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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Antonia - Opinions?


odf ( ) posted Sun, 13 February 2011 at 4:57 PM

@PhilC: Hypothetically, if you made a WW support file for a version of Antonia with her body parts renamed to fit your conventions, would it then be possible to use the converted clothes on the original Antonia by simply changing the appropriate names back at the appropriate places?

-- I'm not mad at you, just Westphalian.


bagoas ( ) posted Sun, 13 February 2011 at 5:08 PM · edited Sun, 13 February 2011 at 5:12 PM

file_465428.jpg

for a positive note:

I played around with MarvelousDesigner a bit tonight.

Got this far that Antonia goes in well as the basic avatar, and 'standard'  patterns form nicely to her.

Export to Poser was a breeze.


lesbentley ( ) posted Sun, 13 February 2011 at 5:15 PM

@bob1965

Quote - Now what I'd like to know is which of the base textures works with the Antonia 1.0 release, without having to wade through an excessive amount of outdated files.

All of the textures made for Antonia should work on the 1.0 release, high and low res figures. However there are two diffrent UV mappings that ship with the Antonia. "Antonia", which I think of as the standard mapping, and "AntoniaA" which is an older mapping. If the documentation that came with the textures does not specify which mapping it is for, then it is most probbly for the old "AntoniaA" mapping.


PhilC ( ) posted Sun, 13 February 2011 at 5:20 PM

Its up to you. It took me less than 5 minutes to edit the Antonia CR2 file to comply with Poser standards.

Fix the problem once at source, or ask every user from now till eternity to jump through hoops?


Steps to edit CR2 file.

  1. Open Antonia.cr2 in a text editor. Notepad is a little light weight and has difficulty with the line endings so I used something else, there are many free ones out there.

  2. Replaced "hip2" with "HIP2"

  3. Replaced "hip" with "waist" (case sensitivity turned on so it will not match "HIP").

  4. Replace "HIP2" with "hip"

File save.

Do the same thing with the OBJ file.


This does not alter the hierarchy, IK chains or jointing. It even retains the original "Hip2" as the external name for the pelvis area if that is important to you.


Cage ( ) posted Sun, 13 February 2011 at 5:26 PM

Quote - There is a long tradition with Poser figures, of adding none standard actors and hierarchies. Antonia (hip2), V4(lEye rEye, bodyMorphs) V3(buttocks), V2 (upNeck, buttocks), and Jessi(a heap of toes), all added none standard actors. So in a sense it is standard procedure, to add none standard actors.

I think the Buttocks started with the old Eve figure, the "Posette Evolution" model.  It was considered a huge breakthrough, at the time.

Man, that makes me feel old.  It was over a decade ago.  :lol:

Quote - Anyway, any morphs I create I will transfer over so anyone using them can use them on both figures.

What settings did you use for the transfer?

For some reason I thought Morphing Clothes didn't support heads.  I guess it's just a matter of both heads having the same shape.

Quote - Hypothetically, if you made a WW support file for a version of Antonia with her body parts renamed to fit your conventions, would it then be possible to use the converted clothes on the original Antonia by simply changing the appropriate names back at the appropriate places?

It seems like name changes would be necessary before the WW conversion, too.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


fivecat ( ) posted Sun, 13 February 2011 at 5:28 PM

Quote - @BlueEcho: How did you create the DS compatible injection? I am very interested as I had problems with this before (only head morphs work as applied to one bodypart only, FBMs do nothing). Back then I used Injection Magic but meanwhile I am tired of no support by DAZ.

I'd like to know this, too. 

Quote - @fivecat: Kind of genious! 😉

Not really, Dimension3d says in the product description that it can be used to transfer from high to lo rez figures.  😉  I think most people just don't notice that capability. Pretty convenient, though.


fivecat ( ) posted Sun, 13 February 2011 at 5:48 PM

Quote -   > Quote - Anyway, any morphs I create I will transfer over so anyone using them can use them on both figures.

What settings did you use for the transfer

For some reason I thought Morphing Clothes didn't support heads.  I guess it's just a matter of both heads having the same shape.

I used the default settings, just to see if it worked.  Morphing clothes can be used on hair figures and props, so I was hopeful that it would work on face morphs too. I'm sure the settings could be tweaked for improved copying.


bob1965 ( ) posted Sun, 13 February 2011 at 5:54 PM · edited Sun, 13 February 2011 at 5:56 PM

Quote - > Quote - Um...anyone care to answer about making a morph that can be used by both the lo and righ res versions or is it not possible?

