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Subject: C3DE Issue 02 released!


Danas_Anis ( ) posted Wed, 02 September 2009 at 2:28 PM · edited Sun, 22 September 2024 at 6:36 AM

 hello, 

I am proud to announce that Carrara 3D Expo magazine issue 02 is available! 

You can view it here: 
http://issuu.com/danas_anis/docs/www.carrara3dexpo.com

You can download it here: 

http://www.sharecg.com/v/37035/PDF-T.../C3DE-issue*02


MarkBremmer ( ) posted Wed, 02 September 2009 at 2:56 PM

 Really nice. Must be getting some traffic - towards the end of the issue I was receiving quite a few page load failures. I'll check back in a while.






Danas_Anis ( ) posted Wed, 02 September 2009 at 3:06 PM

 my biggest apologize, there was an error with ISSUU, 

new link http://issuu.com/danas_anis/docs/c3de-issue-02b


Hawkins-GraFX ( ) posted Wed, 02 September 2009 at 3:10 PM

Wow - Fantastic!
Nice work for sure!!

Thanks for the link.
Clint


GKDantas ( ) posted Wed, 02 September 2009 at 3:17 PM

Great work Danas! But I couldnt find the link to the shaders pack...

Follow me at euQfiz Digital




Danas_Anis ( ) posted Wed, 02 September 2009 at 3:18 PM

Attached Link: http://www.sharecg.com/v/37035/PDF-T.../C3DE-issue*02

 thank you for enjoying it :)   there is a link for a better download version of the mag, somehow it is not visible in the first post, here it is: 

http://www.sharecg.com/v/37035/PDF-T.../C3DE-issue*02 (with *02)


Antaran ( ) posted Wed, 02 September 2009 at 3:20 PM

Great issue.

However, I wanted to bring your attention to the fact that the foreword is no longer accurate: quite a number of images and features in this issue are content-driven, so while the general statement holds true (about Carrara having a very wide range of applications), the part about the works being completely done from scratch by the artists is not maintained in this issue.


Danas_Anis ( ) posted Wed, 02 September 2009 at 3:20 PM

 shader pack is embedded  in the pdf, if you are using foxit reader it is represented by paper clip that is usually on the left bottom corner next to the page layout modes selections tab. 

Unfortunatelly I don't know about Adobe Acrobat reader because I don't have any Adobe tool. 


Antaran ( ) posted Wed, 02 September 2009 at 3:26 PM

Quote -
Unfortunatelly I don't know about Adobe Acrobat reader because I don't have any Adobe tool. 

Adobe displays the attachment, but it can neither open nor save/export it, unfortunately.


Danas_Anis ( ) posted Wed, 02 September 2009 at 3:31 PM

Quote -

Adobe displays the attachment, but it can neither open nor save/export it, unfortunately.

That is a bummer, would you like to use foxit instead?  our testers had no issues to extract shaders with Foxit reader. Anyway it must be working if Foxit Can extract files, Adobe reader should extract as welll,  


alexcoppo ( ) posted Wed, 02 September 2009 at 3:52 PM

Impossible to open because of the PDF settings (whatever that does mean).

What about sticking to the old KISS (keep it simple, STUPID) concept and putting somewhere a zip?

Bye...

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


Danas_Anis ( ) posted Wed, 02 September 2009 at 4:00 PM · edited Wed, 02 September 2009 at 4:02 PM

 I am completely shocked, the only thing Foxit asks is whether you want open it and trust it or not. Anyway,  then i must trust Carrara world to have it uploaded as well, because C3DE website is still thinking it should show old website, but it couldn't handle the bandwitch (bandwich?) anyway ....

 If i will get the permission from Noviski, I will upload it to share CG. 

I can assure you that 9 people reported that shader pack works well, I gues sthey use foxit or other pdf reader that might be better choice than Adobe then, i am surprised, pdf e-book is constructed to be read by  Adobe reader 7 as main tool to view it, Adobe Reader should be the best one to handle the file. Could security wall be interupting?  


Pret-a-3D ( ) posted Wed, 02 September 2009 at 4:44 PM

 Impressive work, another "Chese on fire!" moment. A small typo at the beginning "Te fne folks..." @ page 5.

