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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Your welcome. Check out the features thoroughly. There are some pay for plug ins now added into the free Studio base program. It's really cool so far. I'm quite tickled!!
---Wolff On The Prowl---
Well I don't post much anymore, but I just have to say.....
I've been a Poser user since version 1 and I have resisted any serious attempts to use D|S, but DANG, it's really looking good. One of the most frustrating and tedious jobs is posing the figures, and it looks like Daz has come up with an easier way to do this.
I just played with it for a few minutes on my laptop (the kind with a touch pad instead of a mouse) and it was very easy to use. I can't wait to try it on my main computer using a real mouse.
Eh! I feel like a traitor. But maybe Poser will incorporate some of the new posing features into it's next version.
Thanks for the info RAMWolff. I originally played with Daz Studio a couple of years ago. It was this program that got me involved in 3D art, which then made me want to convert over to Poser 6. Since this time I have heard about the progress Daz has made. The thing is, I mainly use Poser 7 now just for creating & posing my figures before importing them into Vue. I'm not sure it would be worth it personally for me to spend money & learn a new program when I probably wouldn't be using all the bells & whistles. I must say that the light system I have seen in Daz Studio is awesome. If I wasn't working with Vue I probably would be tempted.
Content Advisory! This message contains profanity
I'm not surprised D-Form is built in now - they kind of had to, to make V4 work properly on the Alma Mater software.
This content exporter can't possibly be as good as it sounds:
http://www.khronos.org/collada/
"Take Victoria 4.1 into Maya, Softimage, 3D Studio MAX, or almost any other popular 3D Mackage, with complete mesh, skinning, rigging, lighting, camera, and animation data, which is then immediately available."
coughbullshitcough
Content Advisory! This message contains nudity
From top to bottom,
Model in D|S that i exported as COLLADA, V4 in default pose.
Model imported in XSI using crosswalk. I got the textures and rigging intact. Even the groups from the mesh are preserved.
I can now use the joints (the white nulls) to pose the mesh in XSI.
Should work the same with MAX and Maya as well, though i dont have those to test with.
Edit : forgot nudity tag
Y'all are welcome for the heads up. I don't use the COLLADA exporter for much but it looks like ghonma has put it through it's paces and found it to be useful!!!
Thanks all
Richard ;-)~
---Wolff On The Prowl---
Thanks for the heads up, RAMWolff.
Coppula eam se non posit acceptera jocularum.
I like it so far. I'm a long time Poser user and currently have version 7. DS still doesn't have
anything like Poser's MAT room or Setup room, BUT, DS handles the content libraries
lightyears faster than Poser, and it's render speed is also much faster. Now that I'm getting
used to the DS interface, I'm using both programs right now. Another factor pushing me
towards DS is Poser's instability. I've done several DS renders without a crash, but for some
reason, Poser crashes to the desktop at least ONCE per session. There never seems to
be a common denominator either. It crashes anytime, anywhere. Most annoying crashes, are
the ones that take place after a LOOOOOOONG render. So far, DS has proven more reliable
in this regard. Hopefully E-frontier will address this mysterious crashing to the desktop, as I
like Poser. (And paid for it) ^_-
Greywolf
This is looking very promissing! Thanks for the heads up RAMwolffee :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Attached Link: The Dread Pirate Vicky
Ok, I succumbed to temptation and downloaded on the dial-up. Here's what I did:http://www.renderosity.com/mod/gallery/index.php?image_id=1489983
OMG...this is SUCH an improvement! I haven't even played with anything yet, this is "straight out of the box."
*DAZ Studio 1.7 is released. Wait until you see what it's like!!
love to. but I get a nice error message each time I try and render...
'Runtime Error!
Program :
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's Support Team for more information'
How does Collada work with conformers if at all (a small, minor very important necessity for Poser figures)? Otherwise you'll have a bunch of nice nekid figures in the receiving application and a fun time clothing them except via dynamic cloth sims. Maya, Max, and/or XSI allow multiple mesh partitions on a bone?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Quote - The collada file seems to carry the conformers well, AFAICT. I haven't tried too much with it yet to say for sure.
I'd be very interested in your results. Although I've heard of the Collada exchange format have not delved any further so how it does it or how it may be implemented (by D|S) would be interesting for sure. Since I use Cinema 4D and don't have XSI, Maya, or Max, I can't really test this myself, unfortunately. :(
Thank you very much, Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Quote - ...I'd be very interested in your results...
So as not to hijack the thread here, I made a topic in the Max Forum.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2706687&page=1
Friends don't let friends use booleans.
Quote - And the camera's stink
????
The cameras in DS are unbelievably easy to use. Try this tutorial on cameras and lighting.
http://digilander.libero.it/maclean/DStutorial.htm
mac
Attached Link: Whitechappel 2007: The Morning Before it All Began Again
*Does it still play well with Bryce's latest version?*Wow...good question! I dunno...lemme poke the beast with a short stick and see what happens.
