Sat, Nov 9, 4:24 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce 7 Beta available


foleypro ( ) posted Mon, 18 January 2010 at 11:21 PM

Ya all havin to much fun...

Im going to have to report this to DAZ...


foleypro ( ) posted Mon, 18 January 2010 at 11:22 PM

ok so I dont use spell check..Frick and frack...


foleypro ( ) posted Mon, 18 January 2010 at 11:23 PM

Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet.  , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.

HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)

Actually this is a known problem......


AgentSmith ( ) posted Mon, 18 January 2010 at 11:29 PM

Thought so...;o/

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


foleypro ( ) posted Tue, 19 January 2010 at 12:22 AM

You knew so...!


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 5:48 AM

Quote - >>>>AS:    "- Again, HDRI/IBL Lighting - Start with a quality value of 16. In fact, I NEVER take it any higher than 16. When Bryce loads your HDRI, its default is a value of 256. (so, take it all the way down)" <<<<<<

Heh.  
Now, I on the other hand, see distinct banding in the rendered shadows if I use anything at 256 or less, so I crank it UP as high as my machine will take.  
Sorry, AS, I will have to agree to disagree on this point.  
On the other hand, for me, the Intensity settings go WAY down.... sometimes as far as .5, depending on the IBL image used.

Really?  That's interesting.  I'll have to try both those methods out, but after this render for my film finishes, which will probably take another day.

adh3d,

I don't think this Beta is on anything but instancing and a bit on IBL, but from what has been said over at Daz, it sounds like there could be more Betas to come with different new things.  But that's just my impression, so don't quote me on that.  But I agree that better animation for water would be excellent, both oceans and rivers - spray & waterfalls etc.

......

Sorry, I was dreaming there for a moment.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 5:54 AM · edited Tue, 19 January 2010 at 5:56 AM

Quote - Whats so cool if ya go into the at]tgributes of the 2d tree's first and point at camers ya can actually do a n animation and they will always look at the camera...

Really?  I'd like to see that.  I'll have to try it when this render's finished.

You seem to be really hyped up about this FoleyPro - does this mean it'll get even better as more Betas come along?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 6:05 AM

Quote -
Isnt it awesome..."

Yes,,, and  now you can import an Object file (obj),  texture it and export it back into an .obj file...   I'm  now testing the waters...
"
BTW...   I textured my Sub obj saved it and imported again...   Came in all textured.. I'm really thrilled about this function....

When it came back into Bryce, were the textures the same?  I ask 'cos I tried this and on returning to Bryce with it, it looked so different it looked terrible.  This is my own model created in Wings3d saved as a Bryce preset, then I lost everything but the Bryce preset so I've been trying to rescue it for many years now.

That being so I'm thrilled to be able to export it at all - I didn't think the textures were supposed to stay the same, but if they are, then for me they didn't.

Also the size of the model changed on re-importing.

Tom, did yours stay the same size?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Tue, 19 January 2010 at 6:05 AM

Brian's excitement shows well.  ;o)

There's more to come, but the Instancing is a really huge feature. I've been wanting to flood my Terrains with trees for years!!!

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


adh3d ( ) posted Tue, 19 January 2010 at 6:10 AM

thanks Franontheedge, anyway, apart of the ocean(water), I am reading things that take me to think that Bryce is coming back to life, great thing...



adh3d website


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 6:11 AM

Quote - And for the traditional Brycers amongst us:

Spheres on Water 

Rosemaryr,

That doesn't look much like spheres, looks too good, is it metaballs?

Can Bryce do instancing with metaballs?????!!!!

That would be amazing!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 6:21 AM · edited Tue, 19 January 2010 at 6:22 AM

file_446762.jpg

Oh and here's a render showing the two objects, one - the bigger - is the Bryce preset, and the smaller one is the exported and re-imported one.

I've also used the original sky that I last used just before loosing almost everything, and here I've used it as the IBL sky, it pumped things up a good bit.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Tue, 19 January 2010 at 7:01 AM · edited Tue, 19 January 2010 at 7:15 AM

Yeah, Bryce can Instance Metaballs, no problem.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 7:17 AM · edited Tue, 19 January 2010 at 7:18 AM

Quote - Yeah, Bryce can Instance Metaballs, no problem.