Thanks again for doing this. DAZ should be hosting it on their site. It's really their best interest to promote this kind of efforts.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Wed, 02 September 2009 at 4:53 PM

Just a couple of notes. The attached shaders cannot be saved with Adobe Reader and Apple Preview doesn't see the archive. Definitely need a better distribution system. For the future I would suggest to put all the files in a subdirectory with the name of the issue and zip it up so that readers can explode the archive and have all the files together. Relying on a specific application that most users don't have installed is just going to give you too many emails to read :)

Second, I really enjoy the workshops but I would keep the interviews a little bit shorter. 

Once again, kudos for an excellent job, this is way more polished that I expected. You can all be very proud of it.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


GKDantas ( ) posted Wed, 02 September 2009 at 6:23 PM

Danas, you can put in CarraraWorld.com at C3DE group if you want.

Follow me at euQfiz Digital




GKDantas ( ) posted Wed, 02 September 2009 at 6:30 PM

Done, you all can download the shaders here:

http://www.carraraworld.com/pg/file/group:585

Please dont post those files in any other place.

Follow me at euQfiz Digital




bwtr ( ) posted Wed, 02 September 2009 at 6:37 PM

I think some basic rules.

A. Put everything possible into a .zip file.

B. All works made available MUST be acceptable to the most universal Windows IE(Internet Explorer).

Brian

bwtr


Pret-a-3D ( ) posted Wed, 02 September 2009 at 8:17 PM

Quote -
B. All works made available MUST be acceptable to the most universal Windows IE(Internet Explorer).

Actually  I don't believe that's a good idea given that IE, which version BTW?, accepts some of the sloppiest, most un-standard HTML codeout there. Any HTML page should be written in standard HTML 4 so that it loads in the largest amount of browsers, including the ones embedded in portable device.
IE doesn't work on millions of Macintosh machines and hundreds of millions of iPhones and making IE-specific pages is not only preventing a large portion of people from accessing the content but flat-out against the principles of the Internet and the Web. Web content should be compliant to the standards. A page should load and display correctly in Firefox, Opera, Safari and IE 7.x+

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bwtr ( ) posted Wed, 02 September 2009 at 8:52 PM

Pret-a-3d

I have NEVER had a problem with IE in what, some 8 years now!

ANY version.

IE is the most universally used----jump up and down, don't like the idea etc--BUT one must be realistic.
 If stuff is presented in a way that will not work on IE it is NOT the fault of IE!

(Look at the statistics on those who use/have other than IE)

Brian

bwtr


Pret-a-3D ( ) posted Wed, 02 September 2009 at 9:14 PM

Quote -
 If stuff is presented in a way that will not work on IE it is NOT the fault of IE!

Actually this statement is completely incorrect. There is ton of HTML code that validates perfectly well against the HTML 4 spec and the W3C validator and will not run on IE. Most modern code will not work in IE 6. PNG support is broken in IE 6 and IE 7. CSS 2 support is broken in IE 7. The fact that people spend weeks to write work-arounds for IE for code that is otherwise working out of the box doesn't mean that that IE is working. The browser included in my Nintendo Wii is more compatible with the HTML spec than IE 8!
To say that code that doesn't work in IE is not the fault of IE is simply appalling.
Just do a quick search and you'll see the tons of articles about the very well know, very dramatic bugs of IE. It's the insistence of people to use one of the worst browsers in history that is forcing us developer to spend hundreds of man hours in fixing code that has no problems. 
Insistence in using IE is what is keeping the Web from evolving and use standards that have been defined for years and that have been implemented in Opera, Safari, Firefox for years.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


MarkBremmer ( ) posted Wed, 02 September 2009 at 9:18 PM

 Anyhow, let's hear it for the second edition of the magazine. ;-)






bwtr ( ) posted Wed, 02 September 2009 at 9:33 PM

HE! He!

Agree with the sentiment Mark.
AS I said, most people must be getting it right because I, and, really, anyone I know, don't have problems.

Tis a strange world!

Brian

bwtr


Danas_Anis ( ) posted Thu, 03 September 2009 at 1:55 AM

 As I mentioned before, this PDF file is optimized to be readable with Adobe reader begining with version 7 (that is very old and is universal standard these days) and I faced a complete bummer. from all readers this issue should be best viewed and functional it isn't. 

