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Subject: Poser Tools for Blender 2.5


ima70 ( ) posted Mon, 01 August 2011 at 5:34 PM · edited Mon, 01 August 2011 at 5:36 PM

Hey Got it :-D

Convert Figure to Prop by D3D

http://www.renderosity.com/mod/freestuff/details.php?item_id=50705

And works Great!


ice-boy ( ) posted Sun, 07 August 2011 at 4:41 AM

can we  donate money? i would like to speed up the figure exporter with some money.

 

hehe ;)


GozerTC ( ) posted Tue, 16 August 2011 at 4:49 AM

Okay let me see if I've got this thing figured out.  I'm still way behind on getting add-ons put into Blender and tested as I'm still figuring out vanilla blender. :p

1.  I can export a prop and it'll end up in my props directory in Poser correct?  With the mats and stuff I did in Blender now in Poser?  If I configure the thing right.

2.  I can import props from Poser to Blender keeping their textures and all that fun stuff correct? 

My question is can I create a scene in Poser and then export it to Blender?  Or would I have to export to OBJ then Import to Blender?  I ask mostly since I can pose and everything in poser easily (I.e. I know what to do there) versus in Blender where I still haven't learned rigging and all that.  Thanks in advance!


heddheld ( ) posted Thu, 18 August 2011 at 2:09 AM

fairly new to blender so only tried this last night and got to say it is awesome!! well done and good luck with the rest of it cant wait to try it once its ready


ima70 ( ) posted Thu, 18 August 2011 at 4:45 PM

Quote - Okay let me see if I've got this thing figured out.  I'm still way behind on getting add-ons put into Blender and tested as I'm still figuring out vanilla blender. :p

1.  I can export a prop and it'll end up in my props directory in Poser correct?  With the mats and stuff I did in Blender now in Poser?  If I configure the thing right.

2.  I can import props from Poser to Blender keeping their textures and all that fun stuff correct? 

My question is can I create a scene in Poser and then export it to Blender?  Or would I have to export to OBJ then Import to Blender?  I ask mostly since I can pose and everything in poser easily (I.e. I know what to do there) versus in Blender where I still haven't learned rigging and all that.  Thanks in advance!

 

You can create your scene and convert it to prop then save it in Poser as a prop, till the figure importer will be ready, then import it into blender using this tool, then you can render using Blender Internal, Lux, Yafaray, PovRay, or whatever renderer Blender already suports


ice-boy ( ) posted Fri, 19 August 2011 at 2:56 AM

how can you convert your scene to a prop? i have tryed dimension3D script for makign a figure a prop. and it didnt work. i have poserpro 2010


ima70 ( ) posted Sat, 20 August 2011 at 6:56 PM

Quote - how can you convert your scene to a prop? i have tryed dimension3D script for makign a figure a prop. and it didnt work. i have poserpro 2010

D3D script works great for me with P6 P7 and P8 I don't have Ppro 2010, with this script you can convert every figure to Prop then save as prop and load each one into Blender, or you can convert every figure to prop then parent everything to your main figure and use "Include parented props" option of the script (this option is used to iclude let's say hair in the conversion) this way all scene will become a prop, what's the problem you have with the script?


davewa ( ) posted Tue, 23 August 2011 at 10:16 AM

I'm not at the right computer now, so I can't check.  But I think PoserPro 2010 uses a newer flavor of Python than P6..P8.  Possibly that's preventing the script from running.


ice-boy ( ) posted Fri, 16 September 2011 at 9:32 AM

Reddog does the script work for 2.59?


imagination304 ( ) posted Sun, 25 September 2011 at 10:25 PM

(bookmarked)


Ransardd ( ) posted Mon, 28 November 2011 at 1:51 PM

Seems great, but I can't get it to work is OSX. It seems to assign 'basepath' before its been initialized in line 157 of PCI1.py.


