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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 30 3:32 am)



Subject: Blue Screen of Death in Poser 7


Yur_Mom1 ( ) posted Sat, 09 February 2008 at 2:50 PM · edited Mon, 30 September 2024 at 7:13 AM

I loaded up a model, added morph targets, played around with the morphs, added textures, Added Hair, added textures for the hair, posed the figure, set up the camera angle, and started rendering, after all the shadow map and on to the main rendering process, my computer weirded out and I got a blue screen of death. this has happened for the 3rd time already, do I need to re-install or do I need to fix something... or worse, reboot my entire computer.

This isn't really related to the main topic... well in away it is, sometimes poser would just shut down right out of the blue. no error messages, no low memory warnings, or anything. it just disappears out of nowhere. My computer would be fine too. What's all that about? This happens a lot.


Yur_Mom1 ( ) posted Sat, 09 February 2008 at 2:55 PM

P.S I'm new to renderosity and the forums. If I post in the wrong spot or something, please forgive me and be gentle...:unsure:


Jestertjuuh ( ) posted Sat, 09 February 2008 at 3:08 PM · edited Sat, 09 February 2008 at 3:09 PM

What you can try is next.

To start, you can render in a separate process.

Go to: Edit, General preferences ---> in the pop up: Render, Separate Process.
Dont forget to check "Launch to preferred state" in the pop up.

Also a defrag of your hard drive seems to solve a lot of troubles.
Even if your comp say's you dont need to defrag.

I have also on occasion that poser go's AWAL.
Ususaly when I run more programs and Poser needs to do a lot of work, like rendering.
Personaly I think thats a memory isseu.
Usualy closing a few programs solves the problem.

Well maybe some others can add other idea's.

P.S.

And welcome to Rendo 😄

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Gareee ( ) posted Sat, 09 February 2008 at 3:22 PM

How old is your system, and how much memory n such are you running with? What operating system n such?

Are yuo running poser 7 with it's latest patches from e frontier/smith micro?

Way too many people take way too many things way too seriously.


Yur_Mom1 ( ) posted Sat, 09 February 2008 at 3:37 PM

Quote - How old is your system, and how much memory n such are you running with? What operating system n such?

Are yuo running poser 7 with it's latest patches from e frontier/smith micro?

I have a Dell computer with 1.66 GHz, 512 megabytes of RAM, and a 40 Gig harddrive (which still has like 20 left.) I've had it since Christmas of 2006... so I've had it a little over a year.
Patches?


Yur_Mom1 ( ) posted Sat, 09 February 2008 at 3:40 PM

Quote - What you can try is next.

To start, you can render in a separate process.

Go to: Edit, General preferences ---> in the pop up: Render, Separate Process.
Dont forget to check "Launch to preferred state" in the pop up.

Also a defrag of your hard drive seems to solve a lot of troubles.
Even if your comp say's you dont need to defrag.

I have also on occasion that poser go's AWAL.
Ususaly when I run more programs and Poser needs to do a lot of work, like rendering.
Personaly I think thats a memory isseu.
Usualy closing a few programs solves the problem.

Well maybe some others can add other idea's.

P.S.

And welcome to Rendo 😄

Thanks, I'm actually on here for the free stuff... and maybe soon once I get more better with poser, I'll upload a few things myself to share with everyone. Thanks for the advice too, I'll definately try that and see if it works.


Jestertjuuh ( ) posted Sat, 09 February 2008 at 3:50 PM

Well hang out here a lot and you wil be amazed of what you learn.

A lot of tips, tricks and great help around here.

This forum is from beginer to pro.

You also might want to take a look at DrGeeps excelent tutorials.

You find them here.

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Gareee ( ) posted Sat, 09 February 2008 at 3:59 PM

There's your problem. your system specs.

You've only got 512 meg of ram, but are loading like 2 gig worth of textures and meshes into poser.

I wouldn't run wih less then 2 gig at LEAST.

Hard drives are VERY cheap to expand.. you can get an external 500 GIG Hd for about $120

Many people's poser runtimes are more then 80 gig!

But available ram is your serious issue with poser right now.

Poser 7 has had two updates.. you'll need to go to the official poser website to download the patches, one issue addressed was memory handling.

Way too many people take way too many things way too seriously.


Yur_Mom1 ( ) posted Sat, 09 February 2008 at 4:10 PM

Quote - There's your problem. your system specs.

You've only got 512 meg of ram, but are loading like 2 gig worth of textures and meshes into poser.

I wouldn't run wih less then 2 gig at LEAST.

Hard drives are VERY cheap to expand.. you can get an external 500 GIG Hd for about $120

Many people's poser runtimes are more then 80 gig!

But available ram is your serious issue with poser right now.

Poser 7 has had two updates.. you'll need to go to the official poser website to download the patches, one issue addressed was memory handling.

thx I'll look at that, oh and is the runtime like the entire program or something... sorry I'm new with this program...😕


Jestertjuuh ( ) posted Sat, 09 February 2008 at 4:18 PM

To be brutaly honest.

My comp is 3 years old, 1 gig processor, 512 ram memory and 75 gig hard drive.