I just successfully transferred my full body morph over to Antonia-lo using Morphing Clothes, available here at Renderosity.  See link.

In the attached image, Antonia-lo is on the left, and Antonia on the right.

Well yeah but that is still two separate moprhs as I pointed out would be necessary.

For that matter you could create the additional morph to match in ZBrush 4 using the morph to brush.

@ SaintFox

Poser's Little Helper has always worked for creating DS compatible INJ/REM files.


fivecat ( ) posted Sun, 13 February 2011 at 6:04 PM

Quote - > Quote - I just successfully transferred my full body morph over to Antonia-lo using Morphing Clothes, available here at Renderosity.

Well yeah but that is still two separate moprhs as I pointed out would be necessary.

For that matter you could create the additional morph to match in ZBrush 4 using the morph to brush.

Well, I only had to create it once, and then copy over. You're certainly welcome to use the method that works best for you.


bob1965 ( ) posted Sun, 13 February 2011 at 6:07 PM

Quote - @bob1965

Quote - Now what I'd like to know is which of the base textures works with the Antonia 1.0 release, without having to wade through an excessive amount of outdated files.

All of the textures made for Antonia should work on the 1.0 release, high and low res figures. However there are two diffrent UV mappings that ship with the Antonia. "Antonia", which I think of as the standard mapping, and "AntoniaA" which is an older mapping. If the documentation that came with the textures does not specify which mapping it is for, then it is most probbly for the old "AntoniaA" mapping.

Not trying to be a jerk here but it would make an order of magnitude more sense to release the figure with the appropriately labeled textures included.

A good time to do that would be when making the  actor name changes recommended by PhilC.

Me, I'll go download whatever textures and sort out which goes with which figure version...most of the "uh, me push button make purty picher, huh huh" crowd won't.:lol:


odf ( ) posted Sun, 13 February 2011 at 6:07 PM

I would like to make something very clear:

Creating Antonia, and particularly working with such talented and cooperative people, was a lot of fun. But it was also excruciatingly painful. I wrote my own tools wherever I could because the existing ones are a joke. But I don't have unlimited time, and so I had to wrap my workflow around whatever I could find that helped with the job. Every single tweak of a JCM involved so many different programs that my poor laptop with its meager 2GB of memory was on the verge of breaking down. I spent hours and hours hunting down bugs and finding workarounds. Many times I was more than ready to throw the towel, but I cannot bear leaving projects unfinished, and I did not want to disappoint the good people who had put so much energy and enthusiasm into my little digression and helped turn it into much more than I had ever imagined. So I pulled myself together and kept working. Until it was finally done.

So you will understand that I have been looking forward to this day, the day when I can finally wrap up the finished 'product' and hand it over to you, the community. It's yours now. Do with it what you want. There's nothing holding you back. I will step back for a few months and work on other projects that are near and dear to my heart, and that I have been neglecting far too long.

Cheers!

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Sun, 13 February 2011 at 6:09 PM

Not really, Dimension3d says in the product description that it can be used to transfer from high to lo rez figures.   I think most people just don't notice that capability. Pretty convenient, though.

You ARE genious! You read the whole thing and not just a part!! :laugh:

Poser's Little Helper dig... dig... a screwdriver, a little knife... dig... a dry chestnut, an earthworm, dry, as well... dig... AH!! Here it is!! I will give it a try! I remember that I used it with V3 but then gave up on it because of whatever reason.*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Sun, 13 February 2011 at 6:12 PM

file_465433.jpg

As promised: Here is a comparison of Antonia (the final version) and the Anna morphs. Not THE big difference, more a kind of finger excercise (and I like her original look a lot!) - but the morphs work.

By the way: Is there ANY interest in the basic (no makeup and such!) texture I've made for the A-version? I just uploaded her to the developer's site, not to the public site.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


ThespiSis ( ) posted Sun, 13 February 2011 at 6:13 PM

Also, the inj/rem export script for DS is free, and those poses are compatible with DS. That's what I'll be using for the morph I'm doing now in Hex.


