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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I aim to update it about once a month. Oh, and it's free!
Yeah, they look very blocky in preview. Smoothing during render really makes a huge difference, though to be sure the calf is a bit of a troubling spot.
If you export with a V4 UV, then yes, you can use V4 textures.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
And here's a demo of the difference between applying mesh smoothing or not, in Poser (M5 wilth Muscularity and BodyBuilder FBMs applied)
Cheers,
Cliff
Thanks. I have another question. I bought the swole item from DAZ but I can't see it on the dials, nor can I navigate to it from within DS and yet I am sure i installed it in default location.
Love esther
I aim to update it about once a month. Oh, and it's free!
Okay found it.
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - Thanks. I have another question. I bought the swole item from DAZ but I can't see it on the dials, nor can I navigate to it from within DS and yet I am sure i installed it in default location.
Love esther
Hmmm... I was hoping to find some documentation at:
http://docs.daz3d.com/doku.php/public/read_me/index/start
but the SWOLE readme doesn't seem to be there yet (I'm afraid I don't have it). I've made enquiries but as long as you've started DAZ Stduio 4 AFTER installing, it should have recognised it and finished any installation work... so I would check the readme and if that fails contact support:
https://helpdaz.zendesk.com/requests/new
Sorry I wasn't more help this time :(
Cheers,
Cliff
PS I may be offline a lot today/tomorrow - hoping to cobble together a Vista-based Core 2 Duo PC to put DS 4.5 RC2 on and have a play.
Glad you found it. The SWOLE full body morph should be at the Shaping tab under Universal. Also if you select Head, Upper Body, Lower Body and Legs, those have partial SWOLE body morphs too under Universal so if you only want to dial the body morphs without altering the head just dial the upper and lower body morphs.
SWOLE also combines real well with Michael 5, here's a rendering with its Genesis recipe:
Yes, that does look very nice. thanks.
Love esther
I aim to update it about once a month. Oh, and it's free!
Cliff,
I know a few changes/bug fixes have been made in the CR2 exporter itself in DS4.5 - but I have heard nothing with regards to the process itself.
Has DAZ give any indication whatsoever that they are going to improve the conversion process? I mean updating the Poser Format Exporter, writing a tool/script to add morphs, adding Genesis/V5/M5 fittings for Poser in hair/props and mat files.
Getting the figure (once the morphs are added) into Poser is now easy. Clothing (if compatible) is easy as well. But having to go via PFE for each and every individual pose or mat file and making thumbnails for them is a very tiresome process which could be automated easily
Quote - I know a few changes/bug fixes have been made in the CR2 exporter itself in DS4.5 - but I have heard nothing with regards to the process itself.
I'm in the process of setting up a machine which I hope to isntall DS4.5 on, and my son (nearly 11 years old now!) is off on a school holiday for the week - so I am HOPINg to get some time to play with 4.5 RC2 specifically.
(please note not a promise. I don't do promises well unless I can make them after the fact).
Quote - Has DAZ give any indication whatsoever that they are going to improve the conversion process? I mean updating the Poser Format Exporter, writing a tool/script to add morphs, adding Genesis/V5/M5 fittings for Poser in hair/props and mat files.
DAZ hinted at something that could do that months ago - I can try and badger them about it but I don't always get happy smiley responses when I do that :(
Part of my reason for setting up a PC specifically for DS4.5/Genesis testing is that the scripting SDK is supposedly shipped with DS as of version 4.5, so it's possible - unlikely, but possible - that I'll be able to start dabbling with DS scripting sometime in the latter half of this week. Using an IDE I've never seen and a language I've never seen, I expect it to be a compelte bust. We'll see - so far this year whenever I try and do anything significant my day jopb gets busy and I have $expensive$ clients to cater for. Which is good for me, but not so good for Poser/DS ... experiments :(
No - I'm not feeling pressured into learning to do scripting that DAZ should have done months ago - I'm interested, so I hope to take a peek, if the time remains available.
Quote - Getting the figure (once the morphs are added) into Poser is now easy. Clothing (if compatible) is easy as well. But having to go via PFE for each and every individual pose or mat file and making thumbnails for them is a very tiresome process which could be automated easily
I don't have any news that I can give you there, I'm afraid :(
Cheers,
Cliff
I've now bought the Anime Dress for Genesis for testing purposes. Ir remains to be seen whether/when I'll have time to look at it properly.
