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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 4:53 pm)



Subject: V3 vs. Jessi, Post Your Opinions on Which One Looks Better...


onimusha ( ) posted Wed, 06 April 2005 at 5:29 AM · edited Wed, 27 November 2024 at 4:56 PM

file_215519.jpg

After being told I was as wrong as I could be for thinking that V3 was a far superior looking figure than Jessi, I'm very curious how people feel about the two figures. I personally think the Jessi figure is really ugly and inhuman looking, and therefore not terribly useful in my renders. I've also been able to create such a wide array of characters using V3, that I don't see Jessi's far less generic (and far less realistic looking) design being as versatile. I also don't have faith that CL will add enough to Jessi to make it as versatile or that 3rd party merchants will have the incentive to undertake such a massive task. But that's just my opinion, from a non-merchant, DAZ friendly, non-modeler, hobby artist perspective. I'd love to hear what other people have to say because liking the Jessi figure is so alien to my perspective, I want to see its good points from the eyes of others.


Tiny ( ) posted Wed, 06 April 2005 at 6:13 AM

I haven'' had time working with Jessi yet. But "straight out of the box" I like her.

The shoulders are much better than V3's.
And my very first impression was that her body is so much like my own. Long skinny legs, long neck and and a 'tiny' look to her.
I've always felt too skinny and from another planet, so I guess she is ok. ;o)

V3 is fine too and I will work with both of them. Don't want to chose one or the other.



randym77 ( ) posted Wed, 06 April 2005 at 6:14 AM

Jessi is attractive, but you're right, she's quite stylized. However, she's stylized in a way that men (at least in this culture) generally like: tiny waist, generous breasts, long legs with an exaggerated shape. Realism isn't everything.

What's doomed Jessi and James, IMO, is the Posette-style rigging. They just don't pose well. For that reason, I doubt I'll buy anything for them.


maxxxmodelz ( ) posted Wed, 06 April 2005 at 6:20 AM

Just an observation, but... I recall everyone saying Vicki was butt-ugly too. Then people started making beautiful characters and renders with her, and she became very popular. Seems like history repeating itself. I think almost every model looks "inhuman" out of the box, before they're morphed, textured, and rendered. ;-) I like Jessi, and I think she can produce some very realistic and, in my opinion, beautiful renders. Her success will depend entirely on the support she gets. Ie., clothing, accessories, morphs, etc.


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Porthos ( ) posted Wed, 06 April 2005 at 6:24 AM

I would much prefer V3 anyday, just my personal opinion!

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maxxxmodelz ( ) posted Wed, 06 April 2005 at 6:56 AM

Hmmmm. The hi-res Jessi looks as smooth as V3. She actually contains more polygons. "What's doomed Jessi and James, IMO, is the Posette-style rigging." This I agree with. I don't like their rigging either. Hopefully this will be improved upon in the content service release that CL said is in the works too.


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Khai ( ) posted Wed, 06 April 2005 at 7:07 AM

ok for me Jessie and guys please WE KNOW ABOUT THE RIGGING. you don't need to trot it out every damn thread! this is what? the 10th ? 11th thread you've posted that comment?? we know already!!!


operaguy ( ) posted Wed, 06 April 2005 at 7:09 AM

THE DEFAULT IS ONLY THE DEFAULT. VICKIE IS NOT THE EPITOME OF REALISM. THE CURRENT JESSI IS NOT EVEN THE DEFAULT Poser6Woman YET. The only sensible thing in this entire thread so far is the objective apprasial of the rigging. And yes, I am in a bad mood and felt like shouting. So shoot me. ::::: Opera :::::


Khai ( ) posted Wed, 06 April 2005 at 7:11 AM

ok. shoots Operaguy thats for mentioning the rigging again!


Farside ( ) posted Wed, 06 April 2005 at 7:13 AM

straight out of the box Jessi looks better to me but V3 has had time to get so many character packs that once you add those she's got the edge. Having said that, many seem to say V3's rigging is better but to be honest the way her chest and collars are set up sucks shit, it's absolutely awful and a major screw up by Daz. The dark rings it causes on the inner breast and the difficulty in getting the breasts looking right needs to be fixed as much as Jessi's Posette rigging. V2 was far superior than either V3 or Jessi in this area of the models.


operaguy ( ) posted Wed, 06 April 2005 at 7:16 AM

You are welcome. Could you please shoot everyone who judges the models by their defaults instead of their actualization potential, please. Thank you :: og ::


-Timberwolf- ( ) posted Wed, 06 April 2005 at 7:16 AM

Most important to me are FBMs to smoothen Jessie's cartoonic body.Then I'm hoping on experts like Arduino or 3D Dream...etc for creating better riggings for her.I think Jessie is the first Character with a real beauty default Face.I don't like default V3 Face-and Body shape.With some FBM's ...yes ,she could be all right.


