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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I looked at this new update and there doesn't seem to be much of which to speak. This type of thing is not easy to do for sure, but $30 to upgrade gives me what exactly?
The final four items are nothing that should indicate a new major version - these should be given for any new major version. It boils down to two new improved features and two features which don't seem to improve my output much (I can do morphing and texturing in other apps).
In my case, it isn't the photo-texturing that is most important either. It is the shaping of the geometry to match the head in the photo that is my goal.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
can someon really explain me this software? i am looking at google and i can not even find the official site.
for example:
you load a side pic of a head. and the software will then change the mesh of the figure so that the head looks like on the pic? can this be used for any figure or just the poser figures?
i saw a plug in for photoshop. is this only for photoshop or for poser or a seperate software?
There is a web site: www.abalonellc.com
They are very helpful with support, and the program is well worth the price. All you need to do is avoid using the included template heads if you have your own character. (Export from poser, process in Faceshop, import morph and apply texture. ) A little post work is a small matter for the quality you get for the price.
Quote - There is a web site: www.abalonellc.com
They are very helpful with support, and the program is well worth the price.
To each his or her own opinion.
I tossed my copy in The Cyber Trash and frankly find their customer suppoty useless.
FS IMHO has pretty much a Customer Pays for Beta testing since the very first release, this is no different.
And to show their appreciation for loyal customers, Zero Discount on Update to FS4.
Between the Original Purchase and this Update, it would amount to about what I paid for Poser 7.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Mariner:
I only relate my own experience, and cannot speak for any one else. My prejudices are that I see them doing something that I (a non-programmer and poser hobbyist) thought should have been done long ago. For instance, why can a much larger lot like the serial Poser owners not handle face room algorithms for more than their included characters? I also see no reasonable alternative. I have used the program to generate faces for Aiko, Steph3, V3, V4, M3, Sydney, James, Posette, Judy, Don and V2, and they come into Poser directly, with results as good as anything I have seen from Facegen, at 10 times the upgrade price. I do not go in much for 'celebrity' likenesses, but the prices on those are pretty stiff. Finally, it is possible that I do not get as irritated as easily as I should, since I deal with Government officials on a daily basis. Now that is maddening.
I get the impression that they are a very small enterprise (1. Their adverts are often goofy and contradictory, as though the preparer never asked 'how does this communicate?' 2. The code is apparently addressed to best work in an XP environment, which suggests the programmers are few, and the operation small.)
ice-boy: facegen generates faces from a base mesh. you can also import the v4 head with a LOT of work with facegen customizer.
if you are interested you can find the tutorial here:
http://www.facegen.com/Tyler/CustomizerTutorial.htm
i tried it, the head was there but not the textures so i made a mistake while adjusting the base mesh onto v4's head. very tricky thing... the software also needs a few hours (even on a quad core with 8gig ram) to import v4's head...
Attached Link: http://www.abalonellc.com/faceshop-pro.html
> Quote - coud i import apollo's head or M4 in facegen ? > looks like faceshop is more made for DAZ and poser right?Yes, you can import Apollo and most every character as OBJ.
There are many users who use FaceShop with Autodesk 3D Studio Max and Maya.
Videos and manuals are at http://www.abalonellc.com/faceshop-pro.html
As far as tech support, pls. email to info@abalonellc.com
Laslo
Ps. Since yesterday Renderosity also sells the upgrade from FaceShop 3.1, 3.5 and 3.7 Pro to FS4 for $29.99
I am using FaceShop Pro 3.7... is there a way to mirror or flip the resulting morph in Poser? I have been trying to save .obj mirrored one way then the other and then splitting those in Poser to try to make them mixable. Is there a better way? Is there a way to get slightly less asymetrical morphs in FSP without mirroring? I want the asymetry but just not as extreme... I want to blend the two sides onto each other but maybe the degree of asymetry I am getting is due to my technique... any advise? I feel like I got good results from FSP when I started but as time goes on my results are getting more and more asymetrical and lumpy.
