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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
A little FYI for anyone interested in modding their rigs to support these scale changes automatically, don't use valueOpDeltaAdd, use valueOpTimes (multiply the figure's scale value times the conformer's scale value).
For each body part (including Body) where scaling is being done - which is Body, Thighs and Shins for the "petite" scale, but various others for some of the other scale settings - add the following chunk of parameters:
valueOpTimes
Figure 1
BODY:2 (or whatever current bodypart)
scale
deltaAddDelta 1
edit: oh neat, there is a feature in Poser 8 (presumably the new Poser Pro as well) "Include scales when conforming" that you just have to enable for the conforming figure, it seems - that sure saves a ton of work
Just installed S4. Looks a damn sight better than V4, IMO. Could well become a firm favourite with me.
Coppula eam se non posit acceptera jocularum.
Quote - Huh, while I can understand if you don't like the aesthetics of the face morphs, they are not poorly crafted. What's this "rank novice" stuff? Practically nobody's Poser face morphs are at all realistic anyway, by themselves.
Quote - you don't need to know Alice, actually. the issue is how to add any blank, empty, hidden channels and a visible channel group to any cr2.
That's the excess sanity I guess you don't need - a good CR2 editor (I use Dimension3D's) makes this stuff trivial, and it does mass search/replace and batch editing. Trying to keep track of crap like which channel name in a limb matches with which channel on the Body is just a lot of unnecessary mental stress. Copying channels from one file to another is a visual drag/drop operation, stuff like that. Ralf's editor has saved me hundreds of hours of work and immense amounts of frustration, it's the single most useful tool I've used for building Poser content outside of my modeler and Poser itself.
ps: all the scrolling, god how I don't miss that
Actually, you can re-work a Daz mesh in ZB quite a bit and get some great realism. Take a look at the "Fygomatic" images to see how V4 heads can be very realistic.
What I am referring to is the actual sculpt of the mesh since it has a base on the V4. Anyone that knows how to sculpt will tell you there are many issues you have to work with when sculpting a Daz mesh. It is easy to see the flaws and how it is not a very good sculpt. The S4 morphs just are not convincing and it is clear it is not a very professional job. Since I have started to really get into ZB and sculpting if you know what to look for you can see these issues clearly and why many professionals like to make their own figures. Yes, Daz does have a LOT of content which is why many people use them, but they REALLY need to get some better talent to do these sculpts for any of their upcoming figures. Hopefully, they will start over and get a better artist to make the mesh.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Quote - Actually, you can re-work a Daz mesh in ZB quite a bit and get some great realism. Take a look at the "Fygomatic" images to see how V4 heads can be very realistic.
Is your point that if a morph doesn't look like Meagan Fox then it's not realistic? You're mixing up aesthetics with realism. What specific flaws are you talking about, aside from them not being pretty enough for you? Please note, I wouldn't use any of those face morphs at 1.0 either, but then I wouldn't be interested in using ANYBODY ELSE'S face morph at 1.0 these days.
Did you run the updater? Are you trying to inject the morphs into the CR2 written by the DAZ installer, or a CR2 you had previously saved? The channels have to be in the CR2, and the updater only writes those channels into a brand new CR2, any old files (including figures you had in scenes) won't have the new channels required - so the INJ poses will appear to work, they won't error, but they won't work either.
That's for Poser 8, right?
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Yeah, for Poser 8/Pro 2010. So far it seems to work very well, right now the only part I've had problems with is in the feet for some high-heeled shoe rigs when the feet are scaled (probably because my shoe rig is not boned quite the same as V4).
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Wow, I love how her back-of-the-knee folds where she bends it. They got that right! I'm thoroughly impressed... she might become my new favourite as well.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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[it is clear that humans have contempt for that which they do not understand]
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"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Quote - > Quote - Actually, you can re-work a Daz mesh in ZB quite a bit and get some great realism. Take a look at the "Fygomatic" images to see how V4 heads can be very realistic.
Is your point that if a morph doesn't look like Meagan Fox then it's not realistic? You're mixing up aesthetics with realism. What specific flaws are you talking about, aside from them not being pretty enough for you? Please note, I wouldn't use any of those face morphs at 1.0 either, but then I wouldn't be interested in using ANYBODY ELSE'S face morph at 1.0 these days.
No, you are inserting inferences into what I said, read it word for word. I was not comparing realism in the manor you stated. If you like it that's great and all that matters in the end. My point has already been made and was clear. If you are a professional artist and use programs like ZB, Modo, etc. then it is VERY clear about all the issues Daz has with the mesh. The artists that worked on these 4th generation figures just did not do a very good sculpt.
Go over to CGSociety or in the Pixologic ZB official web site and ask for them to explain it since I am sure you will get MANY replies from those that sculpt their own models. The Daz models break down, have poor verticies in areas, not as poly around the eyes as it should be,, etc. If you look at a generation 4 mesh and ZOOM in a LOT in ZB you can see these verticies and the base sculpt they did. It is NOT good and requires a lot of work. That is why any professional artist would balk at saying this is a good enough design to be a professional sculpt. Its saving grace is the sheer amount of content that Daz has for it and the fact so many choose to use them instead.
Happy rendering.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Quote - then it is VERY clear about all the issues Daz has with the mesh.
If you're just not able to articulate these issues I guess that's fine!
I so far I am thinking "StephV4" bends better than V4.2. I scaled a vendor product to fit, added Danae Rio texture, BBVSS3, BB's Envirosphere with a Vue Render as texture, and the same texture applied to IBL (no IDL).The face is a blend of share CG obj morphs from Magneto1969 and Werts.
http://www.renderosity.com/mod/gallery/index.php?image_id=2076193
side note: thanks for the Seraphim charcter pjz99!
Just FYI (it isn't obvious from looking at the things) - V4 and Stephanie 4 (and Aiko 4, Girl 4, She-Freak 4) are all the same figure. Same mesh, same CR2, same rig, same everything. All the variations are just morphs and scale changes. They bend the same way :)
Quote - Yeah that was the idea behind ExP (whoever actually innovated that, I don't think it was DAZ). If you understand that structure of how DAZ gets their "updater" utility to read in new *.pz2 files and inserts them into a target CR2 then you could conceivably convert that stuff, I haven't looked at it since I have no use for it. I'd suggest you PM Ralf and ask him if his utility can make this task easier, if you're not utterly against even thinking about it. There's a lot of information that I'm totally not interested in reading myself about ExP here:
http://artzone.daz3d.com/wiki/doku.php/wiki/user/rbtwhiz/technotes/content/exp/startIf you're asking about the generic/community channels (not sure): There are 50 "data" channels (PBMDC) and 50 "control" channels (PBMCC) in each body part except head/neck, which has 70 of each. What do you want to do exactly? It's sounding like you want to convert your set of morphs that live in these channels to unique/reserved internal names so you don't have to worry about that kind of conflict in the future?
yeah, i understand that was the purpose for ExP. and i can see that the !DAZ folder seems to be where the cr2's actually get all their channels, which is why Morphia can support S4 even though there's no update for Morphia. thanks for the link! hmmmm. i've seen the readScript statements, and i've poked at the different directories and their files. maybe that would be the right answer for Alice. i'm not worried about morphs i make, i'm worried about morphs i've purchased. i'm trying to figure out how to get other's morphs to play nicely together.
who's Ralf? if his utility is commercial, i can't afford it right now. i'm not against using utilities, i'm for using whatever works and is free. afaik, the only free editor is CR2 Editor, which is great for traversing structure and lower powered for editing.
actually, the D is for DAZ and the C is for Community. i got that much from the forums, and from usage. when you stick stuff into those channels, they show up in the DAZ and Community parameter groups. i thought 50 was right, but i've seen some Pose files that seem to indicate more (75). it's kind of a blur now, so maybe i was just looking at the head.
i also thought people were using the Exp method mostly, but in fact the built in channels are the method of choice. i have some really popular and common sets, and a lot of them step on each other's toes. and i don't even have lots of them. for instance, i don't have Maelwenn's Angel, Posermatic's NBS, or most of Liquid Rust's line. i do have some morphs by all of them, and they all use PBMCC channels.
again, not my morphs. i don't claim any responsibility for this mess. >:D i just want to be able to mix and match everything i own rather than being locked in. Alice is the only problem right now, but i i'd like to be able to address the problem in general.
edited to remove confusion about rigging. i thought you said her foot was rigged differently than V4's.
Ralf is Dimension3D. If you're broke I completely understand and can relate (I'm broke too). Shame because his editor has paid me back better than nearly anything I spent money on for Poser. If only I could trade in all the garbage content I own and will never load, now that I know better.
I'll take your word for it about D vs C, I really don't know where I got that idea in the first place.
I expect that practically nobody outside of DAZ is making use of ExP, because it's complicated and weird. I understand what you want to do, you want to take a bunch of morphs that load on PBM*## channels and give them their own unique channels so you don't have conflicts any more - this can be done, but it is a pretty massive task without automation even for a single FBM, since it has morph data that lives on every single body part.
Maybe you could get some help from Rob Whisenant, the guy who wrote the documentation on this for DAZ. He may have (actually, certainly has) some tools that automate this process and make it less painful, although whether he can share them is a different matter.
http://www.rbtwhiz.com/
since he doesn't actually have this kind of tool already out there, I expect he can't share it, but it wouldn't hurt to ask him.
Quote - Just FYI (it isn't obvious from looking at the things) - V4 and Stephanie 4 (and Aiko 4, Girl 4, She-Freak 4) are all the same figure. Same mesh, same CR2, same rig, same everything. All the variations are just morphs and scale changes. They bend the same way :)
No, No, No! Leave me my illusions! Not only does S4 bend better-but she talks to me and is a real person.... uh oh, time for another dose! :=)
Free
Centaur morphs for V4,M4,M3,AM,A3 and the Daz Millennium
Horse
For the Petite scale setting: 90% body, 95% shin and 95% thigh (or just check the box in P8+).
The RDNA Ultra morphs inject with no problem, so you are not limited on Face.
I'm trying to revamp one of my V4 Chars with the new S4 morph, and so far so good.
Doesn't Poser 8 and higher have Wardrobe Wizard as a Feature? If So, inject the S4 morphs into the V4 figure and Analyze.
Works like She-Freak 4.
Quote - Yes, with those scaling settings it should fit, but some don't after posing S4. Could it be that some poses have scaling settings for shoes in them?
Yeah I see that when you apply one of the DAZ "Stephanie 4" poses, it causes any conformed clothing to become "stuck" in the previous pose. I haven't figured out exactly what is in the poses that causes this, but to work around it, pick any one conformer and re-conform it to V4 and everything will pop onto the figure. I don't know what will happen with multiple figures in the scene. Since it appears to be a problem with the pose files themselves (other poses of mine work fine) I'm looking at them to see if there is a permanent fix to get rid of this problem.
Moving the V4 figure a little bit and undoing also seems to make the clothing pop onto the figure...
That's not confirmed to just Stephanie's Poses. It happens with V3 and V4 as well. Sometimes m4. Just wish I knew what it was to isolate it.
Quote - > Quote - Yes, with those scaling settings it should fit, but some don't after posing S4. Could it be that some poses have scaling settings for shoes in them?
Yeah I see that when you apply one of the DAZ "Stephanie 4" poses, it causes any conformed clothing to become "stuck" in the previous pose. I haven't figured out exactly what is in the poses that causes this, but to work around it, pick any one conformer and re-conform it to V4 and everything will pop onto the figure. I don't know what will happen with multiple figures in the scene. Since it appears to be a problem with the pose files themselves (other poses of mine work fine) I'm looking at them to see if there is a permanent fix to get rid of this problem.
Moving the V4 figure a little bit and undoing also seems to make the clothing pop onto the figure...
Apparently this is caused by the lack of a "figure" block in the pose file - fairly sure this is new behavior in Poser 8, I don't think previous versions cared if this block was present in older versions.
Add:
Quote -
figure
{
}
just inside the last brace ("{") in these pose files and it goes away. I don't think this is particularly DAZ's fault.
yeah that's what it was, I just went through all 20 poses with that little edit and they all behave OK.
It's not a new behavior to 8.
I was experiencing it in 6 and still get it in 7.
I'll have to try that fix.
Quote - Apparently this is caused by the lack of a "figure" block in the pose file - fairly sure this is new behavior in Poser 8, I don't think previous versions cared if this block was present in older versions.
Add:Quote -
figure
{
}just inside the last brace ("{") in these pose files and it goes away. I don't think this is particularly DAZ's fault.
Sorry, that last character should have been "}" (the last closing brace in the file). Put that "figure" block in just before the last "}".
Okay, a bit of a comparison Body Styling Morphs by 3dArena, Ultra Head Morphs set 1 by RDNA and Pretty 3d Pretty Base IV Shaders. The outfit is Shadowdancer V4 and the hair is Mitsu for A3. I ran the Pants through Wardrobe Wizard 2, so it's not perfect. The Shirt was scaled down, as well as the boots. I had to hide Body parts. The Hair is a mixture of the v4 fit, the Aikotoon fit and a little scaling. Nose is a little bigger, but the look is pretty good.
Moving on to test the scaling business in Poser 7 - things are OK until you get below the thigh - shins and feet do not deform correctly. I guess this is something broken in Poser 7 and fixed in Poser 8/later. I suspect shoes just cannot be made to work with the S4 scale changes in Poser 7 and older versions - MAYBE if the shoe is rigged exactly the same as V4, it might work.
That sucks, but it seems to match what I'm experiencing. I guess this is more incentive to get people to buy Poser 8/Pro 2010.
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Oh, it turns out there are INJ/REM poses for the Stephanie 4 morphs, they're just in an odd location compared to previous V4 expansions:
PoseDAZ's Victoria 4Morph InjectionsStephanie 4
edit: correction, INJ only, no REM
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