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Subject: Curious and annoying....


Zhann ( ) posted Wed, 29 June 2005 at 3:48 AM · edited Mon, 25 November 2024 at 7:38 AM

Lately I've purchased some models from the marketplace, in obj format, and upon importing to Bryce they are, how shall I put it, in pieces, or parts are separated like half the castle is teeny tiny and the other half is so gigantic I can't zoom out far enough to reduce it's size.... Does anyone know what causes this? Had the same problem with Rudy's colonade......only thing I could do was import into C4D and export as 3ds to get them to stay together in proportion....which makes mapping a pain...

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Vision is the Art of seeing things invisible...


Flak ( ) posted Wed, 29 June 2005 at 4:09 AM

Have you tried running them through uvmapper (but not changing anything, just resaving them)? No idea if that'll help or not, but yeap, I've run into the problem with a couple of freebie models as well.

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dan whiteside ( ) posted Wed, 29 June 2005 at 6:01 AM

5.5b?


drawbridgep ( ) posted Wed, 29 June 2005 at 8:09 AM

Can't help, but I've had the same problem. I had to read into an external ap and then back in. It's a pain. So really bookmarking in case you find a solution.

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waldomac ( ) posted Wed, 29 June 2005 at 8:17 AM

I used to have this happen occasionally with Rhino-generated .obj models. Some even would scatter parts hither and yon. I successfully used UVMapper in one or two of these cases, because my .obj exports were "out of range" for some reason. It hasn't happened to me for a long time, though. Drawbridgep is right, a "pain" indeed, but, if it works ...


marcfx ( ) posted Wed, 29 June 2005 at 10:41 AM

The only thing i did to get around it was to have the OBJ open in Bryce and then resize/refit all the pieces together and saved as another OBJ file........it is time consuming but at least you get used to how things are made and I have learnt a lot from it! But this doesnt help you when the OBJ file was meant to be opened in Bryce and didnt! :(


Smile, your dead a long time :)


dan whiteside ( ) posted Wed, 29 June 2005 at 10:50 AM

One problem that may not apply to any of these cases is that Bryce has a 512 object limit per import. When the import goes over this Bryce should give an error message and stop but instead creates really bizarre geometries.


marcfx ( ) posted Wed, 29 June 2005 at 11:01 AM

512? Crikey, I only have room for 2 more!!!!!!!!!!!


Smile, your dead a long time :)


dan whiteside ( ) posted Wed, 29 June 2005 at 12:21 PM

Actually, I should have mentioned this was for B5 - don't know about B5.5 (and as everyone has noticed, the import plugs have changed quite a bit). And to be sure, this is per import. Bryce should handle well over 512 internally.


marcfx ( ) posted Wed, 29 June 2005 at 12:27 PM

Phewwwww!


Smile, your dead a long time :)


Sambucus ( ) posted Wed, 29 June 2005 at 2:11 PM

There is something that causes objects made in 3DMax to appear exploded when imported into Bryce, I seem to remember. The modeler has to export using a certain setting. Cant remember what its called but I`m sure there is a small program that corrects it. You could try asking in the Max forum in case this is the problem.


sackrat ( ) posted Wed, 29 June 2005 at 3:17 PM

I've had the same problem,........very frustrating. I am fortunate enough to have a couple of 3D apps(C4D and Max4.2), that I can import the offending mods into then export as a .dxf file(by material in Max) and this usually corrects the problem.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


Zhann ( ) posted Wed, 29 June 2005 at 5:02 PM

Running B5, no .5 attached as I decided until 6 comes out it wasn't worth the money, I believe the orignal models were created in C4D, and I suspect that they weren't 'grouped' efore export and therefore the two radically different geometry sizes Bryce creates....jmo I did email the creator of one of the ones I purchased to correct the problem, but I haven't heard back from him yet, guess a review of the product will get his attention though.....

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Kathye ( ) posted Thu, 30 June 2005 at 2:21 AM

If they were modelled in verson 6 of C4D which is the one that went out on a cover CD some time ago,or with the Eclectic Academy course I took then that version doesn't have any group facility. May be that the modeller won't even have a way of correcting it. That said though, I made things in my version 6 before I upgraded and they imported to bryce 5.01 fine, even if they did get some very bizarre mesh names. Kathy


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