Wed, Oct 2, 11:28 PM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 02 9:25 am)



Subject: Another stupid question: Is there an easy way to copy a face in posette?


  • 1
  • 2
dphoadley ( ) posted Wed, 01 March 2006 at 12:56 PM · edited Wed, 02 October 2024 at 11:28 PM

file_330196.jpg

This is a question that I'm sure has been posed a hundred times before, but frustration and failure have driven me to dispair. Therefore, I'm asking for advice. I'm runnig Poser pro, and my main figures are Eve 4 and Dork. (Yes, I have Vickie, and Aiko, and Mike too, but it's hard to use them on my machine. While my machine struggles to render any of them, I can sit infront of a mirror and watch my beard grow and my hair turn white). I'd like to copy the following Porn Actress' face onto Eve, using NEA's face morphs. My questions is, is there a how to guide out there somewher on how to use dials to copy a face? such as, which part of the face to start on first, which key elements should one look for in defining a face, etc? Should one first concentrate on the eys, or the cheekbones, or should one first do the general outline, and then work inwards, or what? Any and all help will be appreciated.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Wed, 01 March 2006 at 12:57 PM
dphoadley ( ) posted Wed, 01 March 2006 at 12:58 PM
dphoadley ( ) posted Wed, 01 March 2006 at 12:59 PM
TrekkieGrrrl ( ) posted Wed, 01 March 2006 at 1:02 PM

I usually start with the basic head shape, then the nose and mouth. Eyes I do last and ears... I have to force myself to remember to do something about ears LOL It's a good idea to have a double viewport open where you can see the front and side of the face at the same time. Sometimes a nose looks perfectly fine from the front, but turns out to be horribly squashed or stretched from the side :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



dphoadley ( ) posted Wed, 01 March 2006 at 1:07 PM

For those who'd question my motives, while most porn actresses put forth a rather mediocre performance at best; but this one as you can see, who goes by the name of 'Olga', is capable of generating some real emotion. The movie is titled 'A Walk in the Forest', and contains absolutely no dialogue, but her face is so expressive, it isn't necessary. There is something compelling about her parformance that I've found memorable. Which is why I'd like to make a figure based on her.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Wed, 01 March 2006 at 1:29 PM

Thank you for answering ernyoka1. I wish though to know more. Have you ever worked with Posette, and how close a match can one consider a sucess? I ask, because I see that Arduino has made a copy of Clint Eastwood, which for all his skill, still doesn't look all that much like the original; and Casette made a body texture of Vickie based upon a Russian Fashion Model which, while similar to the original, is still dissimilar enough as to be noticable. Please advise.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Jimdoria ( ) posted Wed, 01 March 2006 at 1:34 PM

Spinning the dials will only get you a little bit close, unless you can find one or more morphs that already look like your picture. For example, if one head morph has a similar nose and another has similar eyes, you might apply them both to the head and dial in a near-likeness... provided they don't interfere with each other. Otherwise, you are looking at using magnets to produce a custom morph. To me, this would make the answer to "is there an easy way..." into a resounding "NO!" ;-) I never could get the hang of magnets at all, yet plenty of people here think they aren't too bad and do some decent work with them. My suggestion would be to look into another program to create your custom morphs. Both Anim8or and Wings are free, and run acceptably fast on my old 500Mhz P3 with no 3D acceleration. It's not blissful using them, but I can get work done. Wings in particular has much more powerful tools for subtly altering the shape of a mesh in the way you would need in order to clone a face. - Jimdoria ~@>@

  • Jimdoria  ~@>@


Miss Nancy ( ) posted Wed, 01 March 2006 at 1:45 PM

in case nobody mentioned it, the easiest way in poser (still image) is to use perspective UVs, a.k.a "camera mapping". however, nobody has ever used that feature AFAIK, as it's buried in the group editor.



dphoadley ( ) posted Wed, 01 March 2006 at 1:53 PM

Thank you Jimdoria, dial spinning is what drove me nuts in the first place. I've never had any luck with magnates at all. Usually they distort everything but what I want them to; THAT they don't affect at all. But my question still remains, has anyone ever really succeeded in making a perfect copy of a real live person in Poser, and if so, what was his secret. What was his 'Modus Operendi'? Thank you all, for all and any advice.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Wed, 01 March 2006 at 2:10 PM

