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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: V5 and Poser


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ravenous ( ) posted Sat, 10 December 2011 at 3:45 PM · edited Tue, 26 November 2024 at 10:28 AM

Well, she is here. Victoria 5. I am a bit puzzled by the fact that DAZ made V5 is DS only though. I bet DAZ have their reasons to lock one of their most popular characters to DS only. I figured out that it is in fact possible to export V5 to a CR2 and use in Poser (why didn't DAZ include a CR2 in the first place?) but the figure is going to be low-poly. I guess that's doable, but still, it makes me wonder. Are Poser users actually going to use V5 in their renders, or are they going to wait until there is a fully functional next-generation-Victoria available?

I mean, as a vendor I need to act on this. Most of my customers are Poser users. Is it really worth going to the trouble of making my products V5 compatible? Or is Victoria 5 so revolutionary that most Poser users are going to move over to DAZ Studio now?

What I'm really wondering is what the general opinion in the Poser community is of V5. Are people going to buy V5 for a lot of $, buy DS4 for even more $, export V5 to a CR2 so they can use a low-poly version of her in their renders? Or are Poser users just going to ignore V5 until there is either a new version of Poser that can import a fully functional V5 (or any Genesis character for that matter) or until DAZ provides a Poser friendly V5?


Khai-J-Bach ( ) posted Sat, 10 December 2011 at 3:56 PM

please use the search. this has been talked about at length, and each thread has been closed once the fighting has started. (as this one will be..... sigh)



LaurieA ( ) posted Sat, 10 December 2011 at 3:56 PM · edited Sat, 10 December 2011 at 3:58 PM

You really need to start reading past posts...lol. Everyone is ALL bent out of shape over it. For months now. Almost - not a site war, but a program war ;). Some Daz reps say they are working to get Genesis (the basis of V5) working in Poser 9/2012. Time will tell.

For now, you can export her to Poser but you need to use DazStudio 4 to do it. She will only work in the newest versions of Poser and she will not be smoothed as DS uses a catmull-clark subdivision that Poser doesn't have.

Laurie



Snarlygribbly ( ) posted Sat, 10 December 2011 at 4:01 PM

Quote - ... DS uses a catmull-clark subdivision that Poser doesn't have.

Unless you use Luxrender to render :-)

Free stuff @ https://poser.cobrablade.net/


LaurieA ( ) posted Sat, 10 December 2011 at 4:02 PM

Quote - > Quote - ... DS uses a catmull-clark subdivision that Poser doesn't have.

Unless you use Luxrender to render :-)

Quite true...lol.

Laurie



Plutom ( ) posted Sat, 10 December 2011 at 4:17 PM

I feel sure that V5 will be Poser compatible, since it is a new product, they want to get all of the bugs out first for DAZ then concentrate on their .exe file for Poser for both the PC and Mac.  They are working Genesis as we speak

That is what Randy Lloyd stated yesterday AKA DAZRand (He also uses a Mac so he wants all the issues resolved too...Jan

 


ravenous ( ) posted Sat, 10 December 2011 at 4:38 PM

Oh, my bad. I did a search for V5 and found tons, but nothing really related to the Poser V5 issue strangely enough. I guess I am a bad searcher.

Still, I'm gonna make a run for it and ask what the verdict is, are Poser users going to use V5 as it is now?


LaurieA ( ) posted Sat, 10 December 2011 at 4:55 PM · edited Sat, 10 December 2011 at 4:56 PM

You're not a bad searcher - the site search is bad...lol. ;)

As for the V5 issue, nah, I won't use it. For one, I don't have the newest Poser yet and when I do, I have enough figures already to keep me plenty busy...lol. And there are some of those that may be updated with the new weight mapping.

Laurie



basicwiz ( ) posted Sat, 10 December 2011 at 5:00 PM

Read the sticky thread above "Daz wants to Chat." More than you ever wanted to know about the subject.


imax24 ( ) posted Sat, 10 December 2011 at 6:44 PM · edited Sat, 10 December 2011 at 6:46 PM

Quote - I mean, as a vendor I need to act on this. Most of my customers are Poser users. Is it really worth going to the trouble of making my products V5 compatible?

A dilemma faced by many vendors over at DAZ. Some have gone the route of developing products for both V4 and V5 (as have a few vendors here). Not sure how many of these products were already in the pipeline for V4 and the vendor quickly added V5 compatibility. Others have hitched their wagon to V5 and don't offer V4 compatibility.

