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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Mapping a texture for Sphere/Orb problem


hamiltonpl ( ) posted Wed, 16 July 2008 at 11:58 AM · edited Mon, 27 January 2025 at 8:39 AM

file_410139.png

I am trying to put a specific desing on a sphere in Poser. It has to be positioned on the ball in such a way as to provide the correct pattern while spinning.  However, by simply applying the image map from a .png file that is round/circular in nature - it maps wacky.  Essentially I am looknig to place the round image onto one half of the sphere with the correct design points centered, etc.

when using UVMapper I get a useless boxed map where I have no idea where things go on the sphere when applied.  Does anyone have a sphere object with a good UVmap or texture map that I could follow? Thanks.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Miss Nancy ( ) posted Wed, 16 July 2008 at 12:26 PM

use perspective UVs in poser (group editor)?  it is unclear what yer sphere is
sposeta look like, but perspective UVs will cause the front face to look like yr img.
this is not an advanced topic, but almost nobody knows about it.



wdupre ( ) posted Wed, 16 July 2008 at 1:21 PM

a sphere is probably the hardest thing in 3d to UV map, just think about trying to flatten out a basketball it can't be done without either stretching the surface massively in areas or cutting the ball into strips. neither makes for easy texturing.



hamiltonpl ( ) posted Wed, 16 July 2008 at 2:44 PM

I did the perspective UVs but all it did was make everything RED and then the applied material didn't show up.   I would appreciate any other ideas and tks for the feedback.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Miss Nancy ( ) posted Wed, 16 July 2008 at 3:25 PM

see p. 190 of poser 7 manual.  make sure yer doin' it right.  it's very easy IMVHO.
otherwise just stretch that texture image in photoshop so it fits right, and takes up half the
rectangular area, then use that as a map on one of the poser balls.



bagginsbill ( ) posted Wed, 16 July 2008 at 3:34 PM

Wait. Before you do the perspective UV thing...

Is it your intention that you be able to "spin" that ball, and that the texture map rotates "in place". Meaning, you want the center of that little drawing to be over the pole?


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bagginsbill ( ) posted Wed, 16 July 2008 at 3:35 PM

Also, what prop are you planning to use? The Poser hi-res sphere, or my Orb, or something else.

Just so you know, the Poser sphere is not UV mapped properly.


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hamiltonpl ( ) posted Wed, 16 July 2008 at 4:23 PM

file_410150.jpg

Thanks. I'm using your ORB bagginsbill.  It seems to line up better with the texture. I've attached the orb to a cylinder and am spinning the cylinder.  This will gone on the nacelle of the Star Trek Enterprise model i'm working on......

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Wed, 16 July 2008 at 4:42 PM

Aha. Enterprise. Do you have a reference image that is definitive? I can make a procedural shader for it, but I don't know what I'm supposed to make.

I've seen a bunch of models, and they are wildly different.

Here's a purported diagram of how the original was actually done.

The model of the Enterprise hanging in the Smithsonian Museum is not lit, so it just looks like red plastic.


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hamiltonpl ( ) posted Wed, 16 July 2008 at 4:51 PM

that image you just posted above looks great if you could get something close to that. I don't know how to do procedural shaders - so I am using that primitive texture map.....I'm close and if it's spinning it may not matter. BUT - I would prefer something like the above.....

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Wed, 16 July 2008 at 11:39 PM

Hmmm this is turning out to be tricky.

I've been experimenting with how to do the blinking lights inside. I'm not at all happy with what I've got, but I only tried one quick hack involving Cellular and Clouds nodes. And Poser is just not good at doing any sort of frosted glass effect.

I made an animation to show what I did so far. I'm using animated shaders - there are no actual moving parts in the demo, other than the camera moving around.

Click to my google file cabinet: http://sites.google.com/site/bagginsbill/file-cabinet

There's a file there - nacelle1.avi. Right-click it and download to your computer, then view it. When I click directly on it, the browser doesn't play it, it shows it as text. I think google doesn't know to send a mime type properly for avi files.

This is just a first cut. I'll make it look much better, I'm sure.

If nacelle1.avi is no longer there (those of you reading this in the future) it means I got rid of it.


