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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 2:01 pm)



Subject: Steph 4 problem


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Marque ( ) posted Fri, 25 June 2010 at 4:17 PM · edited Thu, 12 December 2024 at 2:54 PM

Installed to Poser 2010 but when she renders does not show eyelashes and has a white artifact under each eye, anyone else have this happen? Also can't use any clothing on her, just doesn't show up in the window with her. Not sure what I'm doing wrong and Daz doesn't support Poser anymore so asking here. Thanks


Ghostofmacbeth ( ) posted Fri, 25 June 2010 at 4:23 PM

DAZ supports Poser but I haven't loaded her yet.



LaurieA ( ) posted Fri, 25 June 2010 at 4:30 PM · edited Fri, 25 June 2010 at 4:31 PM

I don't get that in Poser 8...is it their shader for the skin maybe? Frankly, I think it looks awful. I just detatch all the nodes and use VSS ;o) Also, check to see if the textures are set to Quality. If they are, set em to None.

Laurie



Marque ( ) posted Fri, 25 June 2010 at 4:47 PM

Also having a problem in 2010, figure loads but I can't dbl click or drag clothing in, not sure what the problem is, has anyone else experienced this? I was told that Daz does not give tech support for Poser only Studio.


hborre ( ) posted Fri, 25 June 2010 at 6:09 PM

Poser tech support is over at Smith Micro.  Sounds like you are having something much more serious than Poser.


Marque ( ) posted Fri, 25 June 2010 at 6:28 PM

Basically Poser tech support is at Smith Micro but I was just told on the phone that they only give support for Poser and the Poser characters, if it's a Daz product no support. Called Daz tech support and was informed that Daz does not support Poser only Studio. Product works fine in Poser 8 but not in Poser 2010. As far as it being a more serious problem than Poser wondering where you get that since the problem only happens in Poser 2010 and no other program?


LaurieA ( ) posted Fri, 25 June 2010 at 6:35 PM

Sounds like the royal runaround :o(.

Laurie



Ghostofmacbeth ( ) posted Fri, 25 June 2010 at 7:07 PM

They support Poser, they can't do full tech support for it though but you should be able to get some help.



pjz99 ( ) posted Fri, 25 June 2010 at 7:14 PM

Can you show a wireframe close up there (not rendered) as well as a render?

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bagginsbill ( ) posted Fri, 25 June 2010 at 7:54 PM

You guys suck. Yesterday you influenced me to install Steph 4. Now Poser hangs at the end of a render. I blame Daz and you, pj. lol

Aside from the blame the other parts are true - since I started rendering S4, Poser hangs.


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LaurieA ( ) posted Fri, 25 June 2010 at 7:57 PM

Quote - ...since I started rendering S4, Poser hangs.

Now that you mention it....

Even IDL precalc took forever.

Laurie



R_Hatch ( ) posted Fri, 25 June 2010 at 8:05 PM

Aside from the problem with PP2010, has anyone reported problems with Poser 8? I was going to download her for use in DSA3's figure mixer, but not if she's going to bung up Poser (although I could always just install her to DAZ|Studio only).


LaurieA ( ) posted Fri, 25 June 2010 at 8:06 PM

I didn't really have any problems other than Poser going slow on me during IDL precalculation and rendering.

Laurie



pjz99 ( ) posted Fri, 25 June 2010 at 8:18 PM

Quote - You guys suck. Yesterday you influenced me to install Steph 4. Now Poser hangs at the end of a render. I blame Daz and you, pj. lol

Aside from the blame the other parts are true - since I started rendering S4, Poser hangs.

I dunno what to tell you about the render hanging.  What steps did you take to install?  Did you run the updater?  Are you loading a newly-updated CR2, i.e. only ones written by the DAZ installer, or ones you have re-saved SINCE INSTALLING?  How does it look with a simple white no-node material loaded on all material zones (not that I think this is likely your problem, just to rule it out)?  How does it look when you just try to render the vanilla un-morphed un-scaled V4 written by the DAZ installer?  What are your render settings, is displacement on?  Have you rebooted?  These are just general diagnostic questions, I've been fortunate to not have any problems like that since the time between P8 SR1 and SR2.