I suspect V5 will be fully (or at least mostly) functional in Poser eventually. But we're really talking about Genesis. V5 is just a body morph that DAZ decided would be called "V5" and have a lot of hype and promotion and bundles associated with it. As far as I can tell it's no different than the other Genesis morphs that have been released, just a slightly different body shape. 

And yes, unfortunately, when people start fighting and launching personal attacks, the mods will shut down this thread too. Maybe locked threads don't show up in the search, which is why you thought there was a need for a new one.


3DNeo ( ) posted Sun, 11 December 2011 at 10:05 AM

Personally, I have no interest in the "Genesis" model that Daz has put all their efforts into now. It just seems like a poor direction to go and still trying to be everything or a jack-of-all trades. Instead of focusing on a really good female sculpt from the ground up, they are trying this, which I don't care for. In the long run, I think they may offer a high-res V5 model or by then V6, but only if they see lack of sales for their "Genesis" stuff.

Many vendors are still very much supporting V4 and I see a LOT of new characters and even clothing for her coming out weekly. From what I see and hear too is they are waiting to see what Daz will do. Will they simply discontinue their Poser support totally and stay with their "Genesis" or do a combo effort and release versions for each platform (high-res) models?

For me, I have started learning to sculpt and do my own models in ZBrush because it is important for my work flow and not looked back. Once YOU have FULL control of the model, you realise how great it is to custom build it and not make it generic like the "genesis" models trying to be many things.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


Eric Walters ( ) posted Sun, 11 December 2011 at 12:33 PM

Let me get in a comment before the unpleasant comments arise- no, as things stand-I wont be buying any V5 stuff. That said- I think the Genesis V5 body proportions and shape look great-and I'd LIKE to be using her in Poser (as a high res character).



ksanderson ( ) posted Sun, 11 December 2011 at 1:04 PM

Quote - Personally, I have no interest in the "Genesis" model that Daz has put all their efforts into now. It just seems like a poor direction to go and still trying to be everything or a jack-of-all trades. Instead of focusing on a really good female sculpt from the ground up, they are trying this, which I don't care for. In the long run, I think they may offer a high-res V5 model or by then V6, but only if they see lack of sales for their "Genesis" stuff.

Many vendors are still very much supporting V4 and I see a LOT of new characters and even clothing for her coming out weekly. From what I see and hear too is they are waiting to see what Daz will do. Will they simply discontinue their Poser support totally and stay with their "Genesis" or do a combo effort and release versions for each platform (high-res) models?

For me, I have started learning to sculpt and do my own models in ZBrush because it is important for my work flow and not looked back. Once YOU have FULL control of the model, you realise how great it is to custom build it and not make it generic like the "genesis" models trying to be many things.

Read the sticky thread. They spent a couple years working on the tech. It's a way of making it very easy to use all kinds of clothes and characters on one base. They are working on making it work with V3 and M3 clothes which is great news It's also a way to make a high res model using Catmull-Clark that doesn't get messed up like a high res model like V4 and M4 can when you bend it. DAZ and SM are working on trying to get Genesis into Poser.


ksanderson ( ) posted Sun, 11 December 2011 at 1:07 PM

Quote - > Quote - I mean, as a vendor I need to act on this. Most of my customers are Poser users. Is it really worth going to the trouble of making my products V5 compatible?

A dilemma faced by many vendors over at DAZ. Some have gone the route of developing products for both V4 and V5 (as have a few vendors here). Not sure how many of these products were already in the pipeline for V4 and the vendor quickly added V5 compatibility. Others have hitched their wagon to V5 and don't offer V4 compatibility.

I suspect V5 will be fully (or at least mostly) functional in Poser eventually. But we're really talking about Genesis. V5 is just a body morph that DAZ decided would be called "V5" and have a lot of hype and promotion and bundles associated with it. As far as I can tell it's no different than the other Genesis morphs that have been released, just a slightly different body shape. 

And yes, unfortunately, when people start fighting and launching personal attacks, the mods will shut down this thread too. Maybe locked threads don't show up in the search, which is why you thought there was a need for a new one.

V5 has more detail, more morphs, is shorter than Genesis base female and has weight mapping specifically tweaked for her. The expressions for V5 are some of the best I've seen.


bevans84 ( ) posted Sun, 11 December 2011 at 6:35 PM

Just go to the gallery and do a search for V5, filtering for Poser.

