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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
If you replace two adjacent body parts with props they will become unwelded at the seam.
The way I would do this would be by editing the geometry declaration in the CR2 file.
In place of:-
actor rFoot:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rFoot
}
You put:-
actor rFoot:1
storeageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:Your Directory:Your File.obj
}
Then just set the original toe invisible.
Other methods are available, parenting, conforming but if it were me I'd try this.... "just because" :)
I'll give it a try. Thanks!
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
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I swapped Simon's left foot with a boot using the replace body part command. Now, when I move his foot, the toes stay. (looks like he stepped in gum.)
When I look at the goals for his right foot, the goal is the foot, not the toes.
And there is a bunch of toes parts, if it is a goal issue, which toe?
or, do I need to divide the boot into a foot and toe group and then swap the toe with the boot toe?
Poser gave me a message about turning off bends to make the new 'foot' act properly, but when I turn bends off, the boot doesn't bend when I bend the foot, the upper part of the boot comes off his shin.
it's not actually a boot, I sized James's grey sock to Simon.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff