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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Br7ce


UVDan ( ) posted Thu, 19 August 2010 at 8:23 PM
Forum Moderator

Sounds like a plan to me.

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Fri, 20 August 2010 at 11:14 AM

file_457895.jpg

Two booleaned Terrains to create Bryce-Bowl.

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"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Fri, 20 August 2010 at 1:58 PM
Forum Moderator

Good looking burl bowl.

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Sat, 21 August 2010 at 7:28 PM · edited Sat, 21 August 2010 at 7:35 PM

file_457980.jpg

Instancing making me happy. I did have to treat the Lab a little gentle, but it did what I wanted.

Single grass mesh Instanced 400 times.

And yup, it really is Instancing the mesh. I experimented ; the Bryce Scenefile size went from 81kb (just the single grass mesh) to 511kb (mesh Instanced 400 times, which equals 70,000 polys). Then I did an old school replication of the mesh, again 400 times and scenefile size went up to 7.5MB.

Good times.  :o)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


goido ( ) posted Sun, 22 August 2010 at 12:11 PM

Yes I love the instancing too but it is prone to crashing Bryce. It is still a wonderful new tool. I still struggle with the trees or rocks coming out suspended in the air and if you forget and hit the downward arrow it usually crahes Bryce; I have to manually lower the object and then 2d disperse. I also find out that it instanced a imported obj plant which is great!


goido ( ) posted Sun, 22 August 2010 at 12:31 PM

file_458020.jpg

An experiment with trees and duplicating the instance.


goido ( ) posted Sun, 22 August 2010 at 12:33 PM

file_458021.jpg

And instancing with terrains.


UVDan ( ) posted Sun, 22 August 2010 at 4:48 PM
Forum Moderator

Nice job AS and goido.  I really have to take it easy on the instancing, or I get the crash.  I usually turn down the number of instances from the default 150 to 10 or 20.

Free men do not ask permission to bear arms!!


Incognitas ( ) posted Sun, 22 August 2010 at 5:19 PM

file_458033.jpg

I've spent the last 3 hours trying yet again in the instance lab I've only one success.It's crashed every other time.

Why if I can do it first time with this one I can't with anything else.


AgentSmith ( ) posted Sun, 22 August 2010 at 7:12 PM

I will also usually take the number of Instances down to 10-25 also, it just allows for better placement, imo.

Yeah, the Instance Lab is sensitive still. I have some odd experiences and crashes, but beta testers and Daz are on it. They'll eventually squash bugs and expand what's already there.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 22 August 2010 at 7:35 PM

file_458045.jpg

Imported image used as Displacement on a sphere.

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"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Sun, 22 August 2010 at 10:52 PM
Forum Moderator

That is interesting.  When I use displacement, it usually explodes the object I use it on.

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Sun, 22 August 2010 at 11:54 PM

Use a value of 25 or less, sometimes way less.

And, right now the Displacement action is not as good as it will be, most all come out rough/pixelated looking. But once Daz can wrangle it in and when (hopefully) we can use 16-bit images to drive the Displacement, it will look much, much better.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Mon, 23 August 2010 at 1:00 AM

file_458067.jpg

Here is a Terrain+Displacement+Bump. The value used on the Displacement here is only 2.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ThunderStone ( ) posted Mon, 23 August 2010 at 6:21 AM

I have been experimenting with the displacement and bump in the Mat Lab... Let me tell you... Unless you are going for the weird and abstract looks on all of your renderings, best to stay away... Try it on the DAZ characters, you'll see what I mean... UGH!!!


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


ThunderStone ( ) posted Mon, 23 August 2010 at 7:10 AM

Has anybody noticed that during the preview rendering that it starts and stops at 3%? It renders fine when it's doing the initial rendering but consequential rendering, the default setting seems to have these fits. I thought it was due to the lights but I removed the lights and it still sputters. Anybody got an idea on how to cure these?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


Incognitas ( ) posted Mon, 23 August 2010 at 2:31 PM

file_458091.jpg

Still playing with clouds


Quest ( ) posted Mon, 23 August 2010 at 3:07 PM · edited Mon, 23 August 2010 at 3:09 PM

Some fine and interesting stuff there AgentSmith. I love to see you pump out those weird but wonderful doo-dats.  Goido, cool stuff also.

I’m still suffering from my initial traumatic crashing experiences when Bryce first made its Windows PC debut and the almost year long wait it took to get most of the glitches ironed out while they still had my cash in hand. Lesson learned? Yes, now I’ll sit back and wait until the glitches are out first before I plunk my money down. In the meantime I’ll continue with my old friend 3DStudio which has had instancing for ages and never crashes. So someone, please let me know when it’s clear to come out and play with Bryce.


AgentSmith ( ) posted Mon, 23 August 2010 at 6:32 PM

"I’m still suffering from my initial traumatic crashing experiences when Bryce first made its Windows PC debut..."

