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Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
Okay let me see if I've got this thing figured out. I'm still way behind on getting add-ons put into Blender and tested as I'm still figuring out vanilla blender. :p
1. I can export a prop and it'll end up in my props directory in Poser correct? With the mats and stuff I did in Blender now in Poser? If I configure the thing right.
2. I can import props from Poser to Blender keeping their textures and all that fun stuff correct?
My question is can I create a scene in Poser and then export it to Blender? Or would I have to export to OBJ then Import to Blender? I ask mostly since I can pose and everything in poser easily (I.e. I know what to do there) versus in Blender where I still haven't learned rigging and all that. Thanks in advance!
Quote - Okay let me see if I've got this thing figured out. I'm still way behind on getting add-ons put into Blender and tested as I'm still figuring out vanilla blender. :p
1. I can export a prop and it'll end up in my props directory in Poser correct? With the mats and stuff I did in Blender now in Poser? If I configure the thing right.
2. I can import props from Poser to Blender keeping their textures and all that fun stuff correct?
My question is can I create a scene in Poser and then export it to Blender? Or would I have to export to OBJ then Import to Blender? I ask mostly since I can pose and everything in poser easily (I.e. I know what to do there) versus in Blender where I still haven't learned rigging and all that. Thanks in advance!
You can create your scene and convert it to prop then save it in Poser as a prop, till the figure importer will be ready, then import it into blender using this tool, then you can render using Blender Internal, Lux, Yafaray, PovRay, or whatever renderer Blender already suports
Quote - how can you convert your scene to a prop? i have tryed dimension3D script for makign a figure a prop. and it didnt work. i have poserpro 2010
D3D script works great for me with P6 P7 and P8 I don't have Ppro 2010, with this script you can convert every figure to Prop then save as prop and load each one into Blender, or you can convert every figure to prop then parent everything to your main figure and use "Include parented props" option of the script (this option is used to iclude let's say hair in the conversion) this way all scene will become a prop, what's the problem you have with the script?
has any thought been put into the idea of users that run multiple versions of blender and intermingling of files?
i have 2.2.1, 2.49.2b, 2.58.0, 2.6.0 and will have 2.61 asap and all of the file co-mongle from the 2.5 series to the 2.6
i abhore poser and find studio to be TOOOOO limited to even open most times so being able to share prerigged models would be a godsend for me and might even tickle some freebie-junkies as well
it's funny you say that. i've often thought over the past year or two that the main things that stop a content community from cropping up around Blender the way it has Poser and DS are an interface for movement like the parameter dials (one already existing for morphs) and support for a library structure and an interface for it. i know that you can link and append items from another file, but considering that a Blend file isn't the best way to store as much as i have in even one of the main content directories in one of my Runtimes, and material zones are renamed if an item with the same material already exists (annoyingly), it's more of a rudimentary solution than a full-fledged one. a more robust, centralized library system that multiple versions of Blender could draw from would make it easier to share the already copious freebies and collaborate on movies, as well as support a content community.
woud it be possible to create an importer for a poser scene file with all the textures ?
so that when you would import it all seperate objects from the file would be seperate in Blender and all textures would be inside the material room.
i am asking this because everyday more people use blender for rendering or for using external renderers in blender for Poser scenes. i have not rendered in poser for months. so my worksflow right now is that i export every object as OBJ and then import it in blender. the more complex the scene is the longer it takes.
The current version has been tested with 2.58 thus far. After the 1st of the year, I'll go back and update it for the latest version of Blender before adding more to it.
Quote - Hi,
I've got Blender 2.61 and just tried PT2 11/21/11. It doesn't work on my 64 bit Windows machine.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Hi Reddog9!
I just found stumbled across that Poser Tools projects, and am very interested! I see you are tackling material assignments. That is awesome! I haven't tried from Poser to Blender, but I have tried from Carrara to Blender, and materials seem to be the tough spot!
Would love to hear how its going!
I took some time off over the holidays.. but have started working on the project again. My goal at the beginning of the year was to update to the latest version of Blender. After a few test, I decided that an independent material file reader / exporter would be a great addition.. So that's what I've been working on over the past couple of weeks.