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pjz99 ( ) posted Fri, 25 June 2010 at 8:36 PM

Quote - I didn't really have any problems other than Poser going slow on me during IDL precalculation and rendering.

How does it go with no hair in the scene (Poser 8 still runs like sticky, sticky crap in this respect).

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hborre ( ) posted Fri, 25 June 2010 at 8:46 PM

I had no problems with PoserPro 2010 after installing S4, and she rendered fine with V4 textures and VSS.  Haven't tried IDL yet.


pjz99 ( ) posted Fri, 25 June 2010 at 8:52 PM

A pretty important caveat, not just for V4 but for any V4/M4 variation that is distributed with ExP-type morphs: the newly installed morphs WILL NOT WORK with any CR2 that was saved before the installation, or with existing figures inside of saved scene files.

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LaurieA ( ) posted Fri, 25 June 2010 at 8:55 PM · edited Fri, 25 June 2010 at 8:56 PM

Quote - > Quote - I didn't really have any problems other than Poser going slow on me during IDL precalculation and rendering.

How does it go with no hair in the scene (Poser 8 still runs like sticky, sticky crap in this respect).

It renders faster than if there IS hair if course, but still slower than with other things I've rendered. And yes, Poser still is terribly slow with hair...sigh. For example, Angela zips right thru, much quicker than Steph4.

Laurie



Eric Walters ( ) posted Fri, 25 June 2010 at 9:02 PM

 Hmnnn

 No problems here with PPro2010 on a MacPro OSX 10.5.8. I've rendered several scenes and been using V4 clothes scaled to 0.93. I've not tried ANY "S4" textures- since I have numerous V4 textures that look just fine.

 Lessee, I just rendered S4 with Danae Rio textures with IDL, VSS3, and BB's envirosphere.

 I am breaking the "law" by using the same HDR image with the envirosphere and IDL AND the same image with IBL. So WRONG!! :-) I would show it butRio uses the same texture maps for color/diffuse AND bump- I remembered to fix that for the face-but forgot the lip. The problem is the grey pencil look for the lips.Since I fixed the face node- at least her eyebrows are not grey pencil.

 About to hit render again after fixing that....

  I know, I know IBL and specular light ONLY. It's the LAW! :-)

  Off topic- thanks again for the Light Meter Prop BB!



pjz99 ( ) posted Fri, 25 June 2010 at 9:16 PM

Quote - For example, Angela zips right thru, much quicker than Steph4.

Geometry is just geometry, I don't see why that would be a major problem.  Have you tried rendering with materials off (just apply a simple white material with no nodes to all zones)?  The only other thing I can think of might be if Min Shading Rate was set extremely low for any body parts, but in my install they're all 0.2 (default).

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LaurieA ( ) posted Fri, 25 June 2010 at 9:24 PM

My shading rate is set at 0.2. I don't tend to change it ;o).

Laurie



pjz99 ( ) posted Fri, 25 June 2010 at 9:25 PM

So remove all materials and rule that out also, how does that work out?  People underestimate the impact that materials can have on render time.

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Ghostofmacbeth ( ) posted Fri, 25 June 2010 at 10:16 PM

It is probably the materials



LaurieA ( ) posted Sat, 26 June 2010 at 12:42 AM

Question: is it normal for a figure to have 138 null calls in the .cr2?

Laurie



pjz99 ( ) posted Sat, 26 June 2010 at 12:51 AM

What showed you that info?  I don't know if it's normal, no idea how you obtained that.

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LaurieA ( ) posted Sat, 26 June 2010 at 12:53 AM · edited Sat, 26 June 2010 at 12:57 AM

Content Advisory! This message contains profanity

I used Notepad++ and counted the number of times Null.obj was called. Vicky is the same. It wasn't magic. And I'm not saying that that is my problem. It probably IS the materials. I was just asking a question, but I'll be damned if you don't come off abrasive as hell sometimes... I don't claim to know everything, I'm not Ms. Gee Whiz Master Modeler, but don't make the mistake of thinking I'm stupid...please...

Excuse me if I'm way off base too. I'm getting rather tired of the attitude generally in the forums anymore...sigh.

