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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: How to make a Surrounding helix of Thunder !!!!!


amlan70 ( ) posted Sun, 07 May 2006 at 11:35 AM · edited Fri, 02 August 2024 at 8:23 AM

HI,

    **     I am on a project that I decided to render out and alow materials from Bryce. Thus in here I need a helix of Thunder surrounding a girl`s body .. Usually if I need my thunder I add them in my post works through KPT or Autofx in PSP. But here I need a 3d thunder surrounding the girl. I thought of importing a lofted helix from 3Dmax and then applying some thunder material on it in bryce. But I didnt find any such material that can give similar effects that I usually get in my postworks. But then how to create the surrounding helix of thunder ?? Once I also thought of fractals , but then i dont know how to use it as surrounding thunder in Bryce. **

Super Brycians please help !!!

N.B> I may come up with frequebtr questions noq in Bryce or Max forum , But thats becasue I am finishing my portfolio for my admissions , and its only you people who helps me so much. Thanks..


TheBryster ( ) posted Sun, 07 May 2006 at 12:33 PM
Forum Moderator

I'm not sure I get this...:blink:

Are you talking about LIGHTNING? The Flashy electric stuff that creates the noise we call Thunder?

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amlan70 ( ) posted Sun, 07 May 2006 at 12:43 PM

Ya Bryster !! You are correct , by thunder I mean Lightning.

So can someone solve my problem ??


TheBryster ( ) posted Sun, 07 May 2006 at 12:52 PM
Forum Moderator

There's helix in the CREATE catalogue/menu in Bryce and there's LIGHTNING in the Bryce FREESTUFF but you'll have to hunt for it.

 

(posted through (IE6)

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


tjohn ( ) posted Sun, 07 May 2006 at 1:05 PM

Fear me, for I am Helix of Thunder!!! (waves sword about).

Sorry, sounded like a good name for a barbarian. 😄

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


amlan70 ( ) posted Sun, 07 May 2006 at 2:21 PM

Ok ? But where is the Bryce material for Lightning ?? I understand its in the Freestuff are but in which site ?? I have already surched Renderosity.com.Its not there.Can you give me at least the name of the site ....

Anyone with any better idea.Feel free to extend the same....


TheBryster ( ) posted Sun, 07 May 2006 at 2:41 PM · edited Sun, 07 May 2006 at 2:43 PM
Forum Moderator

Attached Link: http://www.joes3dfantasyworlds.com/down/scifi01/scifi01.htm

Here's one for ya! :biggrin:

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Rayraz ( ) posted Sun, 07 May 2006 at 3:01 PM

How about this for an alternative solution that allows you to use the postwork lightning creation methods you're already used to:

- Create a Cylinder in 3dsmax with a decent number of vertical segments (amount depends on the amount of rotations ur helix has to make

- Apply a mesh edit modifier to the cilinder, delete the caps at top and bottom, and all poly's on the sides except for 2 opposing collumns of poly's

  • Apply a twist modifier to the resulting mesh and twist it so your collumns of poly's will turn into a helix shape.

  • UVWunwrap the resulting helix to get a cylindrical map of the mesh.

- Draw a lightning texture on a black background the same way you would draw lightning in postwork using the UVmap as a template for the helix shape.

  • Bring the UV-mapped helix mesh into bryce, put it around your digital woman.

- Apply the lighting texture you made to the helix mesh. And make the texture Additive.

  • Hit the render button and check out the result :-D

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Rayraz ( ) posted Sun, 07 May 2006 at 3:05 PM

Additionally, if your lightning results look too flat you could always try to apply a noise modifier to your mesh to distort it some (in 3dsmax).

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amlan70 ( ) posted Sun, 07 May 2006 at 10:17 PM · edited Sun, 07 May 2006 at 10:19 PM

file_341172.jpg

Good Rayraz , sounds good but I cd proceed upto 'UVWunwrap the resulting helix to get a cylindrical map of the mesh' . BUt can you please help me by detailing me a bit of the rest of the process as I have never sone those earlier . I am attaching a pic  for the the  last step I cd proceed upto !! Thanks......


Rayraz ( ) posted Mon, 08 May 2006 at 5:43 AM · edited Mon, 08 May 2006 at 5:46 AM

file_341189.jpg

hmmm having a 2nd think about it. I think you might want to go with the default uv map your uv-unwrap will give you.

It'll create a very clean and easy to draw on template in this case. (see attached image)

Just render a UV template, open the resulting image in photoshop, and draw ur lightning texture on it. I would draw the texture in another layeras the lightning texture though, beause you will want to be able to remove the uv wire template from your final lightning texture 😉

Then bring the uv-mapped helix model into your render application of choise. apply the texture u drew, and voilá! I think in bryce u have to set the texture mapping to "parametric" to use the uvmapping of ur helix mesh...

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Gog ( ) posted Mon, 08 May 2006 at 10:58 AM

I wouldn't go with a painted texture, use something based on the volumetric plasma textures.....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Rayraz ( ) posted Mon, 08 May 2006 at 12:52 PM

Well, u could always still do postwork on a painted texture. And volumetric lightnings are very difficult unless ur highly skilled and experienced with the DTE, and even then they'd prolly not be that easy.

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