Poser runs as a sharm on it, Ok..slow sometimes, especialy on big renders.
But further nearly no crashes.
Only when I multitask to much during renders etc.

And slow it is..lol
I made a big render this week, turned rendering on before I wend to bed and could see it finishing with my first sips of coffee in the morning :biggrin:

But I admit, its getting time for a new one "sigh"

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Yur_Mom1 ( ) posted Sat, 09 February 2008 at 4:38 PM

Quote - To be brutaly honest.

My comp is 3 years old, 1 gig processor, 512 ram memory and 75 gig hard drive.

Poser runs as a sharm on it, Ok..slow sometimes, especialy on big renders.
But further nearly no crashes.
Only when I multitask to much during renders etc.

And slow it is..lol
I made a big render this week, turned rendering on before I wend to bed and could see it finishing with my first sips of coffee in the morning :biggrin:

But I admit, its getting time for a new one "sigh"

sometimes, I'm forced not use the really big materials like subsurface scattering or Ambient Occlusion (although I don't have many problems with that one) because during the rendering process, It get's down with the shadowing and on to the main rendering process, Poser would
just randomly shut down out of nowhere. It doesn;t even affect my computer and it would run fine. no error messages or anything. it ticks me off though because when I'm working like really hard on a character or a scene and that happens, I lose everything and it doesn't even save any of it. If I'm lucky, everything would be fine even with the hi res figures like Victoria or Michael.
one question, Would changing the size of texture maps help anything, like some of the texture maps are like 4000 x 5000 and are like 20 megs each (OUCH!) so would reducing the size to about half do anything?


Jestertjuuh ( ) posted Sat, 09 February 2008 at 5:16 PM

Well I am quit new to 3D modeling/rendering etc to.

At least save your scene before rendering, I alway's save my work before I do major things like rendering.
Just in case.

I would say, lowering the res on your textures should help.
The less details Poser has to render, the better it go's.

The more things you add, the more Poser and your comp has to work.

I use 3000 x 3000 textures, they are hi res and are not a problem.
Only when I render on Final, it takes a lot of time.

I did read somewhere on the forum that rendering in a separate process seems to reduce render crashes.

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Yur_Mom1 ( ) posted Sat, 09 February 2008 at 5:30 PM

Quote - Well I am quit new to 3D modeling/rendering etc to.

At least save your scene before rendering, I alway's save my work before I do major things like rendering.
Just in case.

I would say, lowering the res on your textures should help.
The less details Poser has to render, the better it go's.

The more things you add, the more Poser and your comp has to work.

I use 3000 x 3000 textures, they are hi res and are not a problem.
Only when I render on Final, it takes a lot of time.

I did read somewhere on the forum that rendering in a separate process seems to reduce render crashes.

okay, would it also reduce the chances of the Blue Screen of Death? lol


Jestertjuuh ( ) posted Sat, 09 February 2008 at 5:45 PM

That would be yes 😄

Do you render on draft, final or a inbetween?

For myself, the crashes I had where only on the Final of rendering.

Draft render or a inbetween is no problem.

I am not a complete idiot, some parts are missing :)

To go to my home page, click the banner below.



Check my freebies on a regular base, click the banner below.



Gareee ( ) posted Sat, 09 February 2008 at 6:45 PM

Anything that reduces memroy load or processing will help. Make sure you download and install the service releases!! Memory issues was one of the problems.

Your runtime(s) is all the installed content for poser on your computer.. characters, clothing, hair, poses, textures, everything. Some people have reported total runtime content over 300 gig! (It'll take you quite some time to get to that point though!)

Memory is VERY inexpensive right now.. find out what type is in your system, and then check pricewatch.com or newegg.com for pricing.. odds are you'll find $40 or so will quadruple what you currently have installed, and extend the life of your system a year or so based on your use.

Used memory is also an option (ebay)... typically it has a lifetime warranty, and older ram typically can't be used in newer systems.. I know I have a few gig just aying around here I took out of an older system I can't use in any of my machines.

Odds are you'll be fine on your hd for a few months, but you really need more ram. Even just Windows xp recommends 1 gig or more if I recall!

Way too many people take way too many things way too seriously.


Acadia ( ) posted Sat, 09 February 2008 at 7:35 PM

For a year or so I used Poser on a laptop that had a 1.8 gig processor, 512 DDR ram, and 40 gig hard drive.  I didn't do very many complex scenes and when I did, or even sometimes when I was just trying to render a single figure with big texture maps, I had to do the following in order to do the render, and sometimes still have to depending on the scene I'm doing:

  1. I set up my scene and then save it and close poser.

  2. Then I go to my texture folders for the items that I have used and save a copy of the original textures to another part of my hard drive, so I didn't overwrite them. 

  3. Then I go to my graphic program and resize all of the textures in the texture folder  that I'm using in that scene so the longest side is 1024 pixels.  I use bicubic resampling so that it doesn't get blurry.

Most of the time that works and allowed me to render.  Plus I have to hide lots and lots of things in the scene and sometimes render in bits and pieces and assemble in my graphic program.

However, if that doesn't do the job then in render settings I will lower the texture size from 1024 to 1000, and sometimes even to 900.