Laurie



pjz99 ( ) posted Sat, 26 June 2010 at 1:08 AM · edited Sat, 26 June 2010 at 1:10 AM

Ah that's the magnets, yes that's normal.  DAZ replaced the default magnet geometry with a null object that has zero polygons, because you're not intended to jack around with the magnets - having them load with their default geometry just needlessly increases poly count.  This has nothing to do with your indirect lighting problem.

I apologize, I promise you I don't intend to come across as abrasive.  People in general really do underestimate how much things like materials and polygon smoothing can add to render times!  I don't think you should automatically know this, or I'd have said "You should automatically know this" - when I do feel like being abrasive, which happens from time to time, I'm not terribly subtle or shy about it.

Further, you are a very nice and generous person, and I'd never dream of being rude to you, please accept my apologies - apologies aren't all that frequent from me so I hope you see it's sincere.

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WandW ( ) posted Sat, 26 June 2010 at 6:24 AM

I've always wondered why the magnets never showed-now I know.... 😄

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Marque ( ) posted Sat, 26 June 2010 at 6:48 AM

Ghost not to beat the dead horse here but two techs at Daz informed me quite nicely that they don't use 2010 and they don't give support for it....period. One of them told me they don't test in 2010 so they are not responsible if it doesn't work with Daz products. I have been buying from Daz since they were Zygote, but the attitude has changed there. It's like they and SM got into a fight over the fence and the customers are being forced to take sides....either Studio or Poser but not both if you want support. This is why I come here for answers, sometimes it's just some stupid thing I've overlooked and folks here recognize what the problem is and give me a heads up on it. These forums are changing as well though. some of the more experienced users get impatient with those of us that don't use Poser every day and forget some of the basic steps. I do appreciate the help I've gotten here more than most folks realize, maybe I just don't say thank you enough....thanks all.


LaurieA ( ) posted Sat, 26 June 2010 at 8:58 AM

No apology needed really. I just wanted to know if all those null calls were normal is all. I'm not as up on the contents of a .cr2 as I probably should be after all these years and I was just curious. I knew it had something to do with all the magnets, but since I don't see that in all figures I was just wonderin' ;o).

Laurie



pjz99 ( ) posted Sat, 26 June 2010 at 11:26 AM

Oh, today you're all tough huh!  Okay, canceled the flowers and candy!

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SamTherapy ( ) posted Sat, 26 June 2010 at 11:52 AM

Ah, love's young dream.  ;) 

Coppula eam se non posit acceptera jocularum.

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LaurieA ( ) posted Sat, 26 June 2010 at 12:20 PM

Me? Tough? Hahahahaha....

;o)

Laurie



pjz99 ( ) posted Sat, 26 June 2010 at 4:40 PM

Bagginsbill:

Quote - Aside from the blame the other parts are true - since I started rendering S4, Poser hangs.

Since this seems to be my fault - where are you at with this today?

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Dave-So ( ) posted Sat, 26 June 2010 at 10:17 PM

well, my V4 will no longer accept any morphs, nor will S4. Only the S4 morphs show up on both S4 and V4.
who knows what that is about

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pjz99 ( ) posted Sat, 26 June 2010 at 10:26 PM

Where is the !DAZ folder, and is it in the same runtime as the new V4/S4 CR2 that was written by the installer?  Did you run the updater?

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Dave-So ( ) posted Sat, 26 June 2010 at 10:29 PM

if the question is addressed to me, yes and yes.
I'm thiniing I will uninstall all the v4 s4 stuff and start over, if I can figure out where all of it is. seems like it will be a big job to do.

Quote - Where is the !DAZ folder, and is it in the same runtime as the new V4/S4 CR2 that was written by the installer?  Did you run the updater?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Ghostofmacbeth ( ) posted Sat, 26 June 2010 at 10:30 PM

Hmmmm



hborre ( ) posted Sat, 26 June 2010 at 10:47 PM

Did you install the latest V4 update?


pjz99 ( ) posted Sat, 26 June 2010 at 10:48 PM

It isn't really a big job (just delete RuntimeLibraries!DAZVictoria 4 and RuntimeLibrariesFiguresDAZ People(Victoria 4-related CR2 files) but I'm not completely sure this is going to do anything useful for you.  If you're careful to only delete those directories and files then reinstalling won't hurt you either, though.

