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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 05 11:30 am)



Subject: Reality Render thread. A new beginning.


Pret-a-3D ( ) posted Thu, 19 July 2012 at 11:43 PM

The IBL sphere is not a light, in fact you don't need it to use IBL, it's just  convenience prop available to allow you to set the rotation of the IBL BG. If you don't want the IBL simply uncheck it in the Light Editor.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


superboomturbo ( ) posted Thu, 19 July 2012 at 11:49 PM · edited Thu, 19 July 2012 at 11:52 PM

Quote - How does one remove an IBL light from a scene? With mesh lights you remove them they are gone with ibl eve though I delete the ibl sphere it still present in the lights option if I remove the Reality data then it wipes it from everything...

If you've saved the settings and exited Reality back to Studio, the lights are still saved as a hidden node in Studio. I do this a lot, too, but for IBL's, it usually just a matter of going back to the light tab in Reality, hightlighting whichever file you have and hit backspace or delete. Make sure the box is unchecked too (yes, a 'duh' moment, but noted for consistency ) This way, when you save settings again, (and overwrite the previous) Reality will remember the current settings for your light tab. Easy peasy

Edit: I typed too much. Paolo beat me to it ;)

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bobvan ( ) posted Thu, 19 July 2012 at 11:59 PM · edited Fri, 20 July 2012 at 12:01 AM

I know about unchecking. Here is my actual question. I create the scene with an ibl have it saved. I then decide to save part of the scene lets say the objects and the characters in 2 seperate scenes. I delete the ibl sphere in 1 of them. If I fire up Reality the partial scene will still have the ibl present. If I merge lets say the characters and objects do I wind up with 2 ibls??


Pret-a-3D ( ) posted Fri, 20 July 2012 at 12:03 AM
bobvan ( ) posted Fri, 20 July 2012 at 12:04 AM

Quote - No, there cannot be two IBL lights. 

 

Ha ok I could of sworn 2 had merged once but thanks for clearing that up..


superboomturbo ( ) posted Fri, 20 July 2012 at 12:06 AM

Quote - And the second one

I'm not a huge fan of trans maps either, in which case, I normally set the opacity of the material/texture component directly in Studio so it transfers along to Reality and Lux accordingly.

Now with a vendor package, that might be a bit more tricky. As I don't own that particular item, there's the possibility of using a preset pose type thing for the item, so long as it doesn't include the actual product. That's just a bit more complicated than it needs to be, and I always take the safest legal approach to the license with texture packs for an item not of my creation.

Granted, most textures come as jpeg format for size reasons, but using a png will allow for part of a texture to be transparent very directly without the use of a trans map (using an alpha channel on the image/texture). The catch with this is if your texture resolution becomes quite large, it's a jump from a hundred kb's to 2 or 3 mb's. Doesn't sound like much, but believe me, it adds up in a hurry. 

Other than that, I would reccomend adding at least a bump map for your texture pack(s), and more preferably, a normal map.

(Can't help you on how girly the bra appears. By default, most men view any feminine undergarments as a foreign object of great mystery and intrigue )

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Xandi ( ) posted Fri, 20 July 2012 at 12:40 AM

Female reporting in ;)    I think the first one is very cute. I'm a frilly girl, so if it could have a little bow right in the front center that would be nice, but not necessary.  The way the print doesn't stretch all out of shape is great.

The little shelf bra looks perfect.  Very pretty lace work that lies nicely against the skin and isn't distorted.  The only suggestion I have is that it would be lovely to have a narrow band of lace running along the top edges of the bra. But, like I mentioned, I'm extra frilly.

Very nice job on both!


Xandi ( ) posted Fri, 20 July 2012 at 2:46 AM

I just looked at this render and am stumped.  The body looked fine, but this face looks way out of focus and as if it was drawn and not a photograph.  I know it's too bright, I did that on purpose for a test, it's the out of focus and lack of reality that is bothering me. The eyes are just plain creepy.  This is at 200%. A messAny ideas?