Other things that can help:

1.  Reduce the bucket size. Try 64, 32, 16, 8. A lower bucket size means a longer time rendering, but Poser isn't using up as much of it's virtual memory and it's often enough to get a render off.

  1. Reduce raytrace bounces. 4 is usually what people use when working with reflections and metal, but you can try 3 or even 2.

  2. Render the image without shadows. Then do a render with just shadows and overlay the shadow render on the no shadow one.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 09 February 2008 at 7:38 PM

Here is an essay of information that I have been compiling which is geared to the brand new user. It has links for free characters, tips on clothing, file organization, newbie tutorials etc.

Probably more information than you really need after having used Poser in the past, but there are some newbie tutorials further down that you can take a look at.**
**
V3, M3  and Aiko are free.  3D Models Pack  Free from Daz at Download.com

You just need the morphs packages to change their shape

A picture to show you the file structure of a Poser Runtime can be found here:

http://www.daz3d.com/support/faq/index.php?id=94

Basically, what it boils down to in a nutshell:

If you are looking for a Character or a piece of clothing/shoes, in Poser you will find them in libraries/character. These files have the extension cr2 (uncompressed) and c2z (compressed)

If you are looking for hair, you will find them in either library/character/hair OR library/hair

If you are looking for character texture addons, hair textures, clothing textures, you will find them in library/poses. These files have the extension pz2 (uncompressed) and p2z (compressed). Sometimes on the rare occasion, a merchant will package their textures so that they go into the "Camera" folder (.cm2 files). If that is the case then you can either apply them from there, or do what I do and change the file extension to .pz2

If you are looking for props, they are located in library/props. These files have the extension pp2 (uncompressed) and ppz (compressed)

Sometimes you will find clothing and hair or shoes in library/props too, depending on whether the item is actually created and saved as a figure, or it was created and saved as a prop.

Figure (cr2) items like hair and clothing are "conformed". Figure items like wings are "parented"

Props are parented. Some props that are made for a specific figure will seem to go where they are supposed to and "stick" without you having to do anything. Those are called "smart props". You can use those on other figures, but you have to use the XYZ trans dials to place it where it belongs on the different figure. Then you need to parent the item to that new figure's body part.

If you are just starting, it's best to get started on the right foot. DO NOT just install files into the runtime! That will only lead to frustration because you won't be able to find anything, and not all files are packaged equally and land up all over the place.

Here is a link to a tutorial on using multiple runtimes.

http://forum.daz3d.com/viewtopic.php?t=9060&start=0

http://www.drgeep.com/p5/run/run.htm

Another tip is to never just unzip or install anything directly to your runtime. Always unzip or install to a separate folder. Then browse through the folder to have a look at the structure of where things are going and make sure that it's in "proper runtime structure" so that when you move it to the runtime, they get into the proper folders.


Once you get your files installed, the next thing you want to do is to start making things :)

Here are some great newbie tutorials that will get you through the bare basics. They are for Poser 5, but it is still the same in newer versions:

http://trekkiegrrrl.dk/tut1.htm

http://www.poserguide.nimprodaction.com/issues/issue2/cover.htm

http://www.poserguide.nimprodaction.com/issues/issue3/cover.htm

http://www.poserguide.nimprodaction.com/

http://www.canary3d.com/tutorial/3d-intro.htm

http://www.ebonshire.net/tut-posb/index.php

http://www.cooltuna.com/poser/poser-tutorials.html

Dr. Geep Studios ( Basic to Advanced Tutorials. Periodically offers free classes for Poser)

http://www.anniescorner.net/posertuts/GettingStartedinPoser5.htm

Getting Started in Poser


If you don't have the Daz  V3 or the V4 figure, you should pick one or both. I'd personally suggest that you go with the V3 one as it's been around for years and there is a TON of freebies around for her, as well as a TON of stuff in the various Poser stores.  It will be a couple of years before V4 catches up with clothing content and stuff, especially FREE stuff  and  V3 stuff won't work on V4 because they are different figures. There are work arounds to getting clothing from a figure to fit another figure. I've included information on that further down. 

Victoria 3

3D Models Pack  Free from Daz at Download.com

Victoria 4

But if you want to change the look of her face and body, or use any of the available character addon packages, you need to buy the head and body morphs.

The V3 head and body morphs are here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3008

There is also "Michael 3".  He is available free at the link above at download.com.  Again, like Vicky, you need the head and body morphs to change the shape of his head and body. Those can be found here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3009

If you have both figures, you can get both of their head and body morphs in one package, here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3010

NOTE:  You can use the textures from the character addon packages without having the head/body morphs. 

If you want to change the look of the head/body and have the head/body morphs, do the following:

Install the head and body morphs. 

Locate the morphs you want to use in the "Poses" folder.

Find the set of morphs you want to inject IE:  Full Body, Full Head.... or just certain parts. 

Left  click the picture

Click the Single Checkmark at the bottom of the page.

Go to your Parameter Dials and start turning dials.  (make sure that you have the part of the body you want to adjust as the active one IE:  Morphing the ears, make sure you have the had selected.

