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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 10 3:28 pm)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote - > Quote - Glossy and spec work together so you need to look at them both. What are they now? You could try a similar setting to the skin, although you might want a higher gloss, but that would be a start.
Looks more or less the same
Did you get 'er figured out?
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Quote - Very nice gotta love readheads and freckles:b_grin:
So it would seem. ;-)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
Quote - > Quote - > Quote - Glossy and spec work together so you need to look at them both. What are they now? You could try a similar setting to the skin, although you might want a higher gloss, but that would be a start.
Looks more or less the same
Did you get 'er figured out?
No im just PS postworking it out no biggie because unlike to some of you purists, PS is my friend...
Your settings didn't look too bad, though any particular preference for the values in your specular and diffuse, or is that 'stock' for your skin maps?
One thought, though I doubt it's the perpetrator, is the gloss on the giant's fingernail. If it's at like 9800 or something way high (98% in daz is pretty typical), that could be acting like a mirror on the little lady's face, which can pop noise and fireflies like crazy.. Might be worth checking.
One other bread crumb, when you're setting skin settings, if you hold down control and click the main skin material areas (face, head, arms, legs, etc) you can set them all the same at the same time. Sometimes changing one too much from the rest will get you darker arms more than the torso, for example, and it can show very obviously when the samples get higher.
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I know how to change settings on multiple items. Hard to tell since there are other scenes where this does not happen. I was more curious to see if others have had this and how they dealt with it...
Like here http://fav.me/d51ei99 or http://fav.me/d519vv1
Here is the final product post worked..http://adrikk.deviantart.com/#/d52a0j4
@Amethst25:
Thank you so much. Tea by Roogna has one of the best faces I have ever seen for Poser/DAZ Studio. Too bad the skin isn't very convincing, so I switched it out with Dublin of course. :-)
Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World
I have 2 lights (sabers) and they are exactly the same. (duplicates actually) In reality, I made the blades both lights, and one comes out great, but the other does not show at all (see below) The other will give off light (i.e. I can increase the gain in Lux and it does give off red light), but for some reason it does not appear in the scene?
Anyone see anything similar to this?
(BTW: it appears fine in a normal DS or Poser render)
Quote - A quick lighting question...
I have 2 lights (sabers) and they are exactly the same. (duplicates actually) In reality, I made the blades both lights, and one comes out great, but the other does not show at all (see below) The other will give off light (i.e. I can increase the gain in Lux and it does give off red light), but for some reason it does not appear in the scene?
Anyone see anything similar to this?
(BTW: it appears fine in a normal DS or Poser render)
Check your DS scene listing and make sure they have different names. I have seen this when importing more than one of the same object at times.
Regards, Michael
Thanks for the reply! I checked and they were named "adSithSaber" and "adSithSaber (2)". ...but for kicks, I renamed them to leftsaber and rightsaber. Unfortunately, it did not make a difference.
I did notice that if I keep all 3 in the same light group, the saber that you can see in the picture above becomes the "Strongest" light in the scene. I have to seperate them up into seperate light groups, and tone down that one. (but that may be another issue)
I changed them back to Materials, and they do look different, which again, is odd, since they are the same. I wonder if its the angle/shape of the object that Lux has a problem with? It is like 3 intersecting planes making a "star" pattern looking from the end. Not sure why it works in one case, and not the other though?
Attached Link: Nude hand held
Another hand held. I noticed that the new build of lux gives me better reflections in the eyesQuote - Another hand held. I noticed that the new build of lux gives me better reflections in the eyes
I think you were right about the efficiency increase. I got great efficiency with a scene I redid that used Enchanted Forest. I was using a box to help with that, but now it's good without, and with the dome. Makes it a lot more useable. And it's funny I'm sure I'm getting eye reflections more easily now. Both great news, if this is the case. I've often been frustrated by the eye reflection thing, in cases where I knew damn well I should have been getting them and wasn't. I've had no problems with the new build so far.
Quote - BTW, I fixed the light saber lighting issue...I found that if I "rotated" the saber along its axis (basically spun it about 90 degrees) then it showed up. :huh:
Makes no sense to me at all...but I didn't see anything in the docs about making sense! LOL!
I have a few of the sabres as well but haven't used them in a render. Is the light portion a 3d object or a plane object, which looks like a texture with a bunch of transparent area?
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Quote - > Quote - BTW, I fixed the light saber lighting issue...I found that if I "rotated" the saber along its axis (basically spun it about 90 degrees) then it showed up. :huh:
Makes no sense to me at all...but I didn't see anything in the docs about making sense! LOL!
I have a few of the sabres as well but haven't used them in a render. Is the light portion a 3d object or a plane object, which looks like a texture with a bunch of transparent area?
Mesh emitters in Lux only shine along the normal, they do not emit on the backface. If it's several planes intersecting, the it won't light up along certain angles.
Hey Jason, you found us!
Paolo
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Hi Guys,
Lux 1.0RC2 seems very stable, even the gpu 'hybrid' renderer is almost usable...great effort from the lux guys.
Paolo..I am interested in trying out the 'none' volume intergrator, but I can't find any reference to the Volume Intergrator in the Lux scene file..
Will the next iteration of Reality allow us to choose world volume's and such.??
Cheers,
S.K.
p.s. have you also rethought / reconsidered doing a version for Poser, ducks head down to avoid impending stoning....Lol...