Sharkbytes-BamaScans ( ) posted Fri, 20 July 2012 at 6:53 AM

Thanks for the input xandi.  I was looking for a shelf bra for a render a while ago.  Amazingly enough, in the 154 gigs worth of crap I've accumulated there was not one shelf bra.  Tons of semi's, demi's, plunges and full cups but not one shelf.  I, personally, think they're extra hot so I decided to make one myself.

Like I said in the original post, materials are still a work in progress.  Wanted to get the shape right and then go from there.


bobvan ( ) posted Fri, 20 July 2012 at 8:03 AM

Attached Link: "Little people"

file_484052.jpg

Nother


bobvan ( ) posted Fri, 20 July 2012 at 9:56 AM

file_484055.jpg

Face genned Gillian Anderson aka Scully for my Madonna client..


Pret-a-3D ( ) posted Fri, 20 July 2012 at 10:03 AM

Quote - I just looked at this render and am stumped.  The body looked fine, but this face looks way out of focus 

Please check if you have enabled DOF in the camera tab.

Cheers  

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


erik-nl ( ) posted Fri, 20 July 2012 at 10:23 AM · edited Fri, 20 July 2012 at 10:31 AM

This one now had 73 hrs of render time (764 Spp), clearing up, but not quite there yet.

System specs: Intel i7 950 (@3238MHz), LGA1366, 24GB DDR3 SDRAM Triple Channel.

(my renders are 3840x2400 px. , that alone must be a significant factor)

 

 

Have a great weekend all,

Cheers!

 


bobvan ( ) posted Fri, 20 July 2012 at 10:24 AM

24G of Ram and its taking over 70 hours yikes!


superboomturbo ( ) posted Fri, 20 July 2012 at 11:09 AM

Quote - This one now had 73 hrs of render time (764 Spp), clearing up, but not quite there yet.

System specs: Intel i7 950 (@3238MHz), LGA1366, 24GB DDR3 SDRAM Triple Channel.

(my renders are 3840x2400 px. , that alone must be a significant factor)

 

 

Have a great weekend all,

Cheers!

 

Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


BradHP ( ) posted Fri, 20 July 2012 at 12:38 PM

Content Advisory! This message contains nudity

More breasts, because sometimes it seems that's all people want, except here. People at Rendo seem to appreciate other stuff like the B&W rusted park scene I posted the other day.  But that image on dA got 4 views in the time something like this gets 100. 

Click link for higher quality version on dA.


bobvan ( ) posted Fri, 20 July 2012 at 12:40 PM

DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...


3doutlaw ( ) posted Fri, 20 July 2012 at 12:51 PM

I've been doing some Lara renders in Poser lately, and figured to give her a little Reality time! :)

(click for bigger)

Mostly Blackhearted's stuff, plus Pretty3d hair and Little Dragons tank


superboomturbo ( ) posted Fri, 20 July 2012 at 12:51 PM

Quote - DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...

Bob, for once I completely agree with you!

Brad, don't take it personal. I have no idea why the vast majority of DA people ignore good renders. Like Bob said, sometimes you just gotta do it for yourself, and to a large degree, a lot of great Reality renders go to the wayside unless the T&A is in full bloom.

I think this got discussed in the old Daz thread once before, too. In my opinion, people's brains (in America especially) have been programmed to think that nudity is taboo, so naturally, it has become something to be hidden behind the scenes, and thus, something of intriugue.

Personally, I enjoy an image with a story in it. Boobs and butts are so easy to do that there's not much challenge in it (with rare exception). Now if you can create an image with an artsy nude where the expression tells a story, there might be something for everyone...

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Fri, 20 July 2012 at 12:56 PM

Quote - I've been doing some Lara renders in Poser lately, and figured to give her a little Reality time! :)

(click for bigger)

Mostly Blackhearted's stuff, plus Pretty3d hair and Little Dragons tank

Outlaw, welcome back!