That should answer a couple of your questions. :-)



3DNeo ( ) posted Sun, 11 December 2011 at 10:38 PM

Quote - > Quote - Personally, I have no interest in the "Genesis" model that Daz has put all their efforts into now. It just seems like a poor direction to go and still trying to be everything or a jack-of-all trades. Instead of focusing on a really good female sculpt from the ground up, they are trying this, which I don't care for. In the long run, I think they may offer a high-res V5 model or by then V6, but only if they see lack of sales for their "Genesis" stuff.

Many vendors are still very much supporting V4 and I see a LOT of new characters and even clothing for her coming out weekly. From what I see and hear too is they are waiting to see what Daz will do. Will they simply discontinue their Poser support totally and stay with their "Genesis" or do a combo effort and release versions for each platform (high-res) models?

For me, I have started learning to sculpt and do my own models in ZBrush because it is important for my work flow and not looked back. Once YOU have FULL control of the model, you realise how great it is to custom build it and not make it generic like the "genesis" models trying to be many things.

Read the sticky thread. They spent a couple years working on the tech. It's a way of making it very easy to use all kinds of clothes and characters on one base. They are working on making it work with V3 and M3 clothes which is great news It's also a way to make a high res model using Catmull-Clark that doesn't get messed up like a high res model like V4 and M4 can when you bend it. DAZ and SM are working on trying to get Genesis into Poser.

Yes I saw all that and it is still a VERY poor way of doing things as stated in prior post. This is what you get when doing their sort of jack-of-all trades design and not a good idea at all. Otherwise, things like this would be done long ago by game studios to save time instead of making all their models all from the ground up to achieve the best results. Once you have learned how to do your own custom sculpts and models, their is no substitute.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


ToxicWolf ( ) posted Sun, 11 December 2011 at 10:43 PM

V5 is too new for a long time Poser user like me.  I'm happy with all the custom morphs (shoulder fix, foot fix, thigh fix, booty fix, etc.) out there for V4.  I've said it before and I'll say it again, I will probable use V5 in the future, but that will be at least a year from now and probably longer.  It all depends on what DAZ does in the long run.

This is not saying there is anything wrong with DAZ coming up with its own program and making figures for it, it's just going to take some time for people that have used Poser for many years to change.

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randym77 ( ) posted Sun, 11 December 2011 at 11:00 PM

Quote - Still, I'm gonna make a run for it and ask what the verdict is, are Poser users going to use V5 as it is now?

I'm not.  Genesis is a cool idea, and I'd probably try it if it worked natively in Poser.  But it doesn't.  I tried DS, don't like it.  I'm not going to use it just to get an inferior version of V5 into Poser. And I'm sure not going to switch to DS just to use a figure.

 


lmckenzie ( ) posted Mon, 12 December 2011 at 12:42 AM

*"...buy DS4 for even more $..." *

 AFAIK, the cr2 exporter works with the free version of DS4.

"...Otherwise, things like this would be done long ago by game studios to save time instead of making all their models all from the ground up to achieve the best results. Once you have learned how to do your own custom sculpts and models, their is no substitute."

I'm sure thst's true, and the same could be said for Hollywood. From the hobby user, as opposed to the Hollywood/game dev perspective though, many of us aren't necessarily interested in learning to sculpt or model. I don't think anyone would deny that quality hand crafted figures are superior. What Genesis does is bring some potential to easily create 'custom' figures to the average user. If you want a child sized Aiko cat faerie or whatever, you can create one yourself. I  wouldn't argue that a dedicated one wouldn't be technically ideal, but  for some purposes, less than ideal may be good enough.

I've only played with the very limited DAZ Studio Online web app but to me the idea is really great. Instead of thinking in terms of using Aiko here or one of the kids or Vicky,  create your own custom figure interactively, mixing a whole variety of characteristics. Then, the real magic, have clothing and textures work without having to deal with conversions. It's really pretty neat compared to the traditional way of doing things from my perspective. Actually, IMO Genesis really makes the idea of discrete figures like V4 rather obsolete. You could use the default V5 as is I suppose, but the true potential lies in thinking of it/her as just another set of DNA for the gene pool to be combined in creating unique figures.

