Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
There's really not anything you can do in MD that you can't do by modelling on your own. MD may be good to speed up the initial process, but if you want really nice results after exporting to Poser or Daz, you still need to clean up the model, adjust the UV map so it suits your needs and so on..
And I personally find it really important to model certain faces in the right places. Like if you have seams, you want to have faces that match the seams. It -really- makes a difference in the cloth room. Just because it's easier initially to make dynamic clothing, it takes just as much work to make them look good as with conforming clothing.
I use MD for my own pleasure and not for commercial use. You can make free renders and objects with the personal license version. For me it is perfect. Professional cloth maker have more possibilities to create cloth. I think the price is OK.
At the moment MD creates triangulated mesh, this is not so good for commercial cloth makers. But you can retopo the mesh in 3D-Coat (I own) or in ZBrush. But both programs are not inexpensive too.
MD team promised new quadrangular mesh in an update. But time will tell.
I like MD because you see instant how the cloth drapes and the speed is mind blowing. For me it is a new fresh programm in my toolbox :D :woot:
Mazak
"For me it is a new fresh programm in my toolbox"
Of course it is. Even if you intend to create everything with box modeling or whatever its is truly Marvelous as inspiration maker. A tool that originally was made for the famous fashion designer houses! The great recalcitrance from the former cloth makers is called 'spoon envy' in modern parlance: You have been digging with a spoon all your life and then comes someone with a spade.
Content Advisory! This message contains nudity
Mazak
Wonderful, could not be easier. But if it is to be a conforming piece of cloth, then
You have to weld the seams and clean up the model in your prefered 3d modeler program
The UVmap must be adjusted (and the textures that goes with it)
Group the model and apply bones (preferably with Obj2Cr from PhilC)
Make ev adjustment in the setuproom/and/or the joint editor.
Pack a runtime
Nothing overly difficult but just in case there are some newbies watching we will not pretend that it is easier than it is.
The great thing though is that you can see the end result after 5 min! :)
Nice, Mazak. This is very refreshing to see after spending the lasts few days modeling old rusted out and abandoned barns and shacks. I had to take a quick break from it.
www.youtube.com/user/ShawnDriscollCG
Mazak
Thank you Shawn :)
Okay, I got all enthused. Made a pretty huge scene with 2 characters wearing 3 dyanamic items (not each) in an underground carpark, but as soon as I touched anything my simulation disappeared. eg when saving or when rendering to queue?
Love esther
I aim to update it about once a month. Oh, and it's free!
@esther A dynamic cloth simulation is not always necessary. You can load poses in MD and create there the simulation! Then you can import the cloth as static prop in poser. And you decide how large the cloth mesh is with the level of detail in MD.
wow! that looks great.
maybe it is a memory problem afterall I was able to render smaller simpler scenes.
good suggestion about the morph. maybe I could create a tucked in morph for a dynamic shirt this way.
Love esther
I aim to update it about once a month. Oh, and it's free!
Mazak
Oh boy this weekend was to short :ohmy:
Content Advisory! This message contains nudity
Mazak
The results of this program look amazing. The only thing i don't like is the price attached to the business use.
The $99 price tag looks like you can't export obj's? Can't use the results for commercial use? Only make 2d images and video?
I understand if the demo is unlimited in these features... but i wouldn't want to become addicted and the pay through the nose!
I was seeking some info on dynamic clothing when I can across this thread. I'm thinking of doing dynamic myself for my new product line in regaurds to a new figure I've just released. I won't mention the name until it passes product testing... but it's an anime style figure and I thought i would be able to kick out a wardobe faster with dynamics. Though I've never used them myself.... one quick question:
Once you save an object that you've clothified, you don't have to do it ever again? You run the Sim and then save to the library.... after that? You run a sim every tim you change the pose, right?
Yes, $700(ON SALE!!) is an insane price to pay for any dynamic cloth maker. And the personal use license is worthless to merchants - the company will prosecute anyone selling mesh work from MD2 who does not have a commercial license(the $700 version). That's why the demo has all the features unlocked; these guys will sue if you mess with them:P Check the EULA; these people aren't kidding around.
So...that does leave you to make some nice meshes for dynamic simulation. Poser will save your cloth obj to the prop library and it'll remember that it was saved as a cloth item only in the sense that...once you Clothify it, the dynamic groups you had assigned to your mesh will remain. The rest you have to setup each time you bring the cloth into the scene from the Library. PhilC and Svdl did some script work to make fabrics like cotton, silk, wool, and the like. check the earlier pages for the links:D Those make things much simpler for the end user.
To answer your question: yes, you have to run a completely new cloth sim every time you use your dynamic cloth. Once you're used to doing it, the setup takes less than a minute for each dynamic cloth item. The denser your mesh, the longer it takes your cloth sim to run - so areas like the back and neck don't need a ton of polygons but areas where people might use giant-breast morphs will need to have a denser concentration of mesh.