The PC I've been setting up was a royal PITA yesterday and I've ended up scrapping the Windows isntall and starting again from scratch. Altready today (late lunchtime) I've gotten it further than I managed all day yesterday - so my test platform is coming along now, should be ready to install DS and Poser later today/tomorrow depending on how the rest of the vista updates go (I'm just backing the whole machine up now that I've got SP 1 and SP2 added).
Oh - and as someone very conveniently pointed out a Genesis character that comes with Poser material presets, I feel I CAN now mention that some PAs are trying to produce products that ship with native Poser files. Even though Genesis isn't a Poser native figure, and has well-known deficiencies, content creators seem to be trying to "do their bit" to minimise the effort we have to put in to make our imagery.
I do NOT have a list of those who are trying to support Poser, and I don't expect all of them to succeed in their efforts - in some cases the workload would be excessive. But they're giving it a go, and to me that counts for something :)
Cheers,
Cliff
Quote - Oh - and as someone very conveniently pointed out a Genesis character that comes with Poser material presets
Didn't see that reference. Raiya released three characters that have Poser MATs. Zoey V5 and James & Ben for M5 so at least when I get round to exporting those two UV mapped versions I will have something to use on them. V4 and M4 etc already being taken care of of course.
Poser Pro 11, DAZ Studio 4.9
Quote - Ehm ... Vista??? Ouch.
When one is dealing with old PCs that no-one wants anymore... one has few choices :(
The only PC I've got with Windows 7 is this one - MY PC! :D Otherwise we're still an XP Family. My son is looking forward to this testbed PC being available so he can play "Cut The Rope" - there's an IE9 version that he can't run on his PC because IE9 needs at least Vista. So he's looking forward to it when he gets back home at the end of the week. All I've got to do is make everything work... lol. At least that seems to have picked up today :)
Cheers,
Cliff
Unfortunately the mesh breaking is not limited to skirts, also pants seem to be affected when bent or moved to the side. The groint area of the cloth breaks in the middle. All the ones I tried suffer from the problem, some more obvious than others. I hope this type of thing will be mentioned in the product description (genesis in poser compatible or not)
Quote - > Quote - Ehm ... Vista??? Ouch.
When one is dealing with old PCs that no-one wants anymore... one has few choices :(
It looks like the upgrade price to Windows 8 will be pretty reasonable...
http://windowsteamblog.com/windows/b/bloggingwindows/archive/2012/07/02/upgrade-to-windows-8-pro-for-39-99.aspx
However, I'm in much the same boat as you; I don't even think Windows 7 or 8 will install on the tiny drives of my Kids' machines even if I boosted them to their full 2 GB of RAM...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Is there anything that stops a content creator from creating the new cloth to a transferred V5 or M5 FIRST and THEN make the Daz version?
Nope, but you would have to rig it twice - once for Poser and once for DAZ Studio, as DAZ Studio cannot (as of my most recent info) import Poser weight-mapped rigging.
In theory, if you can get your design "just so" in DAZ Studio, it should be possible to just export the item to Poser and the rigging is already done, taken from the DS rigging. But as we've seen, the hip/pelvis/thighs area can be troublesome.
Cheers,
Cliff
who3D, "you would have to rig it twice"
Well rigging in Daz is so easy it doesn't count. And rigging properly in Poser seems to me less work than trying to fix a transferred item. I am now speaking and looking at it with a content provider's point of view. If you publish and try to sell something it must be of some quality. (unlike when you are just doing it for your own render)
One problem with rigging in Poser.
If you do, you don't have the morphs included (unless you are going to create an unknown number of morphs yourself). Remember - in the current solution, the user has to add the morphs in DS4 and then export the cloth. Even if you would be able to transfer the morphs to the poser rigging (with a tool), you still have the fitting problem in the poser rigging. The rigging has to be adapted to the morphs - which brings us back to the original problem (maybe a bit better, but still not in the quality which we would like)
wimvdb, "maybe a bit better, but still not in the quality which we would like"
You never know before you have tried!
who3d, "I'd imagine that the Poser marketplace for good clothes (for Poser Genesis) that work WELL right out of the box would be pretty good at the moment.
