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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 05 11:30 am)
Quote - How does one remove an IBL light from a scene? With mesh lights you remove them they are gone with ibl eve though I delete the ibl sphere it still present in the lights option if I remove the Reality data then it wipes it from everything...
If you've saved the settings and exited Reality back to Studio, the lights are still saved as a hidden node in Studio. I do this a lot, too, but for IBL's, it usually just a matter of going back to the light tab in Reality, hightlighting whichever file you have and hit backspace or delete. Make sure the box is unchecked too (yes, a 'duh' moment, but noted for consistency ) This way, when you save settings again, (and overwrite the previous) Reality will remember the current settings for your light tab. Easy peasy
Edit: I typed too much. Paolo beat me to it ;)
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I know about unchecking. Here is my actual question. I create the scene with an ibl have it saved. I then decide to save part of the scene lets say the objects and the characters in 2 seperate scenes. I delete the ibl sphere in 1 of them. If I fire up Reality the partial scene will still have the ibl present. If I merge lets say the characters and objects do I wind up with 2 ibls??
No, there cannot be two IBL lights.
Paolo
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Quote - And the second one
I'm not a huge fan of trans maps either, in which case, I normally set the opacity of the material/texture component directly in Studio so it transfers along to Reality and Lux accordingly.
Now with a vendor package, that might be a bit more tricky. As I don't own that particular item, there's the possibility of using a preset pose type thing for the item, so long as it doesn't include the actual product. That's just a bit more complicated than it needs to be, and I always take the safest legal approach to the license with texture packs for an item not of my creation.
Granted, most textures come as jpeg format for size reasons, but using a png will allow for part of a texture to be transparent very directly without the use of a trans map (using an alpha channel on the image/texture). The catch with this is if your texture resolution becomes quite large, it's a jump from a hundred kb's to 2 or 3 mb's. Doesn't sound like much, but believe me, it adds up in a hurry.
Other than that, I would reccomend adding at least a bump map for your texture pack(s), and more preferably, a normal map.
(Can't help you on how girly the bra appears. By default, most men view any feminine undergarments as a foreign object of great mystery and intrigue )
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Female reporting in ;) I think the first one is very cute. I'm a frilly girl, so if it could have a little bow right in the front center that would be nice, but not necessary. The way the print doesn't stretch all out of shape is great.
The little shelf bra looks perfect. Very pretty lace work that lies nicely against the skin and isn't distorted. The only suggestion I have is that it would be lovely to have a narrow band of lace running along the top edges of the bra. But, like I mentioned, I'm extra frilly.
Very nice job on both!
I just looked at this render and am stumped. The body looked fine, but this face looks way out of focus and as if it was drawn and not a photograph. I know it's too bright, I did that on purpose for a test, it's the out of focus and lack of reality that is bothering me. The eyes are just plain creepy. This is at 200%. Any ideas?
Thanks for the input xandi. I was looking for a shelf bra for a render a while ago. Amazingly enough, in the 154 gigs worth of crap I've accumulated there was not one shelf bra. Tons of semi's, demi's, plunges and full cups but not one shelf. I, personally, think they're extra hot so I decided to make one myself.
Like I said in the original post, materials are still a work in progress. Wanted to get the shape right and then go from there.
Quote - I just looked at this render and am stumped. The body looked fine, but this face looks way out of focus
Please check if you have enabled DOF in the camera tab.
Cheers
Paolo
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Quote - This one now had 73 hrs of render time (764 Spp), clearing up, but not quite there yet.
System specs: Intel i7 950 (@3238MHz), LGA1366, 24GB DDR3 SDRAM Triple Channel.
(my renders are 3840x2400 px. , that alone must be a significant factor)
Have a great weekend all,
Cheers!
Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.
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Content Advisory! This message contains nudity
More breasts, because sometimes it seems that's all people want, except here. People at Rendo seem to appreciate other stuff like the B&W rusted park scene I posted the other day. But that image on dA got 4 views in the time something like this gets 100.
Click link for higher quality version on dA.
Quote - DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...
Bob, for once I completely agree with you!
Brad, don't take it personal. I have no idea why the vast majority of DA people ignore good renders. Like Bob said, sometimes you just gotta do it for yourself, and to a large degree, a lot of great Reality renders go to the wayside unless the T&A is in full bloom.
I think this got discussed in the old Daz thread once before, too. In my opinion, people's brains (in America especially) have been programmed to think that nudity is taboo, so naturally, it has become something to be hidden behind the scenes, and thus, something of intriugue.