Pol ( ) posted Mon, 28 November 2011 at 4:25 PM

Hi,

I've got Blender 2.61 and just tried PT2 11/21/11. It doesn't work on my 64 bit Windows machine.


unbroken-fighter ( ) posted Tue, 29 November 2011 at 12:24 AM

has any thought been put into the idea of users that run multiple versions of blender and intermingling of files?

i have 2.2.1, 2.49.2b, 2.58.0, 2.6.0 and will have 2.61 asap and all of the file co-mongle from the 2.5 series to the 2.6

i abhore poser and find studio to be TOOOOO limited to even open most times  so being able to share prerigged models would be a godsend for me and might even tickle some freebie-junkies as well

 


kobaltkween ( ) posted Tue, 29 November 2011 at 4:34 AM

it's funny you say that.  i've often thought over the past year or two that the main things that stop a content community from cropping up around Blender the way it has Poser and DS are an interface for movement like the parameter dials (one already existing for morphs) and support for a library structure and an interface for it.  i know that you can link and append items from another file, but considering that a Blend file isn't the best way to store as much as i have in even one of the main content directories in one of my Runtimes, and material zones are renamed if an item with the same material already exists (annoyingly), it's more of a rudimentary solution than a full-fledged one.  a more robust, centralized library system that multiple versions of Blender could draw from would make it easier to share the already copious freebies and collaborate on movies, as well as support a content community.



ice-boy ( ) posted Tue, 29 November 2011 at 7:50 AM

woud it be possible to create an importer for a poser scene file with all the textures ?

so that when you would import it all seperate objects from the file would be seperate in Blender and all textures would be inside the material room.

 

i am asking this because everyday more people use blender for rendering or for using external renderers in blender for Poser scenes. i have not rendered in poser for months. so my worksflow right now is that i export every object as OBJ and then import it in blender. the more complex the scene is the longer it takes.


Reddog9 ( ) posted Tue, 29 November 2011 at 8:20 AM

The current version has been tested with 2.58 thus far.  After the 1st of the year, I'll go back and update it for the latest version of Blender before adding more to it.

 

Quote - Hi,

I've got Blender 2.61 and just tried PT2 11/21/11. It doesn't work on my 64 bit Windows machine.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


Pol ( ) posted Tue, 29 November 2011 at 1:41 PM

Quote - The current version has been tested with 2.58 thus far.  After the 1st of the year, I'll go back and update it for the latest version of Blender before adding more to it. > Quote - Thanks Reddog9, you're the man.


3doutlaw ( ) posted Mon, 16 January 2012 at 12:21 PM

Hi Reddog9!

I just found stumbled across that Poser Tools projects, and am very interested!  I see you are tackling material assignments.  That is awesome!  I haven't tried from Poser to Blender, but I have tried from Carrara to Blender, and materials seem to be the tough spot!

Would love to hear how its going!


Reddog9 ( ) posted Mon, 16 January 2012 at 6:43 PM

I took some time off over the holidays.. but have started working on the project again.  My goal at the beginning of the year was to update to the latest version of Blender.  After a few test, I decided that an independent material file reader / exporter would be a great addition..  So that's what I've been working on over the past couple of weeks.

 

 

Quote - Hi Reddog9!

I just found stumbled across that Poser Tools projects, and am very interested!  I see you are tackling material assignments.  That is awesome!  I haven't tried from Poser to Blender, but I have tried from Carrara to Blender, and materials seem to be the tough spot!

Would love to hear how its going!

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


RobynsVeil ( ) posted Mon, 16 January 2012 at 6:57 PM

Quote - I took some time off over the holidays.. but have started working on the project again.  My goal at the beginning of the year was to update to the latest version of Blender.  After a few test, I decided that an independent material file reader / exporter would be a great addition..  So that's what I've been working on over the past couple of weeks.