This is looking super cool. My one (and only!) note might be the hair. Looks like it needs a little adjustment as its kinda flat and dull. Everything else looks sweet

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


3doutlaw ( ) posted Fri, 20 July 2012 at 1:03 PM

Quote - My one (and only!) note might be the hair. Looks like it needs a little adjustment as its kinda flat and dull. Everything else looks sweet

Yea...I was getting Firefly's in the hair.  (I forgot about firefly's rendering in Poser :tongue1: ) I did not have a white diffuse, I turned down glossiness, tried a few other things and could not get rid of 'em, so I had to matte it down, and smudge em out.  Sort of ruined the hair.  :(


superboomturbo ( ) posted Fri, 20 July 2012 at 1:10 PM

Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.

Sorry to poke the sore spot, but it was my critique

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


BradHP ( ) posted Fri, 20 July 2012 at 1:11 PM

Quote - DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...

I do enjoy nude women, so it's not hurting me to render them.  Just wish the other stuff got more attention.


bobvan ( ) posted Fri, 20 July 2012 at 1:22 PM

Quote - > Quote - DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...

Bob, for once I completely agree with you!

Brad, don't take it personal. I have no idea why the vast majority of DA people ignore good renders. Like Bob said, sometimes you just gotta do it for yourself, and to a large degree, a lot of great Reality renders go to the wayside unless the T&A is in full bloom.

I think this got discussed in the old Daz thread once before, too. In my opinion, people's brains (in America especially) have been programmed to think that nudity is taboo, so naturally, it has become something to be hidden behind the scenes, and thus, something of intriugue.

Personally, I enjoy an image with a story in it. Boobs and butts are so easy to do that there's not much challenge in it (with rare exception). Now if you can create an image with an artsy nude where the expression tells a story, there might be something for everyone...

 

For once......?????


superboomturbo ( ) posted Fri, 20 July 2012 at 1:26 PM

Quote -  

For once......?????

I was hoping you'd pick up on the completely rather than the once.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Fri, 20 July 2012 at 1:28 PM

Quote - > Quote -  

For once......?????

I was hoping you'd pick up on the completely rather than the once.

 


john3d ( ) posted Fri, 20 July 2012 at 1:29 PM

file_484060.jpg

My monitor died during the week (it was only 6yrs old, they make things to last these days ![](http://www.renderosity.com/mod/forumpro/art/emoticons/laugh.gif) ) so had to buy a new one, 23 inch wide screen jobbie.

The screen is set to glass with a RealityLight plane hidden inside the monitor


bobvan ( ) posted Fri, 20 July 2012 at 1:32 PM

Quote - My monitor died during the week (it was only 6yrs old, they make things to last these days ) so had to buy a new one, 23 inch wide screen jobbie.

The screen is set to glass with a RealityLight plane hidden inside the monitor

 

Why did you not go for a 27" I enjoy mine


superboomturbo ( ) posted Fri, 20 July 2012 at 1:36 PM · edited Fri, 20 July 2012 at 1:37 PM

Somebody needs more icons

My poor keyboard is soon to join your old monitor. And its only two years old!

Slightly off topic, but I do enjoy watching those antique shows on occasion. It amazes me how much of that stuff still works after 100+ years. Shows you how much we value quality these days, doesn't it...

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


erik-nl ( ) posted Fri, 20 July 2012 at 1:38 PM

Quote -   Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.

Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.

Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )

Cheers!


3doutlaw ( ) posted Fri, 20 July 2012 at 1:40 PM

Quote - Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.

Sorry to poke the sore spot, but it was my critique

Oh, did you mean the style of hair, or the color?  (or both)

For style, I started listing similar stuff here:  http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294


bobvan ( ) posted Fri, 20 July 2012 at 1:42 PM · edited Fri, 20 July 2012 at 1:43 PM

Quote - > Quote -   Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.

Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.

Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )

Cheers!

 

I think its horse (who vanished into the abyss with tako) says Reality requires patience. Sometimes it pushes mine to its limits. Especially since everything is clear then waiting for the BG noise to clear. I suppose its no worse then a 3Delight render that has that last little black square linger forever.. I am curious to see if 3Delight version 10 which I believe reading comes with DS 4.5 will look any better...


superboomturbo ( ) posted Fri, 20 July 2012 at 1:44 PM

Quote - > Quote - Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.