Miss Nancy, could you please elaborate a little. Is this a method that works only with stills? I wish to animate my figure, will it work with animation too? Any and all advice wil be appreciated.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


vilters ( ) posted Wed, 01 March 2006 at 2:13 PM

I,ve given it a couple of shots. What I do, and it works for me; you'll have to try for yourself. 1. Take the best front vieuw of the face you can get. 2. Open the P4 fem texture map, or use a blank from uvmapper. 3. Put the font face ( construct a front face texture ) and put everything on the texture as it fits best ) you will have to cut and paste the pieces together as the standard texture will most certain not exactly fit. Pay attention to the eye positioning, relative to the nosetip position, in relation to the mouth position. Do not worry about the shape yet. Go to Poser. Open a neutral Posette. Remove all IK, neutralise joints, zero hip and body = Check the X, Y, Z, position. Export the face only as a morh target. I use anim8or ( a free 3D modeling programm), Import the face, use the texture map you just created for Poser on the face so that you can see what you are doing. Then import your front face picture as reference picture. Scale it and put it just a little behind the head, and you can start to modify the head. You can confrom it to your reference picture behind it. If you have a usable side picture, you can import a second reference picture to form the sidevieuw. It is not easy by no means in any progr. but is is not too hard either. Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Wed, 01 March 2006 at 2:18 PM

First idea; high oval head, large front head thick brows, left brow lower then right brow no cheacks to speak of long rather small left-right nose pointy chin I,d look into those first, in that orther Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Miss Nancy ( ) posted Wed, 01 March 2006 at 2:39 PM

hoad, see if your version of the poser manual has a section on perspective UVs, or if you can find "perspective" by searching the manual. I don't use poser pro pak, so I don't know if they included that in the group editor. one can use it for animations, but it will look very hokey, like those stupid animations one sometimes sees on "jay leno".



bandolin ( ) posted Wed, 01 March 2006 at 4:01 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1100639&Start=1&Artist=FS&ByArtist=Yes

The best artist I know that reproduces real faces from photographs is FS. Here is his tut on the process.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


momodot ( ) posted Wed, 01 March 2006 at 4:30 PM

file_330200.jpg

I wanted to try Perspective maping. I brought the top image of the thread into Poser 4 as a background... with figure in wire frame display I scaled it to head shape. I went to the grouping tool and made the head a new group then gave it a new material then hit the Perspective UV button and went back to a different tool. I loaded the original image to the new material and you see the results, Asymetric since the original photo doesn't show the head quite dead oun Also the shading and shadow especialy around the nose need to be removed. I spun some dials to get the face rough but I would need magnets to get the cheeks right or else use my morphing woman from the MP. Duane Moody (URL?) has a good tutorial for actually shaping the P$ mesh... I don't think it deals with texturing.



momodot ( ) posted Wed, 01 March 2006 at 4:34 PM

Nose should be bigger, lower lip smoother, etc. etc. Whole lower face wider and more forward? Only speant a few minutess... Nea head is not yet on Eve body is it? pitklad is working on it still I think. As you can tell this is Posette. Would have been helped significantly by stahlratte's nose and lip smoothing morphs. Anyhow... I am not proud of the above image. Just a test.



dphoadley ( ) posted Wed, 01 March 2006 at 5:15 PM

Momodot! You're a true wonder. I've yet to figure the grouping tool out. I finally found the perspective UV button on my grouping tool, but other than turning Eve's head blue, I couldn't get it to do anything. You may not like the end results yourself, but I think you did a darn good job. Could you make an MT of your head and send it to me as a basis? I've learned a lot in Poser, but in many ways, I'm still much of a Neophite. I find editing my Cr2's easier, than working with such things as magnates and grouping tools. Well, it's late now in Israel, 1:13 in the morning. I think I'll go to bed, and retry the Grouping UV approach in the morning. Shalom to you all, and 'Todah Rabah!'