SteveJax ( ) posted Sun, 13 February 2011 at 6:24 PM · edited Sun, 13 February 2011 at 6:27 PM

* *          GeneralNutt Asked: @SteveJax shouldn't the created date be the 11th?

 I honestly could not tell you. I didn't create the figure. What I can tell you is this. The MetaData Builder script takes the date off the FileStamp of the actual File itself and fills out this field automatically. It can be manually edited afterwords in any text editor or in MetaData Builder itself if updated information is given to me.

                  *SteveJax asked: Ok, who wants these XMP MetaData files for the 
*                  base figures?

*          SaintFox Asked SteveJax: Are you a Dev site contributor?  Can your contributions 
          be shared for use with Antonia 1.0?  Please respond!*

No I'm not a Dev Site contributor and yes the files can be shared for use with everyone. That's why I posted them here.


WandW ( ) posted Sun, 13 February 2011 at 6:28 PM · edited Sun, 13 February 2011 at 6:34 PM
Online Now!

Quote - So you will understand that I have been looking forward to this day, the day when I can finally wrap up the finished 'product' and hand it over to you, the community. It's yours now. Do with it what you want. There's nothing holding you back. I will step back for a few months and work on other projects that are near and dear to my heart, and that I have been neglecting far too long.

Olaf

Kudos to you and your hard work-I've learned a lot from this thread over her journey from your mind to our Runtimes.

However, the issue at hand is the possibility of a fork in the project so soon after release.  If there are multiple versions of Antonia, few folks will make things for her.  I personally would follow Phil's advice about renaming the bones if it causes no other issues, and ask those who have made textures for her in the past to update their readmes to show what mapping is used, but I'm just a crazy chemist.

If you don't want to be the one making those decisions at this point, that's fine-maybe a staw poll is in order, and someone else could do the work, but I think that any updates need to come from your Antonia page.  To mangle an old saying; You make it; you own it. 😉

Take Care. 😄

 

PS SteveJax-that post above is burning my eyeballs!! :lol:

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


pitklad ( ) posted Sun, 13 February 2011 at 6:30 PM

Actually just a WW ready version of Antonia would be the most simple solution, something like an add on

Then maybee the next version of her could be that cr2 plus a gather of all the shape (not character) morphs that people will create from now on


My FreeStuff


Cage ( ) posted Sun, 13 February 2011 at 6:33 PM

Quote - I would like to make something very clear:

Creating Antonia, and particularly working with such talented and cooperative people, was a lot of fun. But it was also excruciatingly painful. I wrote my own tools wherever I could because the existing ones are a joke. But I don't have unlimited time, and so I had to wrap my workflow around whatever I could find that helped with the job. Every single tweak of a JCM involved so many different programs that my poor laptop with its meager 2GB of memory was on the verge of breaking down. I spent hours and hours hunting down bugs and finding workarounds. Many times I was more than ready to throw the towel, but I cannot bear leaving projects unfinished, and I did not want to disappoint the good people who had put so much energy and enthusiasm into my little digression and helped turn it into much more than I had ever imagined. So I pulled myself together and kept working. Until it was finally done.

So you will understand that I have been looking forward to this day, the day when I can finally wrap up the finished 'product' and hand it over to you, the community. It's yours now. Do with it what you want. There's nothing holding you back. I will step back for a few months and work on other projects that are near and dear to my heart, and that I have been neglecting far too long.

Cheers!

Bravo, odf!  Thank you immensely.  Antonia is wonderful.  :woot:  You're one of the good ones, man.  :thumbupboth:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SteveJax ( ) posted Sun, 13 February 2011 at 6:35 PM

Ok everyone. Renaming those three body will NOT:

1: Alter the texture mapping or UV Mapping in any way shape or form!
2: Alter the way any morphs work!
3: Mess up any JCM's in any way shape or form. (Because any JCM Call to the old name
    will automatically be replaced with the new name with the same search and replace 
    procedure that renames the body parts themselves!)

There is nothing to fear in this suggested change and everything to gain in Wardrobe Wizard and Pose support! I'm pretty certain that PhilC has been doing this long enough to know exactly what he's talking about here.

That's my 2 Pennies worth.


fivecat ( ) posted Sun, 13 February 2011 at 6:42 PM

Quote - I personally would follow Phil's advice about renaming the bones if it causes no other issues, and ask those who have made textures for her in the past to update their readmes to show what mapping is used, but I'm just a crazy chemist.