Mind-boggling! You're a Champion!!!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


kalifrago ( ) posted Thu, 19 January 2012 at 11:55 AM

WOW !!! i can't wait until you've finished the new version

i searched for a script like your's and was happy to found it, but unfortunately it don't work for blender 2.61

thank you for your efforts


3doutlaw ( ) posted Thu, 19 January 2012 at 12:04 PM

Don't distract with that Blender 2.61 nonsense :tt2:  I specifically downloaded Blender 2.58, just to wait for the materials tool! 😉


Reddog9 ( ) posted Thu, 19 January 2012 at 12:05 PM

Quote - WOW !!! i can't wait until you've finished the new version

i searched for a script like your's and was happy to found it, but unfortunately it don't work for blender 2.61

thank you for your efforts

 

If you've run in to bugs with 2.61, please send me what ever info  you have so I can make the corrections needed.. 

 

Ughhh..  just found out all my sites were Hacked..  :(

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


kalifrago ( ) posted Thu, 19 January 2012 at 1:54 PM

hello, thank you for your quickly reply.....

my problem is, i can see the addon in the user-preferences of blender but it's not possible to select and activate the addon.....

i guess it's the version 1.2 ?

 

Quote -

Ughhh..  just found out all my sites were Hacked..  :(

ooohhhhh, now i understand, i tried to download the newest version of your script, but after clicking the link, a blank site appears....

so i looked around and found the older version on your website, and it doesn't works g

sorry for my bad english g


Reddog9 ( ) posted Sun, 22 January 2012 at 4:22 PM

Working on getting a new site up.   The new script page is located here for the time being.

 

http://blender3dc.com/?page_id=9

 

The Blog page was undammaged.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


kalifrago ( ) posted Sun, 22 January 2012 at 4:57 PM

thank you very much for the link, now i can activate  the script 

now i will look around how it works....

good luck for your new site and i hope it won't be hacked in the future


Reddog9 ( ) posted Mon, 23 January 2012 at 4:53 PM · edited Mon, 23 January 2012 at 4:54 PM

Mat reader coming along well so far:

Basically, just select the file and load.   The script will determine if new images need to be loaded and/or if materials need to be created before applying them to the selected model. 

Existing materials with the same name are changed to new settings / new texture images.

As soon as I have a more complete version, I'll post an update.

With Blender's multiple texture mapping options and texture painting abilities, a Mat file writer should make an excellent addtions for phase two of this part of the project.

:)

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


3doutlaw ( ) posted Mon, 23 January 2012 at 6:13 PM

So this reads the MAT's on the objects in poser and applies them to the imported objects in blender...???  Am I getting this right?


Reddog9 ( ) posted Mon, 23 January 2012 at 8:43 PM

Quote - So this reads the MAT's on the objects in poser and applies them to the imported objects in blender...???  Am I getting this right?

The scripts are designed to read Poser files, ie .CR2, .PP2, .PZ2 (.MC6 soon / possibly) directly into Blender. 

The sample I'm working on now, Daz Millenium Dog, was imported via the Character importer script.  Default materials are created at that time when the character is loaded. 

The Mat Reader I'm working on now directly reads a Poser Material file, .PZ2, and applies the material changes to the selected object.  (The character must have the materials created & assigned in the first place which is what the character importer does).

It will change color values, alphla values, assigned textures, etc. 

The dog in the example above was loaded with the default colors via the character importer (The middle section of the dog).  With the material reader, I was easily able to click and load the textured Mat (The front section of the dog), then the all white Mat file (The back section of the dog) and easily click and load back to the default colors..

 

I over laid the 3 samples with Gimp just to create the sample image.

These are the pure blender renders:

 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


RobynsVeil ( ) posted Tue, 24 January 2012 at 5:01 AM

Quote - The scripts are designed to read Poser files, ie .CR2, .PP2, .PZ2 (.MC6 soon / possibly) directly into Blender.  The Mat Reader I'm working on now directly reads a Poser Material file, .PZ2, and applies the material changes to the selected object.  (The character must have the materials created & assigned in the first place which is what the character importer does).

It will change color values, alphla values, assigned textures, etc. 

The shader would be a basic ImageMap connected to Diffuse_Color, right? Or do you read any nodes connected to Alternate_Diffuse?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


3doutlaw ( ) posted Thu, 16 February 2012 at 11:08 AM

Hi, just checkin in, and seeing how your material loader was working out?