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Neyjour ( ) posted Wed, 01 March 2006 at 7:13 PM

((But my question still remains, has anyone ever really succeeded in making a perfect copy of a real live person in Poser, and if so, what was his secret.)) Wolf359's self-clone is one of the most impressive ones I've seen: http://www.renderosity.com/messages.ez?Form.ShowMessage=2206784 http://www.renderosity.com/messages.ez?Form.ShowMessage=2333617 http://www.renderosity.com/messages.ez?Form.ShowMessage=2368008 http://www.renderosity.com/messages.ez?Form.ShowMessage=2404133 http://www.renderosity.com/messages.ez?Form.ShowMessage=2589090

"You don't know what we can see
Why don't you tell your dreams to me
Fantasy will set you free." - Steppenwolf


momodot ( ) posted Wed, 01 March 2006 at 9:24 PM

dphoadley, kind words. I'll see tomorow if I can clean this figure up a bit and send it to you. The thing about the texture was I imported your first sample image to the background and then with the Posette in wireframe view I tried to scale it to fit over the features. Next I did that grouping/perspectiveUV trick, select head, make new group, include material:skin, assign texture "NewFace" and loaded the same original photo to the new "NewFace" material I had made. I need to deal with some issues of proportion etc but also I need to take that face image of yours and try to make look dead face on by duplicating the right side and flipping it to paste on the left side, then I have to remove any shadows that will mess up the texture. Then I need to to check out the morphs on my Morf Woman to see if I can fine tune. I'll move it to Eve and send it to you when I get a chance :) Next day or two I hope. I have not attempted a likness since I did a friend of mine the couple weeks I had P6. Its fun! I think to really do the job right would take a week or two... momodot :)



momodot ( ) posted Wed, 01 March 2006 at 9:36 PM

file_330201.jpg

I just ran some guides over the image to show problem areas. But I gotta call it a night :)



dphoadley ( ) posted Thu, 02 March 2006 at 4:34 PM

Content Advisory! This message contains nudity

file_330202.jpg

Inspired by Wolf359, I decided to try some dial-turning myself. Please crituque, and tell me whether mt efforts paid off.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Thu, 02 March 2006 at 4:45 PM
momodot ( ) posted Thu, 02 March 2006 at 5:03 PM

Content Advisory! This message contains nudity

file_330204.jpg

Ugh... now I see why I haven't tried likeness for so long. This is a generic texture... the image up top was too small and asymmetric for me to get anything good with. I have always thought textures give texture but sculpting features requires moving mesh. The only success I have had with photo textures is on essentially smooth masks that go over the face. Anyway, as you see this thing of mine needs more work. If I can't get to it I'll send you what I have. I have a few morph set .CR2s... I need to take this head over to another set to work on it more. Also the Eve irises were to small and the iris on these prop eyes is too big. I'll have to find the right eyes.



dphoadley ( ) posted Thu, 02 March 2006 at 5:23 PM

What you've go is good, momodot, do not disparage yourself. I'm vary appreciative that your making this effort to aid me. Because of you, and following the advise of vilters, I mself went back and retried myold efforts. Up to now, I'd given up dials as a lost cause. But with the NEA MT's, and one or two borrowed from EvebyAp (Arduin's one with the snake and apple), I tried it again. You can judge for yourself whether my stuff is any good or not. As for texture, I simply used the photo-realistic Posette texture by sand_tyger, here in the Free Stuff. I can only say, that in the whole video, there is not one full frontal facial shot of the actress. Everything is always at an angle, or too low res to do anything with. I guess I'll have to settle for a degree of verisimilartude, rather than complete duplication.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Fri, 03 March 2006 at 7:42 AM

file_330205.jpg

oh... one advise I forgot to pass on. someone once advise to start from scratch at least three times and then to slowly mix the resulting faces. It takes patience to do this and have each attempt try to be better then the last... but I have used the method for imaginary faces and it works. The morph I sent you has a dip on the top of the nose that needs to be pulled out with a tiny magnet and I need to magnet the upper eyelid lower on the inside and higher outside.