Also, you can find many, many free morphs and textures for Vicky, and Aiko, and some even for David and Michael.  So you don't have to turn any dials if you don't want to.  Here are a couple links to get you started.

http://www.renderosity.com/mod/freestuff/index.php?user_id=55140

http://www.renderosity.com/mod/freestuff/index.php?user_id=178490

http://www.renderosity.com/mod/freestuff/index.php?user_id=105158

Using ready made character addons is pretty easy.   You need to have the figure and it's head and body morph packages installed.

Load up the figure IE: Vicky

Go to the Poses folder, and instead of looking for your morphs from the packages, look for th character you want to use.  Left click the image that has INJ, click the SINGLE checkmark at the bottom and the morphs for that character's look is injected into your figure.  No dial turning necessary.  Of course if you want to tweak the settings you can, but that's not mandatory.

Next locate the textures (if the package has some). They will be usually in the same library menu as your INJ that you used.   Left click the image for the texture and use the SINGLE checkmark to apply it.  If you don't like that texture, apply another one overtop. 

You can even use a texture from another package.  IE: Morphs from package A  and textures from package C.  Or morphs from packag A, texture from package C, eyes from package D, lips from package E.  the combinations are endless :)  If the packages have their head morphs seprate from the body ones, you can mix and match morphs too. IE: body morphs from package A with head morph from package D.  That allows for even more versatility.

There are lots of sites out there that has free V3 character addons, and some that have for Aiko, Michael and even David.


Hair, clothing and textures are all figure/item specific, which means:

Michael 3.0 needs hair and clothing and textures made for Michael 3.0
Victoria 4.0 needs hair and clothing and textures made for Victoria 4.0
Victoria 3.0 needs hair and clothing and textures made for Victoria 3.0
Victoria 2.0 needs hair and clothing and textures made for Victoria 2.0
Aiko needs hair and clothing and textures made for her.

Like figures, a texture made for one hair style can only be used on that hair style.

Clothing is also specific when it comes to textures. A texture for a pair of pants, won't fit all pants... just the pants that it was made to fit. Same with all clothing items.

Sometimes you can manage to  clothing item to fit another figure by tweaking of dials and increasing or decreasing the scale percent, but that doesn't always work. Sometimes a clothing item for Victoria 2 will fit Victoria 3, but their joints are different so posing a figure wearing clothing not made for it specifically will be hard.

Some figures can share items more easily than others, here is a link that will help sort that out:
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279

There are 3 types of clothing:

Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".  I have included information about this type of clothing further down.

Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright is difficult.  But many prefer this type of clothing over dynamic.

Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit.

Using a clothing item on a figure that it is meant to be used on, after you have added morphs and adjusted the shape of the body,  can be problematic because the clothes are made for the default figure shape and not the new morphed up shape. So the clothing no longer fits and you get parts of the body showing through the clothing after you add morphs and change the shape of the body.

There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages.

The Tailor, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=677

Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here:
http://www.philc.net/WardrobeWizard.htm

Clothes Converter, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131

Things like hair can be used across all figures just by tweaking the scaling and trans dials and then parenting the hair to the figure.

Poses are something else that can be used across most human-like figures with just a bit of tweaking to dig out a hand, or fix a shoulder.

Dynamic Clothing (more information):

A nice thing about dynamic clothing is that you can easily use clothing on various figures.Here are some tutorials on how to use dynamic clothing in the cloth room:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209

http://www.philc.net/CC_sampleVideo.htm

http://www.poserfashion.net/howvic3dress1.htm

http://drgeep.com/p5/cr/cr.htm

Here are some links to some great FREE dynamic clothing:

http://www.renderosity.com/mod/freestuff/index.php?username=mapps

http://www.renderosity.com/mod/freestuff/index.php?username=svdl

http://www.renderosity.com/mod/freestuff/index.php?username=Stegy

http://www.renderosity.com/mod/freestuff/index.php?username=carib98

http://www.renderosity.com/mod/freestuff/index.php?username=teyikung

It's also possible to make conforming clothing into dynamic clothing:

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

And it's possible to take a conforming outfit and work with it in the cloth room so that parts of it act dynamic.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1


These are all things I learned along the way and found to be valuable, so I try to pass them along because I know how frustrated I was when I first got Poser.  Hopefully you will find the information helpful.

So far as organization goes...

You have 2 options that can help you with organizing and being able to find things:

1.  Create sub folders inside the library folders.

You can move around the files inside the library sub folders

Don't move, touch or rename files or folders  in the top level of the library folder that carry the name of the merchants, or the "Morph" or the !DAZ  folder because those are morphs and need to stay where they are.

Just work with the standard ones inside the Library folder such as camera, faces, hand, pose, props, hair, lighting, character. 

Leave the files inside the geometries and texture folders alone.

Right now you have a hodge podge of files for various figures in each folder plus props, poses, lights etc.

Open the character folder and create sub folders for each of your figures IE: V3, V4, M3, D3, Aiko, Apollo etc.  Do the same for each of the other library sub folders.  You can also create other folders too, such as "Poses" or "Props" or "Backgrounds" or "Hair" etc.

Then go through your files in each of the library subfolders and move them into the appropriate folder for the figure they belong.

Things like lights, and poses and hair and props are universal items really, and can be used across figure, so I like to have those separated instead of filed by "figure" because I often use V3 poses on Aiko and hair for Posette on V3 etc.

