Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
There are indeed "statistical averages", otherwise we all would have to wear custom tailored clothes.
But yes, the "blank canvas" concept we see promoted in Poserdom simply does not work if you want true realism.
You can't simply mix and match morphs to "dial a human" and expect realistic results.
There are rules, and some of them are very subtle.
Even the best real world artists work with live models, and we expect hobbyists to turn a stylized Barbie doll into a real human with just a few dial spins ?
So the best way to achive a convincing result is to slavishly copy an actual human without "adding" or "sanitizing" things here and there.
Forget about "artistic vision" and simply concentrate on the craft.
Just copy the shape you see, that's all.
And don't eyeball, Use a photo reference and stick to it.
Yes, it's boring, but it's the only way to get a solid foundation.
Even if the shape chosen is not everybody's dream woman, most people will at least subconsciously notice the "realness" over a figure that was build by a committee.
This was done for MIKI, and that's why she is such a convincing figure.
Because every little detail is "right".
(Except for the fact that she is quite tall (!) for a japanese woman because her body was sculpted after 5'5" (1,65m) czech model Aneta Keys.Lol.)
She failed for other reasons, but the sculpting and her ecpression morphs blew everything out of the water DAZ had ever produced. (And still does)
Quote - There are indeed "statistical averages", otherwise we all would have to wear custom tailored clothes.
Not really, clothes do not conform to the body, or the material is designed to be loose fitting or stretches (or a combination of both)
Ask any woman about getting a bra to actually fit right even with all the adjustable bands, straps, cups, etc... and most will tell you that is like finding a perfect man... only in dreams and fairytales!
Quote -
So the best way to achive a convincing result is to slavishly copy an actual human without "adding" or "sanitizing" things here and there.
Personally, I would like to see this, if only at as a test. This also would be the best way to determine the best way to design a mesh for rigging, best way to texture, etc... It could lead to improvement of all figure designing and development.
ratscloset
aka John
I don't think Ryan and Alyson are bad figures - they're just not as developed as the poser community would have wanted - deadlines or not. Frankly, I think it would have been better to tweak and update some of the previous figures, i.e. Jessi and James G3, rather than to make new figures from scratch.
But it's not just the figures. There's not a lot of dynamic clothing or hair included to go along with these Ryan and Alyson. The included textures are not photorealistic. So while it's possible for very good artists to make these figures look good, doesn't that defeat the point of Poser in making quality 3D accessible to everyone?
Quote - No one claimed Alyson was your average woman (if her breasts are higher, does that mean she is above average!)
My point is that Poser has developed a whole string of characters that are "unaverage" in the same way. If you're going for variety, as is ostensibly the case, then have variety, not something unusual in life reproduced figure after figure.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Well darn, I feel bad that the Alyson/Ryan developer is so hard hit by the reaction to these figures in the forums. Some one pointed out in another thread that the people who complain on the forums make up a very small percentage of the actual customer base. I suppose that is scant consolation seeing that people criticize much more voluminously than they praise. I don’t recall any "human" figure designed specifically for Poser that wasn’t received with far more fault finding than compliments, even the free ones. In this, the designer of the Alyson and Ryan figures stands in renowned company.
Poser isn't a "paint by numbers" product. It requires some creativity from its users. A lot of people consider any new content a challenge to their abilities and imagination, but to see how well people really like something one would probably need to look in the galleries. Also, some (well, a lot) of the post release developement of a figure is accomplished by the Poser community, often in the forums as people share ideas. Even the negative comments can be helpful.
Poser 8 comes with legacy content as well as the new content including Alyson and Ryan. I have always considered Poser content as value added items so that customers would have something to work with right out of the box. There are many free items out their for those who want to look, and of course, many of us have very full runtimes collected over several versions of Poser. There are already some new things for Alyson and Ryan offered at Content Paradise. Their versatility will be enhanced as content providers get to work.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
I agree that creativity from the users is partially key here. There are plenty of bad images produced with a high end figure like V4. But I don't think the users or the figure maker should be blamed here. If SM had listened to what users wanted and given the modeler enough time to develop the figures at a competitive and innovative level. Unfortunately that didn't happen and what has occurred in the forums is the result of that.
Service releases are provided for glitches in the software. Perhaps some the figures could be updated as well.
If you read everything I've said about Alyson, I doubt you'd respond that way. There are particular things to critique... and deservedly so. It's a product, after all.
And there are things to praise too. As I've said elsewhere, the amount of morphs available are amazing.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Content Advisory! This message contains nudity
Iit is something new, something different, something strange.
But whaw.
A very usefull figure, and a zillion morph possibilities included; The only limit is your imagination.
And sometimes one has to think outside of the box, and look around a bit.
Like, for the breasts?
You have the FBM, and collars with all their morphs to work on the breasts, but also;
lBreast, and rBreast, selectable from the Body Parts menue.
