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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)



Subject: Antonia - Opinions?


Fisty ( ) posted Wed, 10 March 2010 at 3:43 PM

Yeah.. simple dynamic panties.. they're kinda ornery to work with.. I think I got then looking the nicest when I added all the polys to one of the groups, I think it was all constrained..  but they simulate pretty quick so don't take too long to try different options.  They do fall to her ankles quite nicely.  LOL


Rogerbee1 ( ) posted Wed, 10 March 2010 at 3:54 PM

Wicked!

Is everything dynamic? I'm just about getting to grips with the cloth room. What would the best settings for the simulations be?

CHEERS!


odf ( ) posted Wed, 10 March 2010 at 4:20 PM
Online Now!

Quote - Hmm, ok so far, not actually opened Poser yet, however, one interesting thing I noticed is that your zip files all seem to have a file size of 0kb. This may lead folk to think they haven't downloaded properly. They have and everything works so it's something worth noting in future.

CHEERS!

Where does it say 0kb? Are you using Windows or Mac?

-- I'm not mad at you, just Westphalian.


theschell ( ) posted Wed, 10 March 2010 at 4:22 PM

OK sorry... got the morphs working... didn't realise they were PMD format.... Daz studio can't use pmd's without a plug-in... i had to go digging to find the plug-in and get it working... anyone mind if i put the morphs out in daz format?


odf ( ) posted Wed, 10 March 2010 at 4:32 PM · edited Wed, 10 March 2010 at 4:32 PM
Online Now!

Quote - OK sorry... got the morphs working... didn't realise they were PMD format.... Daz studio can't use pmd's without a plug-in... i had to go digging to find the plug-in and get it working... anyone mind if i put the morphs out in daz format?

You guys need to tell me these things when you report problems. How was I to know/remember you're using Studio? :laugh:

I have no objections to dazified morphs. I can't imagine Joel would mind, either.

-- I'm not mad at you, just Westphalian.


theschell ( ) posted Wed, 10 March 2010 at 5:01 PM

Lmao.... sorry bout that... yeah i'm a daz user.. lmao... once i finish toying with my teen morph for her i'll put together a Daz morphs pack then... or maybe just a cr2 with all the morphs included... i can do either or both... if i do a cr2 i can even include all the figure morphs and stuff...


Fisty ( ) posted Wed, 10 March 2010 at 5:02 PM

Quote - Wicked!

Is everything dynamic? I'm just about getting to grips with the cloth room. What would the best settings for the simulations be?

CHEERS!

The dress and panties are, the shoes are smart props at the moment..  I will make them into conforming figures at some point.  I just used the default cloth settings, if you wanna play around with different ones PhilC has some really nice setting preset freebies on his website.


odf ( ) posted Wed, 10 March 2010 at 5:05 PM · edited Wed, 10 March 2010 at 5:05 PM
Online Now!

Quote - Lmao.... sorry bout that... yeah i'm a daz user.. lmao... once i finish toying with my teen morph for her i'll put together a Daz morphs pack then... or maybe just a cr2 with all the morphs included... i can do either or both... if i do a cr2 i can even include all the figure morphs and stuff...

I don't think custom cr2s are a good idea at this point, since there'll be a few more releases of Antonia before the final one. But it's up to you, of course.

-- I'm not mad at you, just Westphalian.


lord-ghoul ( ) posted Wed, 10 March 2010 at 5:37 PM

Hi everyone,

Thanks to all for their great work!
I'm trying the head morphs, but may be doing something wrong. It seems to me that when the lower jaw is rotated down, the tongue follows. Makes sense. But when I rotate the tongue up, the lower jaw follows as well. In other words I can't separate them. Is this intended, or am I doing something wrong?


Faery_Light ( ) posted Wed, 10 March 2010 at 5:40 PM

file_449316.jpg

Finished the face morph, just need to figure out how to do the INJ/REM for it now. Here is an image of the face texture/morph. Just click the image to zoom to a larger view.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Wed, 10 March 2010 at 5:41 PM · edited Wed, 10 March 2010 at 5:41 PM
Online Now!

Quote - Hi everyone,

Thanks to all for their great work!
I'm trying the head morphs, but may be doing something wrong. It seems to me that when the lower jaw is rotated down, the tongue follows. Makes sense. But when I rotate the tongue up, the lower jaw follows as well. In other words I can't separate them. Is this intended, or am I doing something wrong?

Hi and welcome!

No, that's a bug. It's been pointed out before, but I haven't gotten around to fixing it.