If things were just starting out, I think the Genesis approach would win hands down. The reality is that everyone has huge investments in content and experience in the status quo. DAZ still has a lot of work to do in making more things compatible etc. in DS, much less getting something into Poser. If you go by what you read here, there is so much visceral resistance to DAZ that I'm not sure how many would touch DS to export V5, even if Poser added CC support. I suspect they may have to somehow develop a standalone figure to get much uptake by Poser users.

For me, DS4 is too much of a hardware hog and I am not fond of the interface or the renderer. Also I'd really miss Vue import. There was some mention of Carrara compatibility. I'll probably look into that.  

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


estherau ( ) posted Wed, 14 December 2011 at 4:57 AM

I really think a lot of us would use V5 like a shot in poser if it was poser compatible. But it only comes into poser as a low poly figure. Low poly figures are very popular with Vilters and DPH but not many other people here seem like them as much (well if they do they're not very vocal about it).  If it was high poly I wouldn't mind exporting from DS into poser to use the figure.  afterall you can export the morphs and make it all different sizes and shapes in poser.  The low poly version looks quite nice in poser from a distance.

I think most of the antagonism comes because the figure doesn't work well in poser yet, and not so much because one needs to use a DS exporter.

Love esther

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moriador ( ) posted Wed, 14 December 2011 at 6:33 AM

Quote - I think most of the antagonism comes because the figure doesn't work well in poser yet, and not so much because one needs to use a DS exporter.

No antagonism from me, but certainly disappointment. And it's not just because it doesn't work well in Poser. I'm disappointed that even if it did work well in Poser, I'd have to use an exporter.

Time is money. Going through the process of exporting a figure is absolutely not worth the effort to me. It's a few hoops too many for me to jump through. Remove those hoops, and I'll probably get on board.

In the meantime, I have far more content for V4 than I'll ever use, so in a way, anything that removes temptations for me to buy more is good.


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estherau ( ) posted Wed, 14 December 2011 at 6:42 AM

yes, but you just export the figure once and there is your morphing figure that can become a child or whatever all from within poser.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Wed, 14 December 2011 at 6:43 AM

yes, I'm disappointed too. I thought the vickies was a tradition that would just continue.

Guess we will have to see if the antonia crowd bring out a high poly antonia.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ravenous ( ) posted Wed, 14 December 2011 at 7:12 AM

Quote - What Genesis does is bring some potential to easily create 'custom' figures to the average user. If you want a child sized Aiko cat faerie or whatever, you can create one yourself. ...

IMO Genesis really makes the idea of discrete figures like V4 rather obsolete. You could use the default V5 as is I suppose, but the true potential lies in thinking of it/her as just another set of DNA for the gene pool to be combined in creating unique figures.

I agree that the idea of a generic character that can be molded into anything you want is a great idea. But I do wonder if that idea actually is going to be practiced by the average Poser/DS user. You can make your own character, 25% V5, 25% Aiko, 25% Troll and 25% Body builder. But there won't be any content available for it.

My point is that there are a limited set of commercial morphs for V4. We have Morphs++, Aiko, The Girl and Elite (and probably a couple of more which I can't think of right now). If I develop content for V4 with said morphs I can be fairly safe in assuming my product can be used by most V4 customers. But even if Genesis is meant to be all generic and dynamic, there is no way to develop generic content for Genesis the same way. I, as a vendor, would still have to create morphs so it will fit the different Genesis characters. Like, just because I model shoes for V4 Base doesn't mean they will automatically fit Aiko or any of the Elite characters for V4. I would have to create those morphs for the shoes. So if I model a pair of shoes for Genesis, it doesn't mean they will fit either V5 or whatever Fairy-Ogre-Aiko morph people will come up with. There is simply no way of making content for Any-crazy-Genesis-character-you-can-think-of.

I suppose we will see a new generation of character morphs for Genesis as we already seen with V5. There's going to be M5, Aiko5, The Girl 5 etc. And so we can make content for those morphs. So unless people are willing to model it themselves, there won't be any content for a unique Cat-Fairy-Aiko-Ogre available anyway.

My vulgar conclusion is therefore that people will end up using Genesis with whatever commercial morphs DAZ will provide, such as V5, M5, Aiko5 etc. And we're back to where we are now. There will be content for different characters available, and no Fit-Any-Genesis-Content. Just as there is no Fit-Any-DAZ-Character-Content available today.


estherau ( ) posted Wed, 14 December 2011 at 7:20 AM

yes, i think so.  but if there wasn't genesis, you would still be stuck with a V5 and characters, and then an M5 etc as they came out.