Ooooh!  - shivering with delight-

Now if only I hadn't succumed to temptation and already set Bryce rendering my old scene with a new IBL sky.... - it's gonna take a while.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Tue, 19 January 2010 at 7:27 AM

No worries, there's time. (and some more cool stuff to come)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Skygirl ( ) posted Tue, 19 January 2010 at 7:33 AM

Quote - No worries, there's time. (and some more cool stuff to come)

Well, it ´s seems like you really know something, so now I ask. What will happen when the serial number to the Beta runs out january 25. ? Will there be another beta or just...nothing...back to Bryce 6 or what will happen ?!?

Yes-yes-yes I´m already in love with Bryce 7 and I don´t want to loose it again :-)


AgentSmith ( ) posted Tue, 19 January 2010 at 7:37 AM

I wouldn't be able to say either way on that. Stuff like that you will have to rely on DAZ to announce.  ;o(

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Skygirl ( ) posted Tue, 19 January 2010 at 7:44 AM

Quote - I wouldn't be able to say either way on that. Stuff like that you will have to rely on DAZ to announce.  ;o(

Uhhh they always just say: Soon...everything is...soon and sometimes they have such a stranges way to grasp the word; soon....hmmm or maybe I´m just impatient :-)

Any way: Thanks for you reply :-)


AgentSmith ( ) posted Tue, 19 January 2010 at 7:48 AM

Nah, don't expect soon. When you are waiting for something you want, "Soon" will always expire.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Rosemaryr ( ) posted Tue, 19 January 2010 at 9:15 AM

Fran:

Yup, those are actually meat-balls  (ooooopsie...)  meta-balls!!! grin

Just wanted to pay homage to those first images we all did, back when Bryce was all shiny and new.   

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 10:13 AM

Rosemaryr,

I liked it, I also like the milky look to the spheriod-ish shapes, what did you use to texture them?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Rosemaryr ( ) posted Tue, 19 January 2010 at 10:45 AM

Quote - Rosemaryr,

I liked it, I also like the milky look to the spheriod-ish shapes, what did you use to texture them?

Basic 'Brushed Silver' from the metals pre-sets, but the sky is mostly responsible for the silky-ness.  Used one of the new DLD skies that came with the beta, and also used it in the 'Sky-as-HDRI' option.  
(ckecking..... )  Second row, fifth sky..."Daylight".  But I think I changed the sun from a purple color to a grey of the same value.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


artbyphil ( ) posted Tue, 19 January 2010 at 10:58 AM

Quote - > Quote - I've got the click on anything in a scene and it crashes problem so I can't try any of the shiny new features yet.  , I see other people have it too so hopefully the next beta will sort that. I've filed a bug report.

HUGE thank you to whomever can report bugs, especially with ones that aren't happening all around! (Thanks Phil!)

Its a Known issue thats being worked on..

Great I'm glad to hear that :)

 


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 11:44 AM · edited Tue, 19 January 2010 at 11:56 AM

Thanks Rosemaryr, I'll have to try that.

You know the only problem with this Beta testing is that these nice new skies and DLD and IBL and use sky as IBL stuff that we can do now take such a long time to render that testing them out isn't a slam-bam-thank-you-mam deal but more of an "are we there yet?" whine creating thing.

Especially as I have C4D running at the same time rendering for my 3rd year film for Uni...

We-ell... I couldn't resist using the power of my dual core PC just to see if I could do both C4D and Bryce7 at once.

Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?

Because if so, I've got quite a wait.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


tom271 ( ) posted Tue, 19 January 2010 at 11:59 AM

*"When it came back into Bryce, were the textures the same?  I ask 'cos I tried this and on returning to Bryce with it, it looked so different it looked terrible.  This is my own model created in Wings3d saved as a Bryce preset, then I lost everything but the Bryce preset so I've been trying to rescue it for many years now.

That being so I'm thrilled to be able to export it at all - I didn't think the textures were supposed to stay the same, but if they are, then for me they didn't.

Also the size of the model changed on re-importing.

Tom, did yours stay the same size?"