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hamiltonpl ( ) posted Thu, 17 July 2008 at 9:12 AM

Strange.  When I right click it and do SAVE TARGET AS it creates a *.htm file only!!  you can email me this at hamiltonp@sbcglobal.net. Thanks so much I am curious what you came up with and you're right I can't get good frosted glass in Poser either. Now in VUE that is different....

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



markschum ( ) posted Thu, 17 July 2008 at 9:42 AM

If you PLANAR map a sphere in Uvmapper you should get what you want . You need to save the model from Uvmapper to save the generated uv co-ordinates . The map may be stretched but thats easy enough to control with the texture you have painted .


pakled ( ) posted Thu, 17 July 2008 at 11:21 AM

taking notes...knew it was the front of a nacelle from the first pic, but then I usually uvmap for a non-rotating bit (I use half-spheres, on the principle that why make extra work for yourself...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


bagginsbill ( ) posted Thu, 17 July 2008 at 11:58 AM

Quote - Strange.  When I right click it and do SAVE TARGET AS it creates a *.htm file only!!  you can email me this at hamiltonp@sbcglobal.net. Thanks so much I am curious what you came up with and you're right I can't get good frosted glass in Poser either. Now in VUE that is different....

You're supposed to do an ordinary click to get the the file cabinet. Once you are there, THEN do save as on the avi file. I cannot direct link you to the file in the file cabinet - google doesn't allow that.


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hamiltonpl ( ) posted Thu, 17 July 2008 at 5:00 PM

OK I used Firefox instead of IE and it worked and loaded just fine. This looks pretty awesome - so how did you do that? Can you send me a pz3 file? Thanks!!  hamiltonp@sbcglobal.net

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Thu, 17 July 2008 at 8:35 PM

I'll be back to you. I'm trying to finish my Environment Sphere freebie. I want to get that out first.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


VbSparky ( ) posted Fri, 18 July 2008 at 1:46 PM · edited Fri, 18 July 2008 at 1:48 PM

Just jumping in here , only been playing with poser for a few years now.

I dont know what i used to make the frosted glass , i was just trying different
stuff in the materials room and came up with this.  I think i started with one of
posers default glass's and then just played.

www.hybernip.com/poserstuff/frostedglass.zip


hamiltonpl ( ) posted Fri, 18 July 2008 at 2:02 PM

Thanks I will take a look at the zip file. The other hard thing to do is create a GLOW effect on something as if it is illuminated. In VUE you can just turn on luminescence and it will create the effect of a slight glow on any object.  If you could do that in Poser in combo with Ambient turned on it would be easier to create better lighting efx. 

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



hamiltonpl ( ) posted Sun, 20 July 2008 at 12:37 PM

Here is what I've done so far - not bad - but not great either....Bagginsbill your example is MUCH better. If you get a chance please provide me the mats/pz3 or whatever and I can retroengineer. Appreciate the help.

http://www.youtube.com/watch?v=AtTyeXGi9x0

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Mon, 21 July 2008 at 10:31 AM

Hmm. I am able to make a nice frosted glass but it requires raytracing at very high render settings. I assume that's not a good approach given that animation is the goal.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


dbowers22 ( ) posted Mon, 21 July 2008 at 11:07 AM

Quote - Thanks I will take a look at the zip file. The other hard thing to do is create a GLOW effect on something as if it is illuminated. In VUE you can just turn on luminescence and it will create the effect of a slight glow on any object.  If you could do that in Poser in combo with Ambient turned on it would be easier to create better lighting efx. 

At the Smith Micro website is a tutorial that shows how to use Ambient Occlusion in reverse
to create a glow effect. The tut shows how to make glowing charcoal in a grill, but it could
probably be adapted to your purpose. (This only works if you have Poser 6 or 7.)

http://my.smithmicro.com/tutorials/1563.html



Miss Nancy ( ) posted Mon, 21 July 2008 at 1:40 PM

dbow, thx fr the lnk to the barbecue.  for extra calculational fun, they could put
point lites inside all the coals, since they already turned off "cast shadows".



bagginsbill ( ) posted Tue, 22 July 2008 at 1:56 PM · edited Tue, 22 July 2008 at 1:57 PM

Attached Link: http://sites.google.com/site/bagginsbill/free-stuff/nacelle-bulbs

file_410438.jpg

Well I've finished *something* although it isn't the same as the original Star Trek nacelle bulbs. I decided to deviate from the original, and make them look interesting, using current rendering technology. :)

Follow the link. Theres a zip file there, and a movie file if you want to see them animated.