dphoadley ( ) posted Sun, 05 March 2006 at 5:33 AM

file_330206.jpg

Here is my latest effort, using NEA morphs transposed onto Eve 4's face. whatever success I've achieved with this face, I owe a debt of gratitude to 'momodot', and 'vilters'. The texture is the Posette Blonde found here in freestuff. Comments welcomed.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Sun, 05 March 2006 at 5:33 AM · edited Sun, 05 March 2006 at 5:34 AM

file_330207.jpg

another render

Message edited on: 03/05/2006 05:34

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Sun, 05 March 2006 at 5:35 AM
momodot ( ) posted Sun, 05 March 2006 at 11:15 AM

The narrowness of the head looks right from the photo reference and where the eyebrows hit the side of the face, but I thing the eyes should be nearer to each other and that the roundness of here eyes is particularly crucial to how she looks. Finding morphs for eyelid shape is difficult though. You can tip the eyes down on the outer corners and try to y-scale them rounder though... I think the flesh between the brow and the upper eyelid is a bit heavier on the real person and there should be morphs for that. I myself wish I had the Morph Worl 2 disc for it's Posette morphs but the Nea morphs are excelent. So are the P4FemMagic morphs here in the MP. Nose should be more rectangular and turned up. Nostrils flesh but very narrow. Chin profile good but you need the mouth jutting out more to soften the lower lip and give those round curves/puffs bellow their corners of the mouth that are very particular in the photo. Of course yo need blue eye, long lashes and to make the texture much more pale and cool and burn or smudge in the dark make-up below the eyes. This blond texture seems too "freckly" for the character. The "above views" work very well but for the eyes being too far apart and the eye sockets not round enough. I still can't open get the files you sent. Anyway, I hope you don't mind my going "art teacher". I taught painting, portraiture, and life drawing as my profession before retiring.



dphoadley ( ) posted Sun, 05 March 2006 at 3:09 PM

file_330209.jpg

Is this any improvement? Please critisize. An art teacher with a discerning eye is exactly what I need here.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Sun, 05 March 2006 at 3:57 PM

What I've done so far, is to reduce the Y axix of the head from 116% to 110%, and to push th eeyes closer together. I also pulled the mouth out a little, and imported Duane Moody's 'Full Lower Lip' morph, (with a negative value), to reduce the volumn of the lower lip. I alos pushed both the nose and the eyebrows futher upwards, (this required that I play around with eyebrow and nose bridge morphs a little, because at the junction between the eyebrows and the bridge of the nose. the mesh tended to rupture). I lightened the skin tone to a degree, and changed the iris color to blue (darkened with the addition of grey). I also tried to add a little 'puffiness' to the under part of the brow, (using Piklad's 'Eyelid Smooth' morphs). Please keep your comments comming. I'm actually beginning to feel that just maybe I'll succeed at this. Thanks all of you very much, David P. hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Sun, 05 March 2006 at 3:58 PM

file_330210.jpg

anoth pic; same figure, different angle.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Sun, 05 March 2006 at 4:54 PM

file_330211.jpg

I think you are getting there on the face shape and eyes but measure the mouth maybe... it looks far too wide to my eye. They you MUST find a way to get her destictive upturned destinctive nose... the nostrils should run back to front not side to side. This nose of hers is one of the most rectangular I have scen. Your character is looking good... I just did a quick mark-up and "photo-manip" in photoshop to show my ideas. One last thing, you must make sure her eyelids descend to the top of her eye pupil for that languis sensual look :)



momodot ( ) posted Sun, 05 March 2006 at 5:04 PM

file_330213.jpg

Here is that quick "manip" (liquid tool then levels and some burning around the eyes) pasted next to the referance photo, I had done it from memory :)



momodot ( ) posted Sun, 05 March 2006 at 5:06 PM

What ya gonna do with this thing when it is done?



