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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
in the spare time I may get a chance to finish the piccy shown (not done much so far!)
and I also have a car started for this years peugeot comp, but can't show it....
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
At the moment it's an almost purely reflective raytrace mat, it's going to get tweaked as the modelling goes on and the environment is added..... I was tempted to post a clay, but it's way boring at the moment!
I did think about posting this spreadsheet but it's even worse.....
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Right now I'm working on a model of a 19th century Russian revolver for thefixer over in the Poser forum (here). I used Blender to model the curves, then did the bulk of the modeling work in Wings. I'm ultimately going to set it up as a static prop for Poser.
I've got a couple of geometry problems with this model that I need to fix, but otherwise it's about done.
Captain Jack
This one is a freebie Dystopian Computer Console Station that is nearly complete. The textured version is in my gallery.
Cheers! — Möe
Mind Over Matter
"If you don't mind, then it don't matter."
Fun fun . Now we are talking. Great to see some new works. Gog I guess it is wait and see. Great revolver there, Teyon great stuff the first one is more my style slightly toony which I like. That is my next workstation there. I think we need stuff like this to perk up this forum.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Dann-O — That's a very hip and cool character you've got going there. :biggrin: Are you going to be creating other equipment and an environment for him as well?
jevans69 — Well done, sir. I like the clean and simple meshflow of your gun.
Gog_CA1 — You've got me all interested and curious now... what is it?
Above is another mesh I was working on... practice mesh for some uvmapping and texture exercises. The mesh is very simple as you can see in the render, so a lot of it is about the image. The mesh and the uvmap are available as a free download.
Cheers! — Möe
Mind Over Matter
"If you don't mind, then it don't matter."
Teyon said:
Quote - Neat. I'm not so good with the non-organic stuff...I can do 'em, I just hate it though. So much repsect to the machine builders out there!
Thanks... I'm exactly the opposite. Mechanical stuff I feel comfortable with (although I sometimes have difficulty getting a hard edge when I want it). I'm especially having trouble learning to do faces. I've done a few "cartoony" things but I'm working hard to improve.
BTW, is that Silo you're using, or something else? I don't recognize the interface.
Dann-O said:
Quote - ... Great revolver there ...
Moebius87 said:> Quote - jevans69 — Well done, sir. I like the clean and simple meshflow of your gun.
Thanks to you both, very much. Mesh modeling is still a new thing for me. I've been using POV-Ray for around ten years, so I'm much more used to creating objects with CSG. I'm finding that I can be much more creative with meshes, though, and I'm really enjoying exploring the possibilites.
Great thread idea, BTW, Dann-O.
I like that little fella at the top. :) Teyon, your models are looking great. I finished the set of horns I was working on. they are now with a character pack in the MP. My first actul 3D model. Hopefully after I get moved this weekend, I'll have more time to work on the head I'm trying to do in Blender. No pics of it yet though because I messed up and gotta do it all over again. :(
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
This is actually my first attempt at anything fairly realistic as far as a human...still just playing around with him when I have some spare time.....still has no texture or anything..and it will be some time before he is even ready for a body LOL
~Jani
Renderosity Community Admin
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Well here is the dreaded goth punk rocker dude got some textures on him. Guitar is ok I think I woud like to make a real guitar sometime using a couple drawings of an SG.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
I've been trying to figure out how to uv map in Wings and create a Pov-Ray macro to choose the map. The books in the top image are the results so far. There's only 3 book meshes (the closed, open and tilted open) with 6 different textures (so far) applied by macro - much easier and less memory (and hard drive) intensive than creating a separate object for each texture. I think each book is around 1k polys - could probably reduced alot by a better modeller than myself, lol.
The bucket of coal is pure Pov-Ray code - created with a macro so all you have to do is tell it the radius of the top and bottom and the thickness of the sides and it does the rest. I still have to manually rotate the handle though - gonna fix that when I get a day off work.
The bottom is a corner of the scene I'm using the objects in. Still just a WIP with a long way to go.
If anybody is interested in any of the objects or code, I'm willing to share once I clean it all up a little.
about 2 days ago i posted a big long post to this thread and cyberspace ate it all up lol. sorry i have nothing new to post but i love the threaads concept. as usual modbias amazes me and teyons stuff is superb. that said i'm impressed with danno's work and jevans's work they show that you can create really good models in mid, low or free range apps. i also think jts books are well done but silly me loves the bucket better. finally jumpy's piece, i'd be proud if that was my first piece of organic. save the embarressment for those of shallow character jumpy. i hope you carry on cos we can see you develop if you do. as far as teyon or mobius goes i can't see their stuff improving much as they seem pretty dam good enough already lol. i know my first attempt was much worse jumpy, even i can see much improvement in the model im on now...it's not good by the standards teyon or mobius show but for me it's one helluva improvement. nice thread lets hope we can keep it going. what would be really nice is if when someone puts a piece up they say if they mind or don't mind everyones thoughts on it being voiced without malice of course. that way maybe we can learn a little or help a little. i will show what i do here as i progress but i have to rebone my model cos if i click on a certain point on the chest i highlight the mid of her mid finger. part of which resides in the tip of her right thumb. i also had an area of no bone which was infintessimally small so the figure i saved is useless as far as boning goes. i guess she's dammaged goods hehe. anyway. great wstuff everyone
forgot to say nice spring to Gog lol. it would be nice to see what it's part of but if its off the car i can understand why we cant.
billy
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Just an update on my books while I'm here-
The texture on the book on the left is an image map made with PSP. The texture on the right is completely procedural. The cool part is that it's now macro-ized so I can give it either a file name for an image mapped texture or the base colors of the cover and the font and words of the title and it will automatically create a procedural texture and scale it to fit - don't have to worry about long words or too many lines of text running off the edges!
