Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
i assume you use a single polygon facing inside the room. that means you backlit the polygon from the other side. i would highly recommend you use another polygon facing outside to ensure proper shadow casting. Backfacing polygons dont cast proper shadows...
3-D-Cs Facebook Page: 3-D-C on Facebook
Check the K-Azonica Story and World Evolving: K-Azonica
Check my website and products and the large freebie section: 3-D-C
its a design question...
you can probably try to reduce the minimum shading rate and increase the indirect lightning quality. but i dont think this would resolve the problem at all....
3-D-Cs Facebook Page: 3-D-C on Facebook
Check the K-Azonica Story and World Evolving: K-Azonica
Check my website and products and the large freebie section: 3-D-C
Can you put a square primitive back there to cast a shadow?
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
in view of the outer wall is invisible to afford to work.
There is possibility to solve the problem, otherwise it is impossible to use an external light.
thanks
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.