Fran.. I used the automotive colors under Metal preset...    The obj file came back a bit smaller and with the same colors...   These colors were basic and I would not count on complicated textures to be preserved in the obj+mtl files....   Br6 could not import and export like this.....



  ----------------------------------------------------------------------------------------------------------------------------



Rosemaryr ( ) posted Tue, 19 January 2010 at 12:00 PM

I think the "DLD Skies" is just named for the guy(s?) who provided them.... but they have several nice ones that I like.... wintery, cool, overcast.  

(And I think  you have interpreted the time right... but I always interrupt my renders so much to tweak, that those numbers become meaningless no matter what they are.)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 2:42 PM

Tom,

Yeah I know B6 couldn't export like this, that's why I'm so chuffed about it.

Thanks for the info on this, I reported the size difference as a bug, - but I also found faceting on the export where the original was smooth, so that went in too.

I was less bothered by the obvious changes in the materials as that's a more common fault with most exporting, but I thought I'd ask you about it just in case Bryce could suddenly out do other exporters.

But you say you used metals and they come back in okay?  That's unusual.  I'll have to investigate this.

Rosemaryr,

Yes I like the DLD Skies, and I love the Use Sky as IBL, that's an excellent feature.

I got so bored waiting, that I've cancelled that render until I can free up both cores and do it in High priority.

I wanna play!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


beelzebulb ( ) posted Tue, 19 January 2010 at 4:58 PM

Well one thing I have discovered is that I am better at crashing 7 than I have ever been with all the previous versions. And I can't even blame my computer for the running out of memory messages and the missing object etc. stuff. Hell, it doesn't even come up with a crash message half the time anymore. And thats without using ibl or  any of the other things I was playing with yesterday :)


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 5:16 PM

beelzebulb,

Have you submitted bug reports for those crashes?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


AgentSmith ( ) posted Tue, 19 January 2010 at 6:04 PM

Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?

  • Lol, yup.

I am better at crashing 7 than I have ever been with all the previous versions.

  • I think we all need t-shirts made up that say that on the front.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


tom271 ( ) posted Tue, 19 January 2010 at 6:05 PM

*"Tom,

Yeah I know B6 couldn't export like this, that's why I'm so chuffed about it.

Thanks for the info on this, I reported the size difference as a bug, - but I also found faceting on the export where the original was smooth, so that went in too.

I was less bothered by the obvious changes in the materials as that's a more common fault with most exporting, but I thought I'd ask you about it just in case Bryce could suddenly out do other exporters.

But you say you used metals and they come back in okay?  That's unusual.  I'll have to investigate this."*

remember...  it was the automobile's color in the Metal section..  they are just colors not procedurals..



  ----------------------------------------------------------------------------------------------------------------------------



bobbystahr ( ) posted Tue, 19 January 2010 at 6:40 PM

[quote

I am better at crashing 7 than I have ever been with all the previous versions.

  • I think we all need t-shirts made up that say that on the front.

LOL.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


beelzebulb ( ) posted Tue, 19 January 2010 at 7:54 PM

fran;
yes I have although a lot of them are the out of memory ones no reasons given. :)


FranOnTheEdge ( ) posted Tue, 19 January 2010 at 9:46 PM · edited Tue, 19 January 2010 at 9:50 PM

Quote - Er... does 1:21:04:46 mean this render will be completed in 1 day 21 hours, 4 minutes and 46 seconds from now?

  • Lol, yup.

Right.  Well... I got bored with waiting, so I stoped that one and started another - hopefully less intensive, must be cos it's already onto antialiasing.  52% antialiasing in fact!  Looking hopeful.

Tom,

The auto colours... right, I don't think I've ever used those, but that would explain it..

Beezlebulb,

Quote - yes I have although a lot of them are the out of memory ones no reasons given. :)

But you told 'em what you were doing when it happened, right?

