Wed, Nov 27, 12:12 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce 6 message at DAZ.....!


  • 1
  • 2
ariannah ( ) posted Mon, 07 August 2006 at 10:47 AM · edited Wed, 27 November 2024 at 12:09 AM

Attached Link: Bryce 6!.....all you ever wanted to know & more!

Just saw this over at DAZ's BryceTalk forums.:

=================================

Coming SOON!

Laughing

Stay tuned, I'll be posting here shortly....

Steve

=================================

Follow the link so you know where to keep an eye out....
~arry

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


Gog ( ) posted Mon, 07 August 2006 at 10:49 AM

ROTFL, so a message telling us we may get told something soon again :b_overwhelmed:

----------

Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


ariannah ( ) posted Mon, 07 August 2006 at 10:50 AM

p.s.:  I jsut noticed the above linked thread is locked so just keep an eye out period!
(and don't forget to share any sightings!)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


draculaz ( ) posted Mon, 07 August 2006 at 12:15 PM

he's probably typing it out, lol


ariannah ( ) posted Mon, 07 August 2006 at 12:33 PM

or perhaps chiseling it in stone? ;-D

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


draculaz ( ) posted Mon, 07 August 2006 at 12:35 PM

i really don't understand what people are so crazy about. we already know what b6 will have in terms of features. it's just a matter of pricing, and that's probably going to be b/w 250-300 (or like dirt cheap if you have all the perks on-site).

drac


ariannah ( ) posted Mon, 07 August 2006 at 12:50 PM

I think folks are just tired of waiting and want some news.  Even if DAZ shows what features (officially) B6 will have while saying it's not yet ready, it would help appease some peop's appetites.  I'm sure most would prefer they release as bug free an application as possible in lieu of one that's too buggy to use.  If that's the case.  I'm only being hypothetical. ;)

But for those like me, who use a Mac, I'd just like to know if it will run native on the OSX.  I believe Bryce was originaly a Mac application, so being secondary on the list has become extremely frustrating.  But at least DAZ hasn't yet killed off the Mac version like Corel did. 

The key here is desiring official news.  Of whatever sort.  People were told news would be forthcoming and I think it's the delay that has some growing impatient and/or uneasy.

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


draculaz ( ) posted Mon, 07 August 2006 at 1:37 PM

i've been waiting for news on bryce for 5 years, so i think i know what you mean... :)


omac2 ( ) posted Mon, 07 August 2006 at 2:14 PM

how many of us are staying up....tonight!!

:sleep::sleep::sleep:


AgentSmith ( ) posted Mon, 07 August 2006 at 2:32 PM

we already know what b6 will have in terms of features.

We do?

The 3DC post mentioned literally only a few things. Did I miss the secret list somewhere?

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


draculaz ( ) posted Mon, 07 August 2006 at 3:14 PM

daz probably implemented most of the wish list...

m


AgentSmith ( ) posted Mon, 07 August 2006 at 3:33 PM

Yeah. I mean...there is a lot of wish lists out there, lol. They couldn't have put it all in there (at least what some users would consider "all")

But, I do know other than their own forum, they lurk around here a lot, taking cues from our own wish lists.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ariannah ( ) posted Mon, 07 August 2006 at 3:36 PM

Steve has posted a reply btw. 
No pics or fancy QT movies, but he has listed some of the features.

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


sackrat ( ) posted Mon, 07 August 2006 at 4:00 PM

Multi-processors !!!

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


AgentSmith ( ) posted Mon, 07 August 2006 at 4:16 PM

Someone will evetually copy and paste this anyway.  ;o)

Here is the list given by Steve;

Support for multi-processors and hyper-threading at render time.

New asset management dialogs that actually allow you add and delete folders as you wish, bypassing the limit of 13.

The ability to convert booleans to mesh and import/export them in and out of B6.
-Limitations - No infinite planes and metaballs (or items based on metaballs, such as trees from the tree lab), nor lights and cameras -- however, everything else is fair game!

Lighting via HDRI image maps in the Sky Lab.

The improvements to the link between Bryce and DAZ|Studio. Now, any animation you can create or import into DAZ|Studio can be added to your Bryce scenes by the same simple import mechanism.

Terrain editor - custom brushes! B6 comes with a few basic presets for new brushes types, and then Create your own brush shape from whatever image, whether it be grayscale or not, B6 will convert your image to a new brush with which you can edit or create terrains to your liking.

Random Replicate tool.

Support for 16-bit grayscale images in the Terrain Editor.

The re-vamped and re-categorized content directories.

Smaller compressed BR6 scene files.

The ability to add a texture to the moon.

Many bug fixes, such as the proximity bug with metaballs and trees that's now fixed, and the ever-dreadful "Top file menu being permanently hidden" bug now fixed.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


draculaz ( ) posted Mon, 07 August 2006 at 4:58 PM

okay.. so you guys had a small wish list :)

No offense to anybody, I still love Bryce and still use it from time to time, but if you want results, move to Carrara... Bryce has become the low-end app of the DAZ product line.


sackrat ( ) posted Mon, 07 August 2006 at 5:03 PM

Or use C4D  instead of Carararararararara !

