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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Mariko - Any User Reviews Yet?


lover3d ( ) posted Wed, 12 October 2011 at 3:29 AM · edited Wed, 12 October 2011 at 3:30 AM

file_473893.jpg

Ive made some skin textures and to see how it holds up in different lights. Click on the picture for maximum details.


shadowhawk2zero ( ) posted Wed, 12 October 2011 at 10:47 AM

OK here are a couple of renders I made with Mariko. She takes a minute or two to get used to as far as her material zones and how she bends. Being a foot guy she really needs some attention paid to her feet, they are kind of flat. Her morphs are more simplified than Vickies, and that took a coouple of tries to figure out but I don't hold that against the figure, I have just gotten used to V4 and I remember when I was trying to figure her out after switching from V3. Her nail morph is really cool, there is no limit to the length of her nails and you can giver her some really wicked claws if you so desire. The other body morphs are quick and easy to use and to some extent mirror the names on V4's morphing dials. All in all she is a great character and has a lot of potential once some additional content becomes avaialble. I just hope someone creates a morph pack for her feet like I have seen for V4.


shadowhawk2zero ( ) posted Wed, 12 October 2011 at 10:50 AM

OK for some reason I couldn't upload the images so here are they are via a different route.

[IMG]http://i688.photobucket.com/albums/vv245/Sierra008/V4andMariko.jpg[/IMG]

[IMG]http://i688.photobucket.com/albums/vv245/Sierra008/test1.jpg[/IMG]


rjjack ( ) posted Wed, 12 October 2011 at 11:07 PM

Attached Link: Dynamic CocktailDress02 for Mariko @ ShareCG

file_473930.jpg

Here is the download link for ShareCG, with one upload/day limit she will be on Renderosity FreeStuff next week.

@shadowhawk2zero : pretty body colors


lover3d ( ) posted Thu, 13 October 2011 at 4:09 AM

file_473933.jpg

Ive made another render of Mariko, here you can see the details a lot better. Zoom in for the maximum effect. I made a Diffuse map, SSS thermo map, High D bumpmap and specular maps. With hdri lighting.


lover3d ( ) posted Thu, 13 October 2011 at 4:54 AM

file_473940.jpg

Mariko gets better and better, you have to get used to her a bit i think :)

 


RobynsVeil ( ) posted Sat, 15 October 2011 at 8:20 AM · edited Sat, 15 October 2011 at 8:20 AM

Content Advisory! This message contains nudity

Mariko appears to like BB's Post 240 skin shader quite well:

Mariko

Still need to sort out some of the bits - haven't really worked the shader to capacity for anything other than just general skin. but it's getting there!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d ( ) posted Sat, 15 October 2011 at 8:25 AM · edited Sat, 15 October 2011 at 8:26 AM

Nice sheen on the skin robynsveil


RobynsVeil ( ) posted Sat, 15 October 2011 at 8:35 AM

Thank you, Lover3D.

Wish i could take credit for it: it's all BB and 1 infinite, duplicated to specular light. IDL, took only a bit to render. Doing a render now with hair.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lover3d ( ) posted Sat, 15 October 2011 at 8:51 AM · edited Sat, 15 October 2011 at 8:55 AM

I know, i dont use his method, like you could see in my pictures. But the shine is lovely, although i think the skin texture is a bit too orange, but you can fix that with color  casting in photoshop.


3-d-c ( ) posted Sat, 29 October 2011 at 2:49 AM

i bought her, and i am not upset. She is cute. I was looking for a good asian character but got a little bored since all V4 based characters look the same. I stumbled across the poses in the market place and got her to my runtime.

She is really unique and adds a lot of value to my runtime. I guess she will get a role in my story, she is definitly worth it.

I will try doing some freebie cloth' too since she would need a wardrobe :) some of the V4 cloth' work for me with a little joint adjusting.