Quote - I am using FaceShop Pro 3.7... is there a way to mirror or flip the resulting morph in Poser? I have been trying to save .obj mirrored one way then the other and then splitting those in Poser to try to make them mixable. Is there a better way? Is there a way to get slightly less asymetrical morphs in FSP without mirroring? I want the asymetry but just not as extreme... I want to blend the two sides onto each other but maybe the degree of asymetry I am getting is due to my technique... any advise? I feel like I got good results from FSP when I started but as time goes on my results are getting more and more asymetrical and lumpy.
Momodot,
As you know, you can dial degrees of morphs in both Poser and D/S.
I agree that sometimes FS does give you a rough morph. I suggest you don't apply 100% of the morph but dial it down to 60-70%.
(Incidentally, this is also the default setup for FaceShop DAZ Studio plugin - 70%).
Laslo
Thanks. Still though... since my results are getting lumpier and more asymetrical over time I think I must be falling into some error in usage or technique but I can't isolate what I am doing wrong.
Also where have moved the user tip tutorial for 3.7 about prepping the obj or using the standard V4 obj with Poser. I have just migrated to a new machine and when I used the default FSP V4 the morph obj would not load as a morph... I certainly prefer the work flow with the default V4 and M3 in FSP to using imported geometry and I used to be able to use the default by importing the default .obj into Poser at 12.5% or something and exporting it again before re-importing it as a morph. I also tend to get better smoother results using the built-in V4 or M3 but I don't want to have to transition to DS over this one tool.
I've found that when my morphs start getting lumpy it's due to me not placing the dots or lines correctly.
If I get tired and my eyes get tired, I make errors.
but when I'm having a good day and get the placements right, I get a really good morph.
This program is like any other, it takes patience, practice and depends on the user.
some are comfortable with it, others aren't.
I so want the latest version but with Christmas close, all my spare cash goes to buying my grand-babies some gifts.
And it will still be a lean Christmas for them...sigh.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Gas prices were so bad for a while I had to help my daughter out so she could get back and forth to work.
Almost depleted my account and just squeaked by to pay bills.
Now she is off work for at least 6 months, doctor's orders due to heart problems as well as NFM and she is two months pregnant.
Her hubby has mitral-valve damage to his heart and has fainting spells so he can't work either.
the government cut his SSI down to just over 200.00 a month and they lost the food stamps when she went to work.
Now they'll have to re-apply...sigh.
I'm trying to do what I can to see that her and the little ones don't do without food.
And I see here on the boards that this money crisis is not going on just in America, but all over the world.
That's why I'm pinching my pennies so darn hard lately but a few more sales and I'll have the amount for it. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
If I can get on my soapbox for two seconds:
Things are bad because of the "business as usual" mentality, both in government and private sector. Now that gas prices are down for a few weeks/months, GM is probably already planning a H4 (Hummer 4).
I would not give them any money, period, unless they retool and start to make solar panels and wind generators. Just like in WWII, when they were ordered to stop making cars and build airplanes and tanks instead.
OK, I am down of my soapbox, already feeling better...
Laslo
"I would not give them any money, period, unless they retool and start to make solar panels and wind generators."
GM doesn't make power products, they make cars. Solar panels won't work on cars, nor will wind generators.
The problem isn't their cars. Toyota had to cut production and jobs too. The problem is paying union workers $75 an hour to operate a lever in an automated plant.
I once saw an interview where the president of GM said that the cost of labor as reflected in the sticker price of a car is "negligible"... the figure he gave was on the order of 3.7% IRC. I wish I could get legitimate actual figures.
I do know that while pharmaseutical companies like to blame the cost of drugs on R&D in fact that is a far lesser cost then marketing or administration and in fact is nearly matched dollar by dollar by direct and in-direct Federal supports.
Interesting stuff you find when you look at literature from things stockholders publications rather than the media. Companies like to keep two sets of books, one for the mass media and one to try to encourage investors. My research on insurance fraud led to the interesting figure of 97% of insurance fraud being fraud perpetrated on consumers not by consumers according to publications for an audience within the industry and for investors.
But we live in a culture where a player who is the big draw for a team deriving 10% of the gross revenue offends us in a way the owner getting 50% of it does not.