I did the renaming after Phil first brought it up.  It doesn't interfere with Antonia's posing, but if you want to use poses for other figures, the renaming really messes things up.  I checked poses from the gen3 and gen4 daz figures, and they work better on the current Antonia (they do require some tweaking).  Any hip translation/rotation in the pose files does not play well with a figure with a hip actor that is not really a hip. Also it's likely to confuse the hell out of people to have to go to "waist" in order to do those things normally in the hip (positioning via translate/rotate).


Cage ( ) posted Sun, 13 February 2011 at 6:45 PM · edited Sun, 13 February 2011 at 6:46 PM

Quote - Actually just a WW ready version of Antonia would be the most simple solution, something like an add on

We can certainly add one to the Antonia Free Site.  If odf is stepping back now, the formal version of Antonia retains the existing rigging.  What we can't do is alter that formal 1.0 release.  Only odf can do that. 

I'm all for doing anything that is needed to obtain Wardrobe Wizard support.  If PhilC creates the files, we can work out whatever is necessary, in terms of actor naming or file processing.

A WW-compatible version of Antonia seems like the best thing we can do, ourselves.

The question is whether PhilC is going to make the WW support files for Antonia.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


shante ( ) posted Sun, 13 February 2011 at 6:46 PM · edited Sun, 13 February 2011 at 6:49 PM

Quote - Ok, since I am not overly clear on how yall want to distribute morphs and such nor how yall would like them packaged can someone close to the project take a CR2 with 44 morphs I have loaded into her and package them for everyone to use?

I have the morphs grouped in the body for easy reference and includes the following:

Shape Morphs
    Head
        CheekVolume
        CheekBones
        ChinCleave
        ChinWide
        ChinLarge
        JawWide
        NoseBridgeConcave
        NoseBridgeThin
        NosePug
        NosePointy
        NostrilDefine

    UpperBody
        ArmPitDeep
        BackDefinition
        NeckMuscles

    Breast
        AerolaPoofy
        AerolaDiameter
        BreastPetite
        BreastPoofy
        BreastRaise
        BreastRotateOut
        BreastRotateUp
        BreastSize
        BreastUnderSoften
        Nipples
        NipplePinchY
        NipplePinchCenter
        NippleDiameter
        NipplesPoofy

    LowerBody
        Abs (this one sucks honestly but better than nothing)
        BellyButtonDepth
        BellyButtonOutie
        BellyButtonPinchY
        BellyButtonPinchXBottom
        BellyButtonPinchX
        BellyButtonShallow
        GluteCrease
        GluteLowerSize
        GluteUpperSize
        GroinCrease
        HipCrest
        LowerBellyIn
        SidesIn
        PubicBulge

    ArmsLegs
        KneeCaps

Let me know who, if anyone, wants the cr2 and I will get it on my server and shoot you a link.  If you want a full body OBJ for each, let me know, I can post those somewhere too.

 

Having worked in P4 for so long I have hundreds o .obj based Morph targets I have been using and will most likely continue using on older P4 and DAZ Gen1 & 2 figures and animals etc.

So distributing these morphs as plain old .obj based targtes is a piece of cake for me and a system I well understand.

Morph Injectors are a monster of a different sort. The first time I tried them it bugged me for some odd reason so I deinstalled them along with the first V3 installs and never went back. I might be able to go through with them again since ALL new figures use them and all moprh creators are incorporating their morphs the same way.

But if you want someone to test them I WOULD BE HAPPIER THAN A PIGGIE IN THE MIDDEN HEAP to work with them as .obj targets if that is the way they currently are available, as you in the mean time, figure out how to distribute them to the comunity masses as injectors or whatever.

The other bugging question for me is without the tried and true applet MorphManager (or whatever the Mac Based version of that nice little utility was called), how does one infuse morphs from one character to a base figure like Antonia?

I posted a thread elsewhere asking the same question but there seems to be no good answer espeially if you are on a Mac because Morph Manager no longer works on a Mac.


odf ( ) posted Sun, 13 February 2011 at 6:56 PM

@WandW: I'm not afraid of forks. Forks are a good thing. Antonia's licensing was chosen specifically with the purpose of encouraging forks. Those who are more interested in a stable product for end users than a playground for developers should create one.

