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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
Thanks, Les! :laugh: That should do the trick. I'll just have to make sure I don't accidentally embed the changes made by the pose in any figure I'm going to end up posting.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - I was planning on lengthening the arms and legs, yeah, but only to the wrists and ankles. How much longer do you think the arms and legs should be?
With the arms I think it should come down to the end of the forearm group. With the legs I would like to see it come down into the foot group slightly something like where the yellow line is in the above image.
If it is too long for some purpose, it is quite easy to make it shorter by applying a transparency map, but it's very hard to make it longer if it is too short to start with. I guess it would even be OK to include the entire foot. After all, some people wear socks.
Les,
Okay, I see what you're saying. I can do that.
Socks though? She already has a sock, sort of, more or less, as part of the mesh. I guess that's what that is, but I'm not really sure since I haven't really looked into it.
I guess I might as well lengthen it all the way as long as I'm at it. Currently I have it to the top of the foot. I hadn't done that earlier since I was considering the arms and legs to be detail work since I was going to have to extrude many more edges to accommodate wrinkle morphs.
But I guess I'll make it cover the entire foot too, just so it's more complete.
But no gloves. Sorry, maybe some other day. ;-)
Well I was going to post a screen of the current progress but I might as well not do that until I extend it all.
It's coming along pretty well, and I've made decent progress on the high heel shoe as well.
All in due time...
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Quote - I'm working on a little project for two little projections.
Nice one! But... ouchies! :scared:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Very nice !!! ;-))
Will be back here in the next week - I'm feeling very fine.
Today I've closed a secury-hole at the member-page from Antonia and now I'll start the new section "market-place" with links, product-thumbs and descriptions to the purchasable Antonia-Products.
Greeetz
The Lion
I wanted S/M-light - so I installed Windows......
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Life can be such a crap - you just have to try hard enough!
The
Home Of The Living Dolls
And I don't know if this would be considered a traditional catsuit in the Poser definition of it. I figure it should look like a piece of clothing, in other words not completely form-fitting like Spandex, or rubber, otherwise might as well just paint a "second skin" over the body mesh itself and forget about all the trouble of a conforming mesh. ;-)
So this is the base version so far, more or less finished. I still need to smooth it in a few areas, and I tried not to overdo it on the wrinkles, although I added plenty of geometry to be able to make it very wrinkly - or tighter, with morphs.
The feet turned out to be harder than I expected. I hope Les likes what I did because I'm not redoing it. ;-)
Well this is just to show that it's coming along and almost done...
Edit-
This is what I figure is a happy medium between loose and wrinkly and tight and form-fitting. I will make morphs for it to go to very wrinkly, or somewhat smoother.
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Quote - Well this is just to show that it's coming along and almost done...
It's looking good from here! I think most Poser catsuits have tended to have a neck, but the current cut around the collars isn't bad.
Thank you for all of your work on this! :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I would add a high collar neck as well.. end users can always create a new mat zone, or use a transmap to make it smaller, but they couldn't make it higher easily.
Gloves would also be a nice addition, but doing gloves on hands can be a bitch.
Way too many people take way too many things way too seriously.
Thanks again Cage. I'm enjoying doing this because I don't get to do too much organic modeling these days, so this is good practice. I am now looking forward to getting it finished though so I can move on to other things. ;-)
As per Gareee's suggestion, I will make the collar higher up the neck, almost all the way to the chin. That's a good idea really, that people can hide it if they want, but one thing that concerns me is if you use a trans map to cut out areas, the area along the cut won't have the polygons that turn inward to give the illusion of depth.
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It's fairly hi-res at 16,500 polys and a reasonable cross between loose-fitting and tight.
I still have to assign part groups to it in order to make it ready for conforming in Poser, and it might be a few days before I can get around to that since I want to move on to something else right now. Plus if you guys would like to see other changes, I'd need to do those first.
I haven't made any wrinkle or smooth morphs for it yet since that would be almost pointless to do before the parts are assigned and it still may be further edited anyway.
Meanwhile, if anyone wants to check out the OBJ file for themselves to see if it's gonna work for Antonia or needs changes, or to get started on grouping it... whatever... let me know and I'll figure out somewhere to upload it to. No point in putting it in the free stuff here yet.
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Quote - I am now looking forward to getting it finished though so I can move on to other things. ;-)
I know how that goes. :lol: Hoo boy.
It looks like the garment falls close enough to the figure to enable Morphing Clothes to transfer the JCMs effectively, which is important with Antonia (unless you want to make the JCMs from scratch :scared:).
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Alright I guess I have this more or less finished. I added a higher neck and made a few more edits and did a quickie UV mapping on it.
It's fairly hi-res at 16,500 polys and a reasonable cross between loose-fitting and tight.
I still have to assign part groups to it in order to make it ready for conforming in Poser, and it might be a few days before I can get around to that since I want to move on to something else right now. Plus if you guys would like to see other changes, I'd need to do those first.
I haven't made any wrinkle or smooth morphs for it yet since that would be almost pointless to do before the parts are assigned and it still may be further edited anyway.
Meanwhile, if anyone wants to check out the OBJ file for themselves to see if it's gonna work for Antonia or needs changes, or to get started on grouping it... whatever... let me know and I'll figure out somewhere to upload it to. No point in putting it in the free stuff here yet.
This looks really nice and I think it will be a good addition to the Antonia collection.
But I have a question and I want to remind everyone again I don't know much just enough to be a pain so don't get frustratd or angry with me here I really do mean well! ;)
Why can't morphs for wrinkles and ankle and wrist and collar cuffs and groin and breast spandex be added to the Antonia mesh rather than mucking about with a mesh based body suit?
Wouldn't that be easier and less render intensive? Once the morphs are created and added via injectors or .obj morphs as needed, all you would have to do is create a MAT file to paint the sections representational of those parts of her boy that are meant to be BODY SUIT leaving the other parts not "Covered" as flesh toned.
Wouldn't creating wrinkles and cuffs etc be easier to do and work with in using the figure in renders than adding another figure by way of a meshed body suit?
Shante,
For one thing, Antonia doesn't have the geometry for creating reasonable looking wrinkles. Not quite, not enough, and her poly flow isn't right for it. I suppose you could add a normal map or a displacement map for such things if you were really intent on it, but that's no good for older versions of Poser and I've never gotten either to work very well in newer versions either.
For another, if you want to have parts that are invisible or see-though, obviously a second mesh is the only way to go about it.
Anyway, I had just asked what people wanted to see made for Antonia. I don't really even use Poser except very rarely, but a catsuit was requested, so a catsuit I have made. ;-)
I have it finished by the way, and halfway rigged up for Antonia and it's workign reasonbaly well. It will probably need to be edited by someone who knows better than I do about Poser conforming stuff though. Les had offered, so if you read this Les, it's ready for you. ;-)
If only Poser had weight map painting....
I'll upload it somewhere within the next few days as time allows me to work on it unless that process gets interrupted by someone else who wants to take it from here.
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Quote - If only Poser had weight map painting....
Ah, there are rumors, rumors, rumors. Hopefully someday, possibly soon... -ish. :lol:
Quote - I'll upload it somewhere within the next few days as time allows me to work on it unless that process gets interrupted by someone else who wants to take it from here.
Yay! :woot:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Shante,
For one thing, Antonia doesn't have the geometry for creating reasonable looking wrinkles. Not quite, not enough, and her poly flow isn't right for it. I suppose you could add a normal map or a displacement map for such things if you were really intent on it, but that's no good for older versions of Poser and I've never gotten either to work very well in newer versions either.
For another, if you want to have parts that are invisible or see-though, obviously a second mesh is the only way to go about it.
Anyway, I had just asked what people wanted to see made for Antonia. I don't really even use Poser except very rarely, but a catsuit was requested, so a catsuit I have made. ;-)
I have it finished by the way, and halfway rigged up for Antonia and it's workign reasonbaly well. It will probably need to be edited by someone who knows better than I do about Poser conforming stuff though. Les had offered, so if you read this Les, it's ready for you. ;-)
If only Poser had weight map painting....
I'll upload it somewhere within the next few days as time allows me to work on it unless that process gets interrupted by someone else who wants to take it from here.
Like I said I don't know much about all this stuff. I just asked. Of course your efort and gift will be well used and quite apprciated. I was just curious.
Thanks for the clarity. ;)
Morphing nipple ring smart props, for Antonia 1.2 or previous. The package also contains 4 nipple morphs and an areola morph. Requires P6 or greater for full functionality.
I'm still working on the nipple chain shown in a previous image. That will be posted later as a separate item.
Here's a picture of the shoe that I'm modeling for Antonia. It's still a WIP and needs some major work. This is turning out to be pretty challenging, really, especially since I don't do much organic modeling, especially trying to model something around something else.
Being single, I don't have any high heel shoes around here to look at for reference, and I'm just kind of winging this one without any reference pictures.
Nothing fancy, just your basic everyday medium high heel, I guess. Actually I think "fancy" would probably be easier. I'm thinking of just scrapping this and starting over since one side got out of control and is not proportional in height with the other side. I dunno, I guess this is one of the reasons I'm not a fashion designer. :D
Opinions? Is this worth continuing work on?
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Quote - Opinions? Is this worth continuing work on?
Definitely, yes! :laugh:
It really looks much better than my efforts, in that area. Shoes are harder to model than I would have expected. So it's looking quite good!
I'm wondering if the heel should be moved forward a bit, at its tip. I don't have a sample to examine in person, but most pictures of heels might seem to show that the tip of the heel falls less toward the back of the shoe, somewhat. :unsure: Not sure how that fits in with concerns about the figure's center of gravity or whatnot.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Ask me about modeling feet some time.
I would, but I'm scared. :scared:
Are they worse than ears? Ears look rather difficult.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Are they worse than ears? Ears look rather difficult.
Ears aren't too bad, at least in theory, and if you have a good modeling app that can use curves to extrude polygons and maintain a history so you can adjust the extrusion after-the-fact and easily bridge between the parts.
Larger, more smoothly-contoured objects are more difficult since you have to maintain a smooth curvature over a larger area. At least IMO, that is.
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I had a quick look at the catsuit by Schecterman. The arms were not conforming correctly, and rather than trying to fix it in the cr2, I made a new cr2. I then ran 'Morphing Clothes' on it. That's as far as I have goten. You can see the results in the above image. There is quite a bit of poke-through, but I guess it is not bad for a start. There seems to be a lot of crumpling at the knee when the shin is bent back, I am thinking that may be the hardest thing to fix. Time for bed now, I'll have another go with it tomorrow, and see if I can eliminate some of the poke-through.
That's not a bad starting point, at all. Have you tried different settings with Morphing Clothes? I'm not sure how much the results may vary, with different settings. :unsure:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Yeah, that whole poke-through thing. I have no idea what can be done in Poser to eliminate that, with a piece of clothing that by its very nature needs to be very close to the skin.
Of course in 99% of clothed characters, one would only have the visible geometry - A clothed character would only have the clothes plus any visible body parts, but not clothing modeled over the body geometry. Except in certain situations where it would make sense to do otherwise, of course.
But in Poser, short of making entirely new figures for each occasion, I suppose the next best thing is to simply hide unseen body parts and that's what I was assuming people would do. But obviously distortion in the mesh when the body parts are bent is no good.
Well I wasn't sure where exactly to make the part groups, and I figure that's the main problem. I tried to match it up as best as I could with Antonia's parts, but the geometry didn't line up right everywhere, and since (I guess) Antonia has JCM's, that makes it a different story too, since the catsuit can't share those. Again, if only Poser had weight painting, it would be soooooo much easier.
Thanks for your work on it Les! I just sent you an email, and I'll repeat again, if there's anything you need me to do or change, let me know.
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Schecterman,
Quote - Well I wasn't sure where exactly to make the part groups, and I figure that's the main problem.
Overall the grouping seems to work quite well. However there are some vertices in the knee that seem to be a problem.
Quote - Morphing Clothes has got me a little confused. It seems to be creating multiple copies of the JCM, even though it has only been run once on the conformer. These extra channels won't actually be doing anything, as they are slaved to none existent channels in Antonia, but they will be a pain to clean up. Probably something I am doing wrong in the settings, but I don't know what.
IIRC, a garment actor which overlaps more than one conforming target actor will end up with morph entries transferred from both/all overlapped actors. Umm. Which is to say, if your clothing thigh is cut such that the top overlaps the figure hip a bit and the bottom overlaps the figure shin a bit, there will potentially be morph entries with the same name, coming from thigh and hip and shin.
I've usually merged these by hand into one morph, then set up new ERC manually using a cr2 editor. When I've encountered multiple morph transfers like that, any ERC ported by Morphing Clothes hasn't been useful.
But then, come to think of it, I've always added ERC manually when using Morphing Clothes. I guess I didn't really expect it to set up the JCMs as desired....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I have done what I can with Schecterman's catsuit. I have applied the standard Antonia rig and JPs, which all seems to work well enough. The JCM are a different story and leave a lot to be desired. As I'm still using P6, I don't have a morph brush to work with, and magnets are not really up to the what is required for the job.