An econmy fails when its workers can not afford the products they are producing. Wealth derives from markets more than production now.
All too OT for me. My comment was intendended to express e a personal sympathy to BluEcho.
Thanks Abalone but F.Y.I the link you sent is for the full version. I'm talking about the upgrade, I just checked the link for that and it is still down...
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67752
I think I'll have to send you an email re my purchase but StaceyG is dealing with my download problem but nearly 24hours and no reply...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2756220
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67752
Quote - Thanks Abalone but F.Y.I the link you sent is for the full version. I'm talking about the upgrade, I just checked the link for that and it is still down...
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67752
I think I'll have to send you an email re my purchase but StaceyG is dealing with my download problem but nearly 24hours and no reply...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2756220http://www.renderosity.com/mod/bcs/index.php?ViewProduct=67752
There's no difference between the full version and the upgrade - go ahead and download.
The difference is in the activation key.
As for activation key, pls. always write to info@abalonellc.com.
Laslo
I wish there would been, at least some kind of support, for Faceshop Pro 3.
I could only find a thread in the forum and not much help there. To me it looked like most of the other users was "lost" too.
I was expecting they would make an upgrade to Pro 3 before trying to sell people Pro 4. I felt Pro 3 to be a rip off.
Quote - I wish there would been, at least some kind of support, for Faceshop Pro 3.
I could only find a thread in the forum and not much help there. To me it looked like most of the other users was "lost" too.I was expecting they would make an upgrade to Pro 3 before trying to sell people Pro 4. I felt Pro 3 to be a rip off.
Tons of threads going on at DAZ about FaceShop. The reason? DAZ was a lot more supportive of FaceShop than Rendo. There was even a free FaceShop plugin for DAZ Studio.
Incidentally, we had free upgrades from FaceShop 3.1 to FaceShop 3.5, free upgrade to FaceShop 3.7 and lots of tutorials, how-to videos. Fact is, since FaceShop 3.5 the program has built-in!!! videos (see video button).
For How-to videos, tutorials or reviews pls. visit www.abalonellc.com
Laslo
After much trial and error I've managed to complete the task of making a head in FS4. The program is quite good once you get used to it. (However I didn't use any of the new features for this task)
One problem though !!
The instructions I've got seem to be for Daz studio. I have the FS4 standalone version. How do I get my new head into Poser?
Quote - After much trial and error I've managed to complete the task of making a head in FS4. The program is quite good once you get used to it. (However I didn't use any of the new features for this task)
One problem though !!
The instructions I've got seem to be for Daz studio. I have the FS4 standalone version. How do I get my new head into Poser?
Clipps,
Go to http://www.abalonellc.com/watchdemovideo.html
Watch the video called Import FaceShop Faces in Poser
Laslo
hmmm, herein lies the problem...
If I use the FS M3 head and import to poser I get "Target geometry has wrong number of vertices"
If I use Daz M3 head the programs is visibly sluggish but I cannot enter the first dot on the forehead. It does nothing, just sits there and looks at me :-(
I notice that the daz head is approx 6Mb and FS head is just under a meg but I've got a reasonably powered computer so I dont think comp performance is the issue. Running Vista 64bit.
What next Lasio?
Thanks
Quote - hmmm, herein lies the problem...
If I use the FS M3 head and import to poser I get "Target geometry has wrong number of vertices"
If I use Daz M3 head the programs is visibly sluggish but I cannot enter the first dot on the forehead. It does nothing, just sits there and looks at me :-(
I notice that the daz head is approx 6Mb and FS head is just under a meg but I've got a reasonably powered computer so I dont think comp performance is the issue. Running Vista 64bit.
What next Lasio?
Thanks
Not Lasio, Laslo:-)
The point is this: you HAVE to export first a head OBJ from Poser (no eyes, follow instructions in video or manual). Then when import OBJ in FaceShop. When don, export OBJ again and import it back to Poser as a "morph target" basically applying it back to the head your started with.