You will run into a problem for items that are for more than one figure. Like where do you file those?  For exxample an outfit that is for V3 and M3 and Aiko and SP3: where do you file them? If you put them in the V3 folder, then you forget that they can be used for M3 and Aiko and SP3 too. It was this complication that prompted me to move onto using external runtimes (described below).

I did it this way at one time and it worked well enough,well except for items that could be used on a few figures like I described above.   I decided I wanted even more organization, and I didn't like having one huge runtime because it was impossible to really burn it to a CD/DVD without having to break it into bits and pieces.  Plus it took Poser forever to load because the runtime was so big.  So I tried option 2 below.

**2. Multiple External Runtimes
**
It's important to understand that a runtime is a runtime is a runtime no matter where on your hard drive or external hard drive it sits. 

All an external runtime is, is a runtime that is not inside the Poser folder.

All "multiple external runtimes" mean is that you have more than one runtime sitting outside the Poser folder. They all have the same folder structure as the main runtime in your Poser folder.  I have 42 at last count and I  know exactly what is inside each one and I know where to look for files.

Another nice thing about external runtimes is that you can have specialty runtimes for various holidays such as Christmas or Halloween or different themes that you like to use sometimes but not everyday. The benefit of this is that the runtime is often small enough that you can burn it to a couple CD's or a DVD and save yourself some hard drive space instead of having stuff on your hard drive that you only use once or twice a year. The following is the link where I learned to create and use external runtimes. When I was trying to do it I was really confused about the concept but I eventually caught on and now I won't ever go back to using just one runtime.

http://forum.daz3d.com/viewtopic.php?t=9060&highlight=runtime

Some of the runtimes that I have are:

V3 Character addons (includes the V3 figure and her morphs)
V3 Clothing
M3 Character Addons (includes the M3 figure and his morphs)
M3 Clothing
Aiko
Christmas
Halloween
Angels and Faeries
Mermaids
Millennium Kids
Backgrounds and Environments
Props
Poses
Hair
Lighting
etc. etc. etc.

I like knowing that when I want to add some hair, that all I have to do is go to my "Hair" runtime and all of my hair files are inside. If I want a prop, then I go to the "Props" folder.

If I want to make a mermaid, I go to my "V3 Character" runtime and load V3, apply a MAT POSE and morphs. Go to "Hair" runtime and find a hair figure/prop that I want to use. Go to "Mermaids" folder and load up my mermaid tail and textures and anything else mermaid related including mermaid poses. Go to "Lights" and find a nice set of lights that fit my scene and then render. 

I know some don't like to go runtime to runtime, but I find that having so many runtimes that each one isn't gargantuan and doesn't take very long to load. And  as I said I love to know where I can find things directly without having to search through unrelated stuff. If I am looking for V3 clothing, that's all I want to see. I don't want to wade through M3 and Aiko things or Poses and Hair etc.

Setting up an external runtime is easy.

  1. Create a new folder;
  2. Name it whatever you like IE: V3 Character Addons;
  3. Open folder;
  4. Create new folder called "Runtime";
  5. Right click and create a new text file. Change the name to "Poser.exe". Accept the warning that changing the file format etc.  You want to change it.
  6. Create a new folder called "Readmes". Use this to place all of your readme files for easy reference.
  7. Create a new folder called "Templates". If you do texturing you can place the  texture templates that come with some packages in there. Or you can just delete them if texturing is not you thing. In that case you won't need a "templates" folder.
  8. Open "Runtime"
  9. Create the following folders inside "Runtime"
  • Geometries
  • Libraries
  • Reflection Maps
  • Textures

That's it, your done.  Copy this structure for as many runtimes as you want to create and rename them to whatever you want your runtimes to be called.

Your runtime paths will then be something like this:

Runtime Folders V3 Clothing Runtime
Runtime Folders M3 Characters Runtime
Runtime Folders Halloween Runtime
Runtime Folders Christmas Runtime

You can place your runtimes anywhere you like. On my old computer I had them inside "My Documents" on my C Drive in a folder called "My Runtimes".

On my new computer I have them on my partitioned D Drive in a folder called "Poser Runtimes", and I back them up on my G External Drive..

You might also read my post in the following thread on how to further organize your multiple runtimes using naming continuity so that you know what belongs with what as you go from folder to folder in your library.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704637&page=1#message_3024920

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sat, 09 February 2008 at 7:39 PM

Eventually, you will definitely want to start investigating the Cloth Room and the Material Room.

Here is a thread of material room bookmarks. There are some very good newbie material room threads listed at the top.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867

I've given links to Cloth Room tutorials in my first post. So definitely check those out.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Yur_Mom1 ( ) posted Sat, 09 February 2008 at 8:49 PM

Quote - That would be yes 😄

Do you render on draft, final or a inbetween?

For myself, the crashes I had where only on the Final of rendering.

Draft render or a inbetween is no problem.

well, for serious things (like album artwork for my band, artwork for websites like myspace etc., or illustrations for stories I'm writing I use final rendering with smooth polygons. for random stuff, I use draft and inbetween... except, I would have an album cover if my poser would just render the damn picture...