Francemi ( ) posted Wed, 06 April 2005 at 7:19 AM

Out of the box, I prefer Jessi. I think she looks very natural for a late teenager or young adult. I have a picture of my nieces (identical twins) at the side of a pool and their body looks just like Jessi's (I would post this picture but my nieces would kill me!). As I am not very good in Poser, I don't mind that Jessi has less possibilities than V3. I like V3 with a good character applied to her though. The only thing I don't like about Jessi is that she looks mad at the world but that's probably because her James is such a nice man that all 3D women are after him. ;o)

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spedler ( ) posted Wed, 06 April 2005 at 7:38 AM

On the basis of this render... for me, Jessi. But I agree with Francemi, she really does look cross about something!

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Tguyus ( ) posted Wed, 06 April 2005 at 7:50 AM

At this point in their respective developments, my choice between Jessi and V3 is.... neither. IMO V2 is superior to both, but I'm always hopeful some new character will arrive, or some existing character will be improved enough to dethrone V2 in my 3D harem.


estherau ( ) posted Wed, 06 April 2005 at 7:53 AM

She's just an angry young woman who is probably a martial arts expert and a crack shot, running from her nemesis who relentlessly persues her. You would look angry too if you were in her situation. especially as the poor girl doesn't even have a decent wardrobe. Love esther

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Orio ( ) posted Wed, 06 April 2005 at 7:57 AM

v3 looks too stocky and massive for an everyday woman, and has horrible "inflated-balls-like" shoulders like all Millennium characters including males, and a too athletic neck. And the face bones are too masculine in the chin-jaw area, and hardly customizeable in that. Jessi looks more like an everyday woman but there are problems with her, there is something strange with her legs and hips, and knee and ankles area, perhaps too stylized, I don't know. Also I have the feeling she looks like a Posette refreshed. On the males side, I think James wins clearly over M3 (for my personal liking)


wolf359 ( ) posted Wed, 06 April 2005 at 8:09 AM

Personally I still prefer V2 becaus I HATE morph injection. whats strange is V3 Has an undersized "pinhead" and jessie has somewhat Big pointed "EggDome" but easily cover by Hair. really pretty face though. But her RIGGING makes her unusable IMHO ;-)



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randym77 ( ) posted Wed, 06 April 2005 at 8:17 AM

Maxx, I don't think CL is going to fix the rigging. Except for the feet. They warned the merchants that the feet would likely change, but didn't say anything about the rest of her.

Changing the rigging would ruin all the clothing that has been made for her. I don't think they are going to do anything that major. And if they were, I'd expect them to give the merchants a heads-up.

Morever, her mesh appears to be specifically designed for her rigging. Compare her in wireframe mode to V3. A lot of the polys she has don't really contribute to smoothness. They are at her joints, to compensate for the P4 rigging.

And some of the "smoothing" polys just seem sort of pointless. Is it really necessary for the mesh at the back of her head to be so dense? How much morphing does the average user do there?

Another thing I dislike: no lip material zone.


hauksdottir ( ) posted Wed, 06 April 2005 at 8:22 AM

V3 has noodle arms with ghastly shoulders and elbows. But even if you covered her in a burqa, it wouldn't hide the pin-head. No amount of textures (or rigging... shoot me too) is going to hide the fact that she has totally inhuman proportions. Even V2 has a pinhead, but I can scale that up 103-105% and get something workable... if anything V3 is worse in this regard. V3 also has crossed-eyes and just about every character pack out there uses the same eyes without fixing it and every artist and their cousin renders her with a vacant look because they've seen it so often they no longer are bothered by it. Jessi's proportions are overall much more like real people. That includes the hand and foot sizes! The tops of her feet look nice. She does have more curvature (ankles, knees) than most women. I wish her upper arms were a little longer. I also like the face... generic enough to be workable, but with a sense that there is something human and interesting inside. So, who is more realistic? Jessi. Who is more attractive out of the box? Jessi. Carolly


