Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
I think folks are just tired of waiting and want some news. Even if DAZ shows what features (officially) B6 will have while saying it's not yet ready, it would help appease some peop's appetites. I'm sure most would prefer they release as bug free an application as possible in lieu of one that's too buggy to use. If that's the case. I'm only being hypothetical. ;)
But for those like me, who use a Mac, I'd just like to know if it will run native on the OSX. I believe Bryce was originaly a Mac application, so being secondary on the list has become extremely frustrating. But at least DAZ hasn't yet killed off the Mac version like Corel did.
The key here is desiring official news. Of whatever sort. People were told news would be forthcoming and I think it's the delay that has some growing impatient and/or uneasy.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
we already know what b6 will have in terms of features.
We do?
The 3DC post mentioned literally only a few things. Did I miss the secret list somewhere?
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Yeah. I mean...there is a lot of wish lists out there, lol. They couldn't have put it all in there (at least what some users would consider "all")
But, I do know other than their own forum, they lurk around here a lot, taking cues from our own wish lists.
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"I want to be what I was
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Someone will evetually copy and paste this anyway. ;o)
Here is the list given by Steve;
Support for multi-processors and hyper-threading at render time.
New asset management dialogs that actually allow you add and delete folders as you wish, bypassing the limit of 13.
The ability to convert booleans to mesh and import/export them in and out of B6.
-Limitations - No infinite planes and metaballs (or items based on metaballs, such as trees from the tree lab), nor lights and cameras -- however, everything else is fair game!
Lighting via HDRI image maps in the Sky Lab.
The improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism.
Terrain editor - custom brushes! B6 comes with a few basic presets for new brushes types, and then Create your own brush shape from whatever image, whether it be grayscale or not, B6 will convert your image to a new brush with which you can edit or create terrains to your liking.
Random Replicate tool.
Support for 16-bit grayscale images in the Terrain Editor.
The re-vamped and re-categorized content directories.
Smaller compressed BR6 scene files.
The ability to add a texture to the moon.
Many bug fixes, such as the proximity bug with metaballs and trees that's now fixed, and the ever-dreadful "Top file menu being permanently hidden" bug now fixed.
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"I want to be what I was
when I wanted to be what I am now"
Hmm... thats a few nice things. Still i'm hoping for something that would really extend bryce's possibilities though.. Like trees and metaballs back when they were new. They were an actual extension in the way that they gave us something we couldnt make in bryce at first.
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Dual core users will benefit big time. Now, if I just had somebody to blame and replace my current computer if it got "accidently".......uh, thrown to the ground.
Mmmmmm...AMD Athlon 64 X2 Dual-Core, 5000+......tasty.
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"I want to be what I was
when I wanted to be what I am now"
A couple pieces of info from Steve;
We plan on having a MAC Intel compatible version ready soon after the initial release of B6, it's not quite as simple of a conversion as it sometimes is with other apps, but we're planning on a point release within a short time after B6 comes out, yes (free to everyone who purchases/upgrades to B6, of course).
As for the release date: Soon I hope to have an announcement on that by the end of this week. crosses fingers
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"I want to be what I was
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Here is Darlisa answering from the thread over at DAZ;
When exporting booleans will the textures go with the item??? I'll assume straight up that procedurals won't go, but what about the rest?
-Yes, textures are exported, with procedurals being converted to image files. Here's a flash file of the convert boolean to mesh in action. File is just over 700 KB.
http://www.fignations.com/_b6/ConvertBoolean2Mesh.html
-And a flash file of the Sky Library in action
http://www.fignations.com/_b6/SkyLibrary.html
-And an animation of a ballerina imported from DAZ|Studio and rendered (this is the same file I showed at SIGGRAPH)
http://www.fignations.com/_b6/Ballerina_movie.mov
(thanks darlisa!)
AS
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"I want to be what I was
when I wanted to be what I am now"
Now working with Booleans will be more worth the extra effort. Once converted to meshes that can be seen as they really are, instead of having to use your imagination! And exportable? Nice.
This is not my "second childhood". I'm not finished with the first one yet.
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When I read the first detail a few days ago I have to say I wasn't exactly over the moon about it. Every thing they were talking about were items that never really affected my style of work.
BUT NOW, with the knowledge I can collapse Boolean stacks into something usable, I am wrapped. This is the one item i have wanted since the first days of using Bryce.
Give me a price, and a date.
I'll have to look at that one swf animation again, see if that can be done - but obviously after the boolean was collapsed and exported out...then imported back in, its set as that, a new mesh.
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"I want to be what I was
when I wanted to be what I am now"
Regarding render speeds and HDRI, Steve did say:
"Though, as with all advanced render options, IBL via HDRI does not come cheap to your CPU, so don't expect a perfect render in just a few minutes. "
So as AS said above, hopefully more will be revealed about render speeds in general during the ArtZone chat Q&A.
I dare you, while there is still time, to have a magnificent obsession. --William Danforth
Yeah, HDRI with IBL would slow things down, but I would assume that would be a slower render in whatever program you would use. Still, an interesting ability, especially for myself. No more faking HDRI in Bryce...
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"I want to be what I was
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I'm bringing my boolean robot out. Gonna let him go into Poser and stomp on some figures...
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"I want to be what I was
when I wanted to be what I am now"
Well, there was nothing in the film about it - so nothing, you redo things. Just like you do in Rhino. BTW, I had mentioned the possibility of the dynamic parametric modelling to the Rhino people, for their version 4 and it appears it's much harder to do than the ordinary modelling. And Rhino is much more advanced modeller than Bryce... OTOH, Cinema has it. Until you fix things in a mesh. So Bryce 6 seems to be closer to Cinema than to Rhino.
-- erlik
Oh, heck yes. If it was an ongoing/complex model, I would think I would just save various uncollapsed "parts" out to my object library along the way. I actually sorta do that already, I save major sections of a mesh I'm building as a scenefile, so they can all be Merged back later.
I had tried booleaning in Truespace(3.2 & a v6 demo), and it didn't always work with pleasing results (but then again, I make some funky stuff) Apparently as Erlik stated the process of True Booleaning isn't always an easy one for programs.
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"I want to be what I was
when I wanted to be what I am now"
Quote - daz probably implemented most of the wish list...
m
Depends what you mean by "most" - as I've already had back news that they've done nothing at all with the DTE. Think it was Darlisa who said that.
But the news on booleans is great as is the exportability from Bryce to other progs - with textures, that was a nice surprise!
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your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Anybody knows something about improvements in creation and animantion of water, trees, terrains.... this was the stongest point or this would be the strongest point for bryce, not to try be other modeling application.
Actually, IMO, ...............the DTE doesn't need a whole lot of upgrading,............other than maybe the ability to export textures directly from the DTE window in whatever format and resolution you want. Of course that's just my opinion.
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
I wonder if booleaning imported meshes with 'render as solid' on will work for collapsing and re-exporting?
It's sometimes easier to "hybrid" models by booleaning meshes in Bryce than to produce real geometry, but with the new feature exporting such "hybrids" might be a possibility.
Also the IBL thing looks like it may have nice potential for space scenes beyond the cruddy starfield currently implemented. I wonder how well a Hubble image would work? Hmmm...
Also will there be any collision detection beyond 'drop to ground' or physics for animation?
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Attached Link: Bryce 6!.....all you ever wanted to know & more!
Just saw this over at DAZ's BryceTalk forums.:=================================
Coming SOON!
Stay tuned, I'll be posting here shortly....
Steve
=================================
Follow the link so you know where to keep an eye out....
~arry
I dare you, while there is still time, to have a magnificent obsession. --William Danforth