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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: How to animate a Conveyor belt??in poser7


uncle808us ( ) posted Wed, 02 June 2010 at 9:38 AM · edited Wed, 25 December 2024 at 6:56 PM

Poser 7 Mac Leopard. How can I animate a Conveyor belt in Poser 7 any advice appreciated. any tutorials etc.

MacBook Pro OSX El Capitan Ver 10.11.6


bagginsbill ( ) posted Wed, 02 June 2010 at 10:06 AM

Assuming you have a texture on the belt, animate the appropriate offset on the Image_Map node.

Which to animate (U_Offset, or V_Offset) will depend on the orientation of the UV map of the belt.

Let's suppose the belt is UV mapped horizontally. So you have to change the U_Offset from 0 to 1 to do one full "rotation".

If you want it to rotate around 3 cycles, then animate U_Offset from 0 to 3.

If you have a color map and a bump map, animate both identically.


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uncle808us ( ) posted Wed, 02 June 2010 at 10:31 AM

I will try this. But this will not really move the belt will it, I don't know. sounds like it just animates the texture. Thanks

MacBook Pro OSX El Capitan Ver 10.11.6


ockham ( ) posted Wed, 02 June 2010 at 10:59 AM · edited Wed, 02 June 2010 at 11:01 AM

If the texture and displacement are drawn to match, AND if the UV mapping is proper,
this method will work neatly.   For most belts, the only thing you really see is a moving
texture anyway.  (Imagine the fan belt on a car, where you see the label zooming past
repeatedly.)

The exception is when the belt has compartments or buckets like a
grain elevator "leg", in which case you'll need real physical motion.

The UVmapping is really the hard part.  I found it best to model the belt as a nice
round cylinder, then map it as cylinder, then morph it into the long belt shape.

Or you could try Draw-A-Cord, now that it works for you... :)

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uncle808us ( ) posted Wed, 02 June 2010 at 11:14 AM · edited Wed, 02 June 2010 at 11:15 AM

I didn't think of that good idea.Looks like I'll be having some fun.

MacBook Pro OSX El Capitan Ver 10.11.6


pakled ( ) posted Fri, 04 June 2010 at 11:06 AM

having had to stare at converyor belts for a good portion of me workin' life, you could probably get away with just having the seam move down the line at regular intervals....;)

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uncle808us ( ) posted Fri, 04 June 2010 at 11:12 AM

I can't figure out how to animate the texture in Poser 7, I have got it working in my 3d software Cheetah 3d. I'm searching the ref in Poser now.

MacBook Pro OSX El Capitan Ver 10.11.6


uncle808us ( ) posted Fri, 04 June 2010 at 11:39 AM

OK I figured it out and can see the animation in the Material room the texture moves but in the scene Pose window I see no movement. Now I'm at a stand still.

MacBook Pro OSX El Capitan Ver 10.11.6


Apple_UK ( ) posted Fri, 04 June 2010 at 12:11 PM

There are some battle tanks with catapillar treads in the MP, that is a similar problem - maybe the vendors have solved the rotation, but it would cost to see how


bagginsbill ( ) posted Fri, 04 June 2010 at 12:21 PM

The Pose Window preview does not pay attention to scaled, offset, or animated textures.

Why do you care? Aren't you planning to render?


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uncle808us ( ) posted Fri, 04 June 2010 at 12:29 PM

Doh Yep that works. Thanks to everyone.

MacBook Pro OSX El Capitan Ver 10.11.6


Helgard ( ) posted Fri, 04 June 2010 at 6:48 PM

There are some battle tanks with catapillar treads in the MP - but it would cost to see how

Or you could download the free one:

http://www.ontarget3d.com/Products/185-m1-abrams-for-poser.aspx

But that solution is not ideal for a conveyer belt. The tank track programming works for tracks, and things like an escalator, belt fed machine gun, etc, where the links are seperate pieces of geometry. For a conveyer belt the method above of animating the texture is the best solution.


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