I can't do anything fancy with the procedural like mix fonts or text sizes or add symbols, but for lots of books on a shelf in the background, it's (hopefully) good enough and hundreds (each with different titles & colors) can be created in a matter of minutes. Well, at least no longer than it will take to type in the names of hundreds of books, lol.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Thanks Billy And do post what you are working on...Im interested in the boning aspects as well...Id eventually like to give my guy up there a body one day..and he needs to be able to bend LOL
And yes please, lets keep this going...you guys all do some outstanding work..I could learn alot from each of you.
~Jani
Renderosity Community Admin
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hers a couple of pics jumpy. the first is where i cocked up by leaving out some polys in the grouping, acatually i deleted the group no bone lol. the second is just a pick of the bones. you seen one lot you seen em all
billy
Poly's, grouping, UV's....ack...your just going to have to teach me what all those do LOL Least you have all that stuff down Billy, I cant even figure out how to UV map my head up there....I even tried bringing it into UVMApper, and it was huge!...couldnt made head nor tails out of it.....
~Jani
Renderosity Community Admin
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lmao @ jumpy
i can't uv map or do anything other than make the model and partially rig it...i'm still learning myself. maybe after your post, some kind person here could set you set for a tut. or you could ask in the uvmapper forum they look pretty helpful in there. just keep at it jumpy...thats what everyone keeps telling me lol
billy
LOL Good deal then, we can learn together :biggrin: And yup, Im stubborn enough to keep at it...I refuse to let a computer program get the best of me....might lose all my hair, but hey... hair is wayyy over rated anyways...:lol:
~Jani
Renderosity Community Admin
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OMG! That looks like a poly-bomb! (No insult intended, as I've made a few before.) How long does it take to move around on the screen? It looks cool though. Have to cut it apart and hide sections yet?
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Modeled in max, textured and rendered in Bryce. Rendering you see here is a texturing and lighting test, not the final scene.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
It's a beginning of a fisherman's wharf, umm, I guess a kit... These things start as a little idea in my head and then take on a life of it's own. I can't really say I know what it will become.
This is just a massing model screenshot from max. I wanna add some more detail to it on my next modelling go-around. I'm not sure how i wanna go about creating ropes that tie together the piers. I'm having brain farts and can't find rail sweeps, revolves and similar surface creation tools in Max.
I tried extruding faces then smoothing the mesh, but didn't really like the result. I'd rather draw a few splines where I want the ropes, then swep a circle along the path.
LOL, may be time to stop trying to wing it and crack open a book.. But, that would be like stopping and asking for directions!!! No, wait, I'm a girl, it's okay to stop and ask for directions.... Heeeelp... Gahhh-sooon, heeeeelp, how do I put this tire on my ... :D ;) Sowwy, being silly here...
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Thanks for the comments.
@pauljs75: At this moment it is a reasonable 14470 polys over 5 pieces. It hasn't caused me any grief as far as size goes, yet. I can see continental drift looking like a speed boat later as the poly count climbs.
@billy423uk and jumpstartme2: 6 months ago I wouldn't have thought I could do it.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Captain Jack
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
danamo flying scotsman is looking good. I am still not so sure about hex really. I do use AC3D now a bit too. Perfer wings to either of them.
Well what am I doing now made a body of sorts for the Cat dude. Here it is. Still has soem tweaking to do on it and then UV mapping and break the mirror. Havign a lto fo fun lookign at everyones projects. I like these kind of threads a lot.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Awesome ship and Catman Dann-o :) Never heard of AC3D..what kind of modeler is that?
@jevans69, thats a pretty cool looking mail bag...the geometry looks fine to me {as far as I know LOL, Im still learning geometry and UV's}
@danamo, that model will be cool to see when its finished..when does the challenge end?
@Connie, wow, you do modeling for a living? Thats pretty cool
@dvlenk6, Cool looking scene, and only 8000 poly's..wow!
This is a really cool thread...Im enjoying this alot
~Jani
Renderosity Community Admin
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Quote - @jevans69, thats a pretty cool looking mail bag...the geometry looks fine to me {as far as I know LOL, Im still learning geometry and UV's}
Thank you. I'm always my own worst critic... On the mail bag, I made the strap running around the outside of the bag first, then I made a copy of the strap and scaled it inward a bit to start the bag, then I extruded the bag downward. The problem I ran into was as folds came together, the polys would overlap, and I was erasing vertical edges to fix it. That left me with several places that had five sided polys where I probably should have tightened them up into triangles and quads; that makes the mesh more portable to more kinds of software, and makes it less likely that there will be a twisted face where the vertices aren't all actually lying in the same plane.
Also, the bottom of the bag was kind if a nightmare; I got to that point and couldn't come up with a good way to close it off, so I finally extruded the bottom row, scaled it in really flat, then made a "button" out of a cylinder to cover up the hole. Looks okay, I guess, but I left myself open to the thing looking kind of ragged if the bag gets scaled along only one or two axes.
In retrospect, I think I might have had better luck hollowing out a sub-divided cube, then deforming it into shape, rather than trying to extrude the bag a little at a time. If I make something similar in the future, I may try it that way, or use a different modeler that will let me define the outline of the bag with B-Splines.
Anyway... didn't mean to ramble. Thanks for your comment, I'm glad you liked it.
Captain Jack
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The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.