Personally, I enjoy an image with a story in it. Boobs and butts are so easy to do that there's not much challenge in it (with rare exception). Now if you can create an image with an artsy nude where the expression tells a story, there might be something for everyone...
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Quote - I've been doing some Lara renders in Poser lately, and figured to give her a little Reality time! :)
(click for bigger)
Mostly Blackhearted's stuff, plus Pretty3d hair and Little Dragons tank
Outlaw, welcome back!
This is looking super cool. My one (and only!) note might be the hair. Looks like it needs a little adjustment as its kinda flat and dull. Everything else looks sweet
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Quote - My one (and only!) note might be the hair. Looks like it needs a little adjustment as its kinda flat and dull. Everything else looks sweet
Yea...I was getting Firefly's in the hair. (I forgot about firefly's rendering in Poser :tongue1: ) I did not have a white diffuse, I turned down glossiness, tried a few other things and could not get rid of 'em, so I had to matte it down, and smudge em out. Sort of ruined the hair. :(
Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.
Sorry to poke the sore spot, but it was my critique
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Quote - > Quote - DA is a funnny pace shitty drawings that look like they were made by a 5 yr old will get more views / comments then a splendid Reality render. Just make stuff cause you enjoy it...
Bob, for once I completely agree with you!
Brad, don't take it personal. I have no idea why the vast majority of DA people ignore good renders. Like Bob said, sometimes you just gotta do it for yourself, and to a large degree, a lot of great Reality renders go to the wayside unless the T&A is in full bloom.
I think this got discussed in the old Daz thread once before, too. In my opinion, people's brains (in America especially) have been programmed to think that nudity is taboo, so naturally, it has become something to be hidden behind the scenes, and thus, something of intriugue.
Personally, I enjoy an image with a story in it. Boobs and butts are so easy to do that there's not much challenge in it (with rare exception). Now if you can create an image with an artsy nude where the expression tells a story, there might be something for everyone...
For once......?????
Quote -
For once......?????
I was hoping you'd pick up on the completely rather than the once.
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Somebody needs more icons
My poor keyboard is soon to join your old monitor. And its only two years old!
Slightly off topic, but I do enjoy watching those antique shows on occasion. It amazes me how much of that stuff still works after 100+ years. Shows you how much we value quality these days, doesn't it...
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Quote - Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.
Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.
Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )
Cheers!
Quote - Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.
Sorry to poke the sore spot, but it was my critique
Oh, did you mean the style of hair, or the color? (or both)
For style, I started listing similar stuff here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294
Quote - > Quote - Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.
Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.
Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )
Cheers!
I think its horse (who vanished into the abyss with tako) says Reality requires patience. Sometimes it pushes mine to its limits. Especially since everything is clear then waiting for the BG noise to clear. I suppose its no worse then a 3Delight render that has that last little black square linger forever.. I am curious to see if 3Delight version 10 which I believe reading comes with DS 4.5 will look any better...
Quote - > Quote - Normally I could point you to a freebie somewhere, but I haven't come across a good one that incorporates her style of pony tail. Surely one exists, as I've seen a ton of Lara renders with the right look.
Sorry to poke the sore spot, but it was my critique
Oh, did you mean the style of hair, or the color? (or both)
For style, I started listing similar stuff here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294
Could be the light or the angle, but the same hair piece (the actual mesh that is) looks much better in your linked image. I'm leaning towards light.
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Quote - > Quote - Any particular preference for wanting your render that large? It will add a significant amount of time to smoothing out a render to 'crispness'.
Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones. Besides, imaging technology that only allows me to make postage stamp sized prints (@ 300 ppi) goes straight into the bin. With these images I'm trying to find practical limits.
Generally I'm prepared to wait if the results are worth it, but unfortunately for now there's only one way to find out if they ever will be, and that's to wait...and wait...and wait ; )
Cheers!
The reason I mentioned the resolution was, for rendering purposes, most people's screens only diplay the average 1920x1080. Granted, we're probably among the minority where 1600p becomes normal, but unless you plan to print this or use it outside of a digital medium, having the resolution that large really just adds double the render time.
I usually render straight at 1920x1080 which takes long enough, but for my purposes, they rarely get printed and stay as digital images for web.
You're right about the megapixel equivalent though. My four year old cam does 12mp, which must be way behind the times as a photographer I bumped into the other day was using a 21mp(!!) Canon T something or other. And I thought the film equivalent of digital sat right around 16mp. Gosh...
Just curious!
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Quote - Well, 3840x2400, that's a mere 9.2Mp's, kind of tiny compared to what's considered to be 'normal' for digital photographs these days, even for smartphones.
Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current TV sets. Print is, of course, a different medium altogether.