At least this way you still have the versitility if you want to use it.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LaurieA ( ) posted Wed, 14 December 2011 at 9:40 AM

Antonia is high poly enough. I'm not sure why you'd want more polys - she doesn't need em ;).

Laurie



vilters ( ) posted Wed, 14 December 2011 at 10:21 AM · edited Wed, 14 December 2011 at 10:30 AM

No figure needs more Poly's.

Reference:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536626

6308 for the base figure, and look at the expressions.

Yes, Yes, with SubD, but Posers Smoothing tools do the job pretty-pretty good..

Ps, most promo pictures can be enlarged.

PS2; you all know that if and when SubD comes to Poser we are in BIG trouble?
VERY BIG trouble?

Take any current high Poly figure and SubD it externally.
Ever counted the Poly's in the ears? The Poly's in the mouth? The navel area?
Poly count will go through the roof for a single figure.

Subdeviding a figure that has NOT been build with subdeviding in mind is going to couse a lot of trouble.

If and when SubD comes into Poser, I hope it comes with purpose build figures to do so. Or some parts are going to be able to hold water and get any PC with any amount of RAM on its knees.

SubD and SubD purpose build figures go hand in hand.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wimvdb ( ) posted Wed, 14 December 2011 at 10:29 AM

Quote - No figure needs more Poly's.

Reference:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/536626

6308 for the base figure, and look at the expressions.

Yes, Yes, with SubD, but Posers Smoothing tools does the job pretty-pretty good..

Ps, most promo pictures can be enlarged.

That is your opinion. I need polys to morph. If they are not there I cannot move them

 


vilters ( ) posted Wed, 14 December 2011 at 10:32 AM

Corect Wim, but you also need the room to morph them in.
PS, i edited my post since your answer.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


JoePublic ( ) posted Wed, 14 December 2011 at 10:58 AM

Content Advisory! This message contains nudity

file_476309.jpg

Of course some figures need more polys.

If you only render young women with an average body-mass index, then yes, all you have to worry about is that the boobs won't look too blocky.

But if you also want to depict realistic looking males as well as bodytypes that deviate slightly from the strictly "average" then you'll need a "little" more than just the bare minimum of polygons.

I did a lot of experimenting in the past years because, yes, I wanted my figures to be as efficient and lo-poly as possible.

But for me the lowest threshold was 40.000 polys.

Anything below that will look decidedly "game figure" quality unless you use elaborate displacement maps.

(Which introduce a whole new set of problems)

 

 


JoePublic ( ) posted Wed, 14 December 2011 at 11:09 AM

"Antonia is high poly enough. I'm not sure why you'd want more polys - she doesn't need em ;)."

She's only high poly enough to look exactly like Antonia.

Try to let her "work out". Or to put her on a diet. Or to turn her into a relistic male or child.

You can't because she completely lacks the necessary muscularity edgeloopes as well as the polygon count.

That's why she is, despite her better than average joints completely useless for me and I rather spend my time/energy with my own hybrid figures as well as Genesis, once all the cr2 exporter problems are sorted out.


lmckenzie ( ) posted Wed, 14 December 2011 at 11:49 AM

ravenous I'm sure that you've studied it more than I have. I'm only going by the DSO app where the clothing they provide does fit the custom shapes, and the video showing Gen 4 clothing being auto-fit to Genesis. I expect there will be limits on how will it will work with shapes that are a radical departure from the humanoid model. Likewise, DAZ states that the results will not be a good as custom modeled clothing - no faster than light neutrino magic. It's not perfect but no clothing fitting/conversion I've seen is either.

It does raise the issue of tradeoffs between flexibility in creating custom figures vs.  the how well existing clothing can be made to fit those figures. In some cases people will probably be satisfied with auto-fit, in others' they'll probably want shape specific clothing. How many clothing devs will choose auti-fit and/or shape specfic vs. simply not creating for Genesis will be interesting to see.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


vilters ( ) posted Wed, 14 December 2011 at 1:35 PM

Displacement mapping.

Displacement mapping is an ideal tool to put details on a figure. High or Low Poly.
Actually, you get an unlimited number of Micro-Poly's to work with.
Each and every pixel is a micro-poly and can be used as such.

Problem; The displacement maps problem is the cloth room.

Making and fitting a tight clothing item over a figure can and is often done, and the Cloth Sims run great.
But??? The cloth room does not "KNOW" that the figure has a displacement map.
At render time, the displacement map will come poking through the thight clothing.
Grrrrr.....
One problem solved, another created.