Rofl...that was fourteen years ago!
(but hey, I do the same thing whenever a new Windows OS comes out - I wait)

The real reason to go get Bryce 7 right now would be to save money on the sale price, whether that's an upgrade or not. Yeah, they'll eventually squash bugs, I just wouldn't want to pay more, later for something I know I'll get anyway.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


ThunderStone ( ) posted Mon, 23 August 2010 at 7:29 PM

You know, AS, someone at DAZ forum pointed that out to me... Are you and this person the one and same??? :m_wink:


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


Quest ( ) posted Mon, 23 August 2010 at 7:42 PM · edited Mon, 23 August 2010 at 7:48 PM

Content Advisory! This message contains violence

LOL…yep 14 years and I still cringe when I think about it.  I don’t mind paying for something that works right first time, every time without frustrations and constant crashes. Or mind paying for not feeling like I’ve been duped into buying and then beta testing software while the company holds and makes interest on my money. I’m purchasing not investing. Nope, no way…LOL…they should be paying me to beta test their product. In the very least I would expect the software to crash when I'm beta testing. 

 If I buy Bryce 7 now, I’ll be paying for it in more ways than one…cash and time wasted on crashes and pulling my hair out. No matter how “cheap” it is now it will still cost me more in the long run. I’d rather pay more for it later when it’s whole and all the bugs are out…thank you.

                                           :rolleyes:

 


AgentSmith ( ) posted Mon, 23 August 2010 at 9:02 PM

@Thunderstone - doubt it? But, I do have the same screenname over there.

@Quest - I respect your authoriti.  ;o)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Quest ( ) posted Mon, 23 August 2010 at 9:57 PM

AgentSmith, thanks…I don’t mean to sound too negative but I’m reading about all these problems here. And I’m sure it will all get straightened out in the wash. I always enjoy using  Bryce and it will always be on my favorites list and part of my tool kit. I just wish it’ll be all ironed out sooner rather than later. In the mean time I’ll continue using my 5.5 and continue to enjoy your way-out and fantastic renders.

                                                                         👍


goido ( ) posted Tue, 24 August 2010 at 4:50 PM

file_458158.jpg

Bryce 7 and many rocks, after a while it got very slow but I rendered anyways. For this one it took almost 3 hours at normal settings.


50parsecs ( ) posted Tue, 24 August 2010 at 5:46 PM

I also am using 5.5 until they iron out some of these bugs, but I felt it important to invest in Bryce's future so I bought Bryce7Pro, minor glitches and all. Hopefully enough folks will do this so TPTB at DAZ will feel compelled to continue development of Bryce.


UVDan ( ) posted Tue, 24 August 2010 at 6:06 PM
Forum Moderator

Cool goido.  Are those volume clouds?

Free men do not ask permission to bear arms!!


UVDan ( ) posted Tue, 24 August 2010 at 6:10 PM
Forum Moderator

Quote - I also am using 5.5 until they iron out some of these bugs, but I felt it important to invest in Bryce's future so I bought Bryce7Pro, minor glitches and all. Hopefully enough folks will do this so TPTB at DAZ will feel compelled to continue development of Bryce.

At DAZ bugs are being squashed every day.  I feel good about the future of B7Pro.  There is a lot of effort going into it.

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Tue, 24 August 2010 at 6:37 PM

file_458161.jpg

This time, after applying a snow material to the Terrain, I used the same channel that drives the Bump to also drive the Displacement.

With a Displacement value of just 3, it brings out in real polygonal detail in what the bump map used to fake.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


UVDan ( ) posted Tue, 24 August 2010 at 7:06 PM
Forum Moderator

Beautiful!

Free men do not ask permission to bear arms!!


AgentSmith ( ) posted Tue, 24 August 2010 at 7:20 PM · edited Tue, 24 August 2010 at 7:23 PM

Btw, I thought I would mention...anyhone trying to use Displacement on Terrains. The higher res you make your Terrain, the longer the Mat Lab seems to take to react to come up, to make changes, etc.

My last Terrain back there (the snow mtn.) is 2048x2048 and starting and making changes in the Mat Lab would each take about 40 seconds or so. So, best to tweak everything you want and get it all setup and then activate Displacement (and use a low value, under 5.0, imo)

Just didn't want anyone to think they were going crazy or had a crashing computer.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


goido ( ) posted Tue, 24 August 2010 at 7:22 PM

Yes they are and I lowered the Y factor because I read it helps the rendering time. I should  have probably tried soft shadows but they are very cpu intensive. AS great work, I tried the displacement button today and anything past 5, messed up most of the terrains.


AgentSmith ( ) posted Tue, 24 August 2010 at 7:28 PM

Yeah, I let that image render after I went to bed, in case it was going to take a long time because I had indeed activated soft shadows. It took 80 minutes using three, 2.5mhz cores. Original size is 1600x1000.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


50parsecs ( ) posted Tue, 24 August 2010 at 7:44 PM

Those renders look great! Love the clouds Incognitas and Goido.
@AS- excellent terrains, the second example looks almost facelike. It may be possible to replicate Mt. Rushmore in Bryce now without using D/S, or Poser.