They also have x, y, z, up-down, and side-side morphs. Ahaaaaa. . . . . .
Again, a pic, of the model I am working on.
just standard morphs, that are all included.
Only thing I added was a morph to lower the breasts, and . . . . . .
If I can makte those with a free proggie like anim8or, anyone can do it.
And, I scaled the arms a bit, and downsized the waist, but that is all part of the game.
It is like the "MAKE ART" button., "Create LIGHT" button, "Create TEXTURE" button.
PS, do not complain for the brick ball. Thas was just an IDL test.
Click for full size.
And I still have to start on the face. But initial testing was very promessing.
Very, very satisfied. And oh, BTW, this is my favorite, the LO res Version.
Thanks SM, good Job.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I think one of the things that puts people off when they load the new figures (which BTW I like A LOT!) is that hey look so royally PISSED OFF!
I mean.. look at Vilters' pic. As nice and realistic (and - YAY - NOT-supermodelish!) as the body is.. the sour expression does nothing good for the character. Yes it can be morphed, and there's a LOT of very nice morphs included - but.. it would have made a big difference if she had loaded, out of the box with a slight smile instead of a scowl. People are hardcoded to react negatively towards angry-looking foreigners. And in that respect, virtual people are no different. A smile OTOH goes a long way, both IRL and in the virtual one. I'm certain I'm not the only one who automatically smiles back if I turn the smile dial on a character. Hardcoded reaction again.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I rather like BB's take on the subject. He described functional changes to a software product that could be described as "it works" or "it doesn't work". Rather digital. He went on to describe changes that describe a range of degrees. His example of the chin being "too big" or too small" seems to nicely describe the analog nature of this sort of thing.
When I was a kid I found myself up on the roof adjusting our TV antenna for "best" reception. If it were only a simple matter of "we have a picture" or "nothing", it would have been a cake walk. My dad would shout commands out the window and I'd adjust for a "better or "worse" result. Obviously the day stuck in my mind...
Applying this to the new P8 figures, I would be very pleased to see morphs included that allow me to adjust the proportions of the meshes according to real world examples. BOATLOADS of morphs.
Example: Chest morph Cylindrical/Oblong (some people really have a pipe for an upper body, others seem quite squashed)
I could care less about how the boxed figure looks at outset. I'm much happier having the capability of morphing my objects to the shape I require. I like characters that have very large amounts of broadly adjustable parameters. Don't worry, I can adjust them myself. I'll not be asking a dev to crawl around on my roof.
This is ideal for a developer because the user public might just find that it is capable of asking for something that the developer is able to deliver. Functionality on a Yes/No basis. Hopefully lots of it.
I guess that I'm a true fossil, in that I still find both Posette and Dork to be the ideal figures. -especially my remapped variations of them. No matter what you DO to the mesh, or HOW you morph it, in the final analysis, it's the TEXTURE that makes the figure, and nothing else.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
There are now two texture/morph packages on Content Paradise. And they are reasonably priced. There were also some shirts for Alyson.
I agree with Believable3D that any product should be open to fair critique, and I doubt that would distress the developer. To me the Alyson and Ryan figures seem to have short arms, small hands, and large heads. These are things that are hard to change when morphs to lengthen arms and size heads and hands are not included.
The "stock" appearance of the face is fairly easy to change. I found a lot of variety in the morphs, but the expressions look a little like those in Japanese cartoons. I am sure more morphs will become available to add to the variety.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
"To me the Alyson and Ryan figures seem to have short arms, small hands, and large heads. These are things that are hard to change when morphs to lengthen arms and size heads and hands are not included."
Don't the scale dials on this figure work? Or does she/he not have any?
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Alyson has those narrow, but tall, hips like Miki.
what I mean is there is a weird flat plane ( along X) from the top of her hip bone down to the wide part of the thigh
NOT a fave of mine.
a lot of work has to go into getting around that first, before I would be happy starting in on the figure
I'm gonna keep an open mind and keep my eye on some more Alyson renders -
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
dphoadley:
Most of the newer figures (G2, DAZ after M3/V3) do not scale well. Using the scale dails (which are often hidden) can break the mesh or ruin joint bends.
From D3 onward scaling DAZ figures hands breaks the fingers. The newer Characters from there have sizing moprhs for the hands and head. A lot of figures have sizing morphs for leg length, and for the neck ( though all of the neck lengtheing morphs I have tried break the mesh), but none of the newer commercial figures have morphs to lengthen the arms.
As far as scaling is concerned, the older figures did it better. The new rigging features of Poser 8 may allow some knowledgeable person to fix these problems. Time will tell.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Content Advisory! This message contains nudity
Enjoy your new scaleable hands.
But generally speaking, scaling (or "morphforming") is BAD and should be avoided as it invariably distorts the joints and messes up conforming clothes.