BTW: a clothed figure, and I am being very carefull here, a clothed figure only needs a detailed face. The rest of the body being covered by the clothing.

What brings me to clothes.
Bodypainting and a displacement map can be used to cloth a figure. The clothing being in the texture and in the displacement map. Any skintight clothing can be made this way. Read SKINTIGHT clothing.

A Smart prop with inherit bend on, can be made for clothing.
A smart prop, saved this way will follow all bends and twists of its parent group, one group up and one group down.
Shorts or mini skirts smart propped to the hip, will follow all abdomen, hip and thights (or buttocks) movements.

A T-shirt will follow both collars, the chest and the abdomen.

A shoe or boot will follow the shins, the foot, and the toes.

Then we have conforming clothes. The most difficult ones to make and to keep from breaking down. The problem not being the obj building, but the rigging and fitting during movements.

Smart prop and conforming clothes creating extra  problems to follow morphs.

And last, the dynamic clothing. Fairly flexible to create and morph-fail-safe.

Future:
Poser will have to find an answer to the DS4 clothing flexibility.
I am sure it can be done.

 

 

 

 

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA ( ) posted Wed, 14 December 2011 at 3:36 PM

Well, after so many polys, they are wasted if not in the right places. The extra aren't gonna do much good on the back of the cranium for instance. Antonia's polys are pretty well distributed to the right places. Any more would just be waste. This is not to say that she's low poly. She's not. She's about average with other Poser figures.

Laurie



estherau ( ) posted Wed, 14 December 2011 at 5:22 PM

whenever we get into the discussion about whether low polys can do the job, someone always mentions displacement mapping.  well firstly I thought you had to have the polys to displace, and secondly no one actually makes them for poser figures in the MP.  Vickie 4 could have done with some around the face, but after all these years no one actually did it.

Someone used them for veins and muscles in M4 and that was really the only ones i've seen.

Oh I've seen them for making thickness to dynamic clothes and that works quite well.

At the moment, people are more confortable with polys.  without polys the poser people look puffy and lacking in the sense that there are bones and muscles beneath the skin.

 

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Wed, 14 December 2011 at 6:16 PM · edited Wed, 14 December 2011 at 6:18 PM

file_476317.jpg

Hello Ester,

Oh no, a displacement map is like a texture.  It displaces at pixel level.
It is the texture -displacement that creates the "thickness".

Low or High Poly of the underlaying mesh are not important.
Both can have the same displacement features relative to the map size.

Only disadvantage is that the pixels only move in and out relative to the surface they are on.

Allow me to show an example of what I made in Poser5, when displacement maps first came out.

From left to right;

Object - Only Texture - Only Displacement Map - Texture and Displacement map
Click to enlarge

It is just the bare object.
All clothing you see comes from the texture and displacement maps.

Best of greetings, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


estherau ( ) posted Wed, 14 December 2011 at 6:33 PM

I have to say that does look pretty good.  But I could displace polys in a modelling program but I probably couldn't make a nice displacement map to change a lip or something and as I said, I haven't seen vendors taking it up for their character developments.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Wed, 14 December 2011 at 6:54 PM

Vendors?
Do not care for all of Posers possibilities.
They only think in terms of $$$$

This is way too easy to make, and the results are way too good.
Never poke through.
Allways fits.
Even in the most crazy bends.

But?
It does not sell.
So unless you make it yourself?
You'll never see it.

Any skintight clothing can be made this way.
For any figure , Low or High Poly.
All underware are ideal canidates.

Any 4096x4096 map will give you an extra 16.777.216 Micro Poly's to work with.

PS; the example was the Poser4 Lo Res figure in januari 2004.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Wed, 14 December 2011 at 7:03 PM

file_476318.jpg

This example is different but similar. (click to enlarge)

Texture and displacement doing the trick.
Works on any figure.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


estherau ( ) posted Wed, 14 December 2011 at 7:38 PM

I don't use much skin tight clothing, except it would be great for under a poser dress or something.

I don't want to make my own stuff though, I want to buy it.  If I get into making it would interfere with my time for scene creation, posing, rendering and tooning, and writing the dialogue etc for my panels which already takes far too long. I don't want to be old and grey before my comic comes out.

