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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: Darn DAZ Shoulders!!!


Starkdog ( ) posted Thu, 14 July 2005 at 7:23 PM · edited Sun, 02 February 2025 at 1:02 AM

file_270405.jpg

Ok, I made a conforming t-shirt for Luke in Hexagon, grouped it, and conformed it. It fits great, but when I pose Luke, the armpits rip out, and his deltoids rip through the shirt. What is it with the DAZ Shoulders? Everything I've made for V3, SP3, Luke, Laura, Maddie, and Matt have done this. I do not want to have 5000 magnets and morphs, so that the shirt fits right. I made the shirt dense at 2906 polys, so that it would flex and stretch nicely. I could always make the shirt dynamic, but I want D|S and P4 people to be able to use this as well; which is why I made it conforming. Can anybody shed light upon DAZ's funky shoulders? thanks, -The Starkdog


Starkdog ( ) posted Thu, 14 July 2005 at 7:25 PM

file_270406.jpg

Here is how it looks when Luke moves, and the shirt tears.


zulu9812 ( ) posted Thu, 14 July 2005 at 7:32 PM

are you sure that the shirt mesh is actually tearing? it looks more like a case of poke-through


Letterworks ( ) posted Thu, 14 July 2005 at 8:04 PM

Starkdog, you've actually done a very good job with the shirt. I think that the "fault" has to do with Luke. I'm not certain for that figure specifically, but most of the "3's" use JCM to improve their shoulders. That could be what your running into. Check Luke in Morph Manager (or whatever other program you use) to see if there is a shoulder improving JCM. One work around that would work in any case is to just give the shirt a bit of room by scaling the "collar" group up a bit in the "Z" (front to back) axis. mike


Tunesy ( ) posted Thu, 14 July 2005 at 10:22 PM

Shoulders are a pain to rig. I think I read that Shrek had 30'ish different rigged versions to make the movie. Somebody correct/expound. Anyway, in Poser we always deal with models with just one rigging implementation. If Hollywood has to rig 30'ish versions of the same model for good results then I don't feel too bad when our one version doesn't bend exactly right in every pose. I don't think there is any software that can make 'the perfect shoulder joint' that will work well for every pose, at least not with polys. I'm no daz fan, but I can't really fault them for that limitation.


pdxjims ( ) posted Thu, 14 July 2005 at 11:06 PM

It's definitly the JCM's in the shoulder. You can use the Tailor to transfer the JCM's to the shirt, then you have to hack the .cr2 file to get them to work correctly with the bends.


XENOPHONZ ( ) posted Fri, 15 July 2005 at 12:59 AM

Obviously, he's in the process of turning into the incredible Hulk. He'll soon have that shirt ripped completely off -- but his shorts won't budge, in spite of his waist line growing by a factor of 10 or so........

If it were me, then I'd forget about transferring JCM's and hacking .cr2's.

I'm inherently lazy. I'd just Photoshop the problem away. It's quick and it's easy.

Fix the problem in Photoshop = 2 to 3 minutes

Transfer JCM's/edit .cr2 = (depending upon experience level) anywhere from 15 minutes to 5 hours +

Spending copious amounts of time on getting a T-shirt to fit isn't my idea of fun.

But, that's just me.

Something To Do At 3:00AM 



XENOPHONZ ( ) posted Fri, 15 July 2005 at 1:09 AM

BTW -- speaking as a customer -- I've yet to find any clothes made for Poser that don't have to be tweaked in many scenes.

If the character in the scene stays in strictly conventional poses -- then excessive tweaking might not be necessary. But even in such a case, I have to correct for poke-through or for things not fitting quite right about half of the time.

And this is with high-quality products.

It will be nice when the day arrives where conforming clothing actually conforms properly. We just don't seem to have the technology yet.

Something To Do At 3:00AM 



Starkdog ( ) posted Fri, 15 July 2005 at 4:18 AM

Wow!! Thanks for the feedback. Now, how do I go about tweaking JCM's? I'm a bit rusty when it comes to such things. Thanks, -The Starkdog


Letterworks ( ) posted Fri, 15 July 2005 at 4:27 AM

Xenophonz, I agree. Even the best clothing makers have some small poke thru in their clothing. I've always wondered what the "limit" is for something to be sellable. If the amount of poke thru on this shirt is as bad as it gets, then I don't have a problem with it. Like I said the collar group could be tweaked by hand to make it work in this picture (of course it might not look good from another angle and so require more tweaking). Or a couple of minutes of post work can solve the problem. On the other hand, if your skill level lets you add in the JCM's to solve the problem automatically, then the item would be worth even more. mike


Xena ( ) posted Fri, 15 July 2005 at 9:19 PM

Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html

To make JCM correctly, you need to create a morph to cover the poke thru, then add the JCM call to it. When you get down to the bare bones of it, it can be as simple as adding 4 lines of code to your cr2 and some *load into Poser, conform, bend, see if there is poke thru still, go back to cr2 in text editor, tweak, save, load into Poser, conform, bend, check for poke thru* tweaking. valueOpDeltaAdd Figure 1 BODY:1 deltaAddDelta 0.013 <-this is the tweaking part This is the main control for JCM to work. This needs to be added into every morph you want to turn into a JCM. It goes directly below the interpStyleLocked reference. Rob Whizenant (sp?) has an excellet tutorial at his site that will teach you how to add JCM to your clothing, but your JCM is only going to as good as your morphing skills. Good JCM work doesn't cover up bad morphing. Also Jaager over at Poser Pros is an utter genius. He's got plenty of info posted on this technical stuff.


Xena ( ) posted Fri, 15 July 2005 at 9:24 PM

Oh and to add ... to get your JCM to dial in automatically, you HAVE to name it exactly the same as the figure the model is meant for. And to make it work in Poser 5/6 you have to have all your JCM references set to Figure 1 and :1, while the rest of the cr2 should be set to :2 (many thanks to Miss Mada for that info!)


Jim Burton ( ) posted Sat, 16 July 2005 at 2:39 PM

I do my JCM by first making a morph (the hard part), then just copying the JCM channel from the figure to the clothing, or rather just leave it in if you use the figure's CR2 for your clothing. Once you have the channel, all you have to do is copy and paste 3 things into it from the actual morph you made - the deltas, indexs and numbdelta lines. Takes a couple of seconds in the CR2 Editor. Like I said though, making the morphs right is the hard part, though.


Letterworks ( ) posted Sat, 16 July 2005 at 6:20 PM

Jim, Could you show a screen cap? Are the deltas, indexs and numbdelta lines from the morph OBJ or from a Cr2 of a morphed figure? mike


Jim Burton ( ) posted Sat, 16 July 2005 at 9:22 PM

file_270409.jpg

Sure, here you go. In CR2Editor you can open the CR2 you have saved with the morph you made and the one you want to copy and paste it into in side-by-side windows. You are then actully using the same channel as th efigure uses, just updated to work with your new morph.


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