Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
I'kll see if I can make her face less shadowy in a minute
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
bevans84, is there a way to reduce the shinyness at all,not that it looks bad in this render but for some I may not want it.
Love esther
PS thankyou so much for showing this script to me and helping me learn it.
I aim to update it about once a month. Oh, and it's free!
It doesn't look quite as good as the tooning imported from poser after tooning with olivier's art materials and shaderworks when I bring it into vue afterwards, but that might be my settings.
Fantastic.
I think this will be a very useful tool in my 3d armamentarium.
Love esther
I aim to update it about once a month. Oh, and it's free!
Love esther
I aim to update it about once a month. Oh, and it's free!
Esther,
Under Specular, you can check "None" instead of "Current" or "Gloss". That should get rid of the shinyness. I nearly always use a couple of pose files on the texture sets before applying the Toon script. One sets all the skin diffuse to white, and the other removes all skin gloss, however, setting the Specular to None should get rid of the gloss also.
Then again, sometimes it looks better with the gloss. :-) (go figure)
On the settings, it looks like there was a mistake. For Dark Color, try .5 in the first column instead of 0.0
Yes, I may have to set specular to none for import into vue.
I played around with a few different scenes and I can see that you are right about the gloss, sometimes it looks very good.
Love esther
I aim to update it about once a month. Oh, and it's free!
one thing would be interesting to see - can A.S. generate variable line widths like a pro human artist: either turns the pen tip or uses less pressure? it's so easy for inker to draw them, but hard for software to automate it IMVHO.
p.s. no anime studio gallery here, nor a forum for it, hence difficult to know if typical users are able to produce professional-looking toons. teyon can, but he's not typical user.
I would like to see pz3 people tooned in AS
Love esther
I aim to update it about once a month. Oh, and it's free!
I second this. From what I've seen so far AS seems to do a pretty good job in tooning, but I want to be sure before I spend some money.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
oh I meant more and standing in scenes. I did like the one you posted very much!!!
I aim to update it about once a month. Oh, and it's free!
Right but tooning in Poser (sans lines) is already trivial and you have a lot more control. I've posted toon shaders that can be used with VSS.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Yes, I'm just waiting for your VSS pro and then I will try it.
I aim to update it about once a month. Oh, and it's free!
Attached Link: http://www.runtimedna.com/Advanced-Material-Manager.html
By the way, have you seen this ht BB?I haven't tried VSS yet, but I vaguelly remember (I could be wrong), you once saying that you have to have nodes in VSS with certain names to do group actions on them,
and now this software allows you to make batch changes to nodes names and all sorts of other things. I wonder if the two would integrate together to make speedy workflow?
I've actually got this material manager from rdna.
Love esther
I aim to update it about once a month. Oh, and it's free!
bevans84 I would have liked to see those lines turned on.
I aim to update it about once a month. Oh, and it's free!
Quote - By the way, have you seen this ht BB?
I saw it recently. I don't have it but I watched the videos - it looks very handy.
Quote - I haven't tried VSS yet, but I vaguelly remember (I could be wrong), you once saying that you have to have nodes in VSS with certain names to do group actions on them, and now this software allows you to make batch changes to nodes names and all sorts of other things. I wonder if the two would integrate together to make speedy workflow?
The names in VSS are so that it knows which maps are for what purpose. They're not hard to set them up - you connect a bunch of image maps to things and then you click a button to automatically name them. if I ever were to make the Pro version with a real GUI it would be pretty much automatic because, as in that program, you'd be editing in VSS instead of in Poser. This naming business only happens once. You don't have to do it on the figure - just on the template you're creating.
There are some fundamental differences in philosophy between the two. In VSS you explicitly create templates and synchronize them with target material zones. In Semidieu's product, you simply select several that have the same shader and as you edit they stay synchronized. Both techniques accomplish the same, as long as everything is identical.
But!
Unlike VSS, semidieu did not make the concept of a template shader - a shader without any specific maps in it. In his examples, he shows the synchronized editing of the skin shader for the torso only. He's carefully avoiding the fact that you'll have to make all those edits again and again. Once for all the face zones, once for all the limb zones, once for all the torso zones, etc. It doesn't separate shader from texture set like VSS does. When you edit with VSS, you don't care about the fact that the textures aren't the same.
In his product, if you were to load a new skin shader into all the skin zones, you'd have to go back and edit the textures again. I think. Having never used his product, I may be making mistaken assumptions. But in VSS, you don't. Loading a shader is separate from specifying which textures go into those shaders.
Similarly, the plan for my Pro version also includes the reverse - you can load new textures without trashing the shaders. But we're all waiting for me to do it instead of talking about it. LOL.
Well my main job is ending and I have no work that I know of next month. The only reason I didn't finish VSS is because I have always spent my time on my consulting work because it pays a lot more than I think Poser plugins would pay. At least, that's always been my assumption. But if I have ZERO income (as it's looking right now) in January, then there will be no reason for me to put off finishing VSS.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
yeah, tashar's spear girl on page 1 is good example of anime line-work. cel-shading for anime should be either monotone or two-tone IMVHO, as 3-tone shading on animated characters violates anime dogma, which allows for rendered static backgrounds. I can see that linework presents some challenges in A_S. need smooth lines and ability to vary line width according to lite source. as mentioned by bill, that may be a job for APS or other postwork.
The lines are the difficult part. Still not a suitable solution, or so it seems.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
the lines in D3D toon script look nicer, but the shading looks a bit nicer i think in AS
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
and then pz3 imported into vue and rendered:-
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
I aim to update it about once a month. Oh, and it's free!
(i tried it before the other way and making the scene lighter makes the girl darker)
I aim to update it about once a month. Oh, and it's free!
Quote - Unlike VSS, semidieu did not make the concept of a template shader - a shader without any specific maps in it. In his examples, he shows the synchronized editing of the skin shader for the torso only. He's carefully avoiding the fact that you'll have to make all those edits again and again. Once for all the face zones, once for all the limb zones, once for all the torso zones, etc. It doesn't separate shader from texture set like VSS does. When you edit with VSS, you don't care about the fact that the textures aren't the same.
In his product, if you were to load a new skin shader into all the skin zones, you'd have to go back and edit the textures again. I think. Having never used his product, I may be making mistaken assumptions. But in VSS, you don't. Loading a shader is separate from specifying which textures go into those shaders.
It is also working for mats that do not share the same texture map :)
http://www.shaderworks-studio.com/Advanced/MaterialManager/Teaser/05/MultipleMaterialsNoMaps.html
And even if it does not have the same structure. Notice that the 'order' is important. If you make the connection in the SkinFace directly on the image_map, it will connect in every materials in the Image_map, skipping what is 'before'.
http://www.shaderworks-studio.com/Advanced/MaterialManager/Teaser/06/AMM_DifferentShader.html
Cool semidieu - that's a great tool you made. You should replace the multi-material editing demo then because it implies you can't do that across different map sets. That does the product a disservice.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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MY ONLINE COMIC IS NOW LIVE
I aim to update it about once a month. Oh, and it's free!