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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)



Subject: Image textures NON UV'd and UVMapped Plus Lights


FranOnTheEdge ( ) posted Wed, 23 November 2005 at 6:48 PM ยท edited Wed, 27 November 2024 at 6:27 AM

I've got my corridor done now, and Mike dressed and couifured and I can get image textures onto the corridor in Bryce, can I do the same in DazStudio? And will UVMapped objects show up in DS? And how do I use lights in DS? Sorry, lots of questions...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


JenX ( ) posted Wed, 23 November 2005 at 7:49 PM

Yes, you should be able to. Ok, you've UVMapped it, so it should have material zones. You should be able to see them listed in your surfaces palette. From there, you would load the textures for the corresponding Material Zones using the different options that the palette gives you. I'm gonna do this like you've never done this before ;) Texture maps go in the Diffuse Color "node". Specular maps (if you want/use them) go in the Specular Color Node Ambience Maps go in the Ambience color node. Transparency maps go in the Opacity node Bump maps - Bump Strength (and adjust bump percentage to taste) Displacement maps - Displacement Strength, adjust to taste reflection Maps - Reflection Color And, I don't know if you can put anything in the refraction color...I can't without crashing D|S, so, I'm not going to recommend it, lol. Then, you can choose your Lighting model. Plastic, Metal, Skin, Glossy Plastic, Matte, and Gloss Metal. Also, a cool trick, if you hold the ctrl key, and click on only the surfaces you want to work with all at once, you can change the settings of multiple areas all at once. :D As for lights, um....It's a lot of experimenting and trying things. I've got a free light set in my free stuff here, and another on my website (morriganshadow.com), and, every one of my settings are accidents that I stumbled upon that looked cool in the end. I get lucky, and, if it looks cool enough, I share it ;). Play with the default lights that are in your content folder, see what you like, what you don't like ;). And never apologize for asking questions, lol. How else are you going to learn? ;)

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


PickersAngel ( ) posted Thu, 24 November 2005 at 8:14 AM

Questor has a BUNCH of free D|S light sets on his site as well as some incredible shader presets: http://www.questor.oldwolves.co.uk/studio/studio001.asp


FranOnTheEdge ( ) posted Thu, 24 November 2005 at 9:46 AM

I see that you've misunderstood me - I have NOT UVMapped the corridor, I am attempting to find out how to do that - but considering how long it has taken me to find out how to UVMap a barrel - and that WITH an already supplied texture!!! - I may be some years doing it. So mainly I'm asking about applying Image textures to various areas of a model inside Daz Studio, as opposed to how I've been doing it up to now - inside Bryce5.5c. But without the model being UV'd. (that was a side question, I didn't intend it to be the main one, sorry for not being clearer.) My model DOES have material zones applied to it - but weren't you saying in another thread that Daz cannot read Wings3D's materials? So that is useless, yes? So does this mean it's NOT possible to get image textures to show up in Daz like they do in Bryce...? If so, it makes having any kind of even halfway decent render in Daz - impossible for me to acheive, yes? Depressing, isn't it?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Thu, 24 November 2005 at 9:52 AM

PickersAngel, Thanks for the info, but if I need to learn to UV before I can apply image textures in Daz, then lights or anything else become pointless. I'll certainly try to remember it though, just in case a miracle happens and I suddenly become able to UV... sorry.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


PickersAngel ( ) posted Thu, 24 November 2005 at 10:00 AM

To get a start on UV mapping, download the free version of UVMapper. You should at least be able to get your Material zones assignments into your .obj files, so you can make use of them in D|S. http://uvmapper.com/index.html If you've got a spare $60 lying around, the Pro version is well worth the money.


RHaseltine ( ) posted Thu, 24 November 2005 at 2:41 PM

DAZ|Studio can see the material zones of the object, what it doesn't read is the MTL material file that says what colour they should be and what texture should be applied. DAZ|Studio doesn't, yet at least, support the projection of textures onto unmapped zones the way Bryce (and Vue, and Lightwave, and just about everything else except Poser) does. Make a feature bug report to request it.


FranOnTheEdge ( ) posted Thu, 24 November 2005 at 6:47 PM

PickersAngel , If I had a spare 60quid I'd be able to get the rest of the Xmas presents I still need to get. I don't EVER have spare 60 quids lying around and at Xmas, doubly so. I've also had Classic for... about 6 or 7 months now and I still can't understand it. About 2 months ago someone kindly explained (in detail, thank gawd) how to get something into Classic, assign Box mapping to it and how to get the dratted thing out of classic again. But I can do very little more with it. I've got further with WingsAutoUV, in fact so far as to actually have a oildrum that is now nicely textured with a UV map, but that was with closely following a tutorial, and the image was supplied - more is... frighteningly hard. I do know that WingsAutoUV can get the material zones to work as well as getting an image onto an area but I've lost the instructions for that so I can't remember how to do it. Basically UV is making my brain hurt....

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Thu, 24 November 2005 at 6:56 PM

RHaseltine, "DAZ|Studio can see the material zones of the object," Lovely, THAT'S what I need. Thanks you VERY much for the information - very very much. BUGS? I'm not making any more bug reports, they just get ignored for months and months, then they get arbitrarily closed without any reference to the maker of the report other than a message of "resolved" when they aren't! followed immediately by "closure". There's absolutely no point in reporting something if you're going to be ignored and then dismissed out of hand.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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