I lost my trust wiht Adobe products 3 years ago and now I begib to think that none of Adobe products are trustable. I expected that people using Foxit will experience difficulties. 

I learnt my lesson, however do not fear, other issues wont be distributed by me so issues like these no longer will emerge. 

I will fix the spelling error as soon as possible, this is one more reason why we need a redactor.  

remember you can allways join C3DE team and help us. 

Thank you GKDantas for your help with shader pack ;) 


bwtr ( ) posted Thu, 03 September 2009 at 3:22 AM

Danas
I did not clearly define my appreciation for the quality of issue 2.
It really is well done.
Thank you.

It surprises me if anyone who was in the commercial/business side of producing PDFs would  even consider using anything less than the standards set by the Adobe Suite products.
The current version of the Reader is 9.1.3--- for which there is no excuse for everyone not having.
Brian

bwtr


Danas_Anis ( ) posted Thu, 03 September 2009 at 5:08 AM

 oh thosde English words,  I wanted to say problems like these wont emerge again. 

anyway ;) I still think there is problem wiht Adobe not e-book, I can assure you it was exported using setting that are adjsuted for Adobe Acrobat Reader 7 this means Adobe readers must read everything that is in this e-book wioht no issues at all. 

As for Adobe suite standards and comercial use  Adobe PDF reader looses its user base everyday. The more time i spend with pdf e-book constructions the more I face people who dislikes Adobe PDF reader and do not upgrade to any newer version than Adobe PDF reader 7. 

well at least Adobe Reader reads the e-book pages, which is the main thing, if your pdf reader is not able to open or extract the shader pack you can get it via this link:

http://www.carraraworld.com/pg/file/group:585

Everyone who uses Foxit reader can take the advantage of no need to go anywhere else, just take it from the mag they downloaded. ;) 

Everyone who would like to exibit their art work via C3DE magazines, please submit your artwork. What you have ot do is: 

Meet the criteria listed in the C3DE homepage, 
this time The only changes are: C3DE03_your_name_img(cnt; vid; artc, tut;).zip(rar) 
and send them to danas.anis@gmail.com 

don't forget to include images names and your descritpion in *.txt file which msut be included in zip or rar file, other wise you may be mixed with someone else or your description may emerge wiht errors. 

to support C3DE or join the team please contact me via: danas.anis@gmail.com 

this is open project so we welcome and appreciate all help we can get ;) 

 


GKDantas ( ) posted Thu, 03 September 2009 at 6:56 AM

I agree with you Dana Adobe readers is a fatwear not a software... eat a lot of resource and Foxit even dont need to be installed.

Follow me at euQfiz Digital




Antaran ( ) posted Thu, 03 September 2009 at 9:35 AM · edited Thu, 03 September 2009 at 9:50 AM

Quote - well at least Adobe Reader reads the e-book pages, which is the main thing, if your pdf reader is not able to open or extract the shader pack you can get it via this link:

http://www.carraraworld.com/pg/file/group:585

When following this link I get an empty page with this message: "We couldn't find any files at the moment."

Do I need to sign up/log in first?


Danas_Anis ( ) posted Thu, 03 September 2009 at 9:41 AM

Quote - > Quote - well at least Adobe Reader reads the e-book pages, which is the main thing, if your pdf reader is not able to open or extract the shader pack you can get it via this link:

http://www.carraraworld.com/pg/file/group:585

When following this link I get an empty page with this message: "We couldn't find any files at the moment."

Do I need to sign up/log in first?

I feel like I am cursed or sometihng. 

how about this one? 

[ http://www.carraraworld.com/pg/file/GKDantas/read/3456/noviski-free-shaders

](http://www.carraraworld.com/pg/file/GKDantas/read/3456/noviski-free-shaders)


Danas_Anis ( ) posted Thu, 03 September 2009 at 9:42 AM

 Today I received a report that someone had no issues to use the shaders from the pdf file using adobe reader. could it be that your version of adobe reader has a bug? 


