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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 11 12:30 am)
Give me a few days to set up some example screen shots and i'll get one going here in the forum... but it'll require several posts over a few days so bear with me... ;)
please note that this tut will require atleast a basic familiarity with rigging in Daz's Figure Set-up tools.. but i'll try to make this as easy to follow as possible... and since i use Hexagon from Daz as my modelling app my screen shots and info will be based on that.. results and set-up may be different in other apps... but this should atleast give you some guidelines to follow...ย
Thanks! Should be very helpful, and will be greatly appreciated!
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i hear ya... a new program or process can be pretty daunting when you start out with it.... the stuff for this tut i'll be putting up i only just got sorted out last week... after a year of trying... Daz needs better tuts and more support for their programs... there's next to nothing for the Figure Set-up tools...
Well, just to let off a mini-rant, simply put,ย where it comes to manuals, Daz support simply sucks. While the program is wonderfully intuitive in the way it's interface is setup, I think it would be a lot better if they would use *chm files for help format. (that's the standard help window you get in most programs) instead of just pdf files and wiki's. Chms also take less resources than adobe reader and browsers.
rant ends
Quote - Daz support simply sucks. While the program is wonderfully intuitive in the way it's interface is setup, I think it would be a lot better if they would use *chm files for help format.
Agreed! Keeping things simple always works. We should not have to write their manuals for them.
Thanks to all the artist that share their talents and tutorials for the rest of us to learn from.
Quote -
Agreed! Keeping things simple always works. We should not have to write their manuals for them.
Thanks to all the artist that share their talents and tutorials for the rest of us to learn from.
I agree wholeheartedly. More help and instruction comes from the community than ever came from the source. I may be dating myself here, but I remember when software used to ship with a manual. and the help menu was not a link to a wiki.
it is very possible... i had some help and a sounding board for feed back... and between us we worked out what needed to be done.... i just got home from a 4 day trip... but in the next couple of days i'll start a tut thread here for it now that i'm home again.... won't be much longer and i'm glad to be able to help out... ;)
if you want dated lmao... when i went to school for graphic design windows '95 had just come out... windows was so new that it came with a text book and i had to take a class... 10 hours a week in colledge for windows for beginners... lmao... most of our work was still done on a drafting board and in cad design... back in the days when aย 386 was still considered top-of-the-line...ย lmao
I vaquely remember those. The first computer I ever used was with my older brother in the 70's...there was noย monitor, it was direct to printer spool. This was back in the era of tape drives and punch cards. He had an account at university comp lab, although he was in Jr High at the time. I think the first game I ever played was Zork...a text adventure game. Half the fun was trying to find the right verbage. I never really learned one till 97.
OK, I read the tutorial, that's absolutely awesome! It covers the basic steps really nicely. Thanks for posting that!
One question...If I make clothes for a figure that's already morphed, Do I load the morphed v4 it's intended for or the base alone as stated? I'd find it easier at this stage of knowledge to make clothing and whatnots for specific figures rather than having to model morphs for each morph category I use in the figure. (this is where I wish Daz had a better dynamic clothing system, that would be very handy in making morphs.)
you have to make the clothes for the base and then create morphs separately... i tried fooling around a bit with clothing ideas.. just to try things out.... in my tests any morphs on the character when i loaded and copied back to theย origional figure caused massive distortions in the clothing item... and it was even worse if i copied it back to a pre-morphed character since the "paste to figure" applies it as though the morphs are active in the un-morphed clothing geometry as well...
It would be absolutely awesome if they'd work out the memory and cpu bugs too. I'd like to do a render with idl directional shadows...but so far no luck with D|S 3 64. I'm thinking it was way better on Win xp. so far, since I upgraded to win7 64 I haven't been able to complete an idl render without theย render grinding to a complete halt.
Daz 3 is buggy as it is... ading a whole brandnew series of windows glitches just can't be good... lmao...
i have absolutely no plans to go beyond Daz 2.5 for the time being... it does what i need it to and handles just about everything for poser as well... I've never understood this whole "we finnally have it running well... lets fix it when it aint broke" mentality...
I just did a vue8 render (free version) at 1400x1000 final quality, full GI lighting in 2 hours, including depth and fog and water with transparency and reflection...yet I can't get Das3 to do a simple idl render using the included om Uberenvironment lights with one character and a scene prop. Go figure.
Should work great in 2.3/2.5 they were the best versions of daz... 3 might be good once they work out the bugs... but i'm not holding my breath... i use 2.5 and have never had any major probs with anything really... the skeleton set-up tools can be a bit unstable at times... but not very often and nothing majorly bad which is why i've never switched up... 2.5 and hexagon were used to write my tut actually... lol
True enough RH... but they origionally were going to keep the main program free period... no pay if you want the extras stuff like now and no base program/full pay stuff... they were giving the program for free and making thier money from the 3d models to support the program... which is why i've been using daz... first it was free and second i liked the way daz was doing things... personally i think it's a shame they've sold out...
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Hey all... i've managed to work out the method for creating Poser-ready, Fully compatable conforming figures using only Daz's Figure Set-up Tools and a modelling app... if people are interested i'll work out a mini-tut that you can follow to try and do this as well... drop me a line in this thread or on sitemail if you're interested...