No analogy is ever quite fitting, but I've seen someone compare Antonia with Linux. In that spirit, it's up to you guys to create your Ubuntu.

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Sun, 13 February 2011 at 7:22 PM · edited Sun, 13 February 2011 at 7:25 PM

Any clothing made to fit the WW Compatible Antonia can then just have all those body parts renamed by someone else to fit the original Antonia. Somewhere along the line someone will have to do some work in order to be happy. 😉

I for one would be happy with a WW Compatible Antonia and then maybe someone could just create an Injection Pose file that would rename all the body parts to fit them to the original figure. :blink:


fivecat ( ) posted Sun, 13 February 2011 at 7:35 PM

I'd be happy to have WW support for a renamed Antonia.  Renaming bones after the conversion only takes a minute or two.  I certainly hope Phil decides to support Antonia and that we didn't scare him off. :unsure:


odf ( ) posted Sun, 13 February 2011 at 7:35 PM

Here's the thing: making the changes that PhilC proposed takes five minutes. Figuring out all the possibly unwanted consequences may take much longer. I would like to know those consequences before I make any changes to the base figure. Once a number of people have been using the WW-conformant version for a while, we'll have a better idea of which bunch of adjustments is more painful.

As it stands, it's fixing converted clothes vs. fixing poses made for other figures. Personally, I'm not extremely interested in using clothes made for other figures, but I'm even less interested in canned poses. So if it were just me, and I knew that everything else worked just fine after renaming those actors, I would simply do it and write a little tool for converting poses.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 13 February 2011 at 7:39 PM

And seriously, guys: get together and make a 'batteries included' version of Antonia. This thread provides ample proof that is possible for Renderosity-inmates to work together productively and agree on things. I know WW-support is important for many here, so if that's what you want, do the renaming and convince PhilC that he can trust your version to be stable. We'll see how it goes.

-- I'm not mad at you, just Westphalian.


Gareee ( ) posted Sun, 13 February 2011 at 7:54 PM

I think the only real issue at all with changing the group names would be that conforming clothing made for antonia would also need to have those changes made as well.

 

Personally, since antonia's bending is far surperior to most other poser figures,  I'd either make my own or hunt for antonia specific poses.

Another vote here for the official 1.0 antonia to have the changes Phil requested. the current antonia could also be inculded as a variant, just in case something odd does pop up, but I suspect it won't.

I know you want to call it done, and put the work behind you (God KNOWS I've worked on projects from hell I just wanted to get away from towards the end.) But I think WW support is really a VERY beneficial thing for Antonia to have, since there is a ton of clothing out there that could be used as a staring wardrobe, until new unique clothing is released for her.

Phil has been very gracious offering to add the WW support for Antonia, and I believe that option should be embraced.

Just my .02, but I'd hate there to be long term confusion on clothing creation for two versions of the figure.

 

Way too many people take way too many things way too seriously.


Cage ( ) posted Sun, 13 February 2011 at 7:55 PM

If Phil will make the files with his naming conventions in place, we can write conversion programs to convert the garments or the poses.  Or both.  We need to know what's up with Phil.  :unsure:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


NekkidVicky ( ) posted Sun, 13 February 2011 at 7:58 PM

Am I wrong in assuming that people make injection poses that will rename body parts? Can't someone just provide one of those to both rename to standard and rename back and supply those instead of messing with Antonia 1.0 and just accepting the figure that PhilC has made as a much desired addon? The pose files surely wouldn't be that much work to do.

I'm still waiting for my residual checks for all those NVIATWAS pictures online here!


Faery_Light ( ) posted Sun, 13 February 2011 at 8:00 PM

file_465442.jpg

Here is a peek at the older face morph I'm working on.

This texture is from my Nicol pack but I'll maybe do an older texture for her.

I had a full-body morph that needed some smoothing in places but before I saved it out as a character, my pz3 pulled a magic act, it made the hip disappear...lol.

If I could restore the hip, i could still smooth that morph and us eit.

Guess I'll have to start over.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


fivecat ( ) posted Sun, 13 February 2011 at 8:01 PM

Quote - Here's the thing: making the changes that PhilC proposed takes five minutes. Figuring out all the possibly unwanted consequences may take much longer. I would like to know those consequences before I make any changes to the base figure.