Reddog9 ( ) posted Sun, 19 February 2012 at 10:35 AM

Posted an update this morning with the first material file reader version..

Give it a try.  :)

 

http://blender3dc.com/?p=113

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


Reddog9 ( ) posted Sun, 19 February 2012 at 11:13 AM

I'll be working on catching up the Linux version next.  If any one is using Mac OS and is experiencing problems.. please take screen shots / quote the error messages and send them my way.. I'll do my best to correct those, although I do not have a Mac for testing on at this time.

 

 

Project page is located here:

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


RobynsVeil ( ) posted Sun, 19 February 2012 at 1:54 PM

Happy to test the Linux version for you... in this system, that's all I run, pretty much.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


ice-boy ( ) posted Wed, 22 February 2012 at 3:44 AM

this mat reader will work on any version?


Reddog9 ( ) posted Thu, 23 February 2012 at 10:25 AM

Quote - this mat reader will work on any version?

Version of? Material file?  I believe so.. there's still much testing to do. 

The current version of PT2 I've been testing with Blender 2.61 & Windows 7.

I'm going to fall back and work on Linux updating now. 

 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


davesf ( ) posted Thu, 23 February 2012 at 12:56 PM · edited Thu, 23 February 2012 at 1:03 PM

Quote - i've often thought over the past year or two that the main things that stop a content community from cropping up around Blender the way it has Poser and DS are an interface for movement like the parameter dials (one already existing for morphs) and support for a library structure and an interface for it.

I would really like to see this happen for Blender. I think it's a much more capable tool, it just needs some 'glue components' to make it accessable to the scene-composer community. My more detailed list of things blender needs are:

  • side-panel library browser (with thumbnails)
    • easy way to load/link textures, shape keys, poses, etc onto existing object
  • dopesheet extension "unified paramater editor"
    • like blender's shape-key editor, with sliders, but with parameters for everything
    • transform
  • bones
  • shape-keys
  • allow hiearchial organization of unified paramaters
  • aggregate paramaters up an object hierarchy (shows all sub-object paramaters)
  • outliner features
    • checkbox to toggle show/hide of meshes
  • (so you can see object hierarchy without seeing meshes)
  • 3d viewport features
    • easy way to select the "top" of a hierarchy (daz uses double-click on any object)
  • clearer visual for selection of object hierarchy (maybe just an armature visual?)

Quote - i know that you can link and append items from another file, but considering that a Blend file isn't the best way to store as much as i have in even one of the main content directories in one of my Runtimes...

I'm confused by this... You could have a directory of blend files, and link in a single asset from each blend file.

Individually, blend files seem superior to the poser-library because you can pack an entire prop into a single blend file (material, textures, and all)... In other words, a blend file can be a "self contained container" for all the parts of a single prop.

Personally I dislike the way poser/daz libraries are spread out by function. I'd prefer to see a single "archive" for each asset.. with some type information to help tie textures and poses to the models they are designed for. Then the library browser could show you only those assets designed to load onto the model you have selected.

That said, hopefully PT2 will allow interoperability with the existing Poser/Daz libraries.

Quote - ...and material zones are renamed if an item with the same material already exists (annoyingly)

I guess this is a product of Blender's flat material namespace. I'm not sure of the proper solution to this one. One solution would be to use fully-qualified material names, so the material name has some relationship to the library location. This would prevent them from colliding when loading.

Quote - a more robust, centralized library system that multiple versions of Blender could draw from would make it easier to share the already copious freebies and collaborate on movies, as well as support a content community.

Agreed. Blender could be an incredible tool for scene composers with a few tweaks. 


Prof_Null ( ) posted Fri, 02 March 2012 at 4:38 PM

Hi Reddog9,

I have the PT2 scripts and Blender 2.58a on Mac OSX 10.7. Although 2.58 loads the PT2 Main script into Addons it won't let me tick the box to get it running.

Have I got something wrong here?  I would really like to get this working.

I have DAZ 4 and it would be great to be able to put my Blender models into scenes with characters that look amazing. 