If something is a good way of doing stuff the vendors would surely take it up.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Eric Walters ( ) posted Wed, 14 December 2011 at 10:06 PM

Zbrush has plenty of room for morphing! :-)

 

Quote - Corect Wim, but you also need the room to morph them in.
PS, i edited my post since your answer.

 



jerr3d ( ) posted Thu, 15 December 2011 at 5:21 AM

Yeah, the V5 launch went over like a Big Mac at a vegetarian convention.


ravenous ( ) posted Thu, 15 December 2011 at 6:06 AM

Quote - Vendors?
Do not care for all of Posers possibilities.
They only think in terms of $$$$

Excuse me for feeling a bit offended here, but I don't think that's all true. A vendor really has to like the creative process because the profit doesn't really measure the work behind the products.

I'd say the main problem with designing commercial texture based content is the copyright issue with skin textures. I could easily make a bikini and place it on top of V4's original skin texture from DAZ and make bump/displacement/normal maps for it. But I can't sell it since it would contain parts of DAZ's original skin textures. Well, unless I'd make full body covered clothing and thus replacing all of the original textures. Meaning even hands, neck and everything.

One solution would be to sell the texture images, without the original skin textures from DAZ. And include an instruction how to add the images on top of the original textures in Photoshop or Gimp. Plus another instruction of how to set up the shaders in the Material Room in Poser. This would be a bit too complicated for the average user who just want a finished product to add to the scene. Not to mention they'd have to install Photoshop or Gimp (which is for free), and imagine that if you're not used to either software.

Another solution would be to use custom skin textures (Merchant Resource). But then I'd in practice be making a custom character for V4 as well. Meaning people can't use the texture based clothing on their standard V4 skin textures.


alexcoppo ( ) posted Thu, 15 December 2011 at 7:01 AM

file_476324.jpg

 

A one-polygon 4-vertex square made, UV unwrapped (my first UV unwrap :lol:) and textured :biggrin: in Blender, exported as OBJ, imported into Poser Pro 2012, added a 1024x1024 displacement map created using World Machine terrain generator and rendered.

Poser seems to do a decent job at providing details at a higher resolution than of the underlying mesh, doesn't it?

Bye.

P.S.: I LOVE showing people that they are wrong .

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


vilters ( ) posted Thu, 15 December 2011 at 7:23 AM · edited Thu, 15 December 2011 at 7:26 AM

@ravenous
Please do not feel offended. It was a general remark.
And if you look cloesly at my nodes setup, you will see I do not use the figures texture. This setup is blended, and can be blended over any origional texture.

Panties and bra's or other underwear are ideal canidates for texture+displacement map clothing sets.
Just include the setup but not the origional figures texture.
But no body makes, and or sells, that.

In my example I use the blender node to blend the clothingtexture+displacement with the origional figure texture. The end user can use any figures origional texture.

And yes, a simple square + texture + displacement can make beautifull terrain also.

Or, and I think it was BB who demostrated this;
A textured cloth draped over some boxes and balls.
Also fast and simple terrain.

PS little to do with V5 any more. Sorry.

But great examples that you do NOT need tons of Poly's.
But? Poly's sell.
Good to exelent, but simple solutions do not sell. 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wimvdb ( ) posted Thu, 15 December 2011 at 7:35 AM

If default Poser would be able to save and load partial mats, there would be a lot more of these things. But currently you need addons or python scripts to do this.

But even then - this will not work with complex skin textures. Adding a partial mat will remove the existing nodes on that position and python scripts need to be very complex to be able to add a blend with something like a VSS setup

Experienced users are able to do it by hand, but the majority can not do this.

But getting back at topic: Has anyone tried the V5 morph with Genesis and with clothing with the exporter and get good results?

 


lmckenzie ( ) posted Thu, 15 December 2011 at 9:02 PM

file_476358.jpg

For the *truly insane* - you could create your own custom overlay script, albeit only for Windows. I'm sure it's possible on the Mac but I don't do Mac. With a bit of vbScript and the free gflax.dll from the creator of the excellent XnView image viewer, I created a drag and drop overlayer as an experiment. This is a really very bare bones example with paths and file names hard coded, and assumes that the two images are the same sizes. Of course you can make it more elaborate i.e. resizing the overlay, choice of file names etc., or code something in another language. **Use at your own risk** of course - NO error checking included & I am not really a vbScript coder :-) Tested ONLY on Windows XP. If all of this is Greek to you pls. bypass. Example uses a tattoo overlay .psd with alpha from most-digital-creations.com on a plain blue jpg.