If you really want those old 60's style mechanical props, with Christmas lights in them, let me know. I sort of got them working, but they looked boring.

These props do not require ray-tracing and they render pretty fast.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 22 July 2008 at 2:18 PM

Attached Link: http://www.youtube.com/watch?v=c4n0XpFo5cQ

If you want to see the animation, but don't want to download an 8Meg file, there's a reduced-quality version you can watch on youtube.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hamiltonpl ( ) posted Tue, 22 July 2008 at 4:48 PM

Hey that video looks nice. I will try this out.  Did you see the youtube of the animation I've done so far?

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Tue, 22 July 2008 at 5:30 PM

Yes it looked great. Show us another one, with the new bulbs.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hamiltonpl ( ) posted Wed, 23 July 2008 at 11:58 AM

Okay I've tried this and it looks pretty good!!  Which material node needs adjusting to create a less bright MAT? I just want to tone this down a smidgeon. BTW I have never seen so many nodes attached to one MAT.  Whew!!  tks

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



LostinSpaceman ( ) posted Wed, 23 July 2008 at 12:01 PM

Those look great Bill!


bagginsbill ( ) posted Wed, 23 July 2008 at 1:01 PM

Quote - Okay I've tried this and it looks pretty good!!  Which material node needs adjusting to create a less bright MAT? I just want to tone this down a smidgeon. BTW I have never seen so many nodes attached to one MAT.  Whew!!  tks

The inner material (plasma) there is a Color_Pow node just to the right of the PoserSurface. Change Value_1 from white to a darker shade of gray.

For the outer matierial (the vanes) go into the PoserSurface and decrease the Ambient_Value.

If you poke around, you should be able to figure out where the colors are coming from. Red, blue, orange - whatever looks like that, change it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 23 July 2008 at 1:02 PM · edited Wed, 23 July 2008 at 1:04 PM

file_410481.jpg

You should see the new plasma. The one you have is 23 nodes. I have a new one, that looks a lot more like lightning, that is 58 nodes.

My biggest shader ever, a simulation of a Glenn Plaid with tiny fibers and threads, was 440 nodes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hamiltonpl ( ) posted Thu, 24 July 2008 at 12:37 AM

THanks. I can make it darker by tweaking the whites oranges and yellow. But where is that RED and PURPLE coming from? 

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Thu, 24 July 2008 at 7:37 AM

file_410518.jpg

I've annotated the Inner plasma material.

Color_Pow:Value_1 is the overall brightness.

EdgeBlend colors are the overall glow. Both are red, but the outer glow is much darker. This makes it appear that the 3d center of the bulb is glowing.

Color_Add_2:Value_2 is the color of the stringy shapes. Since this is being added to the red glow, it comes out purple. I add these colors instead of replacing them, so that they look more like a glowing gas. If I didn't do that, the bulb would look less like you're seeing into it.

Color_Add_3 colors are the bursts. Value_2 is the big bursts, producing those big yellow explosions. The small bursts are blue.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hamiltonpl ( ) posted Thu, 24 July 2008 at 11:04 AM

Thanks so much for the detailed explanation. I now see that there are TWO mats. inner and outer - I was stuck on the outer and didn't see all of this. Duh.  Very very helpful.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



LostinSpaceman ( ) posted Thu, 24 July 2008 at 1:05 PM

Excellence from BB once again!


bagginsbill ( ) posted Thu, 24 July 2008 at 1:17 PM

Duh. LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hamiltonpl ( ) posted Sat, 26 July 2008 at 12:19 PM

Ok. Here is the new video of the nacelles after I played around with the colors a bit. Thanks so much bagginsbill.

http://www.youtube.com/watch?v=rLbdhtmgE1Q

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



hamiltonpl ( ) posted Sat, 26 July 2008 at 12:19 PM

Ok. Here is the new video of the nacelles after I played around with the colors a bit. Thanks so much bagginsbill.

http://www.youtube.com/watch?v=rLbdhtmgE1Q

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



bagginsbill ( ) posted Mon, 28 July 2008 at 7:54 AM

That looks great!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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