Do you have multiple libraries set up?  By any chance, is there a !DAZ folder in more than one library?  It's probably not a good idea to have that folder in more than one location, if so.

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Dave-So ( ) posted Sat, 26 June 2010 at 10:55 PM

i installed all the updates. there is a possiblity , in fact for sure, another in my P6 runtime which I link to in P8. I just deleted Poser 6 tonight...figured it I'm going to clean up I might as well get rid of all that as I don;t use it anymore.

I'm going to dump P8 as well and start over....clean it up really well :) I've wanted to do this for awhile and then put all the character figures in the main P8 runtime....all other stuff in separate runtimes, other than the stuff that has to go in the main runtime. Will probably leave the content that comes with P8 in there as well.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Keith ( ) posted Sat, 26 June 2010 at 11:37 PM

I'm performing a series of tests right now with V4 with the S4 channels injected.  PoserPro 2010.  Easch result typed as it happens.

Test 1: Render of V4, basic settings (no IDL) no morphs injected, S4 basic texture.  No problem.
Test 2: V4, Morphs++ injection.  Morphs injected and work, no problem.
Test 3: Render of preceding.  No problem.
Test 4: S4 morphs injection.  No problems, all morphs work fine.
Test 5: Render of preceding.  No problems.
Test 6: Just for giggles, Creature morphs installed.  No problems.
Test 7: Deleted all lights, created a skyball with a texture, and rendered using IDL (low settings).  No problems at all.

Conclusion: y'all did something wrong.



Dave-So ( ) posted Sun, 27 June 2010 at 8:06 AM

your conclusion may not be correct,

HOW did you install the stuff ? in what order, all new V4, or already there, updated v4, initialization how ?

I applied the new V4 update, did the initialization
then installed S4 and initialized that

when the morpha didn't work, i redownloaded morphs ++ , a new reset, and installed those over the existing ...

still, none of the morphs will load to the figures, the S4 or V4 ...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 27 June 2010 at 8:29 AM

Is this after you cleaned up your install, or have you done that yet?  If you were going to redo a bunch of setup anyway then there's not really any point in diagnosing/fixing the stuff you're about to uninstall.

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Dave-So ( ) posted Sun, 27 June 2010 at 9:26 AM

well ... i got it all to work ..finally ..
and that was to redo that initializer thing 4 times in a row....and it finally worked. crap...
maybe that's the key..do it 4 times in a row.
i did it by itself at least 20-30 times..and nothing worked, but 4 times in a row worked. Maybe DAZ should put that in the readme.

4 times in a row ... who would have guessed it was so simple.
4 times in a row ...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 27 June 2010 at 9:44 AM

Glad it decided to work I guess...

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Dave-So ( ) posted Sun, 27 June 2010 at 9:52 AM

quite simply ... PITA

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



LaurieA ( ) posted Sun, 27 June 2010 at 10:08 AM

The gen 4 figures are the twitchiest versions that Daz has ever put out ;o). The installers are fickle to say the least.

Laurie



Keith ( ) posted Sun, 27 June 2010 at 12:22 PM

Quote - your conclusion may not be correct,

HOW did you install the stuff ? in what order, all new V4, or already there, updated v4, initialization how ?

I applied the new V4 update, did the initialization
then installed S4 and initialized that

when the morpha didn't work, i redownloaded morphs ++ , a new reset, and installed those over the existing ...

still, none of the morphs will load to the figures, the S4 or V4 ...

Already there V4 with the other morph packs initialized, standard initialization.



Dave-So ( ) posted Sun, 27 June 2010 at 12:53 PM

well, at least I proved I was not doing it wrong, it was the DAZ initialization thing.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sun, 27 June 2010 at 1:15 PM

I didn't think it was particularly your fault, DAZ installers are too dumbed-down really - you can't specify any directories, and you're never told or shown exactly what is being done.  There should be big red arrows and underscores around the words "ONLY USE THIS CR2, BECAUSE THE UPDATER ONLY UPDATED THIS PARTICULAR ONE".

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