I think that we should view Genesis V5 & M5 for Poser as new figures as yet with no clothes. After all if Smith Micro had published some new models comparable in quality, out of the box they would have no clothes exactly the same.
I present for your entertainment the ‘Defence of the Dodo’ the starring role is taken by Genesis wearing the MS Lycan Character, and a few others that fell into the mix, also sporting items from Corsair for Genesis.
The textures need further tweeking and the Corsair items need a bit more help with stretching and poke through but as a first attempt I’m reasonably pleased, thanks for the scripts and the tutorial Cliff you are a Star!
Have you ever spent days and days and days making up flavors of ice cream that no one’s ever eaten before….... - Delirium (Brief Lives)
Quote - I think that we should view Genesis V5 & M5 for Poser as new figures as yet with no clothes. After all if Smith Micro had published some new models comparable in quality, out of the box they would have no clothes exactly the same.
Yes, I think this is a very reasonable way to look at it. The scripts/plugin that assists us with conversion of clothing is just that, a conversion tool. It can't replace clothing rigged specifically for a character any more than the other conversion tools out there can with what they do, though I am certainly all for Cliff putting in long, hard hours making it work as well as it possibly can. ;)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
As others here I deeply kneel in respect for what Cliff and other individuals are doing.
However?
Does it have to be like this?
Are they doing what the big companies refuse to do?
What about the thousands of Poser users that do not, or have limited access to the net?
Should it all be so complicated in the first place?
I think we all, and the big companies in the first place, should sit down and come back to KISS.
I model, I morph, I rig.
But never-ever did I need something "special" to succeed.
No JCM"s, ERC, hidden bones, false geometry or any other Nightmare needed.
I model, morph, and rig in a way that I do not need them.
OK, it takes a long time to go back and forward diring the creation, but in the end, I never need any of these.
If I, as a "stupid" hobby guy can do this why cannot the big brothers?
Why does it have to be this complicated ? ? ? ? ?
Second and final question?
What makes Genesis so important to, and or for, Poser?
All SM has to do is come up with a better figure that does exactly the same but all inside Poser, using Posers conventinal and build in tools.
But YES, we would need a shrink to fit cloth room. Even for conforming clothing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - As others here I deeply kneel in respect for what Cliff and other individuals are doing.
However?
Does it have to be like this?
Are they doing what the big companies refuse to do?What about the thousands of Poser users that do not, or have limited access to the net?
Should it all be so complicated in the first place?I think we all, and the big companies in the first place, should sit down and come back to KISS.
I model, I morph, I rig.
But never-ever did I need something "special" to succeed.
No JCM"s, ERC, hidden bones, false geometry or any other Nightmare needed.I model, morph, and rig in a way that I do not need them.
OK, it takes a long time to go back and forward diring the creation, but in the end, I never need any of these.If I, as a "stupid" hobby guy can do this why cannot the big brothers?
Why does it have to be this complicated ? ? ? ? ?
Second and final question?
What makes Genesis so important to, and or for, Poser?All SM has to do is come up with a better figure that does exactly the same but all inside Poser, using Posers conventinal and build in tools.
But YES, we would need a shrink to fit cloth room. Even for conforming clothing.
Tony, could you please start a new thread with these questions and leave this one to those who do want genesis in Poser. The why question is not relevant here
I just fell into this thread, and I freely admit I am in so way over my head here... :) BUT! Has there been any progress on importing the Sub-Dragon into poser2012 and having it render smoothly now? I have both the LE and the full version, I know this is probably not a part of this thread, so if it has it's own could someone link it to me?
BTW, listening to you is very impressive, and humbling... ThanX!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Ahhh.... it seems that daz actually goes out of it's way to exclude poser anymore. What a shame. I am trying to find work arounds, I'll post them if I discover them in the above mentioned thread... but don't hold your breath, I am certainly not on that level yet. :(
HugZ!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Quote - Cliff, the mesh breaking in the groin area seems to be caused by the MatchJoints script. Before that the mesh does not break. Do you have any pants to have a look at it?
this is a known problem with the MatchJoints script and a major reason that I didn't stop there but went on to develop the two scripts that were eventually included with the first release of the tut. The MatchJoints pair of scripts were mainly included back in because, by copying more (all!) of the joint information from Genesis to clothing they do a better job at matching up hair to the neck, and any clothing to a figure incluidng the Basic Child in its makeup.
