Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Assuming you have a texture on the belt, animate the appropriate offset on the Image_Map node.
Which to animate (U_Offset, or V_Offset) will depend on the orientation of the UV map of the belt.
Let's suppose the belt is UV mapped horizontally. So you have to change the U_Offset from 0 to 1 to do one full "rotation".
If you want it to rotate around 3 cycles, then animate U_Offset from 0 to 3.
If you have a color map and a bump map, animate both identically.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If the texture and displacement are drawn to match, AND if the UV mapping is proper,
this method will work neatly. For most belts, the only thing you really see is a moving
texture anyway. (Imagine the fan belt on a car, where you see the label zooming past
repeatedly.)
The exception is when the belt has compartments or buckets like a
grain elevator "leg", in which case you'll need real physical motion.
The UVmapping is really the hard part. I found it best to model the belt as a nice
round cylinder, then map it as cylinder, then morph it into the long belt shape.
Or you could try Draw-A-Cord, now that it works for you... :)
My python page
My ShareCG freebies
The Pose Window preview does not pay attention to scaled, offset, or animated textures.
Why do you care? Aren't you planning to render?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
There are some battle tanks with catapillar treads in the MP - but it would cost to see how
Or you could download the free one:
http://www.ontarget3d.com/Products/185-m1-abrams-for-poser.aspx
But that solution is not ideal for a conveyer belt. The tank track programming works for tracks, and things like an escalator, belt fed machine gun, etc, where the links are seperate pieces of geometry. For a conveyer belt the method above of animating the texture is the best solution.
Your specialist military, sci-fi, historical and real world site.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Poser 7 Mac Leopard. How can I animate a Conveyor belt in Poser 7 any advice appreciated. any tutorials etc.
MacBook Pro OSX El Capitan Ver 10.11.6