Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
OK here are a couple of renders I made with Mariko. She takes a minute or two to get used to as far as her material zones and how she bends. Being a foot guy she really needs some attention paid to her feet, they are kind of flat. Her morphs are more simplified than Vickies, and that took a coouple of tries to figure out but I don't hold that against the figure, I have just gotten used to V4 and I remember when I was trying to figure her out after switching from V3. Her nail morph is really cool, there is no limit to the length of her nails and you can giver her some really wicked claws if you so desire. The other body morphs are quick and easy to use and to some extent mirror the names on V4's morphing dials. All in all she is a great character and has a lot of potential once some additional content becomes avaialble. I just hope someone creates a morph pack for her feet like I have seen for V4.
Attached Link: Dynamic CocktailDress02 for Mariko @ ShareCG
Here is the download link for ShareCG, with one upload/day limit she will be on Renderosity FreeStuff next week.@shadowhawk2zero : pretty body colors
Content Advisory! This message contains nudity
Mariko appears to like BB's Post 240 skin shader quite well:
Still need to sort out some of the bits - haven't really worked the shader to capacity for anything other than just general skin. but it's getting there!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thank you, Lover3D.
Wish i could take credit for it: it's all BB and 1 infinite, duplicated to specular light. IDL, took only a bit to render. Doing a render now with hair.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
i bought her, and i am not upset. She is cute. I was looking for a good asian character but got a little bored since all V4 based characters look the same. I stumbled across the poses in the market place and got her to my runtime.
She is really unique and adds a lot of value to my runtime. I guess she will get a role in my story, she is definitly worth it.
I will try doing some freebie cloth' too since she would need a wardrobe :) some of the V4 cloth' work for me with a little joint adjusting.
I get a little sad when i read peoples comments about "this poly doenst look right", etc. Look at V4 base mesh, its awful! i guess i needed three or four add on products to get the armpits, ellbows, thighs corrected.
i think this pretty lady deserves a chance and since i am a Poser guy, i am glad i see something moving on for poser whilst everyone else looks at genesis... and genesis for me is just another western hemispheres V4 adoption... sorry :)
So, well done. i like her and she will get a chance from my perspective!
3-D-Cs Facebook Page: 3-D-C on Facebook
Check the K-Azonica Story and World Evolving: K-Azonica
Check my website and products and the large freebie section: 3-D-C
One of these days, we'll see some other or better alternatives, but most are higher priced... and a few much higher priced - the best IMHO being...
Eva v3.2.3 extended (max9) by Nikola Dechev
(some nudity in some of the slide show images at the following links)
$729 Lite version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536626
$1,888 Extended Version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536285
So even if some of the lower priced alternatives don't reach that level, at least we have some alternatives and it's good to see some folks are having success with Mariko.
Kevin
@Kevin
Your single post proves what I have been saying (trying to say) for close to 5 years now.
At 6500 poly's that is by far and far the best realistic figure I have ever seen.
This should be mandatory reading for every figure builder.
I did not know this figure, and thank you for the heads up.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Well yes but...
AFAIK, Poser doesn't have on the fly subdivision, so it's going to look ropey in there. Apples and Oranges, as they say.
Coppula eam se non posit acceptera jocularum.
Hey Sam, I dod not own the figure, but in Poser 9 and PP2012 the "Smoothing option" is doing one hell of a good job for Lower Poly figures.
In the above example, the quality comes from:
Exellent Poly distrubution all over the figure. Every Poly is "doing something" in 3D Space. And its position is even more important because it will get subdevided.
Subdevision, sure; As the figure was modeled for Max, with subdevision in mind.
But also and perhaps even more important; From exelent texture work, combined with SSS.
We are derailing from the origional post :-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Content Advisory! This message contains nudity
Ok, here is my render. As said, i really like that she is unique. I have seen there is a longsleve already for her. Good. So she is getting a little more wardrobe :)
3-D-Cs Facebook Page: 3-D-C on Facebook
Check the K-Azonica Story and World Evolving: K-Azonica
Check my website and products and the large freebie section: 3-D-C
Quote - Please don't take this the wrong way, but I'm curious to know why You decided to bring out a new figure? Especiallly, when you have to know that support for new figures is so low?
Now is really the absolute best time for it. The tech is at the right place (weightmapping and tools for same), and the market is at the right place (Genesis). I'm slowwwwwly working on a figure of my own, for Poser 9+. I'm sure you'll see some others too.
oops, should have noticed this a long time before:
Quote - Chalenge:
Show me something, anything, I can NOT do with a LOW poly count figure and a displacement map.
A couple of rather profoundly important ones, unless you only render naked people:
Low poly is great and all, but it's not ideal for absolutely all applications.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.