MikeJ ( ) posted Sat, 09 February 2008 at 9:06 PM

Quote -
Would changing the size of texture maps help anything, like some of the texture maps are like 4000 x 5000 and are like 20 megs each (OUCH!) so would reducing the size to about half do anything?

There's no need to use textures that size unless you intend on rendering TO that size.
For example, if you're rendering a face at 1024x1024 pixels, you'd need at least a 1024x1024 image map for it,  so the detail is there, but anything larger isn't going to benefit you any.
So, if you have an 800x600 render, with 4000x4000 textures, you're just wasting memory and render time, with no advantage at all.
To answer your question, most definitely YES, smaller image files will use less memory.



Yur_Mom1 ( ) posted Sat, 09 February 2008 at 9:11 PM

Quote - Here is an essay of information that I have been compiling which is geared to the brand new user. It has links for free characters, tips on clothing, file organization, newbie tutorials etc.

Probably more information than you really need after having used Poser in the past, but there are some newbie tutorials further down that you can take a look at.**
**
V3, M3  and Aiko are free.  3D Models Pack  Free from Daz at Download.com

You just need the morphs packages to change their shape

A picture to show you the file structure of a Poser Runtime can be found here:

http://www.daz3d.com/support/faq/index.php?id=94

Basically, what it boils down to in a nutshell:

If you are looking for a Character or a piece of clothing/shoes, in Poser you will find them in libraries/character. These files have the extension cr2 (uncompressed) and c2z (compressed)

If you are looking for hair, you will find them in either library/character/hair OR library/hair

If you are looking for character texture addons, hair textures, clothing textures, you will find them in library/poses. These files have the extension pz2 (uncompressed) and p2z (compressed). Sometimes on the rare occasion, a merchant will package their textures so that they go into the "Camera" folder (.cm2 files). If that is the case then you can either apply them from there, or do what I do and change the file extension to .pz2

If you are looking for props, they are located in library/props. These files have the extension pp2 (uncompressed) and ppz (compressed)

Sometimes you will find clothing and hair or shoes in library/props too, depending on whether the item is actually created and saved as a figure, or it was created and saved as a prop.

Figure (cr2) items like hair and clothing are "conformed". Figure items like wings are "parented"

Props are parented. Some props that are made for a specific figure will seem to go where they are supposed to and "stick" without you having to do anything. Those are called "smart props". You can use those on other figures, but you have to use the XYZ trans dials to place it where it belongs on the different figure. Then you need to parent the item to that new figure's body part.

If you are just starting, it's best to get started on the right foot. DO NOT just install files into the runtime! That will only lead to frustration because you won't be able to find anything, and not all files are packaged equally and land up all over the place.

Here is a link to a tutorial on using multiple runtimes.

http://forum.daz3d.com/viewtopic.php?t=9060&start=0

http://www.drgeep.com/p5/run/run.htm

Another tip is to never just unzip or install anything directly to your runtime. Always unzip or install to a separate folder. Then browse through the folder to have a look at the structure of where things are going and make sure that it's in "proper runtime structure" so that when you move it to the runtime, they get into the proper folders.


Once you get your files installed, the next thing you want to do is to start making things :)

Here are some great newbie tutorials that will get you through the bare basics. They are for Poser 5, but it is still the same in newer versions:

http://trekkiegrrrl.dk/tut1.htm

http://www.poserguide.nimprodaction.com/issues/issue2/cover.htm

http://www.poserguide.nimprodaction.com/issues/issue3/cover.htm

http://www.poserguide.nimprodaction.com/

http://www.canary3d.com/tutorial/3d-intro.htm

http://www.ebonshire.net/tut-posb/index.php

http://www.cooltuna.com/poser/poser-tutorials.html

Dr. Geep Studios ( Basic to Advanced Tutorials. Periodically offers free classes for Poser)

http://www.anniescorner.net/posertuts/GettingStartedinPoser5.htm

Getting Started in Poser


If you don't have the Daz  V3 or the V4 figure, you should pick one or both. I'd personally suggest that you go with the V3 one as it's been around for years and there is a TON of freebies around for her, as well as a TON of stuff in the various Poser stores.  It will be a couple of years before V4 catches up with clothing content and stuff, especially FREE stuff  and  V3 stuff won't work on V4 because they are different figures. There are work arounds to getting clothing from a figure to fit another figure. I've included information on that further down. 

Victoria 3

3D Models Pack  Free from Daz at Download.com

Victoria 4

But if you want to change the look of her face and body, or use any of the available character addon packages, you need to buy the head and body morphs.

The V3 head and body morphs are here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3008

There is also "Michael 3".  He is available free at the link above at download.com.  Again, like Vicky, you need the head and body morphs to change the shape of his head and body. Those can be found here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3009

If you have both figures, you can get both of their head and body morphs in one package, here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3010

NOTE:  You can use the textures from the character addon packages without having the head/body morphs. 

If you want to change the look of the head/body and have the head/body morphs, do the following:

Install the head and body morphs. 

Locate the morphs you want to use in the "Poses" folder.

Find the set of morphs you want to inject IE:  Full Body, Full Head.... or just certain parts. 

Left  click the picture

Click the Single Checkmark at the bottom of the page.