That's what I do, and I've got some feedback and requests for more info on a couple of them.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


beelzebulb ( ) posted Wed, 20 January 2010 at 9:32 AM

Yup, told them a couple times at least. Think it may be a conflict when I add a certain model to the scene although the models all work well on thier own. 6 of one half a dozen of the other kind of problem I guess. I pm'd and offered them the scene (340 megs) if they want it along with the model that manages to crash it every time on a save.


dan whiteside ( ) posted Wed, 20 January 2010 at 12:17 PM · edited Wed, 20 January 2010 at 12:18 PM

Speaking of metaballs, one of the new 7.0 additions is adding the positive/negative status to the MBs object attributes dialog. This makes so much more sense then the shift-click that previous versions had for negative MBs. You can also change the status from one to the other and what's best for me you can tell which is which.
Edit: at least this is true on the Mac...


Rosemaryr ( ) posted Wed, 20 January 2010 at 12:45 PM

Quote - Speaking of metaballs, one of the new 7.0 additions is adding the positive/negative status to the MBs object attributes dialog. This makes so much more sense then the shift-click that previous versions had for negative MBs. You can also change the status from one to the other and what's best for me you can tell which is which.
Edit: at least this is true on the Mac...

----------------------->(runs off to check)  Yup!  Works for me on a PC.   And the negative meatball looks like other negative primatives... wireframe is dashed lines.

Cool. Useful!

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


foleypro ( ) posted Wed, 20 January 2010 at 7:32 PM

Hahahahaha...

All them goodies that Scopic either fixed or implemented...Awesome Group and Awesome times ahead...


AgentSmith ( ) posted Thu, 21 January 2010 at 12:11 AM

Oh, I've been planning out scenes that I will do...when the full Bryce 7 is available (stuff that I've never been able to do in Bryce before)

"Excited" just doesn't cover it.  ;oD

YES, Thank You Scopic!!!!

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ThunderStone ( ) posted Thu, 21 January 2010 at 6:29 AM

I'll kowtow to the developers of the latest version of Bryce and to DAZ for not letting a great software not go by the wayside, like TS... Wish you all could see my "Happy Dance" (think of the famous beagle from a comic strip doing it with his hind paws while standing erect like a humanoid)

Wish there was a smiley here that does that but I'll settle for these: :m_bouncy: :thumbupboth:


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


FranOnTheEdge ( ) posted Thu, 21 January 2010 at 4:50 PM

file_446874.jpg

> Quote - Speaking of metaballs, one of the new 7.0 additions is adding the positive/negative status to the MBs object attributes dialog. This makes so much more sense then the shift-click that previous versions had for negative MBs. You can also change the status from one to the other and what's best for me you can tell which is which. > Edit: at least this is true on the Mac...

Oh really?  Sounds interesting, I too must do a Rosemaryr and dash off and take a butcher's at it. 

Mind you Metaballs would be so much easier to work with if only their bounding box was the same size as the metaball itself, when you try resizing one you never know where it'll move off to, and that bounding box is I'm sure what's stopping metaballs from aligning to any surface properly.

*See Image.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Fri, 22 January 2010 at 3:06 PM

file_446903.jpg

Ive been playing some more with instances, and Jeremy's Alien Bug.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Tophar ( ) posted Sat, 23 January 2010 at 6:23 AM

Am trying B7 beta as well, still have 4 5 and 6 so it has been fun comparing them. 7 seems to work well and brings all other meshes I made with the other version in without problems. Posted a couple of images from 3DG meshed I made 10 yrs ago with B4 and edited now with B7 beta. Also I still have the original bmark V2 bench marking mesh which just I had to try. B4 had a rendering time of 51sec (On this pc which is 2.83Quad overclocked ATI 4800). B7 does it in 01:46 and B6 does it in 01:48. Only difference I could see between the versions was Rays missed in the rendering report and the difference was big, not sure if anyone else is interested in that so I will not bore everyone. The only other difference I can see so far is that it does not crash when I have other programs open and I am one that likes to have everything bar the kitchen sink open. CS is a must plus B6 and B4 maybe 3ds and god only knows how many E windows open, then 9 times out of 10 B6 would crash sometimes taking all the others with it. So far B7 has not done this or should I say it seems to Plays Well with Others. Table works will and was thinking of playing around and seeing if KPT works with it. (Really I am just not the big egg head I like to think so, I will no doubt only think about trying KPT but if anyone else does, would love to know the out come.)