-Timberwolf- ( ) posted Wed, 06 April 2005 at 8:29 AM

----Personally I still prefer V2 becaus I HATE morph injection. whats strange is V3 Has an undersized "pinhead"---- !!!100% aggreement!!!


randym77 ( ) posted Wed, 06 April 2005 at 8:36 AM

V3's head is kind of small. I usually scale it up a little. Someone said V3 was over 6' tall if you run the "Poser units" calculations. She's a real Amazon, judging from her head to body ratio. Using Laura (with V3's morphs) instead of V3 fixes that problem. She also has much better shoulders and elbows.


face_off ( ) posted Wed, 06 April 2005 at 8:41 AM

file_215521.jpg

Well I think Jessi has got some potential. I guess her success will depend on the 3rd party support for her - which appears at this stage to be pretty strong.

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Kristta ( ) posted Wed, 06 April 2005 at 8:46 AM

I don't know a single real life woman that looks anything like Vicki. I mean KNOW one. I've seen these pictures in magazines and on TV of these supermodel chicks who starve themselves to look like Vicki. Jessi to me has a more real quality. I have never used V3 in a render. I use SP3 because there are very few women out there who are beautiful supermodels. Most women are plain or have unattractive features here and there. V3 is just too perfect. Kristta


randym77 ( ) posted Wed, 06 April 2005 at 8:51 AM

Starve themselves to look like Vicky? But Jessi is skinnier. IMO, she looks a lot more like a "supermodel chick" than Vicky.

One thing someone pointed out in the DAZ thread Onimusha started with this same topic...using V3 and Jessi in the same scene together really doesn't work. They have different artistic styles, and using them together is a bit jarring.


-Timberwolf- ( ) posted Wed, 06 April 2005 at 8:54 AM

Attached Link: http://www.juno.dti.ne.jp-~yamato-k-

Search for TentenP5 there.It's a V2 Head over a P5 Body.You have to create lots! of bodymorphs yourself to make her fit your ideas,but in the end it's worth it.It's free.Best of all TentenP5Ugryo's breasts react to gravity.She is my favorite Character now.I even think of uninstalling V3.


operaguy ( ) posted Wed, 06 April 2005 at 9:02 AM

dead link and I want it.


randym77 ( ) posted Wed, 06 April 2005 at 9:04 AM

I like Yamato's work. Some people are combining An-An's and EJ's morphs, and the results look really good. Better shoulders than EJ, more realistic than An-An.


-Timberwolf- ( ) posted Wed, 06 April 2005 at 9:05 AM
randym77 ( ) posted Wed, 06 April 2005 at 9:05 AM

Attached Link: http://www.juno.dti.ne.jp/~yamato-k/

There's a couple of typos in the link he posted. This one should work.


momodot ( ) posted Wed, 06 April 2005 at 9:18 AM

Something must be wrong with me. I finally caved in and bought V3 because it seem all the community and vendors had jumped over and I just don't see anything better about V3 than V2. V2 looks better, workflows better, and is less taxing on my system. P6 woman (I hate anthropomorphizing these mesh!) has a really nice face but a terrible toon body... oy! P5 woman had a great looking bodymesh although tring to deform it in anyway seemed to make it fall apart,and of courese the was that nasty default head I had to replace with the Face Room head! I have shelled out for the RDNA Jessi morph pack but have not had a chance to install it. The benifit of INJ/REM eludes me if the REMs only hide dials to removes them... one might as well just use the colapsable channel arangements and export morphs to a stripped down figure. I think that MorphManager type Poser native delta transfer function and would have been a far superior option! I have just been modeling face for Jessie on a full morph set and moving the resulting morph to an expression, phemone only figure. But then I model P4 woman by sculpting two different zillion chanel head only figures and export/import to the base P4 figure. With Face Room based sculpting what does it matter what the base figure head looks like? It is the Face Room head that matters, I am frustarted that there seem to be FEWER dials in Face Room it seems to me... scalling of features etc must be done with the putty tool which can be irratic and is dificult for a physically disabled person like my self to use... as far as I am concerned, the more that is dial/keyboard controled and least mouse controled the better. The mouse interface based nature of most 3D programs is what keeps me from using them effectivly... a real vertue of Poser is/was its dial based controls. I miss the square texture maps that made aspect easy to deal with but good golly P6 has the best texture scheem EVER! And I for one like the know lip group, smoother and more reolistic. Someone inovative could make a standard remap of the lips that people could texture for (Stale did this for P4) or even a morph conforming lip prop? Judy had the ONLY realistic female body so far, but I never could figure out why it was nearly imposible to magnet. For some reason I have always favored the P4 chest/collar scheme and I think its deficiencies are fixible with better rigging and ERC joint controled morphs (is that what they are called). Have you ever noticed that strangely there is less groin distortion in P2 wposes then any other female figure?