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


draculaz ( ) posted Mon, 07 August 2006 at 5:08 PM

pfft... c4d.. that's such a newb toy :P

  • me runs


Rayraz ( ) posted Mon, 07 August 2006 at 5:12 PM

Hmm... thats a few nice things. Still i'm hoping for something that would really extend bryce's possibilities though.. Like trees and metaballs back when they were new. They were an actual extension in the way that they gave us something we couldnt make in bryce at first.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


ariannah ( ) posted Mon, 07 August 2006 at 5:13 PM · edited Mon, 07 August 2006 at 5:14 PM

Or to Vue Infinite as I have done.
Just got to find me a road map to learn my way around first, lol...

(p.s.:  the same applies to my yet to learn c4d)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


omac2 ( ) posted Mon, 07 August 2006 at 5:17 PM · edited Mon, 07 August 2006 at 5:18 PM

Skondris wrote

"the emergence of support for multi-processors and hyper-threading at render time"

I remember the hypertreading issue was sold on some of us, i just hope it actuallly works this time around.

There might be a place for those cheap dualcore chips out there.

:)


AgentSmith ( ) posted Mon, 07 August 2006 at 5:38 PM

Dual core users will benefit big time. Now, if I just had somebody to blame and replace my current computer if it got "accidently".......uh, thrown to the ground.

Mmmmmm...AMD Athlon 64 X2 Dual-Core, 5000+......tasty.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


draculaz ( ) posted Mon, 07 August 2006 at 6:08 PM

that can be arranged. i have a friend who is more than willing to help out.

drac
(boris the butcher is his name, sweetest man alive)


pakled ( ) posted Mon, 07 August 2006 at 7:31 PM

heck, I'll be happy if I can stop playing 'air hockey' with the mouse to get the main menu..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


AgentSmith ( ) posted Mon, 07 August 2006 at 10:54 PM

A couple pieces of info from Steve;

We plan on having a MAC Intel compatible version ready soon after the initial release of B6, it's not quite as simple of a conversion as it sometimes is with other apps, but we're planning on a point release within a short time after B6 comes out, yes (free to everyone who purchases/upgrades to B6, of course).

As for the release date: Soon  I hope to have an announcement on that by the end of this week. crosses fingers

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Mon, 07 August 2006 at 11:00 PM

Here is Darlisa answering from the thread over at DAZ;

When exporting booleans will the textures go with the item??? I'll assume straight up that procedurals won't go, but what about the rest?

-Yes, textures are exported, with procedurals being converted to image files. Here's a flash file of the convert boolean to mesh in action. File is just over 700 KB.

http://www.fignations.com/_b6/ConvertBoolean2Mesh.html

-And a flash file of the Sky Library in action

http://www.fignations.com/_b6/SkyLibrary.html

-And an animation of a ballerina imported from DAZ|Studio and rendered (this is the same file I showed at SIGGRAPH)

http://www.fignations.com/_b6/Ballerina_movie.mov

(thanks darlisa!)

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


bikermouse ( ) posted Tue, 08 August 2006 at 2:49 AM · edited Tue, 08 August 2006 at 2:50 AM

"Support for 16-bit grayscale images in the Terrain Edior"

"The ability to convert booleans to mesh and import/export them in and out of B6".

mouse happy!!! Mouse hopes to be happy with price too.


tjohn ( ) posted Tue, 08 August 2006 at 3:27 AM

Now working with Booleans will be more worth the extra effort. Once converted to meshes that can be seen as they really are, instead of having to use your imagination! And exportable? Nice.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Cyba_Storm ( ) posted Tue, 08 August 2006 at 3:40 AM

When I read the first detail a few days ago I have to say I wasn't exactly over the moon about it. Every thing they were talking about were items that never really affected my style of work.

BUT NOW, with the knowledge I can collapse Boolean stacks into something usable, I am wrapped. This is the one item i have wanted since the first days of using Bryce.

Give me a price, and a date.


CrazyDawg ( ) posted Tue, 08 August 2006 at 5:46 AM

I stopped waiting for b6 ages ago, i'm now looking forward to news if any on b7.

hey i still have a few years left in me so i expect b7 will be out before i die.

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



Rayraz ( ) posted Tue, 08 August 2006 at 6:42 AM

I wonder if you can switch back and forth between parametric booleans and collapsed mesh versions.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


AgentSmith ( ) posted Tue, 08 August 2006 at 9:45 AM

I'll have to look at that one swf animation again, see if that can be done - but obviously after the boolean was collapsed and exported out...then imported back in, its set as that, a new mesh.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ariannah ( ) posted Tue, 08 August 2006 at 10:03 AM

Regarding render speeds and HDRI, Steve did say:

"Though, as with all advanced render options, IBL via HDRI does not come cheap to your CPU, so don't expect a perfect render in just a few minutes. "

So as AS said above, hopefully more will be revealed about render speeds in general during the ArtZone chat Q&A.