I don't mind doing some feedback for you if it helps make it work either - and if it worked with the latest version of Blender (2.62) that would be even better, but I admit they keep updating too fast at the moment.  I wish they would slow it down a bit and finish the stuff they started so other devs can catch up. We only just got the knife tool back and that disappeared with the start of the 2.5x series.


Prof_Null ( ) posted Fri, 02 March 2012 at 5:08 PM

Update: Okay, now  the addon works,  I only needed to take the main script and folder out of  the containing folder first !


Driftwood ( ) posted Sun, 11 March 2012 at 9:55 AM

Okay so after loading up V4 into Blender and manually adding all the nodes needed to get her textures to work in Blender I have to say I am really looking forward to an easier way to load the materials! :)

My question is, will these material importer only for the Blender Internal render engine or the new Cycles material system?  Or is that on the drawing board?


NanetteTredoux ( ) posted Thu, 15 March 2012 at 12:33 PM

Blender internal is fine for me.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Aardvark_ ( ) posted Thu, 15 March 2012 at 9:20 PM

Quote - Okay so after loading up V4 into Blender and manually adding all the nodes needed to get her textures to work in Blender I have to say I am really looking forward to an easier way to load the materials! :)

My question is, will these material importer only for the Blender Internal render engine or the new Cycles material system?  Or is that on the drawing board?

 

Yeah, that would be cool, but it would probably be best for any BI to Cycles conversion to be done by another developer for Blender, so that all BI texured objects and not just those that come through the Poser - Blender converter can be converted.


kobaltkween ( ) posted Thu, 15 March 2012 at 10:24 PM

Quote - Yeah, that would be cool, but it would probably be best for any BI to Cycles conversion to be done by another developer for Blender, so that all BI texured objects and not just those that come through the Poser - Blender converter can be converted.

That sounds sensible to me.



ice-boy ( ) posted Mon, 16 April 2012 at 11:54 AM

Reddog9 great job on the poser tools.

 

could you also add an option where we can import into blender figures that are already posed?  right now we have to export and then import into blender. could this be added?

 

thanks


Reddog9 ( ) posted Sat, 28 April 2012 at 1:48 AM

Quote - Reddog9 great job on the poser tools.

 

could you also add an option where we can import into blender figures that are already posed?  right now we have to export and then import into blender. could this be added?

 

thanks

 

The Character importer is still under developement.. The next release has a Directory Browser included. 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


Reddog9 ( ) posted Sat, 28 April 2012 at 11:40 AM

Attached Link: Poser Tools Update

The new directory Browser is included.  All of the tools are now grouped together under the ‘Scene’ region.

The browser allows you to set quick links for the Props, Character & Pose directories.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


Pol ( ) posted Sat, 28 April 2012 at 11:47 PM

Looking good Reddog9


RobynsVeil ( ) posted Sun, 29 April 2012 at 12:06 AM

This is fully Blender 2.63-ready? Going to have a play with it right now!!!! And thanks so much for all your hard work on this, RedDog9 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Reddog9 ( ) posted Sun, 29 April 2012 at 12:24 AM

Quote - This is fully Blender 2.63-ready? Going to have a play with it right now!!!! And thanks so much for all your hard work on this, RedDog9 😄

 

At this time, I've been testing / working with Blender 2.61.   Will work on updating what I have with 2.63 +.  It's almost hard to keep up with all of the Blender updates.

 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


RobynsVeil ( ) posted Sun, 29 April 2012 at 12:45 AM

I've followed these instructions:

  • Unzip the compressed file into your Blender/Scripts/Addons folder.
  • Start Blender.
  • Open the User Preference Window and select Addons.
  • Check the box to enable 'Poser Tools'.

However, I had to actually go to Install Addon... the Poser Tools 2 thingie didn't show up in the list until then even though I'd unzipped to the addons folder and closed and re-opened Blender. And it will not let me make it active (Enable Addon).

Blender 2.63 Final, Linux Ubuntu 12.04, 32-bit.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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