Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
Starkdog, you've actually done a very good job with the shirt. I think that the "fault" has to do with Luke. I'm not certain for that figure specifically, but most of the "3's" use JCM to improve their shoulders. That could be what your running into. Check Luke in Morph Manager (or whatever other program you use) to see if there is a shoulder improving JCM. One work around that would work in any case is to just give the shirt a bit of room by scaling the "collar" group up a bit in the "Z" (front to back) axis. mike
Shoulders are a pain to rig. I think I read that Shrek had 30'ish different rigged versions to make the movie. Somebody correct/expound. Anyway, in Poser we always deal with models with just one rigging implementation. If Hollywood has to rig 30'ish versions of the same model for good results then I don't feel too bad when our one version doesn't bend exactly right in every pose. I don't think there is any software that can make 'the perfect shoulder joint' that will work well for every pose, at least not with polys. I'm no daz fan, but I can't really fault them for that limitation.
Obviously, he's in the process of turning into the incredible Hulk. He'll soon have that shirt ripped completely off -- but his shorts won't budge, in spite of his waist line growing by a factor of 10 or so........
If it were me, then I'd forget about transferring JCM's and hacking .cr2's.
I'm inherently lazy. I'd just Photoshop the problem away. It's quick and it's easy.
Fix the problem in Photoshop = 2 to 3 minutes
Transfer JCM's/edit .cr2 = (depending upon experience level) anywhere from 15 minutes to 5 hours +
Spending copious amounts of time on getting a T-shirt to fit isn't my idea of fun.
But, that's just me.
BTW -- speaking as a customer -- I've yet to find any clothes made for Poser that don't have to be tweaked in many scenes.
If the character in the scene stays in strictly conventional poses -- then excessive tweaking might not be necessary. But even in such a case, I have to correct for poke-through or for things not fitting quite right about half of the time.
And this is with high-quality products.
It will be nice when the day arrives where conforming clothing actually conforms properly. We just don't seem to have the technology yet.
Xenophonz, I agree. Even the best clothing makers have some small poke thru in their clothing. I've always wondered what the "limit" is for something to be sellable. If the amount of poke thru on this shirt is as bad as it gets, then I don't have a problem with it. Like I said the collar group could be tweaked by hand to make it work in this picture (of course it might not look good from another angle and so require more tweaking). Or a couple of minutes of post work can solve the problem. On the other hand, if your skill level lets you add in the JCM's to solve the problem automatically, then the item would be worth even more. mike
Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html
To make JCM correctly, you need to create a morph to cover the poke thru, then add the JCM call to it. When you get down to the bare bones of it, it can be as simple as adding 4 lines of code to your cr2 and some *load into Poser, conform, bend, see if there is poke thru still, go back to cr2 in text editor, tweak, save, load into Poser, conform, bend, check for poke thru* tweaking. valueOpDeltaAdd Figure 1 BODY:1 deltaAddDelta 0.013 <-this is the tweaking part This is the main control for JCM to work. This needs to be added into every morph you want to turn into a JCM. It goes directly below the interpStyleLocked reference. Rob Whizenant (sp?) has an excellet tutorial at his site that will teach you how to add JCM to your clothing, but your JCM is only going to as good as your morphing skills. Good JCM work doesn't cover up bad morphing. Also Jaager over at Poser Pros is an utter genius. He's got plenty of info posted on this technical stuff.Oh and to add ... to get your JCM to dial in automatically, you HAVE to name it exactly the same as the figure the model is meant for. And to make it work in Poser 5/6 you have to have all your JCM references set to Figure 1 and :1, while the rest of the cr2 should be set to :2 (many thanks to Miss Mada for that info!)
I do my JCM by first making a morph (the hard part), then just copying the JCM channel from the figure to the clothing, or rather just leave it in if you use the figure's CR2 for your clothing. Once you have the channel, all you have to do is copy and paste 3 things into it from the actual morph you made - the deltas, indexs and numbdelta lines. Takes a couple of seconds in the CR2 Editor. Like I said though, making the morphs right is the hard part, though.
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