Gflax.dll: http://www.xnview.com/en/download_gfl.html
download the GFLAx (ActiveX/ASP component) light v2.80 zip file
you should only need the Gflax.dll from the GflAxLiblight folder
'--------------------------------------------
' Overlay.vbs
' Requires an overlay image named overlay.psd
' Outputs overlaid image named composite.jpg
' Overlay & base image dimensions must match e.g. 2000x2000
' Put GflAx.dll in a folder of your choice
' Register GflAx.dll
' Paste Script into notepad
' Change Z:Overlay in strFolder = "Z:Overlay" to your Drive:Folder
' Save script as overlay.vbs in folder with GflAx.dll
' Place a .psd (with alpha) file named Overlay.psd in same folder
' Drag and drop a .jpg image onto overlay.vbs icon
'--------------------------------------------
'<< Start of Script >>
Dim objGFL
Dim objArgs
Dim strBaseImage
Dim strFolder

Set objArgs = WScript.Arguments
Set objGFL = CreateObject("GflAx.GflAx")

objGFL.SaveFormat = 1               'Save as jpeg
objGFL.SaveJPEGQuality = 100    'Maximum Quality

strBaseImage = objArgs(0)
Set objArgs = Nothing
strFolder = "Z:OverLay"

objGFL.LoadBitmap strBaseImage                               'Base Image
objGFL.drawimage strFolder & "Overlay.psd", 0, 0      'Overlay Image
objGFL.SaveBitmap strFolder & "Composite.jpg"         'Composite Image
MsgBox "Composite.jpg Saved",vbOkOnly,"Done!"

Set objGFL = Nothing
'<< End of Script >>

'-------------------
'How To Register dll
'I'd do a search 1st in case the dll is already on your system
'-------------------
'From a command prompt type:
'regsvr32 Z:OverlayGflAx.dll (Change Z:Overlay to proper folder)
'-
'To unregister it:
'regsvr32/u Z:OverlayGflAx.dll (Change Z:Overlay to proper folder)
'--------------

The library provides a host of image processing functions, enough to create your own mini Photoshop, plus in the forums it was announced that it can be used freely even for commercial projects. vbScript doesn't provide any way to see the images, but it works fine for this sort of thing and doesn't require an .exe. Use VB, C++ etc. for something more complex. There are Mac and Linux versions but AFAIK, only the Windows ActiveX version is free for commercial use.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


estherau ( ) posted Fri, 16 December 2011 at 6:58 AM

"

Yeah, the V5 launch went over like a Big Mac at a vegetarian convention."  that hit the nail on the head!  very accurate description.

Alex - that was an impressive demo.

Vilters - what happens when the character in my story is in her bedroom and I want the strap of that lovely underwear to fall off her shoulder, or I want M4 to start undoing it?

love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Fri, 16 December 2011 at 7:08 AM · edited Fri, 16 December 2011 at 7:11 AM

@ester

*"I want the strap of that lovely underwear to fall off her shoulder, or I want M4 to start undoing it?"

Ha-ha-ha-, I would say :
Heart beart goes up, and blood temperature and pressures in the room rise. :-)

ha-ha-
Honestly, that would only pose a problem in an animation.

For stlls, or semi toons as you do?
Once you have a good basic setup?
One hr max to make a new texture-displacement for each position.
You only have to redo the clothing.
And carfuly choose the new position.
It has no impact on the texture of the figure.

Never knew you where a nauthy girl :-) :-) :-)
Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


estherau ( ) posted Fri, 16 December 2011 at 7:23 AM

Hi Vilters,

well a morph dial is a lot quicker and easier for me.  If you ever try and make a comic and event try to get one chapter out every 3 months you would know how hard it is.

Well the girl might just be seducing the guy, and when they kiss, the drug in the lipstick (which somehow miraculously leaves her unaffected) will make him fall unconscious.  Then she will access his computer and download the secret files.

 

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


vilters ( ) posted Fri, 16 December 2011 at 7:34 AM

Health tip for esters bad girl.

Put varnish on your lips first.
Water resistant white wood glue will do the trick also.
Becomes transparant when dry and easy to put lipstick on.
(And easy to get rid of afterwards)

Then put the lipstick on top of the varnish or the dry white wood glue.
Drug only affects the kisser.

I know ester, if you are on a time table, you have to make disisions.

Only showing Posers possibilities.

Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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