AgentSmith ( ) posted Tue, 24 August 2010 at 8:06 PM

It may be possible to replicate Mt. Rushmore in Bryce now without using D/S, or Poser.

That would be cool! And, I know that that the all the people behind the scenes want nothing more than the absolute best of anything for Bryce, so I'm keeping my fingers crossed as I see this continued development!

I mean, we all look at the same "other programs" that everyone else does and the committee definitely wants all that and more, lol. So believe me, you got some extremely knowledgeable people there pushing the Daz/Bryce programmers.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


50parsecs ( ) posted Tue, 24 August 2010 at 9:36 PM

file_458171.jpg

I'm thrilled about the new developments as well. :D  Have you been able to use displacement on a sphere primitive in Bryce? I tried it and had a crash. I think I had it past 5 so maybe that's why.

   This is a quick and dirty render of displacement on a sphere primitive in Carrara. I have some cliff and rock face images from cgtexture.com. I took one and made a greyscale copy with some gaussian blur and dropped it into the displacement and bump channels and applied the color image for the texture. Stack a few of these and rotate them and you've got an almost instant rock stack.
I wonder if the developers are borrowing a few code snippets here and there from Carrara to enhance Bryce's expanded abilities?


JackStr8 ( ) posted Tue, 24 August 2010 at 11:53 PM

Sorry if this question has come up recently and I missed it...   What's giving you more Bryce bang for the buck--the processor or the amount of memory on the graphics card?


AgentSmith ( ) posted Wed, 25 August 2010 at 1:10 AM

@Jack - If I had to pick absolutely one over the other I would choose Ram, since that is what allows you to handle larger scenes more easily (without crashing)

CPU = how fast your render finishes
RAM = how big of a scene you can manage

I mean, all of your parts work hand in hand in whatever you do but that's the basics.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Wed, 25 August 2010 at 1:14 AM

file_458194.jpg

***Have you been able to use displacement on a sphere primitive in Bryce?*** - Yup, this was my first Displacement experiment done a regular Bryce sphere. You can see how roughly Bryce handles Displacing at this time (it will get better) I've had no crashes with Bryce spheres as of yet. That sphere I Displaced on the middle of page 6 was an imported sphere, I had made that one a much higher res mesh to see if that would help the displacement appear smoother it didn't, lol. Fixing that will be the job for the developers.

I wonder if the developers are borrowing a few code snippets here and there from Carrara to enhance Bryce's expanded abilities?

  • Not that we haven't asked, lol! I believe Carrara and Bryce are completely different code formats (something like that), so some copy/pasting of code can't be done.  ;o(

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Incognitas ( ) posted Wed, 25 August 2010 at 4:25 AM

Quote - This time, after applying a snow material to the Terrain, I used the same channel that drives the Bump to also drive the Displacement.

With a Displacement value of just 3, it brings out in real polygonal detail in what the bump map used to fake.

Is that overhangs?That rarest of events in landscape applications?The sort I had to resort to trickery in Terragan?


50parsecs ( ) posted Wed, 25 August 2010 at 1:11 PM

***"- Yup, this was my first Displacement experiment done a regular Bryce sphere. You can see how roughly Bryce handles Displacing at this time (it will get better) I've had no crashes with Bryce spheres as of yet. That sphere I Displaced on the middle of page 6 was an imported sphere, I had made that one a much higher res mesh to see if that would help the displacement appear smoother it didn't, lol. Fixing that will be the job for the developers."
***Doh! I saw your render on page 6, but missed the part about the sphere. My initial thought is that it looks a bit like a wooden heart. I'll have to keep trying. Maybe my new system (still gathering parts) will do better.
 
***"I believe Carrara and Bryce are completely different code formats (something like that), so some copy/pasting of code can't be done.  ;o( "
***I freely admit that what I know about software coding would fit on the head of a pin with room left over for quite a few angels to dance, heh, heh. It would be nice if it were that simple.


Incognitas ( ) posted Wed, 25 August 2010 at 2:33 PM

file_458221.jpg

I think I'm going to LIKE displacement...


Quest ( ) posted Wed, 25 August 2010 at 2:58 PM

Very nicely done Incognitas. I like that very much.


UVDan ( ) posted Wed, 25 August 2010 at 4:38 PM
Forum Moderator

Wow, what size terrain is that?

Free men do not ask permission to bear arms!!


goido ( ) posted Wed, 15 September 2010 at 12:07 PM

file_459213.jpg

Bryce is great but I am still struggling with some of the features. I tried the dome fill light and the square one and it slows the computer so much is difficult to render. I did fine witht he IBL tutorials and the soft shadows, blurry reflections and true ambience but when I tried to apply it to a more complex scene, everything took forever!!

This one is a straight scene and it took 5 hours to render, true ambience look the same but with 5 times extra to render and I finally gave up on the IBL because it crashed my computer. It is still a wonderful program.


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