dphoadley ( ) posted Sun, 05 March 2006 at 5:38 PM

Dear momodot, your words of encouragement are like wine to my ear (sorry if that sound maudlin, it's 1:22 in the morning here in Bat-Yam (a suberb south of Tel-Aviv) and I tend to wax poetic when I'm tired). I'll strive in the morning to render those corrections that you pointed out. As for my future intentions with the figure, since I found her in a porn flic (albeit, she brought quite a lot of acting talent to her role, and not just erotic), I figure I'll do something less than strickly honorable, and rather highly risque' with her (like make an animation of her skinny dipping in a lake, or walking through grassy meadows in the buff). She is 'Eve' after all, it's not like Posette's clothes conform all that well to her body (unless someone can send me Travelar's 'Base Cr2' for adapting P4's wardrobe). One thing I do NOT see myself doing with her, is posing her naked in a temple with a sword. Again, I thank everybod for their help and encouragement. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Sun, 05 March 2006 at 8:37 PM

Attached Link: DAZ Woodland Realm Playset

file_330214.jpg

That sounds great. I have the DAZ Woodland Realm Playset One and it is very nice. Also there was a freebie pond by Confucious, better than any other I think. Traveler has a tutorial for adapting Posette clothes to Eve. http://www.morphworld30.com/tutorials/eveclothes.html The deal was that he has a catsuit .cr2 for eve linked on that page. You just substitute the two .obj calls in that .cr2 to point at the .obj of Posette clothes you want to use on Posette... then you save this as your new Eve clothes .cr2. I use EditPad Lite since it is free anc can handle 50Mb .cr2s no problem. Above is the Posette overcoat as a bathrobe for Eve... no problems that I can tell There are Eve clothes on his Morph World to disc I believe (too expensive for me). http://www.runtimedna.com/mod/bcs/index.php?ViewProduct=222 I wonder if PhilC would do a Eve plugin for Wardrobe Wizard if someone asked... I should write him. http://www.philc.net/WardrobeWizard.htm



momodot ( ) posted Sun, 05 March 2006 at 10:30 PM

I am sorry. The pond is not by Confucius, it is by Nerd.



dphoadley ( ) posted Sun, 05 March 2006 at 10:37 PM

Another idea, if I succeed with this figure, I probably should offer it in the freestuff -but I'd need someone to host it for me. Travdler no longer offers Eve 4 at morphworld, so his catsuit Cr2 is no longer availble there for download. Eve 4 is occassionally available at 'Momcat's' site over at Renderotica: http://www.purr3d.com/Eve/. However, the download doesn't include the 'Base Cr2'. So I need someone to give it to me who's already got it. If PhilC would add Eve to his wardrobe wizard, that would be a definate advantage. I believe in the future of Posette, and (possibly because I live in the Holyland), I definately believe in Eve. Thank you for your support and comments. David P. Hoadley Bat-Yam, Israel

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Sun, 05 March 2006 at 10:43 PM

What I need more than clothes right now, is if some one could direct me to shere I can find an appropiate hairpiece (wig actually) for the figure. It should be parted in the middle, and lie straight, without waves doen at the sides. The first four photos in this thread give an idea of what I mean. All help is welcomed and appreciated. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Mon, 06 March 2006 at 8:41 AM

file_330215.jpg

Dear momodot & others: Here's my latest version, I'd like to think this is progress, but I'm really and truly not sure. After fiddling with it all day, something still seems wrong,but I'm not sure what. It needs an artist eye. I lowered the eyelids by setting the 'Blink' commands to 0.600; and narrowed the nostrals by setting the 'Nostrals Narrow' command to 0.500. Her mouth has caused me a lot of problems, as after narrowing it by setting the 'Mouth Wide' command to -0.500, it rendered with a 'bruised' look. All dial settings I try to set to the nearest 'Round' number (I hate dial settings that go, ex. 0.147. Such a setting in my eye should be either 0.140 or 0.150. Except for the x, y, or z transits of the eyeballs, I can't think of any morphs that would show an appreciable difference between 0.147 and 0.150 (but correct me if I'm wrong). Whatever, like sex, or riding a bicycle, the only way to learn is by doing. Therefore, all comments and criticisms welcomed. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Mon, 06 March 2006 at 10:18 AM