-- I'm not mad at you, just Westphalian.


bagginsbill ( ) posted Wed, 10 March 2010 at 6:07 PM

Quote - Finished the face morph, just need to figure out how to do the INJ/REM for it now.
Here is an image of the face texture/morph.
Just click the image to zoom to a larger view.

Amazing that you do this so fast. Excellent!

It took me 2 months to make one eye. LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


theschell ( ) posted Wed, 10 March 2010 at 6:39 PM

Quote - > Quote - Lmao.... sorry bout that... yeah i'm a daz user.. lmao... once i finish toying with my teen morph for her i'll put together a Daz morphs pack then... or maybe just a cr2 with all the morphs included... i can do either or both... if i do a cr2 i can even include all the figure morphs and stuff...

I don't think custom cr2s are a good idea at this point, since there'll be a few more releases of Antonia before the final one. But it's up to you, of course.

I'll keep it to a morph's pack for now then... maybe also toy around with some foot morphs for her while i'm playing with the other one i'm doing... give me few days and i'll see what i can come up with ;)


RorrKonn ( ) posted Wed, 10 March 2010 at 7:22 PM

Quote - > Quote - > Quote - Be even better fun if ZBrush itself was free, sadly not though!

CHEERS!

Zbrush is only $600
PhotoShop $600 you can use for 3D the $900 is for 3D
Zbrush and Photoshop are consider plugins
for the main 3D app's that cost $3000 to $7000 +

I rest my case! I'm not made of money you know! I'm all over Antonia because she's free.

CHEERS!

 

The $600 is well worth Zbrush.
Thay could charge us $6000 for Zbrush.
The monatary price does not matter.
What matters is that we create are Art.

Even thou Antonia is free
She was not free to make I would estamate the
monatary develoment cost of Antonia is $50,000.00 +
But when your child is born you don't care what the hopital bill is.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Jules53757 ( ) posted Thu, 11 March 2010 at 1:49 AM

@ BlueEcho

Nice face morph. Looks like a woman from India or Bangladesh.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Rogerbee1 ( ) posted Thu, 11 March 2010 at 2:49 AM

Quote - > Quote - Hmm, ok so far, not actually opened Poser yet, however, one interesting thing I noticed is that your zip files all seem to have a file size of 0kb. This may lead folk to think they haven't downloaded properly. They have and everything works so it's something worth noting in future.

CHEERS!

Where does it say 0kb? Are you using Windows or Mac?

I'm using Windows XP, the file size is correct now, but, when I first downloaded the zip and clicked on it the file size was definitely 0kb.

CHEERS!


Rogerbee1 ( ) posted Thu, 11 March 2010 at 2:51 AM · edited Thu, 11 March 2010 at 2:51 AM

Quote - > Quote - > Quote - > Quote - Be even better fun if ZBrush itself was free, sadly not though!

CHEERS!

Zbrush is only $600
PhotoShop $600 you can use for 3D the $900 is for 3D
Zbrush and Photoshop are consider plugins
for the main 3D app's that cost $3000 to $7000 +

I rest my case! I'm not made of money you know! I'm all over Antonia because she's free.

CHEERS!

 

The $600 is well worth Zbrush.
Thay could charge us $6000 for Zbrush.
The monatary price does not matter.
What matters is that we create are Art.

Even thou Antonia is free
She was not free to make I would estamate the
monatary develoment cost of Antonia is $50,000.00 +
But when your child is born you don't care what the hopital bill is.

I've no wish to get into a protracted argument about this. I'm out of work and simply can't afford high end software. I raided my savings to get P7 and 8.

CHEERS!


Rogerbee1 ( ) posted Thu, 11 March 2010 at 3:06 AM

Quote - Finished the face morph, just need to figure out how to do the INJ/REM for it now.
Here is an image of the face texture/morph.
Just click the image to zoom to a larger view.

If you go into your Runtime in Windows and create a new folder in the Pose library, you can then add the morph to it in Poser. With the figure loaded, select the head. Open the new folder you created in you Pose library and click on the + button to add the morph to the library. This will bring up a dialogue box. Type in what you want to call the morph, obviously INJ will be added here. Click where it says Select Subset and when the box comes up listing all the actors, uncheck everything except the head and click OK. I think you'll then be asked if you want to add morph channels or body transformation, for which you add both. Then it'll ask whether it is single frame or animation, click single frame. After this, I think you either click OK again or it then adds the morph to the library as a .pz2 (It knows what you do.). Make sure the head is in a good position too as it'll add a .png to the library of whatever is in the window at the time.