Content Advisory! This message contains nudity
I changed all the skin surfaces to matt, no other adjustments. I should have adjusted the lip gloss down, I'll try fixint that in post. There is something odd about her eyelashes too, which I will also play with in post.
Next I need to figure out how you do the trick with a null object and focusing the camera so I can enable DoF. My first experiments have been failures.
I'm also going to try the new version of Lux, with the hope that I can enable my GPU and cut the render time.
~ Russ (a.k.a. Ansel)
Swordman01, the next update to Reality will simply support DS4.5. I have it running already but I need to finish support for storing the Reality data in the new DUF format while preserving compatibility with the old storage system.
Also, we will need to wait until DS4.5 gets out of beta before the update to Reality is released. This is one of the many reasons why I consider public betas simply a bad idea. They complicate things and bring almost no benefits.
Anyway, for Reality 3 there is the plan to integrate the new volume thingie but there are no exact details on how, what and when. This is as far as I'm going in talking about future versions :)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
While we are on the subject of updates, I notice there are some issues with GeoGrafting and Reality. One is easily fixed in Reality, and that is that GG items do not import with subdivision on, so it's necessary to set subD to 1 in Modifiers for each item. The other is that each GG material imports as a part of Genesis as well as by itself. For example, with Catgirl feet, the surface Boots-Gloves_L appears with owner CatGirlFeet and with owner Genesis. They are both essential—if you null either one the mesh does not appear in Lux. I presume you are aware of these, Paolo, but will they be fixable? I realize they are not fatal, but it does add to the work needed in Reality.
I'll look into geografting. I am surprised because this issue was resolved at some point so it seems that there is either regression or something has changed in the last couple of versions of Studio. Anyway, thank you for the reminder.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - I have a few of the sabres as well but haven't used them in a render. Is the light portion a 3d object or a plane object, which looks like a texture with a bunch of transparent area?
Looks like 3 intersecting planes, which if that is the case, then what J said below makes sense why a 90 degree spin addressed the issue. Thanks for clearing it up!
Quote - Mesh emitters in Lux only shine along the normal, they do not emit on the backface. If it's several planes intersecting, the it won't light up along certain angles.
Attached Link: http://www.renderosity.com/mod/gallery/media/folder_234/file_2336656.jpg
This one has spots under both sleeves that won't clear up, but I'm happy with it besides that. Used an IBL and 2 mesh lights, not sure what caused the problem. Click for the nice big version.Quote - Looks like 3 intersecting planes, which if that is the case, then what J said below makes sense why a 90 degree spin addressed the issue. Thanks for clearing it up!
That is a clear examples of "short term hacks." Stuff that works because of the way 3Delight works but that it's not really the right solution. If the sabre had actually the "blade" modelled then you would not have this problem. I don't know if the three planes are distinct, if they are and they can be set as indivisual lights, remember than Reality allows you to invert the direction of the light in the Light Editor. Simply select the light and enable "Invert direction".
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Haven't uploaded in a while, too busy with Life..;).....so here is one I've been working on....I took Kururu by Mato, and tweaked her skin textures to make thwm more Human, used Little One's Bob Hair, because it looks more realistic, and suited her up in the free Saber Suit found at sharecg.....will work on her male couterpart next.....
Paolo, got a question for your expert opinion. For characters with SSS mats, are these recognized by reality or Lux? I'm kinda guessing not judging by rendered appearances, but someone else commented and I'm really not sure.
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SSS is converted to coat setting in Reality, if I remember well.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - That is a clear examples of "short term hacks." Stuff that works because of the way 3Delight works but that it's not really the right solution. If the sabre had actually the "blade" modelled then you would not have this problem.
Us non-modellers appreciate a good "hack" now and then! :tongue1:
Good interview, though I expected they were going to ask if there are any other famous "Ciccone's" in the near family tree?
The problem with hacks is that they have "short legs" :)
Veronica Louise is a Ciccone and my family does have a branch that moved to the US before I did, so everything is possible, but we don't know yet if we are connected to her :)
Cheers.
Paolo
https://www.preta3d.com
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...but can you sing? LOL!
Anyway, I had another question:
In the case of something "not real" like a lightsaber, what methods do people use to include this in a Lux scene? I find that using a cylinder for a blade, to get the ambient light birght enough, you lose the color, but get nice realistic reflections and such.
Since it really is a fictional object, it seems you can do it more justice in postwork, by adding it, but you can't add the ambient light, of course.
Do people render twice, and mask out the object or some other "trick of the trade"?
Remember that the light sabers in Star Wars were actually done all in postprocessing. The actors actually played with wooden sticks that were then replaced in post by digital artists. That explains the way they glow in the movie.
You can keep the color of the light if you use the "Preserver light hue" option in the Output tab of Reality.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote -
You don't happen to have any Germanottas in your family do you? ;)
Nope, we have given our contribution to music with Madonna, Lady Gaga took her genes from other Italians :)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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The
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Quote - SSS is converted to coat setting in Reality, if I remember well.
Cheers.
Ah, that would make sense. Thank ya kindly, sir!
crimsonworx.com; free ebooks and previews
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Congrats to Paolo for your wonderful interview you gave here on rendo!
For those who haven't seen it yet:
Thank you Charley!
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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LuxRender 1.0RC2 is out: http://www.luxrender.net/forum/viewtopic.php?f=12&t=8619
I have not tested this yet so it's advisable that you install it in a separate directory until we verify that it works correctly.
Enjoy!
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com