AgentSmith ( ) posted Sat, 23 January 2010 at 6:32 AM

I know a couple of us, without even saying anything to each other, broke out our old KPT plugins, lol. Must be the ghost of Kai & MetaCreations moving us all.

So far, so good on my side, but for whatever reason I am having hardly any crashes anyway.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


FranOnTheEdge ( ) posted Sat, 23 January 2010 at 7:47 AM

Quote - Am trying B7 beta as well, still have 4 5 and 6 so it has been fun comparing them. ////The only other difference I can see so far is that it does not crash when I have other programs open and I am one that likes to have everything bar the kitchen sink open. CS is a must plus B6 and B4 maybe 3ds and god only knows how many E windows open, then 9 times out of 10 B6 would crash sometimes taking all the others with it. So far B7 has not done this or should I say it seems to Plays Well with Others. Table works will and was thinking of playing around and seeing if KPT works with it. (Really I am just not the big egg head I like to think so, I will no doubt only think about trying KPT but if anyone else does, would love to know the out come.)

Ah, yes.  I've got a whole load of T-shirts for that.

 

I do that too much – have lots of progs open at once I mean.  I'll start with the best of intentions, opening Bryce up, then I'll want a texture, need to either fiddle with one (rotating it) or re-design one or just plain make from scratch, so PhotoShop... then I'll need to look something up, so up comes Firefox – with about 20 tabs still there from last time, then I'll feel guilty and open up C4D, and set a render going for the film, then I might need a screen cap, photoshop you think? But no 'cos that's easier in PaintShop, so that opens...

 

So what with Explorer open to find things and this n that, pretty soon there are 7 or 8 progs whirring away, and still Bryce 7's only really crashed when in the instancing lab and clicking on planes by mistake.

 

However I've recently noticed that the saved views are sometimes screwed up – anyone else have that?

 

I wish I still had KPT....

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


bobbystahr ( ) posted Sat, 23 January 2010 at 4:09 PM

Trying to do a desert with some cool new cactii and Br7 crashes when applying a 2nd population...is there a trick to this or is this a bug I should report?

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


FranOnTheEdge ( ) posted Sat, 23 January 2010 at 4:39 PM · edited Sat, 23 January 2010 at 4:40 PM

Bobbystahr,

It proably depends on how many in population 1 and how many you are trying to add in population 2.

I added what looked like a fairly small number (In the Instances Lab viewport) of Jeremy's Alien Bug to a scene with my egg in it, (Image somewhere in this thread) which already had a metaball population and a little boxes population on it, and it was taking forever to access any of the menues.

I then tried again, from the state with metaballs and boxes, and reduced the number of bugs again, and still there were so many of them that it took about a minute to 30 seconds to access any menu, I then deleted a few of the bugs, probably about 1/4 of 'em, and reduced the reaction time to 20 seconds... but it was still a pain to work with.

Cacti?  I guess it depends on how many polys they produce, the simpler the model the more you could get in the scene.

I don't think there's a trick to it (other than reducing the numbers) but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7 - or that's what I understood.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


bobbystahr ( ) posted Sat, 23 January 2010 at 5:57 PM

Thanks Fran...I figured it out...it does Bryce native stuff fine...the ones that crashed it were .obj imports..

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


AgentSmith ( ) posted Sat, 23 January 2010 at 7:31 PM · edited Sat, 23 January 2010 at 7:31 PM

but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7

Yup, that be the truth.  ;o)
This is VERY beta and very prone to crashing. 
The Instance Lab just copies right now, no True Instancing, where we will get the great magical break in much less actual polys.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Analog-X64 ( ) posted Sat, 23 January 2010 at 8:40 PM

Quote - but this is just a beta and I think it was AS who said that these 'instances' are not true instances, but just copies, and therefore have all their polygons, true instances will be in the final, i.e. not beta version of B7

Yup, that be the truth.  ;o)
This is VERY beta and very prone to crashing. 
The Instance Lab just copies right now, no True Instancing, where we will get the great magical break in much less actual polys.

AS

But I find it amazing that although the Instances are not true, Bryce is handling it quite well with what people are throwing at it.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.