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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Virtual Fashion: Dynamic Boots and Shoes


LostinSpaceman ( ) posted Tue, 27 June 2006 at 7:29 AM · edited Thu, 14 November 2024 at 8:58 PM

file_346560.jpg

Does anyone know how to group the dynamic and constrained portions of boots and shoes yet made in Virtual Fashion PE? The soles come in constrained so I tried letting the rest of the boots remain dynamic with no draping but again ran into the long delays in the simulations so either something's not grouped right or her feet are intersecting with the boots somewhere. Brian, if you're around, how bout some boot tips!


Acadia ( ) posted Tue, 27 June 2006 at 8:00 AM

I've never heard of dynamic footwear before.  Not even sure if there is any out there. Doubt it though.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



infinity10 ( ) posted Tue, 27 June 2006 at 8:01 AM · edited Tue, 27 June 2006 at 8:04 AM

Sweetheart (Mizrael), you don't need to. When inside of Poser 6, get into cloth room, select Edit Constrained Groups. Use Lit Wire viewing mode. Click on the vertices at ze top edge of ze booties.  Should keep 'em up, but best you run the simulation and check. Me now slightly weird.

Eternal Hobbyist

 


DefaultGuy ( ) posted Tue, 27 June 2006 at 3:06 PM

Attached Link: http://brian.e-frontier.com/FlightJames_Super_0001.mov

file_346622.JPG

Another alternative is making them smart props but requires using the polygon Group Tool

 

  1. Load in the VF boots or shoes from your Virtual Fashion runtime

  2. In the Pose Room open the Group tool.

3. Select mesh_1. Add Group and select mesh_4 (to select the Right boot)

  1. Click on Create Prop and name, Right Boot

  2. Do the same for mesh_2 Add Group and select mesh_3 (to select the Left boot)6. Click on Create Prop and name, Left Boot

  3. Close the Group tool

 

Now you can the delete the VF props Mesh 1, 2, 3 and 4.

You can then select each new boot prop,  parent to the figure, then add them to the Props library as a smart prop

Hope this helps as an alternate solution (in an alternate universe :)

-Brian

ps. Here's my latest rough test case using VF to create the costume, boots and dynamic cape.

 

 


LostinSpaceman ( ) posted Tue, 27 June 2006 at 5:13 PM

file_346638.jpg

Well I actually got the dynamic boots to run. You just have to be patient with the simulation delay it seems they calculate much slower than regular articles of clothing likely  due to the constrained group being on the soles of the feet instead of the tops of the boots. That's my guess anyway.


LostinSpaceman ( ) posted Wed, 28 June 2006 at 12:03 AM

Well those old boot sworked ok for that pose. The news boots and the 149 frame animation were a different story. I ended up doing as you said only slightly different. I selected the VF Boot prop went to the pose room and clicked on the grouping tool:

1: Created a New Group called rBoot

2: Added all the meshes for the right boot to this group.

3: Spawned Props

4: Exported the new rBoot

5: Same Steps for lBoot

6: Deleted all unneccesary new props spawned by spawn prop and the original VF prop

7: Imported each separate boot as a new single prop

8: Parented the new prop to her hip

8a: Went into the Material Room and created new material groups called Soles, Leather and Yellow for the yellow band I have on the new boots around the top. Then assigned the right materials to them.

9: Went into cloth room and created new simulation and set up collisions

10: Placed the whole boot into the dynamic group

11: Placed the tops and soles of the boots into the constrained group

12: Successfully ran the simulations.

13: Am now rendering frames 30-149 as a cool animation of Supergirl taking flight!


lululee ( ) posted Wed, 28 June 2006 at 9:38 AM

Thaks for all of te great info on the boots.

cheerio  lululee


DefaultGuy ( ) posted Wed, 28 June 2006 at 10:46 AM

Very good, Mizreal! That's a great tutorial.

-Brian


trevorblack ( ) posted Thu, 29 June 2006 at 7:41 PM

Please help me, every thing works great in terms of creating the props, I've used both methods and there's no problem. BUT I can't get smart propping to work. I know it should be simple. I've followed the manual explanation, I've followed the smart prop tutorial in the 'rosity Poser  tutorial section but I never get the dialogue asking me if I want to make this object a smart prop.

I import my object, I place it to fit my figure, I parent the object to my figure, then add to library, I name it, I select the subset ( just the object I want to smart prop) click OK and it adds to the library but not as a smart prop and I don't get the smart prop dialogue. What am I missing? If someone could post a couple of step by step screenshots I would be most appreciative.


LostinSpaceman ( ) posted Thu, 29 June 2006 at 10:37 PM

If I remember this correctly, when you actually enter the subset button and click a checkbox you disable the smart prop feature. Try parenting the prop then saving and skipping the "Select Subset" button step. As long as it's already a single object when you have it selected you shouldn't need to select any subsets in anycase.


trevorblack ( ) posted Fri, 30 June 2006 at 12:24 AM

Mizrael, thank you very much I'll try that right now to see if that is what the problem has been.


trevorblack ( ) posted Fri, 30 June 2006 at 12:49 AM

Mizrael, again thank you, that was it, I knew it had to be something simple I was missing and that was it. I now have my items as smart props and I'm extremely happy.


LostinSpaceman ( ) posted Fri, 30 June 2006 at 3:07 AM

I'm just glad it wasn't one of the many things I've forgotten! LOL!


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