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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 29 7:57 pm)
Attached Link: Pendragon's Shader Project: V1 Release and V2 ALPHA
Tiling textures are not yet implemented in Studio. In order to get a bump or displacement you will need to scroll further down the Surfaces list and then browse to where you have your bump map stored, or just use the texture map you have. In order to get a good bump you will need to make sure your min and max values are set correctly. Sometimes you will only need sayMin = -0.010
Max = 0.010
and sometimes you will need:
Min = -0.100
Max = 0.100
You really gotta play around with the bump and displacement settings.
If you wish to use tiling then there is a free set shaders from Pendragon. You will find the info in the link provided above.
Good luck and have fun! :)
---Wolff On The Prowl---
Attached Link: http://www.pendragon-observatory.net/3D/projects_main.html
You will need to get the Alpha... crap... I'm at work,.... let me go hunt it down for you....Click the link above!
You will want the 2.0.5 version at the bottom. I'm pretty sure this one has the tiling shader in it but just so you know there is NO preview, so you will just have to trust that it's going to tile your textures. Give it a try!
---Wolff On The Prowl---
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I'm struggling with D|S and trying to make it do as I want, I have only used it for some week, but I used to do alot of 3D in Real3D (from Realsoft) many many years ago.
Well, now I want to create something simple, like a floor, I make a plane, and then go to surfaces, and select the plane, and click on the arrow on Difuse->color and choose an texture. Well, the plane looks like the texture, and I even can get it to bump and everything with an according bumpmap.
So what is the problem ? ..the problem is that my plane is 5x5m, and with a texture containing 25 floortiles each tile get around 1 meter each :) ..not very good.
In Real3D you could mark how large one instance of the texture should be, and then let it repeat seamless, no matter how I trying I cant get this to work. ..there MUST be an easy way to do it :)
..I even searched the D|S manual (when everything else fails, read the manual) but couldnt find anything.