Go to your Parameter Dials and start turning dials.  (make sure that you have the part of the body you want to adjust as the active one IE:  Morphing the ears, make sure you have the had selected.

Also, you can find many, many free morphs and textures for Vicky, and Aiko, and some even for David and Michael.  So you don't have to turn any dials if you don't want to.  Here are a couple links to get you started.

http://www.renderosity.com/mod/freestuff/index.php?user_id=55140

http://www.renderosity.com/mod/freestuff/index.php?user_id=178490

http://www.renderosity.com/mod/freestuff/index.php?user_id=105158

Using ready made character addons is pretty easy.   You need to have the figure and it's head and body morph packages installed.

Load up the figure IE: Vicky

Go to the Poses folder, and instead of looking for your morphs from the packages, look for th character you want to use.  Left click the image that has INJ, click the SINGLE checkmark at the bottom and the morphs for that character's look is injected into your figure.  No dial turning necessary.  Of course if you want to tweak the settings you can, but that's not mandatory.

Next locate the textures (if the package has some). They will be usually in the same library menu as your INJ that you used.   Left click the image for the texture and use the SINGLE checkmark to apply it.  If you don't like that texture, apply another one overtop. 

You can even use a texture from another package.  IE: Morphs from package A  and textures from package C.  Or morphs from packag A, texture from package C, eyes from package D, lips from package E.  the combinations are endless :)  If the packages have their head morphs seprate from the body ones, you can mix and match morphs too. IE: body morphs from package A with head morph from package D.  That allows for even more versatility.

There are lots of sites out there that has free V3 character addons, and some that have for Aiko, Michael and even David.


Hair, clothing and textures are all figure/item specific, which means:

Michael 3.0 needs hair and clothing and textures made for Michael 3.0
Victoria 4.0 needs hair and clothing and textures made for Victoria 4.0
Victoria 3.0 needs hair and clothing and textures made for Victoria 3.0
Victoria 2.0 needs hair and clothing and textures made for Victoria 2.0
Aiko needs hair and clothing and textures made for her.

Like figures, a texture made for one hair style can only be used on that hair style.

Clothing is also specific when it comes to textures. A texture for a pair of pants, won't fit all pants... just the pants that it was made to fit. Same with all clothing items.

Sometimes you can manage to  clothing item to fit another figure by tweaking of dials and increasing or decreasing the scale percent, but that doesn't always work. Sometimes a clothing item for Victoria 2 will fit Victoria 3, but their joints are different so posing a figure wearing clothing not made for it specifically will be hard.

Some figures can share items more easily than others, here is a link that will help sort that out:
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279

There are 3 types of clothing:

Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".  I have included information about this type of clothing further down.

Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright is difficult.  But many prefer this type of clothing over dynamic.

Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit.

Using a clothing item on a figure that it is meant to be used on, after you have added morphs and adjusted the shape of the body,  can be problematic because the clothes are made for the default figure shape and not the new morphed up shape. So the clothing no longer fits and you get parts of the body showing through the clothing after you add morphs and change the shape of the body.

There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages.

The Tailor, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=677

Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here:
http://www.philc.net/WardrobeWizard.htm

Clothes Converter, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131

Things like hair can be used across all figures just by tweaking the scaling and trans dials and then parenting the hair to the figure.

Poses are something else that can be used across most human-like figures with just a bit of tweaking to dig out a hand, or fix a shoulder.

Dynamic Clothing (more information):

A nice thing about dynamic clothing is that you can easily use clothing on various figures.Here are some tutorials on how to use dynamic clothing in the cloth room:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209

http://www.philc.net/CC_sampleVideo.htm

http://www.poserfashion.net/howvic3dress1.htm

http://drgeep.com/p5/cr/cr.htm

Here are some links to some great FREE dynamic clothing:

http://www.renderosity.com/mod/freestuff/index.php?username=mapps

http://www.renderosity.com/mod/freestuff/index.php?username=svdlhttp://www.renderosity.com/mod/freestuff/index.php?username=Stegy

http://www.renderosity.com/mod/freestuff/index.php?username=carib98

http://www.renderosity.com/mod/freestuff/index.php?username=teyikung

It's also possible to make conforming clothing into dynamic clothing:

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

And it's possible to take a conforming outfit and work with it in the cloth room so that parts of it act dynamic.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1


These are all things I learned along the way and found to be valuable, so I try to pass them along because I know how frustrated I was when I first got Poser.  Hopefully you will find the information helpful.

So far as organization goes...

You have 2 options that can help you with organizing and being able to find things:

1.  Create sub folders inside the library folders.

You can move around the files inside the library sub folders

Don't move, touch or rename files or folders  in the top level of the library folder that carry the name of the merchants, or the "Morph" or the !DAZ  folder because those are morphs and need to stay where they are.

Just work with the standard ones inside the Library folder such as camera, faces, hand, pose, props, hair, lighting, character. 

Leave the files inside the geometries and texture folders alone.

Right now you have a hodge podge of files for various figures in each folder plus props, poses, lights etc.

Open the character folder and create sub folders for each of your figures IE: V3, V4, M3, D3, Aiko, Apollo etc.  Do the same for each of the other library sub folders.  You can also create other folders too, such as "Poses" or "Props" or "Backgrounds" or "Hair" etc.