POSSIBLE WORKAROUND: Conform the item of clothing you WANT to work to an item of clothing that already DOES work (if such exists) and run MatchJoints. THEN reconform the item of clothing you want to Genesis. An idea I haven't tried yet.
Setting up this new old PC... it seemed to go well until I wanted to copy 36GB of Runtime to it over the network... now either its network card is rubbish/broken or there's some software reason that it can't manage more than a few KB per second. If there is malware that's using up all the bandwidth then this machine is unlikely to ever come out of quarantine, which would render it much less useful than I'd like :( so I haven't forgotten, I'm not stopped working on Genesis just because the tut is out of intro or anything like that - I'm just struggling with various bits of effort.
Having said which, I've tried the CR2 exporter in DS4.5 RC2 and it follows exactly the route in my tut still, there's no confusing deviation as there was between the "current" version and the documentation provided for the original CR2 exporter.
Cheers,
Cliff
Yeah, there's a 30 day copy of mcafee on this pc - if I disable it then speed (at least initially) is loads better, although it steadily drops. I'm uninstalling it at the moment - or trying to, but it's not happy. Currently in the process of rebooting the PC, and have been for several minutes. I'm going to go watch an episode of "Medium" and if it hasn't rebooted by the time it's finished the PC will get the big ol red button. Sometimes the stuff that comes preloaded on a PC can be good, but most of the time it's just too much grief for nowhere near enough benefit :(
Cheers,
Cliff
Yeah, I don't have a CD to reinstall this PC from ... only "restore hard drive to factory default". which defaults to having Mcafee installed :(
and tiscali and orange internet software pre-installed. In case I want to use them. Just uninstalling those had the bizzarre effect of improving the initial throughput speed.
Oh well. I really AM going to go watch some telly now, and hope the kettle that isn't watched will boil quicker because of it :)
Cheers,
Cliff
Those having issues with skirts may want to keep an eye on this thread. No answers as of posting but it may provide useful information. This is DAZ side I know but may help.
Poser Pro 11, DAZ Studio 4.9
Slightly OT perhaps... but has anyone used Wardrobe Wizard with the imported Genesis much?
I am more keen to experiment with converting my M4 and V4 clothing figures at present, than I am to buy Genesis Clothing items and convert them...
...should I start a new thread on this topic perhaps? Or has there been one already?
cheers
At the moment I am having little luck converting Poser clothing (I haven't succeeded yet); Genesis clothing is working out much better, but there are, unsurprisingly, issues here and there that I'm not skilled enough to fix. Of course, it's likely that I'm doing some very major things wrong and will get better as I figure things out.
Fortunately, as one would expect, Poser dynamic works perfectly well. Starting with a V4 or M4 (or V3/M3) morph on frame 1, it's super easy.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Quote - Have you thought of adding the runtime as a networked drive? Saves you from copying the whole thing.
That's actually how I used to do things - everything was installed to a NAS and I accessed it from there. I had two issues with it - the first was that it was a tad slow (and I suspect that with this machine seeming to be slow in accessing mapped drives that the slowness would be much MUCH worse) and the second was that in Jan '11 (might have been Feb) my NAS up and died on me, a 2TB NAS just vanished POOF. So now for speed and for backup-reliability I have my runtimes locally on any PC I might want to access them from. that way if one thing dies, I don't have to start reinstalling everything from scratch again :( plus of course speed should be the best that each machine can manage at any given time.
I mostly use Synctoy to keep them updated with a central repository, so that updates get echoed, but that doesn't help when I'm trying to copy the whole darned thing. Copy has been going slowly today, but going.
Friday tomorrow and the boy will be returning, but I should have time to play from time to time as usual. I'm very glad that I didn't take anyone's money on the assumption I'd be able to do some serious playing this week, as I'd have been proven wrong!
Cheers,
Cliff
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Okay got as far as having the model in poser. Seems to morph okay.
I selected M5 UV set.
If I select V4 does that mean I can use my old V4 textures on it?
love esther
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I aim to update it about once a month. Oh, and it's free!