Lessee...I've got Bryce 5.5, and by clicking on the icon D|S opened right up like it was supposed to. I loaded a scene I've been working on, but I can't remember how to get it into Bryce....I don't work with Bryce that much yet. The manual says
"exit DAZ Studio" and supposedly the object will be magically whisked away into Bryce.
Yep, that seems to have worked. It converted the Studio image into Bryce.
Rendering...rendering...Wow!
I think it works.."IT"S ALIIIIIIVVEEEE!!!" (Inserty scene of Marty Feldman on the phflugle horn...)
Dont know what "Collada" is but the new release of DAZ studio v 1.7 now includes a free FBX exporter for exporting poser rigs to cinema ,XSi,Lightwave MAX etc
it seems to work but i cant get the figure to come into cinema with textures intact
non issue for me as i use interposer pro
but its a nice free option for those interested
Cheers
Google it, Wolf. I think you will find it interesting. Basically, it is a new, almost totally open file format intended to take content across applications. V4 was taken into XSI with the rigging intact, for example. And a full COLLADA supported export is supposed to be able to carry deformers, camera paths, lights, shaders, almost the whole magilla. And the format is designed to ignore whatever it hasn't been coded for completely, not try and do....whatever with it. The one gotcha is there is flag control for copyrighted content, so things that you can't export due to permissions won't export throught COLLADA either. If you had Poser, Vue, C4D, Max, Maya, & XSI and all had full COLLADA sharing support, you could build scene elements in all and shuffle them back and forth between them all to your heart's content. eF asked about COLLADA support for P8, so there is apparently some interest.
Fer instance.... see the image to see what I'm talking about..... I have docked tabs on either side and I've chosen a split view in the Pose - Animate Activity Tab (yea, that Activity Tab thing has gotta go). One one side I've got the Scene, Puppeteer and Power Pose on the right and on the left I have Parameters and Hand Grip. On the bottom of the interface, hidden, I have the time line tool. So this room is properly set up to do all things posed and animation!!
As you can see the banner that runs along the top is an added in banner. I really don't want V4 staring at me and the other options were kinda dull besides the Hexagon and Carrara banners. So I'll be replaceing those as well "soon" with other Apollo faces banners. It's very cool. Next I want to look into changing out the splash screen to something more to my liking!!
---Wolff On The Prowl---
Oh and if you want my Apollo banner, Anton or anyone, it's here for the taking!! Install it simply by dropping it here:
C:Program FilesDAZStudioresourcesimagesbackgrounds
It will be instantly accessable by clicking on the banner area and click through untill you see it pop up!! It's quite simple and I'm probably going to do more but I'm still mosying around and getting familiar right now with all this!!
HAH!!
---Wolff On The Prowl---
Quote - Considering that DAZ was considering using Python in the beginniing and I believe that there was a conflict with using the open sourced QT libraries that prompted them to take a different direction all together.
The problem was that the Mac version of Python was severely lagging behind the Windows version so Python was abandoned in favor of the native QTscript language.
More stuff than you can keep track of? Try the free Poser Download Tracker.
I knew someone would chime in. Thanks very much for helping me to remember. My mind my mind where's my mind.... LOL
---Wolff On The Prowl---
Are you absolutely positive about the $99 for the D|S SDK? Won't that make the other developers a bit peeved after paying $1000 for it? I know as I've looked into it several times - once when it was still new, very confusing, but free and then again recently. But that $1000/yr tag just didn't work for me.
To make the point. It's not that DAZ is making developers pay $1000. It's TrollTech (Qt) requiring this for their licensing fees through DAZ.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: DAZ Studio Plugin SDK with Qt
Here's the link to the SDK!!Anton, I do believe that the scaling is even better now. Taper dials I forgot to look at those. I'll have to try to look at that tomorrow.. I'm tie tie so I'm going to go to bed early tonight. Ah the joys of getting older. Bed before 11 PM!!! LOL
---Wolff On The Prowl---
Quote - Are you absolutely positive about the $99 for the D|S SDK? Won't that make the other developers a bit peeved after paying $1000 for it? I know as I've looked into it several times - once when it was still new, very confusing, but free and then again recently. But that $1000/yr tag just didn't work for me.
To make the point. It's not that DAZ is making developers pay $1000. It's TrollTech (Qt) requiring this for their licensing fees through DAZ.
The deal was that once you made the license fee in sales, the fee got refunded.
It was only ever free when it was in Beta (which required an NDA, IIRC) .
All three (or four ?) must have managed that or been bought out.
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Attached Link: DAZ Studio 1.7
Holy crap this is amazing. No, I am not kidding you!!! DAZ Studio just jumped up into hyper space with this release. Go check it out!!---Wolff On The Prowl---
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