-Timberwolf- ( ) posted Wed, 06 April 2005 at 9:18 AM

Wink to Yamato: Jessie Head over P5 Body.Let's say TentenP6.Hoping he reads this.


momodot ( ) posted Wed, 06 April 2005 at 9:35 AM

All this Tenten and Annann stuff is confusing me :( I would be so much better off with descriptive names Llikne V2headP5body Female! I believe V2 can be scalled and morphed well to realism but to be quite honest and at risk of getting flamed in the current climate around here... my most realistic figure for an adult femal (5'2"-5'4" height and some body fat) is a scaled MlleniumPT with the V2 breast morphs moved over and dialed negative... the body fat distribution is great and it scales to a normal adult height beautifull, even scalled completely to V2 proprtions the hip bone shape is superior. The hassle for me has been trying to get a good adult head base that does not interact poorly with the morphs... I would love a PT/V2 hybrid mesh but I have been unsucessful in this regard.



randym77 ( ) posted Wed, 06 April 2005 at 9:45 AM

In the case of Yamato's work, the new names are justified, IMO, because he re-shapes the figures completely.

The drawback, of course, is the usual one: no clothes. Though there are more freebies for his models than most such figures have.


momodot ( ) posted Wed, 06 April 2005 at 9:47 AM

Ughh! I am over with http://www.eurus.dti.ne.jp/%7Emasasi/Service/indexE.html looking at these figures, I guess I will try downloading blind (I understand these generous people are not primarly English speakers) but I won't now til when/if they get on my computer if these TenTens, CanCans, and Ranrans are characters or hybrids :( Can anyone straighten this all out for me?



XENOPHONZ ( ) posted Wed, 06 April 2005 at 11:27 AM

Victoria is more of a classic beauty. Jessi is more of the girl next door type.

However -- Jessi can be morphed into a classic beauty; and Victoria can be morphed into the girl next door.

I'll take 'em both.

It's not an either/or thing.

Jessi's rigging? A service release might take care of that problem.

I'd say that it's too early to make any final pronouncements just yet.

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operaguy ( ) posted Wed, 06 April 2005 at 11:43 AM

THANK YOU XENOPHONZ. That is the reality. Now..... at the risk of getting shot by kahi again, and while everyone is here in this hot topic.... Assume for a moment that CL only fixes the feet/hands obvious bizzarness, and leaves the rest as it is. Maxx and others are saying the rig is like posette or P4 and not very good. Okay. Can you guys be specific? is it the inflexibility, limited range of motion, hard to pose, what is it that disappoints with the non-improved rig? Thank you. ::::: Opera :::::


alamanos ( ) posted Wed, 06 April 2005 at 11:47 AM

Content Advisory! This message contains nudity

file_215525.jpg

i'm not sure what people mean by the rigging issues with Jessi. Personaly I like posing her, her legs and hips don't seam to break apart like v3 does. I find they bend so much better. One of the real problems with Jessi I find is the default poses that come with p6 are very poorly made.. It's sort of like they took the default Judy poses and applied them to Jessi with out even bothering to check them out..


alamanos ( ) posted Wed, 06 April 2005 at 12:05 PM

Content Advisory! This message contains nudity

file_215527.jpg

and just one more. I don't know.. her body just looks damn good to me.. and it poses better... look at her hips...