And yes, you have to run a sim everytime you change your figure's pose. As long as you're not doing anything with Wind or Wave you should be able to get a static image in less than 20 frames. Personally, I stick with 10 frames in Poser 6.
See the item below for a shot of some nifty dynamic clothing. The last promo pick shows some giant-breast morphs applied. The mesh doesn't rip or pop -and its all quads. Could just as easily have been tries but I gave people more MAT zone options by keeping clean UV lines across borders.
Tsera Private School
And this attatched pic is from Noa Dress(still in review here on rendo). Dynamic clothes rock! Actualy physics!
Let me ask you.... what is your polygon count on that top? How dense is dense?
ps: you might want to rework that pic, the shadow isnt a shadow, it's still got all the color of the original pic.
Thank you for the other info... this gives me the guts to try and start making dynamic clothing! Let me know your polygon count if you don't mind!
Hm...According to 3dsMax the polycount is...
over 100K. Really?! Wow. Did not know that. didn't care either:P Since it's only tris, its not such a big deal. I could have reduced the amount by half but...computers nowadays can crunch that sim very quickly. Heck, this computer is a decade old and its never taken more than 4 minutes for this dress to simulate 30 frames while colliding with V4, Ground, and another prop.
This doesn't show where the mesh needs more polys, however...Since the whole mesh is relatively dense, the simulation will give more realistic results than if the mesh had under 20K tris.
Quote - Let me ask you.... what is your polygon count on that top? How dense is dense?
ps: you might want to rework that pic, the shadow isnt a shadow, it's still got all the color of the original pic.
Thank you for the other info... this gives me the guts to try and start making dynamic clothing! Let me know your polygon count if you don't mind!
OH!!!! DUH!! you were talking about Tsera Private School! I knew that! LOL
Yeah, the shadow isn't a shadow at all:D It's just the back of the same pose heheh. So you can see the front and the back in one shot. Nifty!
The density of the Tsera top is - uhm...pause Lemme fire up Max and ask.
3,130 polys! No biggie.
Yeah but that MD software only has a 30 day trial......... and if i had it I would only want it for content creation.
I guess when I want cloth I'll have to fire up maya. But THANK YOU so much for letting me know you can get those results in under 5k... If I were to make it I would have started with 20k and ended up at 80k. I tend to over do it!
From vintorix --
Quote - WIP
Ok. There is no more excuses now for people that still render only nekked figures.
www.youtube.com/user/ShawnDriscollCG
presumably your avatar is wearing dynamic pants then?
I aim to update it about once a month. Oh, and it's free!
Who me? He has socks on. It's really just a floating head mesh. No body.
www.youtube.com/user/ShawnDriscollCG
I have a quote? wow!
I aim to update it about once a month. Oh, and it's free!
looking forward to seeing what you come up with.
I aim to update it about once a month. Oh, and it's free!
Quote - > Quote - Please note, he isn't saying where those socks are...
Well as he hasn't put a nudity flag on all his posts, I can safely assume that those socks are strategically placed. :tt2:
So Shawn is channeling the Red Hot Chili Peppers. But is it Flea or Anthony? I guess it all depends on if he has fun fur pants for those non-sock wearing days.
Sorry, can't be witty yet today, there is entirely too much blood in my caffeine stream at the moment.
Speaking of, I think the pot is finally ready!
Quote - > Quote - > Quote - Please note, he isn't saying where those socks are...
Well as he hasn't put a nudity flag on all his posts, I can safely assume that those socks are strategically placed. :tt2:
So Shawn is channeling the Red Hot Chili Peppers. But is it Flea or Anthony? I guess it all depends on if he has fun fur pants for those non-sock wearing days.
Sorry, can't be witty yet today, there is entirely too much blood in my caffeine stream at the moment.
Speaking of, I think the pot is finally ready!
I'd vote for Anthony. He's less creepy than Flea.
The sock(s) are not dynamic by the way. If anyone was wondering.
www.youtube.com/user/ShawnDriscollCG
sometimes when I render to queue I lose my simulation. Just say for one clothing and not the clothing another M4 is wearing.
I aim to update it about once a month. Oh, and it's free!
Quote - sometimes when I render to queue I lose my simulation. Just say for one clothing and not the clothing another M4 is wearing.
PhilC would know for sure, but I THINK Poser overwrite the exact same dynamic simulation file everytime it runs a cloth sim. Essentially, your first render in queue would erase the dynamic settings in your next simulation because they use the same file space to calculate things.
But Im guessing based on my own experience. Then again, my Poser 6 doesn't have a render queue! LOL
I just tried to do my 1st dynamic piece.... but I messed up and saved it as 50k from Zbrush. No wonder the sim wont calculate!
I tried the MD2 program, I thik my pc is too slow for it to be fun and intuitive. Nice resluts, but I think doing maya sims would take less time than what I'm getting in MD. If my pc was faster, and I had 700bucks...... I would go for it.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
onesixthwarriors.com is also a very good place for inspiration! (Look in the forum..)