Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Heheyeah, I read somewhere that they can grow to 6 inches, I then thought that if I try to get that low in the grass look it wouldnt look so much like a giant monster mantis. I didnt want the mouthparts to go unnoticed so I went in tight. Thats why I placed the grass up close for the sake of scale. Oh well, guess it needed more. Thanks for the comments.
"The Beginning of the End" (google it). Organic modelling is very hard for me. This is excellent work, Quest.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
I did a mantis before myself. Never got around to UV mapping it. It is one of those things that sit on my hardrive waiting for me to find something to do with it.Did a Dragonfly and a wierd tick thing too. Insects are different. They seem to need a mix of organic and mechanical modeling.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
oops, sorry, lol. I was thinking about, "The Deadly Mantis". :^)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
The wings of the butterfly is a terrain. After creating the butterfly I posted the original image on a 2D plane and positioned the butterfly model where I wanted it to be, this way, I could capture the transparency of its wings and later be able to composite it back onto the prior rendered image.
Excellent! I'm so glad I've gotten to see this finally, after all that talk, :^D Wow, it looks so good. I like the second render with it surrounded by grass better. Gives it a better scale, plus they like to be camoflauged so you wouldn't normally catch one out in the open. Unless, it was a monster mantas looking for little humans to attack!!! ;)
Diolmanaah! LOLfirst, thanks, I take that as a compliment. Let me just say that Im sorry but I didnt design the model with Poser in mind. If I had, I would have segmented and named the groups differently for easier attaching and tuning of the rig. The model is almost 9MB big (without the texture maps). I would have streamlined the poly count down manually and by putting it through Polygon Cruncher in 3DMax before applying uv mapping. To do this now, even without re-segmenting and proper name grouping would mean losing all uv mapping and having to re-uv map the model but I didnt document how each group was coordinate aligned (x,y,z axis) and/or if rotated or the map was applied interactively rotated about the group and so on. So I would have to try and remember which map coordinates and what type (planar, cylindrical, spherical, polar, boxed I experimented with them all for the best fit) type of uv map by trial and error and seeing if the present texture maps fit. Not to mention that Im not that proficient in Poser and it takes time to rig a prop mesh first to a skeleton and then fine tune the joints and rotation order, then assigning IK chains it would take me several hours of often frustrating work. But if you, or anyone else would like to give it a try, Id be more than happy to offer the mantis as a freebie and you can do the rigging. The only thing I ask is that you share it with others as well and put one aside for me. LOLDanamo NVIATWAM? Yup, this one only took five. All are part of my toolbox. I use whatever I think makes it easier for me to accomplish the final result and the tools are not always the same. Now, for the ones I didnt mentionwell, lets just say there are many. ;)
Message edited on: 03/02/2006 01:28
Alas, my rigging experience is limited to "toe in the water" stuff. I intend to get into it someday tho. One of the advantages of insects is that they don't have any "soft" bits, so no need for fall-off zones and all the trouble they cause. But I get your point:-)) Ah well, it was just a shot in the dark.. Might try modelling one myself, just to prove to myself I can't do it. (Diolma exits, stage left, mumbling something that sounds suspiciously like "here a sphere, there a sphere, everwhere a sphere, sphere") ..... Cheers Diolma
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Obj model was brought into UVMapper Pro for mapping. After mapping the individual maps for the head, eyes, mouth parts, forelegs spiked claws and outer set of wings were brought into Photoshop for texturing design and supplying diffuse, specular and bump maps.
The model was then imported into Bryce for texture application and rendering. The model was rendered out in passes consisting of diffuse pass, specular pass, and reflection pass together with object masks of the praying mantis.