Quote - Hi Reddog9!
I just found stumbled across that Poser Tools projects, and am very interested! I see you are tackling material assignments. That is awesome! I haven't tried from Poser to Blender, but I have tried from Carrara to Blender, and materials seem to be the tough spot!
Would love to hear how its going!
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - I took some time off over the holidays.. but have started working on the project again. My goal at the beginning of the year was to update to the latest version of Blender. After a few test, I decided that an independent material file reader / exporter would be a great addition.. So that's what I've been working on over the past couple of weeks.
Mind-boggling! You're a Champion!!!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - WOW !!! i can't wait until you've finished the new version
i searched for a script like your's and was happy to found it, but unfortunately it don't work for blender 2.61
thank you for your efforts
If you've run in to bugs with 2.61, please send me what ever info you have so I can make the corrections needed..
Ughhh.. just found out all my sites were Hacked.. :(
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
hello, thank you for your quickly reply.....
my problem is, i can see the addon in the user-preferences of blender but it's not possible to select and activate the addon.....
i guess it's the version 1.2 ?
Quote -
Ughhh.. just found out all my sites were Hacked.. :(
ooohhhhh, now i understand, i tried to download the newest version of your script, but after clicking the link, a blank site appears....
so i looked around and found the older version on your website, and it doesn't works g
sorry for my bad english g
Working on getting a new site up. The new script page is located here for the time being.
http://blender3dc.com/?page_id=9
The Blog page was undammaged.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Mat reader coming along well so far:
Basically, just select the file and load. The script will determine if new images need to be loaded and/or if materials need to be created before applying them to the selected model.
Existing materials with the same name are changed to new settings / new texture images.
As soon as I have a more complete version, I'll post an update.
With Blender's multiple texture mapping options and texture painting abilities, a Mat file writer should make an excellent addtions for phase two of this part of the project.
:)
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - So this reads the MAT's on the objects in poser and applies them to the imported objects in blender...??? Am I getting this right?
The scripts are designed to read Poser files, ie .CR2, .PP2, .PZ2 (.MC6 soon / possibly) directly into Blender.
The sample I'm working on now, Daz Millenium Dog, was imported via the Character importer script. Default materials are created at that time when the character is loaded.
The Mat Reader I'm working on now directly reads a Poser Material file, .PZ2, and applies the material changes to the selected object. (The character must have the materials created & assigned in the first place which is what the character importer does).
It will change color values, alphla values, assigned textures, etc.
The dog in the example above was loaded with the default colors via the character importer (The middle section of the dog). With the material reader, I was easily able to click and load the textured Mat (The front section of the dog), then the all white Mat file (The back section of the dog) and easily click and load back to the default colors..
I over laid the 3 samples with Gimp just to create the sample image.
These are the pure blender renders:
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - The scripts are designed to read Poser files, ie .CR2, .PP2, .PZ2 (.MC6 soon / possibly) directly into Blender. The Mat Reader I'm working on now directly reads a Poser Material file, .PZ2, and applies the material changes to the selected object. (The character must have the materials created & assigned in the first place which is what the character importer does).
It will change color values, alphla values, assigned textures, etc.
The shader would be a basic ImageMap connected to Diffuse_Color, right? Or do you read any nodes connected to Alternate_Diffuse?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Posted an update this morning with the first material file reader version..
Give it a try. :)
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
I'll be working on catching up the Linux version next. If any one is using Mac OS and is experiencing problems.. please take screen shots / quote the error messages and send them my way.. I'll do my best to correct those, although I do not have a Mac for testing on at this time.
Project page is located here:
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Happy to test the Linux version for you... in this system, that's all I run, pretty much.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - this mat reader will work on any version?
Version of? Material file? I believe so.. there's still much testing to do.
The current version of PT2 I've been testing with Blender 2.61 & Windows 7.
I'm going to fall back and work on Linux updating now.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Quote - i've often thought over the past year or two that the main things that stop a content community from cropping up around Blender the way it has Poser and DS are an interface for movement like the parameter dials (one already existing for morphs) and support for a library structure and an interface for it.