As it stands, it's fixing converted clothes vs. fixing poses made for other figures. Personally, I'm not extremely interested in using clothes made for other figures, but I'm even less interested in canned poses. So if it were just me, and I knew that everything else worked just fine after renaming those actors, I would simply do it and write a little tool for converting poses.

I was thinking more along the lines of keeping Antonia as is, and then having a renamed figure **just for WW **support.  But this is probably not a good idea either, as if Phil released this into the wild he would have a nightmare of dealing with newbies who got pissed because they couldn't figure it out.

I would hate to see any more changes made at this point to the base. I guess it depends on if we want Antonia to be a popular and well supported figure (I say we because it sounds like odf wants a breather from her for a while). Because the canned poses AND clothing conversion IS highly important to many people, even if many of us can do without.


odf ( ) posted Sun, 13 February 2011 at 8:06 PM · edited Sun, 13 February 2011 at 8:07 PM

Look, I'm not going to stand in people's way. If the majority wants the WW-conformant names, I'll make the changes and release them as Version 1.0.1. If this breaks things for you, and you don't need WW support, you can always fall back to 1.0.0.

But if this turns out to be a terrible idea, I reserve the right to go back to the old naming scheme for version 1.2

-- I'm not mad at you, just Westphalian.


GeneralNutt ( ) posted Sun, 13 February 2011 at 8:12 PM · edited Sun, 13 February 2011 at 8:13 PM

So setting up a Antonia-WW, that could be distrubed with WW, or on the Antonia Polygon site is not a reasonable option?

Would these name changes effect the walk designer in poser? Not that I've ever gotten anything useful out of it, but I'm still learning.



SaintFox ( ) posted Sun, 13 February 2011 at 8:29 PM

So setting up a Antonia-WW, that could be distrubed with WW, or on the Antonia Polygon site is not a reasonable option?

Out of any reason I have a pretty hard time understanding everything correctly today. Seems I put on just my basic-english-glasses today...

So excuse me if this has been explained before: How much work is it to alter a test-Antonia to have the bodypart names WW2 requires? If it is not a lot of work we, who worked on and with Antonia and tested her several times will for sure take this test version and try out poses, material poses, clothes already done, morphs and so on. Maybe it's not necessary that one person does it all - maybe each one can test his own things (and cross-check some others as well). How about this?*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Sun, 13 February 2011 at 8:34 PM

Quote - As promised: Here is a comparison of Antonia (the final version) and the Anna morphs. Not THE big difference, more a kind of finger excercise (and I like her original look a lot!) - but the morphs work.

By the way: Is there ANY interest in the basic (no makeup and such!) texture I've made for the A-version? I just uploaded her to the developer's site, not to the public site.

Love these images.

And yes I prefer some textures w/o makeup sometime.

I was wondering how B4GranTia-oldFemTx-Old UV Antonia works?

It says for it to work someting else has to be installed (sorry I closed out the page and forgot to write down what it was that needed to be installed (where I am not sure)?

Are these also morphs to make Antonia look older or just the texture?


fivecat ( ) posted Sun, 13 February 2011 at 8:49 PM

Quote - How much work is it to alter a test-Antonia to have the bodypart names WW2 requires? If it is not a lot of work we, who worked on and with Antonia and tested her several times will for sure take this test version and try out poses, material poses, clothes already done, morphs and so on. Maybe it's not necessary that one person does it all - maybe each one can test his own things (and cross-check some others as well). How about this?*

I already have a renamed CR2 (hip changed to waist, hip2 changed to hip). Materials work fine. The poses already distributed for Antonia break, as the actor now called hip is not really a hip as far as translation/rotation goes, so you get (amusing) stretching and twisting. The pose files can be fixed without too much trouble.

Morphs involving the hip/hip2 actors break, so any morphs already distributed will have to be edited to change names of the affected actors.

So basically, anything involving actor names will have to be fixed (dynamic clothing will be fine, conforming clothing not).


Faery_Light ( ) posted Sun, 13 February 2011 at 9:12 PM

@shante:Oh, that just means she was created using the 118 Version and mapping.