I get a little sad when i read peoples comments about "this poly doenst look right", etc. Look at V4 base mesh, its awful! i guess i needed three or four add on products to get the armpits, ellbows, thighs corrected.

i think this pretty lady deserves a chance and since i am a Poser guy, i am glad i see something moving on for poser whilst everyone else looks at genesis... and genesis for me is just another western hemispheres V4 adoption... sorry :)

So, well done. i like her and she will get a chance from my perspective!

3-D-Cs Facebook Page: 3-D-C on Facebook

Check the K-Azonica Story and World Evolving:   K-Azonica

Check my website and products and the large freebie section:   3-D-C


ksanderson ( ) posted Sat, 29 October 2011 at 10:33 AM · edited Sat, 29 October 2011 at 10:39 AM

One of these days, we'll see some other or better alternatives, but most are higher priced... and a few much higher priced - the best IMHO being...

Eva v3.2.3 extended (max9) by Nikola Dechev

(some nudity in some of the slide show images at the following links)

$729 Lite version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536626

$1,888 Extended Version
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536285

So even if some of the lower priced alternatives don't reach that level, at least we have some alternatives and it's good to see some folks are having success with Mariko.

Kevin


vilters ( ) posted Sat, 29 October 2011 at 1:58 PM

@Kevin

Your single post proves what I have been saying (trying to say) for close to 5 years now.
At 6500 poly's that is by far and far the best realistic figure I have ever seen.

This should be mandatory reading for every figure builder.

I did not know this figure, and thank you for the heads up.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


ksanderson ( ) posted Sat, 29 October 2011 at 6:04 PM · edited Sat, 29 October 2011 at 6:04 PM

You're welcome. I thought so, too!


SamTherapy ( ) posted Mon, 31 October 2011 at 11:25 AM

Well yes but...

AFAIK, Poser doesn't have on the fly subdivision, so it's going to look ropey in there.  Apples and Oranges, as they say. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


vilters ( ) posted Mon, 31 October 2011 at 4:12 PM · edited Mon, 31 October 2011 at 4:13 PM

Hey Sam, I dod not own the figure, but in Poser 9 and PP2012 the "Smoothing option" is doing one hell of a good job for Lower Poly figures.

In the above example, the quality comes from:

  • Exellent Poly distrubution all over the figure. Every Poly is "doing something" in 3D Space. And its position is even more important because it will get subdevided.

  • Subdevision, sure; As the figure was modeled for Max, with subdevision in mind.

  • But also and perhaps even more important; From exelent texture work, combined with SSS.

We are derailing from the origional post :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


3-d-c ( ) posted Mon, 31 October 2011 at 10:56 PM

Content Advisory! This message contains nudity

Ok, here is my render. As said, i really like that she is unique. I have seen there is a longsleve already for her. Good. So she is getting a little more wardrobe :)

3-D-Cs Facebook Page: 3-D-C on Facebook

Check the K-Azonica Story and World Evolving:   K-Azonica

Check my website and products and the large freebie section:   3-D-C


pjz99 ( ) posted Tue, 01 November 2011 at 1:46 PM

Quote - Please don't take this the wrong way, but I'm curious to know why You decided to bring out a new figure? Especiallly, when you have to know that support for new figures is so low?

Now is really the absolute best time for it.  The tech is at the right place (weightmapping and tools for same), and the market is at the right place (Genesis).  I'm slowwwwwly working on a figure of my own, for Poser 9+.  I'm sure you'll see some others too.

My Freebies


pjz99 ( ) posted Tue, 01 November 2011 at 5:43 PM

oops, should have noticed this a long time before:

Quote - Chalenge:
Show me something, anything, I can NOT do with a LOW poly count figure and a displacement map.

A couple of rather profoundly important ones, unless you only render naked people:

  • Be a mannequin for fitting conformers
  • similarly, handle collision for dynamics

Low poly is great and all, but it's not ideal for absolutely all applications.

My Freebies


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