SWAMP ( ) posted Wed, 06 April 2005 at 12:05 PM

Content Advisory! This message contains nudity

file_215528.jpg

momodot, The only figure that Im familiar with is the TenTenJ, which is a fuller and plumper older version of the PT mesh. The face is still a little young so you put the Vic2 head on her. You don't need to make a PT/V2 hybrid (that youve tried to do) since they are both the same mesh. Just make a V2 head morph for the PT. Load both meshes..turn off IK and zero them. Using only the body dial move V2 down (Y tran) to put her head in the same position as the PT. Scale the head to fit. Now export separately, Vic2 head and both eyes as obj's with only "Include Body Part Names in Polygon Groups" and "Include Existing Groups in Polygon Groups" checked. Theres your morphs. This took about five minutes to create. As to my opinion as to which figure(s) looks better.... Hell, they are all just pre-rigged primitives to me. Make what you want out of them. SWAMP


movida ( ) posted Wed, 06 April 2005 at 12:26 PM

I got my P6 and played with Jessi for about 1/2 hour. I think she rocks. The lip and jaw morphs (jaw left/right) are very nice and the expressions you can achieve seem much more realistic and believable. I hope she gets major support.


-Timberwolf- ( ) posted Wed, 06 April 2005 at 12:42 PM

Can anybody post pics of Jessies "problem-areas"?


vilian ( ) posted Wed, 06 April 2005 at 1:03 PM

"if these TenTens, CanCans, and Ranrans are characters or hybrid" TenTens are characters for V2 (TenTenN), MGPT (TenTenJ) and MGPS (TenTenS). CanCan & RanRan are characters for Posette (P4Woman). None of them is hybrid. Most of them contain also a hairprop.



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operaguy ( ) posted Wed, 06 April 2005 at 1:14 PM

file_215529.jpg

the shoulder/inward curving arm is not Jessie only....all poser models with a few exceptions share it. This image is from a package in Content Paradise. ::::: Opera :::::


unzipped ( ) posted Wed, 06 April 2005 at 1:20 PM

I like Jessi's body better than Victoria's. I like Victoria's face better than Jessi's. I find Jessi's face to be strange and ugly. If/when I get P6 the first thing I'll do is get to work on the default female head in the face room + hopefully create some morphs for it. If that turns out well I'd use Jessi - otherwise her face is a deal breaker and I wouldn't user her for much.


momodot ( ) posted Wed, 06 April 2005 at 1:45 PM

Thank you vilian and SWAMP. Swamp... this is good, I had tried moving the head over with Morph Manager and they worked only sort of... there were weird distortions on the mouth...



xen ( ) posted Wed, 06 April 2005 at 1:45 PM

The thread is now getting interesting. Perceived uglyness and beauty depend on the viewer and can be morphed away. I'd be interested to have one of you experts explain the difference between the two types of rigging. The "Victoria" rigging is actually from the Evo posette figure, or am I mistaken? It seems to have fixed some bending problems and created a whole bunch of new ones, like maccaroni arms and kinky thighs. Right? The P6 rigging seems to be better in some poses and worse in others. I'd be interested to read about a knowledgable analysis of the rigging situation from some of you.


capsces ( ) posted Wed, 06 April 2005 at 1:59 PM

Though I find both models have their strong points, out of the box, I prefer Jessi's look. I think she is a bit thin at the knee, but that is easily fixed with magnets. And, I'm with alamanos on the joints. I find that most of them function as well or better than V3's. Unfortunately, I only got to play with her for about three minutes before P6 crashed and Windows rebooted on me. :(


-Timberwolf- ( ) posted Wed, 06 April 2005 at 2:08 PM

Ahem...Opera,...ah...Would be interesting to see distortions when posing the hip/thigh area without buttock bones.I'm afraid you cannot post these pics here.Maybe possible in cartoon rendering.


DCArt ( ) posted Wed, 06 April 2005 at 2:20 PM

Capsces, we are anxious to see you do your magic on the P6 figures. 8-)



pdxjims ( ) posted Wed, 06 April 2005 at 2:52 PM

They're both meshes. Both have a specific look out of the box. The real idea of how useful a Poser figure is, is how much you can do with it. V3 currently has a ton of support, textures, morphs (both body and head), Jessie has what looks to be an excellent start in head morphs at rDNA, but hasn't been out long enough to build up any kind of library for support. Ask again after some more stuff is available. I've been looking at renders of James, and it's ALMOST made me ready to spend money on P6. Both Jessie and James look like they've got lots of potential, if vendors start providing support for them. Frankly, I'm hoping that a UTC plugin is made for the new figures. That and a service pack release that fixes the memory leak would do it.


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