So you have to load the 118 character and apply the textures and morph to it. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SaintFox ( ) posted Sun, 13 February 2011 at 9:22 PM

So basically, anything involving actor names will have to be fixed

That's no biggie, I am sure that a phyton script can be of help here. I already use one made to re-write the version numbers of files to be 5 - regardless of the Poser version I created things with and to have material version without Ambient Occlusion. *

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


fivecat ( ) posted Sun, 13 February 2011 at 9:25 PM

Attached Link: Youtube walk designer comparison

Someone asked using Antonia with the walk designer. I posted a comparison of Antonia and Renamed_hip_Antonia with walk-designer on youtube. See link.

As for morphs, I think I'll wait on the final decision made here about renaming before I get too involved.  I'll start on the head morphs as that won't be affected.


SteveJax ( ) posted Sun, 13 February 2011 at 9:29 PM

Quote - So basically, anything involving actor names will have to be fixed

That's no biggie, I am sure that a phyton script can be of help here. I already use one made to re-write the version numbers of files to be 5 - regardless of the Poser version I created things with and to have material version without Ambient Occlusion. *

And I'll bet that PhilC knows just how to write that script if we ask him nicely enough. 😉


odf ( ) posted Sun, 13 February 2011 at 9:31 PM

Quote - Someone asked using Antonia with the walk designer. I posted a comparison of Antonia and Renamed_hip_Antonia with walk-designer on youtube. See link.

I think the version with the renamed hip actually looks better. That's not too surprising, if one thinks about it.

I'll make the changes tonight after work and put them up on github, so that people who want to test them can just download. But before I make them official, I'd like to wait until I get some more feedback, particularly on whether these are actually sufficient to allow for WW support, and whether anything else breaks that a little editing of a pose file can't fix.

-- I'm not mad at you, just Westphalian.


shante ( ) posted Sun, 13 February 2011 at 9:37 PM

Quote - @shante:Oh, that just means she was created using the 118 Version and mapping.

So you have to load the 118 character and apply the textures and morph to it. :)

Yeah but that means I can't work with the final released version of Antonia.

The whole point of my waiting all this time before downloading anything ANTONIA was wanting to work only with the final version.  :(


Thalek ( ) posted Sun, 13 February 2011 at 9:42 PM

I would suggest creating a script that acts as a diagnostic and a repair tool:  it looks at the Antonia you're using and the pose you're having problems with, and tells you where the naming problem is.  It then offers to correct the "faulty" item (pose OR Antonia figure) and save it slightly renamed.  Obviously, if you're not having a problem, you don't need to run the script.

It looks to me, at the moment, and as a rather ignorant newbie, that this might be the only way to have the best of both worlds.

As a regular user of Wardrobe Wizard AND of "canned" poses, that offers me a relatively painless approach to the situation.

Regardless of what gets decided, I thank you, Olaf, for all of your hard work.


lesbentley ( ) posted Sun, 13 February 2011 at 10:44 PM

@SaintFox

Quote - Poser's Little Helper dig... dig... a screwdriver, a little knife... dig... a dry chestnut, an earthworm, dry, as well... dig... AH!! Here it is!! I will give it a try! I remember that I used it with V3 but then gave up on it because of whatever reason.

LOL! :lol:

I usually use svdl's "SpawnCharacterP6 update" py script to make INJ/REM files for Antonia, and other figures. I don't know anything about Mac's, but think the script should run on a Mac, and that the files produced by it should be as compatible with a Mac as those from PLH. The thing I like about the script is that it is very simple to use.

Don't get me wrong, I'm not knocking "Pozers Little Helper" (PLH), it's a great tool, and has some advantages over svdl's script. It  makes INJ/REM files from a full body (or partial) obj  file, which is very handy if you have morphed the base obj file. It Can also produce 'vis' files and readScript loaders, which the script can't. On the down side there is more of a learning curve, and it takes a bit of initial setting up the first time you use it. For just getting an FBM out of a poser figure, and into an INJ/REM, I prefer the ease and simplicity of SpawnCharacterP6.


SaintFox ( ) posted Sun, 13 February 2011 at 10:58 PM

Okay, I'll wait for what you upload, odf (and get some sleep finally... darn timezones!) and see what happens with the alternative naming of bodyparts.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


wolfie ( ) posted Sun, 13 February 2011 at 10:59 PM

I don't know how yall are going to take this but I am going to say it anyway.  I really don't mean to hurt anyone's feelings and none of this should be taken as a personal attack on anyone.  Its not.  My comments are how I see this project from the outside and from a newcomer's perspective.