Not to be flippant with people's serious relevant work and observations, but I believe it's time for a joke I heard (on a compositor's forum) that seems to provide levity and illumination on this thread:
Of course, Relaxing back and looking at white, puffy clouds slowly moving across the blue, blue sky is conducive to daydreams, reflections and thoughts. What goes through the mind of a compositor, on such occasions?
That's easy; they're thinking: "Man, does that look fake!".
@ mobelgod
You make a very good argument.
However -
there are some "just off the factory shelf" problems that may exist that you cannot get around.
The reason I don't use V4 is the crazy high armpit crease..... and the donut ass result of bending her factory ass.
There is no simple morphing that a beginner-to-intermediate artist can do which will fix that particular ugliness without causing problems when you move the joints.
Also, SM wants to SELL product ..... and the figures that come with new releases are obviously big selling points - and to kind of agree and disagree (at the same time) with Trekkkie,
an ATTRACTIVE figure is going to SELL. when you load the figure and say WOW! hot figure! that is a good thing.
I am not saying the figures should look like a perfect playboy model or runway model, I am saying there is some degree of objectivity that all would agree looks "good"
My favorite figure is Sydney from P7. off the shelf she looks like a real girl. her body is very pretty, it is not very 'unique" in one way or another- but it looks damn nice. there is not much you would say is crazy out of whack with her... and she is "tabula rasa" enough to do a lot of things to- easily.
She does have big bony hands and fingers and that is one drawback that I hear A LOT of people bring up - and I think it is reasonable to say - it would be nice if figures came off the shelf inside some margin of looking attractive.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Content Advisory! This message contains nudity
Well as I have said earlier, I like the new characters a lot. And I don't think they look stylished at all - actually they're the most average looking Poser figures yet IMO.
And they DO come with a boatload of morphs to change a lot of features, includling a certain male bodypart which have morphs other companies can learn a lot from.
This is Ryan, in the Marcus variation. I did morph his face myself, but only with the included morphs. I think he looks pretty good...
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I am not sure I will ever load a male figure into Poser.
I have not to this point.
To each his/ her own
LOL !
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
i think that is a great looking sample from Trekkie-
TG are you saying that this is the Ryan figure- with an included morph set called "marcus" applied?
and your own work on the face?
sorry i am just getting back to Poser in the past week or so- and I have missed a lot about P8 and I want to catch up on the figures.
if this is one of the new figures and its included body morphs it is pretty great- but I wont be working with the male body any time soon.
I will leave penis manipulation to those who can do it with more fervor.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
*"You need a guy who looks like you. Maybe David or Rikishi. So you can be in the scene yourself.
And it's nice to have a big muscly Freak to rough up your girlies."
*I love that post so much, TZORG, that I am printing it and framing it.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Quote - Still no postwork, just good rigging.
Stunning! That's the realism I'd like to see in figures in all the poser community figures.
BTW your leg rigging rocks to get that high kick. I love high kick action poses in action sequences and that figure has the right stuff for that. Looks positively real! ^_____^
Edit.
Hmmmm..... It seems this forum doesn't carry over the images with the quotes so to clearify things I'm talking about JoePublic's awesome figure. Joe you rock!
My brain is just a toy box filled with weird things
Quote - i think that is a great looking sample from Trekkie-
TG are you saying that this is the Ryan figure- with an included morph set called "marcus" applied?
and your own work on the face?
The Poser 8 guy, Ryan, comes with three alternate personalities, Marcus, who's a black guy, Tomo, who's asian and Diego who's latin american or something. They come with each their preset face morpha nd texture. And I just turned the dials further from the Marcus default. So it's my morph and not. As in, it's not a custom morph, just a dial spin job :) Mostly to show what the potential of these characters is ^_^
And welcome back! Still trying to get used to your new avatar ^_^I myself has resurfaced recently after a very long Poser hiatus. But since Poser 8 was too good an opportunity to miss.. I'm back! L
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Nice morph there 3Dream!! You have a nice smile too in your avatar!
---Wolff On The Prowl---
TG:
*And welcome back! Still trying to get used to your new avatar ^_^I myself has resurfaced recently after a very long Poser hiatus. But since Poser 8 was too good an opportunity to miss.. I'm back! L
.......Nice to see you again, too!
3Dream : that's a nice face- a nice young looking face. sorta demure . cool.
Also you look a bit like Adam Sandler.
and I think someone here likes you
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
No, I think they are referring to the new morph pack at CP. There are promos but from what I can see they are just for the breasts. Sorry to say, $15.00 for breast enhancements is a bit steep in my book. Of course I'm not a boob man so there ya go!! :lol:
---Wolff On The Prowl---
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
That's called America's Next Top Model. Don't watch it myself cause frankly, I think they're all too skinny and none of them are that attractive to me.