Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
Blender still only allows 16 materials to be assigned to a single object. If V4 is anything like V3 there are a lot more then 16 material zones. You can use UV Mapper Classic ( it is free, Google it) to reduce the total. The separate skin zones could be be re-assigned to a single zone, without having the figure I can't give you much more advice then that.
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Dear community,
I am trying to import a V4 character into Blender and stumble.
The basic obj imports fine from DAZ Studio but the textures don't quite.
I let Studio's export write a obj,mtl and collect maps and everything is put into a folder. I open the obj in Blender and while I mostly can see the textures in Object mode viewport, when rendering they come out slightly wrong and extremely pale. I also get a sawtooth like pattern over the shaded mesh, which seems to appear like material groups - and can't find a way to select the eyes or finger nails?
Can someone please give an amateur a solid run down on how to import a textured obj with everything needed to render well?
My aim is to import characters to try my hand at learning to make clothing. But I also would like to try Blender SSS and several other renderers on customised fully textured characters.