I have passed what I have so far back to Schecterman as two cr2 files, one with the rig only, and one with the JCM as transferred with Morphing Clothes. Perhaps Schecterman will be able to improve the morphs, or perhaps some kind person here, with more morphing skills than I, will pick up the ball, and finish the job.
Les, I got your email and thanks again for all you've done!
I have to admit I didn't understand most of what you wrote. ;-)
I haven't had a chance yet to look over the files, but I'll see what I can do. I don't know anything about JCM's really. I know what they are but making them or editing them isn't anything I've ever tried or worried about. In other programs it would be about the same thing as using envelope deformers, or driven key relationships which I know how to do, so maybe I can figure it out in Poser.
If nothing else I can make a good Softimage version of it. ;-)
So I'll see what I can do. I was on vacation but now I'm back to work again tomorrow so I'm not going to have much time. And I still want to finish that shoe I was working on.
Again if anyone else wants it to mess with, let me know. If I can't figure out some way to improve it, I'll just upload the OBJ file along with whatever state it's in at the time and write it off as a perpetual WIP.
Even if I or anyone else can't make it perfect, it can still be made good enough to use if the underlying body parts are hidden.
Anyway as I said thanks a whole lot again and I'll have a look at what you did as soon as I can.
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Wow - shoes and nipple rings!! I mean: If you use the rings and then have shoes Antonia will be completely dressed for 50% of all renders :laugh: With both shoes and both nipple rings she will be almost overdressed!
Very cool, thanks a lot, Les and @Schecterman: I think Antonia needs nothing more badly than a set of classic heel shoes!! In other words: Yes, it's worth the effort!! And once you have one model that fits several variations are hidden in the model you showed us as a preview: peeptoes, slingbacks and so on....
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Content Advisory! This message contains nudity
Attached Link: http://www.janimatrix.com/poser/0510APnipplechain.zip
ok, i finally tried Cage's nifty chain script & made a nipple chain for Antonia. here it is. it's intended for use with lesbentley's nipple rings & morphs & is smartpropped to AP's chest. if you find problems please let me know, i did this quick. if someone would add it to the free site i'd appreciate it. -jan-lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
I'm liking the hair and makeup in your image, jancory. :laugh:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
thanks, that's BE's Nicol & Expresso hair. & your Barb morph, which i really like.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Ooh! I bought BlueEcho's Nicol, but misfiled it and forgot I had it! Thank you for the reminder!
I didn't recognize the morph at all. Wow. :lol: Your render reminds me of Shirley MacLaine in some of her early roles. Done up sort of post-punk, perhaps.
Oh, man. Now I've gone and broken my formatting again. Do not like this response editor.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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Re turning the slaving off for the jaw and eyes. I have made a pose file that may do what you want. Please let me know if it does or not. It's a bit complex so there is a chance that it has bugs that I have not discovered yet, or that it won't work properly in later versions of Poser, but I think it's OK.
This pose file requires P6 or later, and it may not work in D|S, that is because it uses "createFullBodyMorph" and "valueOpTimes", and I don't know if D|S supports those. Using it in Versions earlier than P6, or in D|S may wreck your scene or cause a rift in the space-time continuum. :scared:
What it does: It adds a dial to the BODY "Synch_Off-On", when the dial is set to 1.0 (default and Memorized state) all the jaw and eye slaving will work, but the way the jaw slaving works is altered, using the MouthOpen dial will still cause the jaw to rotate in the same way as before, and drive the JCM-MouthOpen morphs in all actors, but rotating the jaw will not causes the mouth open morph "JCM-MouthOpen" to be expressed (in any actor). Same with the eyes, rotating the eyes via their xRotate dials won't express any morphs, but using the EyesUpDown dial will express the morphs and rotate the eyes.
When "Synch_Off-On" is set to 0.0 the slaving between joint rotations and morphs for the mouth and eyes will be turned off, so the morphs won't respond to the rotations. If the dial is set between one and zero, the slaving will be diminished. Limits between 1 and 0 have been forced. The "Synch_Off-On" dial in the Body will be in the "Other" group.
There is no undo file for this, so make sure you like what it does before you use it in an important scene. The only significant visible difference when the "Synch_Off-On" is "on", is that directly rotating an eye or the jaw won't express any morph, and the JCM-MouthOpen dial in the Body won't be available.