I see this getting mucked up really fast.  Having old and new this mapping and that.  I really think that ODF is the only one who should be making the decision on renaming anything (the hip issue).  She's his baby.  If you want to go making structural changes that ODF doesn't buy into, then I think the name really needs to get changed and that new figure then spawns off of Antonia.  I also think ODF needs to make the decision to either do it nor not quickly (obviously with thourough testing).  Content is already starting to be made.  I am making some myself.  Perhaps we should just hold off for a while until the rename issue happens or is opted out of before creating any further content.

I also think folks hosting all these new and old files all mixed together need to look at what they are doing rather quickly before this gets any further out of hand.  The poses, textures and morphs for any old version of Antonia (meaning < 1.0.0) that are incompatible with 1.0.0, need to either be taken down off the main pages and put on pages clearly marked for the old Antonia, or taken down entirely and let them fade away.  Having mixed version content on the same page is going to have a detrimental effect on Antonia.  People are going to download stuff and get mixed up and frustrated when it doesn't work with what they have in their scene.  Consistancy and the reasonable expectation of functionality with the current version are going to either make or break Antonia as far as her becoming a mainstream character.  Hosting old incompatible content that frustrates people is not helping Antonia.

I think it was a bad idea for ODF to include multiple mappings in the final Antonia.  This only creates confusion as to which is what.  Which texture goes with wich version?  Which figure to work with?  It will become a mess.  Its going to do it quickly.  There is only one official mapping of V4.  There should only be one official mapping of Antonia.  I simply do not see enough content out there that warrants multiple mappings of a single figure like this and it only serves to confuse us new folks to Antonia and it encourages sites to continue to host old and possibly incompatible content.

I hope that 1.0.1 happens with the new hip layout reasonably soon so that WW support can happen.  I also hope that 1.0.1 also does NOT contain AntoniaA so as to encourage people to stop hosting old content and discourage use of old content and thus remove the demand for multiple mappings.

 

I am sorry if I hurt anyone's feelings, that was not my intentions.  I really like Antonia and I want her to succeed.  I want her supported in WW.  I want her to have her own area here in the market place and in the free stuff.  I want more content for her.  I want more morphs for her.  I want her supported in walk designers and speach apps (Lip Synch).  None of that happens unless she gells into a unified figure with compatible content.  One figure.  One Mapping.  Let go of the old stuff and support the official release.


lesbentley ( ) posted Sun, 13 February 2011 at 11:10 PM · edited Sun, 13 February 2011 at 11:11 PM

Quote - I for one would be happy with a WW Compatible Antonia and then maybe someone could just create an Injection Pose file that would rename all the body parts to fit them to the original figure.

An Injection Pose can't change the internal name of  body parts, but a py script probably could. CAGE, ARE YOU THERE?


Cage ( ) posted Sun, 13 February 2011 at 11:15 PM · edited Sun, 13 February 2011 at 11:15 PM

Quote - An Injection Pose can't change the internal name of  body parts, but a py script probably could. CAGE, ARE YOU THERE?

I'm here, but my feelings are currently hurt by the lack of love for AntoniaA.  Where'z the luv??!?1?  :scared:

:lol:

If no one more capable wants to write a re-naming script for either poses or actors, whichever way this all turns out, I'll happily jump in and contribute scripts.  :thumbupboth:  Assuming that's what you're asking.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Sun, 13 February 2011 at 11:32 PM

@wolfie: I appreciate your input, but I think there is a misunderstanding here. Personally, I've never seen Antonia as an end-user-friendly figure, the next big thing, "Vickie killer" or what have you. Antonia started out as my way of figuring out how this 3d character thing works, that is, to learn how to model, rig, UV map, texture and so on. When other people started to take an interest, I've decided to give developers something to play with, a free figure not held down by licensing issues, and one that would raise the bar for any new products from the big players. I've said this many times in this thread, and I stand by it. Antonia, to me, is an experiment, a developers resource and a demo, nothing more.

Like I said to WandW, having various incompatible versions is fine by me. That's what I've always wanted for Antonia.

Others may have different visions and higher ambitions, and that's fine. But it is now up to you to work towards those. I think I've provided a hell of a starting point, so I'm not going to sit and listen to any complaints.

This is my exit. I wish everyone a pleasant journey.

-- I'm not mad at you, just Westphalian.


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