For a REM pose load Antonia zeroed and do the above except naming the file as a REM and you'll have what you need.

That's how I do it anyway

CHEERS!


Rogerbee1 ( ) posted Thu, 11 March 2010 at 3:08 AM

Quote - > Quote - Wicked!

Is everything dynamic? I'm just about getting to grips with the cloth room. What would the best settings for the simulations be?

CHEERS!

The dress and panties are, the shoes are smart props at the moment..  I will make them into conforming figures at some point.  I just used the default cloth settings, if you wanna play around with different ones PhilC has some really nice setting preset freebies on his website.

Cool, I'll have fun with those then.

CHEERS!


lesbentley ( ) posted Thu, 11 March 2010 at 6:35 AM · edited Thu, 11 March 2010 at 6:36 AM

file_449347.TXT

**odf**,

Linked above is the text of the new head twist joint parameter I have been testing.

It can be loaded into the figure as a pose file, but you MUST then select the head, open the joint editor, select 'Turn', then disable and re-enable falloff zones, in order to refresh the neck twist.

I'm not saying that you should include the new JP in the next version. A radical change in a JP is a big step at this point in the proceedings. I am certainly no expert at JPs, there may be things I have overlooked, this comes with on guarantees. But I do hope that you will take a look at it, and give it consideration. To my eyes it looks like an improvement.


odf ( ) posted Thu, 11 March 2010 at 6:45 AM
Online Now!

Thanks Les! I'll take a look at it.

-- I'm not mad at you, just Westphalian.


lesbentley ( ) posted Thu, 11 March 2010 at 8:41 AM · edited Thu, 11 March 2010 at 8:49 AM

file_449350.TXT

Something you might find useful. When I was testing the new JP, I needed to have two figures side by side, in order to compare the old and new PJs. I also needed to view them from different directions, but if I just rotated the camera, one figure would start to occlude the other. Rotating each Body separately was a pain, so I came up with a little pp2 gizmo to rotate both at once.

It works like this. Load two figures. Parent the first to the 'Fig A_1' prop, parent the second to the 'Fig B_1' prop. Select the 'ROT x2_1' prop. Set the 'separation' dial to about 0.05, this will move the two figures apart. You can now use the 'Y Spin' dial to rotate both figures at once.


Rogerbee1 ( ) posted Thu, 11 March 2010 at 9:02 AM

Blimey!

I'm glad you guys know what you're doing, I didn't understand any of that!

I expect I'll be happy with the result though

CHEERS!


lesbentley ( ) posted Thu, 11 March 2010 at 10:14 AM · edited Thu, 11 March 2010 at 10:24 AM

BluEcho,

Quote - Finished the face morph, just need to figure out how to do the INJ/REM for it now.
Here is an image of the face texture/morph.
Just click the image to zoom to a larger view.

Personally I use svdl's "SpawnCharacterP6 update" py script, and I highly recommend it! siple to use and free. One thing to watch out for though,  when you are ready to create the INJ, remember to click the Generate button not  the OK button.

P.S. I think Rogerbee1's suggestion from the previous page, only saves the dial value for the morph, not the deltas. Unless P8 has added a new feature that I have not heard of yet.


Rogerbee1 ( ) posted Thu, 11 March 2010 at 10:26 AM

You're probably right, I've used it for all my freebies and nobody has complained, so it does work.

CHEERS!


lesbentley ( ) posted Thu, 11 March 2010 at 10:40 AM

Quote - You're probably right, I've used it for all my freebies and nobody has complained, so it does work.

It will work to to set dial values, for morphs that have already been injected into the figure, eg the V4 ++ Pack, but it will not actually inject any morphs into the figure. Like I said, unless this is some new P8 feature, which I very much doubt.


lesbentley ( ) posted Thu, 11 March 2010 at 11:21 AM

lord-ghoul,

Quote - ... But when I rotate the tongue up, the lower jaw follows as well. In other words I can't separate them. Is this intended, or am I doing something wrong?

For a quick fix to the jaw moving with the tongue, select the jawLower, and from its properties set Bend off. This might have consequences if you scale the head, but otherwise should not cause any problems.


Rogerbee1 ( ) posted Thu, 11 March 2010 at 12:21 PM

Quote - > Quote - You're probably right, I've used it for all my freebies and nobody has complained, so it does work.

It will work to to set dial values, for morphs that have already been injected into the figure, eg the V4 ++ Pack, but it will not actually inject any morphs into the figure. Like I said, unless this is some new P8 feature, which I very much doubt.