Then go through your files in each of the library subfolders and move them into the appropriate folder for the figure they belong.

Things like lights, and poses and hair and props are universal items really, and can be used across figure, so I like to have those separated instead of filed by "figure" because I often use V3 poses on Aiko and hair for Posette on V3 etc.

You will run into a problem for items that are for more than one figure. Like where do you file those?  For exxample an outfit that is for V3 and M3 and Aiko and SP3: where do you file them? If you put them in the V3 folder, then you forget that they can be used for M3 and Aiko and SP3 too. It was this complication that prompted me to move onto using external runtimes (described below).

I did it this way at one time and it worked well enough,well except for items that could be used on a few figures like I described above.   I decided I wanted even more organization, and I didn't like having one huge runtime because it was impossible to really burn it to a CD/DVD without having to break it into bits and pieces.  Plus it took Poser forever to load because the runtime was so big.  So I tried option 2 below.

**2. Multiple External Runtimes
**
It's important to understand that a runtime is a runtime is a runtime no matter where on your hard drive or external hard drive it sits. 

All an external runtime is, is a runtime that is not inside the Poser folder.

All "multiple external runtimes" mean is that you have more than one runtime sitting outside the Poser folder. They all have the same folder structure as the main runtime in your Poser folder.  I have 42 at last count and I  know exactly what is inside each one and I know where to look for files.

Another nice thing about external runtimes is that you can have specialty runtimes for various holidays such as Christmas or Halloween or different themes that you like to use sometimes but not everyday. The benefit of this is that the runtime is often small enough that you can burn it to a couple CD's or a DVD and save yourself some hard drive space instead of having stuff on your hard drive that you only use once or twice a year. The following is the link where I learned to create and use external runtimes. When I was trying to do it I was really confused about the concept but I eventually caught on and now I won't ever go back to using just one runtime.

http://forum.daz3d.com/viewtopic.php?t=9060&highlight=runtime

Some of the runtimes that I have are:

V3 Character addons (includes the V3 figure and her morphs)
V3 Clothing
M3 Character Addons (includes the M3 figure and his morphs)
M3 Clothing
Aiko
Christmas
Halloween
Angels and Faeries
Mermaids
Millennium Kids
Backgrounds and Environments
Props
Poses
Hair
Lighting
etc. etc. etc.

I like knowing that when I want to add some hair, that all I have to do is go to my "Hair" runtime and all of my hair files are inside. If I want a prop, then I go to the "Props" folder.

If I want to make a mermaid, I go to my "V3 Character" runtime and load V3, apply a MAT POSE and morphs. Go to "Hair" runtime and find a hair figure/prop that I want to use. Go to "Mermaids" folder and load up my mermaid tail and textures and anything else mermaid related including mermaid poses. Go to "Lights" and find a nice set of lights that fit my scene and then render. 

I know some don't like to go runtime to runtime, but I find that having so many runtimes that each one isn't gargantuan and doesn't take very long to load. And  as I said I love to know where I can find things directly without having to search through unrelated stuff. If I am looking for V3 clothing, that's all I want to see. I don't want to wade through M3 and Aiko things or Poses and Hair etc.

Setting up an external runtime is easy.

  1. Create a new folder;
  2. Name it whatever you like IE: V3 Character Addons;
  3. Open folder;
  4. Create new folder called "Runtime";
  5. Right click and create a new text file. Change the name to "Poser.exe". Accept the warning that changing the file format etc.  You want to change it.
  6. Create a new folder called "Readmes". Use this to place all of your readme files for easy reference.
  7. Create a new folder called "Templates". If you do texturing you can place the  texture templates that come with some packages in there. Or you can just delete them if texturing is not you thing. In that case you won't need a "templates" folder.
  8. Open "Runtime"
  9. Create the following folders inside "Runtime"
  • Geometries
  • Libraries
  • Reflection Maps
  • Textures

That's it, your done.  Copy this structure for as many runtimes as you want to create and rename them to whatever you want your runtimes to be called.

Your runtime paths will then be something like this:

Runtime Folders V3 Clothing Runtime
Runtime Folders M3 Characters Runtime
Runtime Folders Halloween Runtime
Runtime Folders Christmas Runtime

You can place your runtimes anywhere you like. On my old computer I had them inside "My Documents" on my C Drive in a folder called "My Runtimes".

On my new computer I have them on my partitioned D Drive in a folder called "Poser Runtimes", and I back them up on my G External Drive..

You might also read my post in the following thread on how to further organize your multiple runtimes using naming continuity so that you know what belongs with what as you go from folder to folder in your library.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704637&page=1#message_3024920

to tell you the truth, I got something from Download.com and it didn't work out so well, I was virused. Don't worry though. I got rid of it before it did anything. another issue though is that I've gotten like 20 partial downloads from there... so, It's not really my fave download site.

I agree with you on the zipped archive. I just extract them into a seperate folder on my desktop and moved all the files into the proper poser folders. I had to learn that the hard way. I loaded poser and looked in all my folders and couldn,t find it anywhere so I checked the poser folder and I saw the original folder of the download. lol.


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