Good Luck,
Laslo
I checked on my DAZ account and had some Daz bucks and my member discount so I bought it, yay!!! Now I hope to get some free time to play with it but I've been busy getting the house ready for Thursday. Been here six months and still a lot to unpack and boxes to shift out of the way...sigh. Hard to get much done when you're the only one and not well a good part of the time. I'll be posting some of my work when I get time to do some morphs. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Draw fine 1 pt guidelines on your source image in Photoshop before you import it into Faceshop. Put a line exactly down the center of forehead down to the middle of lips and chin, make sure you go perfectly through center of nose.(Laslo does state that it is best to get a perfectly posed straight on head shot for best results, he is right - you can find a perfectly positioned shot of almost any major celebrity). Use these guidlines to help place your dots on your image perfectly when you have it imported into FS.( You can go back and remove the fine guidelines from the resulting texture map image later.)
You can actually get PERFECT results if you have a subject image whose face is relatively symmetrical ( similar eyeshap, similar ears, proportional lips) and you do the following:
After placing guidelines in PS, actually draw dots around the eyeholes and nose that will act as the actual guide points for where you will place the dots in FS. But do this only for ONE eye and ONE side of the nose. Make sure you draw these dots on a NEW transparent layer on top of the image, then you duplicate this layer and horizontal flip it, position it so the dots are in the same place on opposing side of the face. Now you have prefectly matched symmetrical eyes, nose, plus guidelines to get your face lined up right, etc. If you do not like the fact that you are creating a completely symmetrical face, tweak it later in Poser or whatever.
The point if this excersize is that with the guidelines and guide dots, you can get the dots placed in FS excatly where you intend with no mistake. Doing it without guides with that FS arrow is aggravting- (i used to go BACK or REMOVE about 100 times in one session.)
I do have a criticism of FS version 4.0 and that is that the Vicky morph target that comes ready in FS does not actually map to V 4.2 in Poser, so it is worthless. - I KNOW you can import your own OBJ of V4.2 head, But it would be so much easier if the one that is preloaded worked, because the lines are already drawn perfectly for you on the preloaded morph target!
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Quote - Draw fine 1 pt guidelines on your source image in Photoshop before you import it into Faceshop. Put a line exactly down the center of forehead down to the middle of lips and chin, make sure you go perfectly through center of nose.(Laslo does state that it is best to get a perfectly posed straight on head shot for best results, he is right - you can find a perfectly positioned shot of almost any major celebrity). Use these guidlines to help place your dots on your image perfectly when you have it imported into FS.( You can go back and remove the fine guidelines from the resulting texture map image later.)
You can actually get PERFECT results if you have a subject image whose face is relatively symmetrical ( similar eyeshap, similar ears, proportional lips) and you do the following:
After placing guidelines in PS, actually draw dots around the eyeholes and nose that will act as the actual guide points for where you will place the dots in FS. But do this only for ONE eye and ONE side of the nose. Make sure you draw these dots on a NEW transparent layer on top of the image, then you duplicate this layer and horizontal flip it, position it so the dots are in the same place on opposing side of the face. Now you have prefectly matched symmetrical eyes, nose, plus guidelines to get your face lined up right, etc. If you do not like the fact that you are creating a completely symmetrical face, tweak it later in Poser or whatever.The point if this excersize is that with the guidelines and guide dots, you can get the dots placed in FS excatly where you intend with no mistake. Doing it without guides with that FS arrow is aggravting- (i used to go BACK or REMOVE about 100 times in one session.)
I do have a criticism of FS version 4.0 and that is that the Vicky morph target that comes ready in FS does not actually map to V 4.2 in Poser, so it is worthless. - I KNOW you can import your own OBJ of V4.2 head, But it would be so much easier if the one that is preloaded worked, because the lines are already drawn perfectly for you on the preloaded morph target!
Santino,
I agree with almost everything you said above - thanks for the time to help others to get good results. The only one remark regards V4.2 - the reason why we choose to work closer with the DAZ Studio as default and not Poser, because FS is sold by DAZ and not by Contempt Paradise. But, as you stated, there's a workaround:-)
Laslo
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Anyone using this and if so is it any better than the previous versions, or are Daz and this guy just getting another $30 off of us?
Cynical? Yeah...a bit.