That's quite true, all my INJ's do is inject my dial settings into an already injected figure. It's what the majority of commercially available ones do, save maybe for those with custom morphs created in ZBrush and the like.

It'd be the same for Antonia if a morph was made using the JGL morphs.

CHEERS!


Faery_Light ( ) posted Thu, 11 March 2010 at 12:32 PM

Poser has the "Spawn Morph" in it's drop-down list that creates a dial.
But it's getting the pz2 made and working right that bugs me...lol.

So far all my pz2 files do for her is create the parameter dial and I have to set it myself.
I want the morph to work without me having to twiddle the dials. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Rogerbee1 ( ) posted Thu, 11 March 2010 at 12:34 PM

Have you tried my method? That saves dial settings.

CHEERS!


lesbentley ( ) posted Thu, 11 March 2010 at 1:27 PM · edited Thu, 11 March 2010 at 1:41 PM

file_449356.jpg

BluEcho,

Have you tried making the INJ and Rem files with "SpawnCharacterP6 update"? It is really easy to use!


theschell ( ) posted Thu, 11 March 2010 at 1:29 PM

I have a pic posted in my gallery here of antonia with the custom texture and character morphs i made... i also created a custom foot morph which changed the toes shape slightly (it moves the 3 middle toes out a little so that the first toe is just a smidge longer than the big toe and the rest curve in shorter to the baby toe)... check her out and let me know what you think... if you like her and the morphs and textures i'll see about putting them out for download...


Rogerbee1 ( ) posted Thu, 11 March 2010 at 1:45 PM

Quote -
BluEcho,

Have you tried making the INJ and Rem files with "SpawnCharacterP6 update"? It is really easy to use!

Snagged that for myself and will give it a go sometime.

CHEERS!


Rogerbee1 ( ) posted Thu, 11 March 2010 at 1:47 PM

Quote - I have a pic posted in my gallery here of antonia with the custom texture and character morphs i made... i also created a custom foot morph which changed the toes shape slightly (it moves the 3 middle toes out a little so that the first toe is just a smidge longer than the big toe and the rest curve in shorter to the baby toe)... check her out and let me know what you think... if you like her and the morphs and textures i'll see about putting them out for download...

That's really cool, I'd certainly like her when she's released.

CHEERS!


Faery_Light ( ) posted Thu, 11 March 2010 at 3:10 PM

Well I finally managed to get something right.
I used SpawnCharacterP6 update but it took three tries to do it right...lol.

And for the life of me, I don't know what I was doing wrong. 😕
Now to finish the texture work.

Thanks all for the tips and help.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Thu, 11 March 2010 at 3:18 PM

Rogerbee1,

Quote - Snagged that for myself and will give it a go sometime.

Good, but be aware that as this saves actual morph deltas, you can only distribute the files it produces if you own those deltas (eg your own custom morphs made from scratch in a modelling app, or with magnets), or if you are licensed to distribute them (eg antonia stuff under the Creative Commons licence).


Faery_Light ( ) posted Thu, 11 March 2010 at 3:45 PM

My Antonia morphs were made with magnets and the putty tool.
So I guess if she were a V4 I could still distribute them?


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Thu, 11 March 2010 at 6:37 PM · edited Thu, 11 March 2010 at 6:38 PM

BluEcho,

Quote - My Antonia morphs were made with magnets and the putty tool.
So I guess if she were a V4 I could still distribute them?

Unfortunately it is not always as simple as that.

Some figures load with one or more morphs already expressed. I remember that V2 loaded with a head morph expressed, and I think V3 loaded with an eye morph expressed. It's very easy to miss things like that, and include them in your own morphs by mistake.

Many figures these days have Joint Controlled Morphs. If your figure is not in a zeroed pose (usually different from the default pose), and you make an INJ, it is possible that you will include some of the JCM in your morph. It is even theoretically possible for a JCM to be expressed when the figure is in a zero pose. Whilst the morph police are hardly likely to break down your door because you occidentally included some JCM, these things can can corrupt you own morph, and lead to a less than optimal result.

If you are creating or exporting your morphs from within Poser; the sure fire way to be  certain that your morphs are not corrupted is to start with a cr2 that has had all the morph deltas deleted from it!