Cheers.
Paolo
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Quote - "
I just looked at this render and am stumped. The body looked fine, but this face looks way out of focus
"
"Please check if you have enabled DOF in the camera tab."
No, DOF wasn't enabled. I just double checked it. The focal length of the camera was at 800something so I increased it to 1100something. I'm not sure what that will do if anything. I thought the focal length was linked to the DOF. No? I'm rendering again and this time it looks in focus. I have no idea what is going on. But then, I am a newb.
Hmm, I doubt that the focal length was that high, it would make the lens a super-telezoom :) The focal length is expressed in millimiters and it's generally in the range between 18 (wide angle) and 200 (zoom).
Anyway, good to know that it's in focus again.
Cheers.
Paolo
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Hi John.
yes, I think I replied. Projectors seem to be a bit flaky in Lux. I will look into this.
Thanks.
Paolo
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Quote - Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current TV sets. Print is, of course, a different medium altogether.
Cheers.
As you may perhaps remember the reason for me to start using DAZ studio and Reality was to merge 360x180 degree panoramas with (scanned and/or sculpted) rendered 3D content.
For this to work my renders need to match (or rather exeed) the detail resolution of those (70 Mp) panoramas. After some experimentation I found that 3840x2400 (twice my screen size) 'fits' nicely. Larger would be better, but these dimensions yielded acceptable results.
However, playing with DAZ Studio and Genesis just to see what I could do with them (now that I had them anyway) turned out to be just too much fun! Now I can't stop making renders that have almost nothing to do with what I originally intended it for : D
But even for these images I still want the resolution I am used to; it's sooo much easier to edit them, AND if needed they can be printed at a reasonable size.
So, why not?
Cheers!
Content Advisory! This message contains nudity
Used my favorite Dublin to show off the final product for my shelf bra texture for mytilus and nirvy's scrumptious set. Going to work on probably 5 more texture sets for this product and see wh
at I can go about marketing them. Oh.. and the bow left in just to satisfy Xandi's frilly side.
Quote - > Quote - Just wanted to remark on a couple of image sizes common today. HD @ 1080p is 1920x1080, while 720p is 1280x720. These are common sizes used for current TV sets. Print is, of course, a different medium altogether.
Cheers.
As you may perhaps remember the reason for me to start using DAZ studio and Reality was to merge 360x180 degree panoramas with (scanned and/or sculpted) rendered 3D content.
For this to work my renders need to match (or rather exeed) the detail resolution of those (70 Mp) panoramas. After some experimentation I found that 3840x2400 (twice my screen size) 'fits' nicely. Larger would be better, but these dimensions yielded acceptable results.
However, playing with DAZ Studio and Genesis just to see what I could do with them (now that I had them anyway) turned out to be just too much fun! Now I can't stop making renders that have almost nothing to do with what I originally intended it for : D
But even for these images I still want the resolution I am used to; it's sooo much easier to edit them, AND if needed they can be printed at a reasonable size.
So, why not?
Cheers!
That's what I was trying to nibble at. High resolutions are needed for quality prints, no quibbles there. When I do a render I intend to have printed, I do an oversize render. On the other hand, I've got a nice suite of software that can increase the dpi to whatever you want, and a starting point is 300dpi. I've had several printed that used a base 1920x1080 image that was run through my gamut of software that looks great, even on 11x14 and 24x30 mini posters. To each his or her own, of course, but point being, if you're doing a render as that massive resolution just for web posting, it only hurts your render times. You can still do a 'normal' size with lux and scale it later, that way it literally cuts your render times in half. So long as you're not going beyond the limits of what modern software can do, you won't notice much loss, if any.
Just my thoughts
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Paolo, I mispoke. It was the focal distance that was that high. I went and read an artical about it and at least now I know what the settings do.
Sharkey, the bra looks great and the little bow is perfect ;) Very nice piece of underwear. Though, I guess for rendering purposes it's outerwear. Good job!
Quote - Sharkey, the bra looks great and the little bow is perfect ;) Very nice piece of underwear. Though, I guess for rendering purposes it's outerwear. Good job!
Xandi.. it's actually an 8-pc set with panties, bra, shirt, mini-skirt, necklace, earrings, purse and shoes that are all coordinated. I just posted the bra since it took the most amount of work. I will see if anything strikes my fancy with the other items but there's not much I can do with them other than new colors, etc.
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The IBL sphere is not a light, in fact you don't need it to use IBL, it's just convenience prop available to allow you to set the rotation of the IBL BG. If you don't want the IBL simply uncheck it in the Light Editor.
Hope this helps.
Paolo
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