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Subject: BVH FILES


Eiseprod ( ) posted Sun, 11 January 2009 at 11:25 AM · edited Wed, 06 November 2024 at 11:34 AM

Hi all, Iam trying to import BVH files to work on an already rigged character. When I import the Bvh file, blender has two options whether to import as an empty or as amrmature. If I import as an:

  1. Armature: A new armature is added to the scene in the + Y direction from front view while character is standing up straight in the +Z direction. When press alt A, the newly added armature plays but does not affect the rigged character.
  2. Empty: A series of empties is added to the scene also in the +Y direction and when AltA, it does not affect the mesh.

Please can anyone help me on how to attach BVH files to a rigged character.


Reddog9 ( ) posted Tue, 13 January 2009 at 6:43 PM

That basically sounds like my experience in the past.  I gave up on it for the time being. 

I believe I toyed around with trying to make the bones in my character 'track to' the respectable empties.. But I believe the fact that it was rotated 90 degrees in the wrong direction proved to be a difficult hurdle.

Reddog9
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Enivob ( ) posted Sat, 07 February 2009 at 6:01 PM

If you import as ARMATURE you have to relink the armature to the mesh.

If you already have a working armature that is deforming a mesh, you can import as EMPTIES and simply parent the empties to the controls of your working character rig.


Eiseprod ( ) posted Sun, 08 February 2009 at 9:29 AM

So how do you relink the aramture to the mesh


Enivob ( ) posted Mon, 16 February 2009 at 3:57 PM

Just use simple parenting.

Say out have a working rig with a foot contol called "l-foot"
Say you have imported  a rig of empties and the empty is called "mt-l-foot"

Select "l-foot" in the 3D window.
Press the N-Key to bring up numeric input and type "mt-l-foot" into the parent field.


Eiseprod ( ) posted Wed, 18 February 2009 at 12:14 PM

OK. Thanks a lot


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