I know this is a somewhat depressing answer, and only raises yet more questions. As the answers to those questions can be a bit long winded, perhaps this thread is not the best place to go into them, as it might take the thread too far off topic.


sazzyazzca ( ) posted Thu, 11 March 2010 at 9:11 PM

If you do custom morphs for DAZ characters, Daz requires you to distribute the .OBJ file as a vertex only .OBJ. If you do a character using a combination of  DAZ morphs and your own, you have to separate the DAZ ones from yours and then use readScrpts in the PZ2 so that it injects both your custom morph and the DAZ dialed one(s) at the same time.


RorrKonn ( ) posted Fri, 12 March 2010 at 2:05 AM · edited Fri, 12 March 2010 at 2:06 AM

I was told to use the .obj vicky to start with that way you didn't get daz morphs.

With Antonia we can do what ever we want and not half to jump threw any hoops.
100% rather work with Antonai

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


theschell ( ) posted Fri, 12 March 2010 at 2:38 AM · edited Fri, 12 March 2010 at 2:39 AM

Quote - I was told to use the .obj vicky to start with that way you didn't get daz morphs.

With Antonia we can do what ever we want and not half to jump threw any hoops.
100% rather work with Antonai

I agree whole-heartedly... and ty all for the great efforts you've all gone to and are continuing to go to... i am really looking forward to her when she's done


Rogerbee1 ( ) posted Fri, 12 March 2010 at 5:07 AM

Taking all that into account it looks like I got lucky, I only ever used Morphs ++ to create what I did for V4 and will only use JGL morphs for Antonia.

I'm still waiting till everything is finalised before I set to work

CHEERS!


odf ( ) posted Fri, 12 March 2010 at 6:49 AM
Online Now!

Quote - odf,

Linked above is the text of the new head twist joint parameter I have been testing.

Les, I just had a look at it. Great work! I'll definitely use that.

(The prop you posted is also very useful. Maybe in addition to rotating the parent prop with both figures on it would also be nice to have dials to rotate the figures in synch, but in place.)

-- I'm not mad at you, just Westphalian.


lesbentley ( ) posted Fri, 12 March 2010 at 5:42 PM · edited Fri, 12 March 2010 at 5:55 PM

Content Advisory! This message contains nudity

file_449419.gif

> Quote - The prop you posted is also very useful. Maybe in addition to rotating the parent prop with both figures on ***it would also be nice to have dials to rotate the figures in synch, but in place***.

[my emphasis] Hu!???    I thought that's what it did, "rotate the figures in synch, but in place"! 

You sure you didn't read the instructions standing on your head? 


It works like this. Load two figures. Parent the first to the 'Fig A_1' prop, parent the second to the 'Fig B_1' prop. Select the 'ROT x2_1' prop. Set the 'separation' dial to about 0.05, this will move the two figures apart. You can now use the 'Y Spin' dial to rotate both figures at once.

P.S. The tracking scale is a bit low, I left it at the default, 0.004 or something. Should have set it to 1.0 or even 5.0. Best to type in the spin angle.


RorrKonn ( ) posted Fri, 12 March 2010 at 6:58 PM

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Fri, 12 March 2010 at 7:02 PM

Quote - Think thay noticed Antonia
When Antonia becames a real threat
exspect to here from DAZ

V4
http://www.daz3d.com/i/3d-models/-/v4-shape-of?item=10325&_m=d&trid=674021150

M4 also
http://www.daz3d.com/i/3d-models/-/m4-shape-of?item=10439&_m=d&trid=674021150

Forgot to say $15.00 ,there concerned.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Faery_Light ( ) posted Fri, 12 March 2010 at 7:22 PM

Hmm, V4 still doesn't look as good as Antonia.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Fri, 12 March 2010 at 8:09 PM
Online Now!

Quote - You sure you didn't read the instructions standing on your head? 

Err... apparently, that's what I did. :blushing:

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Fri, 12 March 2010 at 8:11 PM

Quote - Think thay noticed Antonia
When Antonia becames a real threat
exspect to here from DAZ

V4
http://www.daz3d.com/i/3d-models/-/v4-shape-of?item=10325&_m=d&trid=674021150

M4 also
http://www.daz3d.com/i/3d-models/-/m4-shape-of?item=10439&_m=d&trid=674021150

What do a Published Artist's products that scale body parts and dial morph++ have to do with Antonia vs Daz?  You do realize we (the Daz Published Artists) don't work for Daz, we just broker our stuff there...

Sorry...  I just have no idea how those products could be in any way related to Antonia...  and Lyrra is a random PA, like myself, with no affiliation to Daz other than it's a brokerage the same as Rendo, RDNA, etc.


Believable3D ( ) posted Fri, 12 March 2010 at 8:17 PM

... and the product isn't comparable either.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


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