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


omac2 ( ) posted Tue, 08 August 2006 at 11:02 AM

Ariannah, do you mean the Dan Farr and Co. interview this thursday?

If so im posting "some" questions!!!

Alex,


ariannah ( ) posted Tue, 08 August 2006 at 11:06 AM

Alex - yep, the very same!
I'm sure several of us will have questions, LOL! ;-)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


AgentSmith ( ) posted Thu, 10 August 2006 at 1:36 AM

Yeah, HDRI with IBL would slow things down, but I would assume that would be a slower render in whatever program you would use. Still, an interesting ability, especially for myself. No more faking HDRI in Bryce...

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


TwistedBolt ( ) posted Thu, 10 August 2006 at 2:19 AM

t you can export out all those booled objects, it will be cool to see more people texturemap thier creations. That single feature should allow bryce artists to bring the art level one step higher. It's abo

I eat babies.


AgentSmith ( ) posted Thu, 10 August 2006 at 2:32 AM

I'm bringing my boolean robot out. Gonna let him go into Poser and stomp on some figures...

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Erlik ( ) posted Thu, 10 August 2006 at 5:22 AM

Quote - I wonder if you can switch back and forth between parametric booleans and collapsed mesh versions. > Quote - I'll have to look at that one swf animation again, see if that can be done

You can always press Ctrl-Z. 😉

-- erlik


Rayraz ( ) posted Thu, 10 August 2006 at 7:10 AM

haha yea u can press ctrl+z but that's a reather lineair process. What if you would want to edit things later on?

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Erlik ( ) posted Thu, 10 August 2006 at 8:01 AM

Well, there was nothing in the film about it - so nothing, you redo things. Just like you do in Rhino. BTW, I had mentioned the possibility of the dynamic parametric modelling to the Rhino people, for their version 4 and it appears it's much harder to do than the ordinary modelling. And Rhino is much more advanced modeller than Bryce... OTOH, Cinema has it. Until you fix things in a mesh. So Bryce 6 seems to be closer to Cinema than to Rhino.

-- erlik


jelisa ( ) posted Thu, 10 August 2006 at 10:15 AM

Except for Ctrl-z, there's no returning to the boolean group after converting. Would suggest saving the scene file before converting so you can add to it later if needed.


AgentSmith ( ) posted Thu, 10 August 2006 at 12:50 PM

Oh, heck yes. If it was an ongoing/complex model, I would think I would just save various uncollapsed "parts" out to my object library along the way. I actually sorta do that already, I save major sections of a mesh I'm building as a scenefile, so they can all be Merged back later.

I had tried booleaning in Truespace(3.2 & a v6 demo), and it didn't always work with pleasing results (but then again, I make some funky stuff) Apparently as Erlik stated the process of True Booleaning isn't always an easy one for programs.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


fpfrdn3 ( ) posted Fri, 11 August 2006 at 3:22 PM

Thats all that B6 will have done to it after all this time? I think I will have to  try something else thats more up to date for todays computers... I will still use Bryce for other projects though.


FranOnTheEdge ( ) posted Sat, 12 August 2006 at 7:37 AM · edited Sat, 12 August 2006 at 7:45 AM

Quote - daz probably implemented most of the wish list...

m

Depends what you mean by "most" - as I've already had back news that they've done nothing at all with the DTE.  Think it was Darlisa who said that.

But the news on booleans is great as is the exportability from Bryce to other progs - with textures, that was a nice surprise!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


adh3d ( ) posted Sat, 12 August 2006 at 1:33 PM

Anybody knows something about improvements in creation and animantion of  water, trees, terrains.... this was the stongest point or this would be the strongest point for bryce, not to try be other modeling application.



adh3d website


sackrat ( ) posted Sat, 12 August 2006 at 1:34 PM

Actually, IMO, ...............the DTE doesn't need a whole lot of upgrading,............other than maybe the ability to export textures directly from the DTE window in whatever format and resolution you want. Of course that's just my opinion.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


Rayraz ( ) posted Sat, 12 August 2006 at 10:46 PM

TE/DTE lab could benefit from a node-based texture building function. though...

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


brycetech ( ) posted Sat, 12 August 2006 at 11:03 PM

AS

do I have your boolean robot model?

I know I have images of it.

 

 


pauljs75 ( ) posted Sun, 13 August 2006 at 7:22 PM

I wonder if booleaning imported meshes with 'render as solid' on will work for collapsing and re-exporting?

It's sometimes easier to "hybrid" models by booleaning meshes in Bryce than to produce real geometry, but with the new feature exporting such "hybrids" might be a possibility.

Also the IBL thing looks like it may have nice potential for space scenes beyond the cruddy starfield currently implemented. I wonder how well a Hubble image would work? Hmmm...

Also will there be any collision detection beyond 'drop to ground' or physics for animation?


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Rayraz ( ) posted Sun, 13 August 2006 at 7:35 PM

hasnt been mentioned any physics systems so i doubt it'll be there.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.