Sorry to poke the sore spot, but it was my critique

Oh, did you mean the style of hair, or the color?  (or both)

For style, I started listing similar stuff here:  http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294

Could be the light or the angle, but the same hair piece (the actual mesh that is) looks much better in your linked image. I'm leaning towards light.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Fri, 20 July 2012 at 1:50 PM

Quote - > Quote -   Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.

Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.

Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )

Cheers!

The reason I mentioned the resolution was, for rendering purposes, most people's screens only diplay the average 1920x1080. Granted, we're probably among the minority where 1600p becomes normal, but unless you plan to print this or use it outside of a digital medium, having the resolution that large really just adds double the render time.

I usually render straight at 1920x1080 which takes long enough, but for my purposes, they rarely get printed and stay as digital images for web.

You're right about the megapixel equivalent though. My four year old cam does 12mp, which must be way behind the times as a photographer I bumped into the other day was using a 21mp(!!) Canon T something or other. And I thought the film equivalent of digital sat right around 16mp. Gosh...

Just curious!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Pret-a-3D ( ) posted Fri, 20 July 2012 at 1:51 PM

Quote - Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. 

Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current  TV sets. Print is, of course, a different medium altogether.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Xandi ( ) posted Fri, 20 July 2012 at 2:08 PM

Quote - "
I just looked at this render and am stumped.  The body looked fine, but this face looks way out of focus 

"

"Please check if you have enabled DOF in the camera tab."

No, DOF wasn't enabled.  I just double checked it.  The focal length of the camera was at 800something so I increased it to 1100something. I'm not sure what that will do if anything. I thought the focal length was linked to the DOF.  No?   I'm rendering again and this time it looks in focus.  I have no idea what is going on.  But then, I am a newb. 


Pret-a-3D ( ) posted Fri, 20 July 2012 at 2:16 PM

Hmm, I doubt that the focal length was that high, it would make the lens a super-telezoom :) The focal length is expressed in millimiters and it's generally in the range between 18 (wide angle) and 200 (zoom).

Anyway, good to know that it's in focus again.

 

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


john3d ( ) posted Fri, 20 July 2012 at 2:25 PM

Paolo, did you see my earlier post about rotating the spotlight in an attempt to show the image at the right angle, I tried it and it projects the picture exaclty the same.


Pret-a-3D ( ) posted Fri, 20 July 2012 at 2:35 PM

Hi John.

yes, I think I replied. Projectors seem to be a bit flaky in Lux. I will look into this.

Thanks.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


erik-nl ( ) posted Fri, 20 July 2012 at 2:38 PM

Quote - Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current  TV sets. Print is, of course, a different medium altogether.

Cheers.

As you may perhaps remember the reason for me to start using DAZ studio and Reality was to merge 360x180 degree panoramas with (scanned and/or sculpted) rendered 3D content.

For this to work my renders need to match (or rather exeed) the detail resolution of those (70 Mp) panoramas. After some experimentation I found that 3840x2400 (twice my screen size) 'fits' nicely. Larger would be better, but these dimensions yielded acceptable results.

However, playing with DAZ Studio and Genesis just to see what I could do with them (now that I had them anyway) turned out to be just too much fun! Now I can't stop making renders that have almost nothing to do with what I originally intended it for : D

But even for these images I still want the resolution I am used to; it's sooo much easier to edit them, AND if needed they can be printed at a reasonable size.

So, why not?

Cheers!


Sharkbytes-BamaScans ( ) posted Fri, 20 July 2012 at 4:32 PM

Content Advisory! This message contains nudity

Used my favorite Dublin to show off the final product for my shelf bra texture for mytilus and nirvy's scrumptious set.  Going to work on probably 5 more texture sets for this product and see wh

at I can go about marketing them.  Oh.. and the bow left in just to satisfy Xandi's frilly side.


superboomturbo ( ) posted Fri, 20 July 2012 at 4:35 PM · edited Fri, 20 July 2012 at 4:36 PM

Quote - > Quote - Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current  TV sets. Print is, of course, a different medium altogether.