Antaran ( ) posted Thu, 03 September 2009 at 9:53 AM

Also a question about your submission rules:

Quote - * Can't include DAZ3D content figures unless they are modified 80%

-- What does this mean? Most content needs adjusting pretty much all shaders (changing bump levels, highlight levels, color tints, adding SSS/translucency/reflections/refraction/etc.). Is that sufficient to qualify? Or what exactly does this mean?

How many % of change is each of the following?:
-- If I adjust the shaders.
-- If I apply Carrara geometry smoothing?
-- If Carrara's procedural shaders or hair? What if they aren't created by me, but only edited by me?

P.S About Adobe Reader Bug: I really don't know. I actually use Acrobat, which theoretically should be better than Reader. But as I understand, I'm not the only one with the issue.

But given that I can't access the group either: your latest link tells me that there are "No results found." , I think I should really check myself for being cursed :).


Danas_Anis ( ) posted Thu, 03 September 2009 at 10:16 AM

Quote - Also a question about your submission rules:

Quote - * Can't include DAZ3D content figures unless they are modified 80%

-- What does this mean? Most content needs adjusting pretty much all shaders (changing bump levels, highlight levels, color tints, adding SSS/translucency/reflections/refraction/etc.). Is that sufficient to qualify? Or what exactly does this mean?

How many % of change is each of the following?:
-- If I adjust the shaders.
-- If I apply Carrara geometry smoothing?
-- If Carrara's procedural shaders or hair? What if they aren't created by me, but only edited by me?

P.S About Adobe Reader Bug: I really don't know. I actually use Acrobat, which theoretically should be better than Reader. But as I understand, I'm not the only one with the issue.

But given that I can't access the group either: your latest link tells me that there are "No results found." , I think I should really check myself for being cursed :).

oh dear, would you mind then joining Carrara World? it is a very good place where you can upload your art and find some really usefull things.  and the latest shader pack link must work, it must work.

As about 80% criteria. Smoothing doesn't add any value unless you use displacement paint to deform the figure. Shaders, it depends on the quality of the result. Bascially we try to avoid DAZ3D gallery look.

We want to encourage people to not only drag and drop generation 4 or 3 or any other figure like V4, drag and drop shaders, and render using highest rendering settings wiht HDRI, GI.
Basically we can say this: don't drag and drop V4 and load texture, make V4 live and look like she isn't V4, or M4 isn't M4, avoid preset poses break the standard of DAZ3D current galeries. Now in DAZ3D galeries we see V4 and M4, C3DE want to see somene else, so people would believe that person in the picture is someone (thsi doesn'tr mean phot real of course).  

however if V4 or M4 or other figure isn't main object in the image, you can break the 80% criteria. For example look at Thomas Mac Callum images in the issue 02, he makes a very good combination of conent and his made objects.  If you have opportunity, look at the CG Chosen magazine themed Character creation, there are many good examples how people create their actors from modeling from a scratch to building on reference models liek the ones MakeHuman offer.

So if for example you have incredible pose with amazing shaders that makes you say wow you may not even have to do sometinhg for V4, M4 or other model mesh.

We want to encourage poeple to not be dependant on presets but use presets in alchemy wiht their hand made stuff and dare go beyond assembling content, but using it to assist and cokmplement their art,  ;)

C3DE hope to bring Carrara artists (new comers or not)  to next dimesnion, for example Carlos Ortega, Stu,   


GKDantas ( ) posted Thu, 03 September 2009 at 10:40 AM

Thanks for the link update, I think that the link that I use is for administrators only... and yes people need to rgister to get the files.

Follow me at euQfiz Digital




Antaran ( ) posted Thu, 03 September 2009 at 11:43 AM

Quote -
oh dear, would you mind then joining Carrara World? it is a very good place where you can upload your art and find some really usefull things.  and the latest shader pack link must work, it must work.

Yes, the link works if one registers AND joins the group. I think you might want to mention it wherever you'll be posting/adding this link.

Quote - As about 80% criteria. Smoothing doesn't add any value unless you use displacement paint to deform the figure. Shaders, it depends on the quality of the result. Bascially we try to avoid DAZ3D gallery look.

DAZ3D gallery is a very strange place. My contests winning images usually don't make it into the Monthly Gallery (although they do get into the Carrara Gallery, for lack of entries, I suppose), yet, what I do often see in the Monthly Gallery offends the eyes and boggles the mind quality-wise! So I really don't know what criteria they use for that.