I would really like to see this happen for Blender. I think it's a much more capable tool, it just needs some 'glue components' to make it accessable to the scene-composer community. My more detailed list of things blender needs are:
Quote - i know that you can link and append items from another file, but considering that a Blend file isn't the best way to store as much as i have in even one of the main content directories in one of my Runtimes...
I'm confused by this... You could have a directory of blend files, and link in a single asset from each blend file.
Individually, blend files seem superior to the poser-library because you can pack an entire prop into a single blend file (material, textures, and all)... In other words, a blend file can be a "self contained container" for all the parts of a single prop.
Personally I dislike the way poser/daz libraries are spread out by function. I'd prefer to see a single "archive" for each asset.. with some type information to help tie textures and poses to the models they are designed for. Then the library browser could show you only those assets designed to load onto the model you have selected.
That said, hopefully PT2 will allow interoperability with the existing Poser/Daz libraries.
Quote - ...and material zones are renamed if an item with the same material already exists (annoyingly)
I guess this is a product of Blender's flat material namespace. I'm not sure of the proper solution to this one. One solution would be to use fully-qualified material names, so the material name has some relationship to the library location. This would prevent them from colliding when loading.
Quote - a more robust, centralized library system that multiple versions of Blender could draw from would make it easier to share the already copious freebies and collaborate on movies, as well as support a content community.
Agreed. Blender could be an incredible tool for scene composers with a few tweaks.
Hi Reddog9,
I have the PT2 scripts and Blender 2.58a on Mac OSX 10.7. Although 2.58 loads the PT2 Main script into Addons it won't let me tick the box to get it running.
Have I got something wrong here? I would really like to get this working.
I have DAZ 4 and it would be great to be able to put my Blender models into scenes with characters that look amazing.
I don't mind doing some feedback for you if it helps make it work either - and if it worked with the latest version of Blender (2.62) that would be even better, but I admit they keep updating too fast at the moment. I wish they would slow it down a bit and finish the stuff they started so other devs can catch up. We only just got the knife tool back and that disappeared with the start of the 2.5x series.
Okay so after loading up V4 into Blender and manually adding all the nodes needed to get her textures to work in Blender I have to say I am really looking forward to an easier way to load the materials! :)
My question is, will these material importer only for the Blender Internal render engine or the new Cycles material system? Or is that on the drawing board?
Quote - Okay so after loading up V4 into Blender and manually adding all the nodes needed to get her textures to work in Blender I have to say I am really looking forward to an easier way to load the materials! :)
My question is, will these material importer only for the Blender Internal render engine or the new Cycles material system? Or is that on the drawing board?
Yeah, that would be cool, but it would probably be best for any BI to Cycles conversion to be done by another developer for Blender, so that all BI texured objects and not just those that come through the Poser - Blender converter can be converted.
Quote - Reddog9 great job on the poser tools.
could you also add an option where we can import into blender figures that are already posed? right now we have to export and then import into blender. could this be added?
thanks
The Character importer is still under developement.. The next release has a Directory Browser included.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Attached Link: Poser Tools Update
The new directory Browser is included. All of the tools are now grouped together under the ‘Scene’ region.The browser allows you to set quick links for the Props, Character & Pose directories.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
This is fully Blender 2.63-ready? Going to have a play with it right now!!!! And thanks so much for all your hard work on this, RedDog9
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - This is fully Blender 2.63-ready? Going to have a play with it right now!!!! And thanks so much for all your hard work on this, RedDog9
At this time, I've been testing / working with Blender 2.61. Will work on updating what I have with 2.63 +. It's almost hard to keep up with all of the Blender updates.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
I've followed these instructions:
However, I had to actually go to Install Addon... the Poser Tools 2 thingie didn't show up in the list until then even though I'd unzipped to the addons folder and closed and re-opened Blender. And it will not let me make it active (Enable Addon).
Blender 2.63 Final, Linux Ubuntu 12.04, 32-bit.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Hey Got it :-D
Convert Figure to Prop by D3D
http://www.renderosity.com/mod/freestuff/details.php?item_id=50705
And works Great!