Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
It's a bit tricky when using displacement on curved or irregularly shaped objects/terrains. I was able to come up with something by using World Cylindrical mapping with a Squares noise node. I'm still working to try and perfect this and then I will Metanode the variables (e.g. roughness, spacing, etc) and then throw in into my Rock My World - Rock Generator.
i played around and this looks great. a new path to experiment ...
first world-cylinder mapping on a cylinder with square noise for bump
and then i tried the standard chipped material and reversed the bump direction with an opposite filter node.
now i am looking forward to the rock my world set as i find it very useful for learning to study materials from the pros!
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i cannot remember where i have seen this but i have a memory of a craggy rock cliff. i guess it was some sort of slate where you had all these layers protruding outwards making the surface look kind of like a pile of tiles.
this is what i have come up with so far. its a horizontal and vertical stretched voroin 4th neighbour pattern used for displace/bump. but it still looks very geometric. so i would like to know if you have tips for making this more irregular. maybe more bump nodes? or just some good surface colour settings?
thanks in advance
chris