Quote - We want to encourage people to not only drag and drop generation 4 or 3 or any other figure like V4, drag and drop shaders, and render using highest rendering settings wiht HDRI, GI.
Basically we can say this: don't drag and drop V4 and load texture, make V4 live and look like she isn't V4, or M4 isn't M4, avoid preset poses break the standard of DAZ3D current galeries. Now in DAZ3D galeries we see V4 and M4, C3DE want to see somene else, so people would believe that person in the picture is someone (thsi doesn'tr mean phot real of course). 

So if for example you have incredible pose with amazing shaders that makes you say wow you may not even have to do sometinhg for V4, M4 or other model mesh.

OK, this is very confusing. So, can we look at some examples? Would you consider accepting something like this:
Image #1
or this:
Image #2
Both have detailed credits for what's included content-wise and what's been done to the content. Second image might have difficulties with full view, unfortunately -- some Rendo server bug.

It would really help if you provide the reasoning for whatever answer you give.

I hope this will be useful to others as well, that's why I am not asking this privately, and I hope I am not derailing the thread too much, as it is really mag-related.


Klebnor ( ) posted Thu, 03 September 2009 at 12:34 PM

Antaran:

I think the message is clear - you are not an artist unless you are first and foremost a modeler.

This, despite the fact that several of the images deemed worthy of inclusion in this 'magazine' are nothing more than a few minutes of play with the terrain generator with a terrain shader slapped on.  Since Carrara (a DAZ product) creates the terrain for the user, why is this not DAZ content?

I wouldn't worry too much about not being accepted in such a poorly written 'magazine'.  Apparently they couldn't find one English speaker to edit that embarrassment.

And how about the back handed slap at Carrara world - "oh dear, would you mind then joining Carrara World".  Give me a break.  Since you just joined this forum to announce your little magazine, it goes without saying that I have learned far more from GKDantas than from you.

As a brilliant man once said, I wouldn't join any club that would have me as a member.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


alexcoppo ( ) posted Fri, 04 September 2009 at 1:09 AM

Quote -
I think the message is clear - you are not an artist unless you are first and foremost a modeler.

This is the standard attitude in "professional" forums. BTW, the amusing side is that a pro MUST model by himself everything (even a cube 😉) but it is perfectly OK to use textures from texture libraries... apparently learning the fine details of shading is not a "vital" requirement.

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


holyforest ( ) posted Fri, 04 September 2009 at 3:23 PM

 Great issue and also very instructive ;)

 
---------------------------------------
Holyforest,
Hundreds of shaders for Carrara


Danas_Anis ( ) posted Tue, 08 September 2009 at 4:14 AM

Klebnor, whether you like it or not, you are not forced to read it, look at it or download it. We are not payed to make this project so we have what we have, we share what we get. it is our time investment. You don't like it, ignore it, you don't even have to look at it or read anything about it. 

"And how about the back handed slap at Carrara world - "oh dear, would you mind then joining Carrara World" 

Sorry, use good pdf reader instead of crap,  I got more people saying everything is fine with the atttachment  using Adobe Acrobat reader, so if you use buggy reader it is beyond my hands to help, we provided with alternative way to get the pack. 

read the criteria, terrain generated objects are considered not content becasue they are made using Carrara's features to generate landscapes. 

the mages Antarian gave the links to would be considered. 


alexcoppo ( ) posted Tue, 08 September 2009 at 5:04 AM

Quote -
Sorry, use good pdf reader instead of crap,  I got more people saying everything is fine with the atttachment  using Adobe Acrobat reader, so if you use buggy reader it is beyond my hands to help, we provided with alternative way to get the pack. 

Adobe Acrobat Reader 9.1.3 is not crap, it is THE pdf reader, updated to the latest available build.

When I create PDFs for my clients I use OpenOffice and, being too well knowledgeable that free/low cost often means "even crappier than the official tools", I ALWAYS test the results in the OFFICIAL Adobe reader (and check that OO bugs are within bareable limits).

About forcing people to register to a forum... I never understood why people get such a hardon by having thousands of lurkers registered... given that now there is ShareCG, and it is reasonably reliable, a new download on ShareCG would be the simplest and least obtrusive way.