I think you are really close, what is off are those really arched eyebrows, her's are kinda straight and very thick toward the bridge of the nose... I would remove any attempt to shape them with morphs, just put a smooth brow morph on and use the texture map to get her distinctive look. You must change her complexion and you really need the puffs she has bellow the corners of her mouth, that might need magnets but I sorta got it by moving the mouth forward. Lastly, I could not think of any fancy hair that would work but since you are animating you might want to just use that brown Poser 4 hair... you can get a good effects from scaling it or using magnets if you are up to it... certainly animates better than complicated hair.



dphoadley ( ) posted Mon, 06 March 2006 at 2:14 PM

OK everybody, listen up -Who out there has a 'Smooth Brow Morph'? Thank you again, momodot. But I must confess, doing fancy stuff with magnets, and designing specialized texture maps, is way beyond my capabilities. Probably achieving a 75% accuracy is the best I can hope for. As for the puffs at the corners of her mouth, when I pulled the mouth out ounce, I got a bruising effect around the lips on render. But I'll try it again. Also, the Deanna Troi Posette here in freestuff has Travelers 'Lip Edge' morph, whch might helpsolve the problem. I'll give it a try. Like the Tortoise, -steady plodding eventually wins over slap-dash hurry. Thanks to everybody. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Mon, 06 March 2006 at 2:19 PM

BTW, is there ANYONE who could convert the face photo into a Posette texture map for me? I couldn't pay a dime, but you'd have my sincere gratitude. David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Mon, 06 March 2006 at 3:56 PM

file_330217.jpg

I hope that this is an improvment.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


dphoadley ( ) posted Mon, 06 March 2006 at 3:58 PM

Content Advisory! This message contains nudity

file_330218.jpg

Here's anther scene from the movie. Beware of the skin

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Mon, 06 March 2006 at 10:42 PM

I made a texture but dumped it I think since the sample should be at least 2 or 3 times what is in the thread and as head on as remotly possible... could make another real low quality. There are brow smoothing morphs around. I will check for a re-distributable one to send. I'll see about making a quick morf for the mouth area... but I can't say when :) One last thing... the eyebrows are better... but see how totally flat they are in the sample? Probably best left to the texture.



dphoadley ( ) posted Mon, 06 March 2006 at 11:11 PM

Thanks momodot, I look forward to the morphs, However, right now the eyebrows are the least of my worries. I just tried to spawn a morph target of the head, and something utterly bizare resulted. After spawnong a morph, I clicked Edit/ restore figure, and then dialed the morph to 1. The resulting head was not the one that we've been coorborating on for hours to create. Luckily, I was able to restore my work from the saved Pz3, so all wasnot lost. I then proceeded to exprt the head as a morph target, but when I add it as a morph to a second figure, it decapitates the head and sends it so feet in front of the figure. Can you or anyone explain this strange behavior, and how I can effectively perserve my creation into a single morph, and thus be free to strip the body shapers from the Cr2?

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


momodot ( ) posted Mon, 06 March 2006 at 11:40 PM

Clicking just the "save as morph" in the export object dialog should remove the "universe transformations" or what ever they are called. When I extracted your morph from the .pz3 you sent I also had the head fly off so I used a big magnet to put the head back where it belonged. Maybe someone has an idea what the matter is. I would try maybe dialing up the morph you want, using the joint editor to zero the figure, make sure the body and hip are zeroed, then using the grouping tool to spawn a prop of the head and then exporting that as an object to use as a morph. Do not know where your problem came in. ---------------------------------------------------------- I have sent the smoothing and "mouth puff", would call them jowls, morphs. Hopefully it is not too irritating to people in this thread the extent to which we are discussing this here as well as by e-mail. Please excuse. Calling it a night.



dphoadley ( ) posted Tue, 07 March 2006 at 12:57 AM

There is something wrong with my Poser at present (probably deriving fom my having installed and disinstalled it severl times in the past), in that it doesn't allow me to click any of the check boxes. It exports the designated objects, but doesn't allow me to define their purpose. Usually this isn't a problem, but sometimes it is.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.