Cheers.

As you may perhaps remember the reason for me to start using DAZ studio and Reality was to merge 360x180 degree panoramas with (scanned and/or sculpted) rendered 3D content.

For this to work my renders need to match (or rather exeed) the detail resolution of those (70 Mp) panoramas. After some experimentation I found that 3840x2400 (twice my screen size) 'fits' nicely. Larger would be better, but these dimensions yielded acceptable results.

However, playing with DAZ Studio and Genesis just to see what I could do with them (now that I had them anyway) turned out to be just too much fun! Now I can't stop making renders that have almost nothing to do with what I originally intended it for : D

But even for these images I still want the resolution I am used to; it's sooo much easier to edit them, AND if needed they can be printed at a reasonable size.

So, why not?

Cheers!

That's what I was trying to nibble at. High resolutions are needed for quality prints, no quibbles there. When I do a render I intend to have printed, I do an oversize render. On the other hand, I've got a nice suite of software that can increase the dpi to whatever you want, and a starting point is 300dpi. I've had several printed that used a base 1920x1080 image that was run through my gamut of software that looks great, even on 11x14 and 24x30 mini posters. To each his or her own, of course, but point being, if you're doing a render as that massive resolution just for web posting, it only hurts your render times. You can still do a 'normal' size with lux and scale it later, that way it literally cuts your render times in half. So long as you're not going beyond the limits of what modern software can do, you won't notice much loss, if any.

Just my thoughts

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Xandi ( ) posted Fri, 20 July 2012 at 6:16 PM

Paolo, I mispoke. It was the focal distance that was that high.  I went and read an artical about it and at least now I know what the settings do. 

 

Sharkey,  the bra looks great and the little bow is perfect ;)  Very nice piece of underwear.  Though, I guess for rendering purposes it's outerwear.  Good job!


Sharkbytes-BamaScans ( ) posted Fri, 20 July 2012 at 8:41 PM

Quote - Sharkey,  the bra looks great and the little bow is perfect ;)  Very nice piece of underwear.  Though, I guess for rendering purposes it's outerwear.  Good job!

Xandi.. it's actually an 8-pc set with panties, bra, shirt, mini-skirt, necklace, earrings, purse and shoes that are all coordinated.  I just posted the bra since it took the most amount of work.  I will see if anything strikes my fancy with the other items but there's not much I can do with them other than new colors, etc.


bobvan ( ) posted Fri, 20 July 2012 at 10:00 PM

Attached Link: Towering

file_484084.jpg

Just 2 guys


VirgoRival ( ) posted Sat, 21 July 2012 at 7:54 AM

oh man, I just learned about how to get ACSEL to work and I was blown away on how cleared up the V5Bree textures

One of my animeish characters, bright eye'd blonde bombshell
still getting alot of glitter from the hair, but it didn't undermind the shot XD


StevieC ( ) posted Sat, 21 July 2012 at 10:03 AM

Content Advisory! This message contains nudity

Took almost a week to execute this one due to all the noise/fireflies from the lighting and reflections.....several days of preperation getting lighting the way I wanted, and 72+ hours render time, but I'm pleased with the result....


bobvan ( ) posted Sat, 21 July 2012 at 12:42 PM · edited Sat, 21 July 2012 at 12:43 PM

file_484104.jpg

Steve there is still a fair amount of noise... If issues like water and glass not taking forever to render LUX can ever be resolved, it can be quite pleasent to use. Rendered this one in approx 2 hours and close up below approx 43 minutes. The hair looks flat due to being part of the texture..


bobvan ( ) posted Sat, 21 July 2012 at 12:44 PM

file_484105.jpg

close up


john3d ( ) posted Sun, 22 July 2012 at 5:16 AM

file_484136.jpg

While organising my prop CD/DVDs I found some old lights I made a while ago, so decided to convert them to work with Reality.

If anyone wants them I will make them Freebies (and add to the set if you send me a reference pic).


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