Bye...

P.S.: in one of my university exams, we had to create a program which manipulated symbolic expressions. I and my two fellow hackers devised a most refined (read needlessly complex) subexpression scheme which probably saved a handful of kilobytes (and the program run on the University mainframe, a Honeywell beast). The scheme did work, there were no bugs but still it was something we had not been requested in the assignement. The result? instead of 5 points, we got only 2, meaning that instead of the coveted 30/30, I got only 27/30. The lesson stuck; I have never created another Rube Goldberg scheme of ANYTHING (and I NEVER regretted my restraint).

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


Klebnor ( ) posted Tue, 08 September 2009 at 3:26 PM

Quote - Klebnor, whether you like it or not, you are not forced to read it, look at it or download it. We are not payed to make this project so we have what we have, we share what we get. it is our time investment. You don't like it, ignore it, you don't even have to look at it or read anything about it. 

"And how about the back handed slap at Carrara world - "oh dear, would you mind then joining Carrara World" 

Sorry, use good pdf reader instead of crap,  I got more people saying everything is fine with the atttachment  using Adobe Acrobat reader, so if you use buggy reader it is beyond my hands to help, we provided with alternative way to get the pack. 

read the criteria, terrain generated objects are considered not content becasue they are made using Carrara's features to generate landscapes. 

the mages Antarian gave the links to would be considered. 

I use Adobe Acrobat, and had no problem reading your little screed.  I have no problem with the content (other than the terrible grammar).  It's your attitude, which you have been kind enough to emphatically underline.

I am not sure what your native language is, and I'm sure I would sound just as moronic were I to attempt to publish a magazine in it, but I haven't attempted such a feat - you have.

I believe you meant "paid".  "Payed" means to let a ship fall off to leeward.  This does not seem to have been your intent.

I am not debating your criteria, they're yours.  This does not in any way minimize their inconsistency.

I can only urge you to get over yourself.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Pret-a-3D ( ) posted Tue, 08 September 2009 at 3:41 PM

People, please, can we keep this discussion civilized and avoid name calling?

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


MarkBremmer ( ) posted Wed, 09 September 2009 at 9:22 AM

 Yes, being civil towards one another is something I prize. There will never be a perfect software or a perfect magazine about it. Knowing that can temper many comments. ;-)

Mark






Pret-a-3D ( ) posted Wed, 09 September 2009 at 10:29 AM

BTW, JetBird, please don't let criticisms dampen your enthusiasm. I think that it's amazing that you all have put together a magazine of this size and scope and so well presented. For free. Thank you for doing it. If you look at any endeavor you'll see that many times it took a lot of work and refining to get to the right result. I was watching the history of the Victoria's Secret fashion show a few days ago. When they started the show was nothing like the incredible Cirque-de-soleil-like extravaganza that it is today. They simply had models in lingerie walking on the runway. It took some time to refine it. And that is a huge corporation with millions to spend and an army of people.

Look at the constructive criticisms that you received and use those to adjust your direction. Maybe it would be appropriate to keep the content a bit smaller so that you have more time to spend on proofing? Just a suggestion.

Once again, thank you for your effort and passion.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Danas_Anis ( ) posted Fri, 18 September 2009 at 1:32 PM

 Hello, 

I am open to critics, just criticism could be provided in polite manner. We are learning from all notifications and I am grateful for all comments. 

Unfortunately I experienced big personal tragedy there fore I can no longer continue this discussion. I hope you enjoy C3DE magazines and will enjoy future releases and please excuse for any bugs, it is a free time open project, due to this I can't guarantee perfection.    

thank you for your understanding.  


Danas_Anis ( ) posted Wed, 21 October 2009 at 1:26 PM

 Hello everyone, 

Finally we have a person who will check the text material to prevent  mistakes and issues caused by texts with errors. 

Please join C3DE issue 03 by submitting images, videos or everything you would like to adorn Carrara with. 

We cam make it better all together ;) 


GKDantas ( ) posted Wed, 21 October 2009 at 5:41 PM

This is great to know Danas, hope more people can colaboreate to this project.

Follow me at euQfiz Digital




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