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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
They also mentioned a new GND figure Tyler by Blackhearted :)
Poser 9 SR3 and 8 sr3
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•ATI Radeon HD 4200 integrated graphics
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It's not a typo Laurie, Reality 3 for Poser, you read it right :)
Paolo
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We will say more at SIGGRAPH :)
Paolo
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Hey Alex, good to see you. I was thinking of emailing you just a couple of days ago but between the preparation for SIGGRAPH and other things time just flew by.
It will be fun!
Paolo
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Unfortunately I cannot be in LA. It was all planned but two days ago my wife had to be hospitalized for a sudden and rather serious perforation of the duodenom (the "exit" part of the stomach). She is in need of continous care and I can't leave at this time. Althought the hospital is great I need to be there a few hours a day to help like only a husband can.
So, there will be the capable people of the Poser team doing all the presentation. We are coordinating together and they will have all the information that we can share at this time. If you are in LA please stop at booth #1130 and see what the future looks like.
Item of information, Smith Micro's office is ten minutes away from my home/office so we work very closely.
Cheers.
Paolo
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You are right - your wife needs you!
Very exciting news about new developments for Poser! The SigGraph exhibition will be in good hands.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Quote - > Quote - I'm really looking forward to Tyler.
Laurie
Blackhearted did great work on Tyler, as did Teyon on Miki4 and of course - there's Darrell making sure it bends.
Ah, so that's what the "no comment" was about in the other thread? Sweet!
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
I'm curious about the new figures and also about the reality plug-in except for one thing...... the price of the plug-in. I'm not willing to pay $50-60 for a plug-in that gives me access to a free rendering engine, also knowing that a community effort was made to create a free plug-in for Poser.
The current price for reality 2 imo cannot be justified, I'm sure people are willing to pay it. I've paid $68 (when it was on sale a few months back) for Poser Pro 2012 and that sure gives me a lot more bang for my money, then a plug-in with only one functionality.
We'll see what happens, I'm sure the new figures will be interesting.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
are you sure ít's your bank account making those noises? It sounds more like your banker. He'll get his bonus anyway, no worry.
I expected Reality 3 for Poser (from Paolo's moves) and Miki 4 (from Japanese market /Manga moves), so that's good.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
My only problem with Miki (any version) is that it's an Asian figure that only does Asian well ;). Seems a bit too narrow for me ;). For Asian I use Angela and Ang 2 and therefore don't need another Asian girl :).
Tyler on the other hand....I'm totally excited about a new man on the block :D Especially if it's Gabe's.
Laurie
Quote - My only problem with Miki (any version) is that it's an Asian figure that only does Asian well ;). Seems a bit too narrow for me ;). For Asian I use Angela and Ang 2 and therefore don't need another Asian girl :).
Tyler on the other hand....I'm totally excited about a new man on the block :D Especially if it's Gabe's.
Laurie
Ah Laurie, Miki's so cute though.
Thank you very much Marque.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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The
Reality Gallery: https://reality-plug-in.deviantart.com
to be fair... I'm not sure if 60% of the worlds population (depending on how well she does the various asian ethnicities) should really be called narrow
Quote - My only problem with Miki (any version) is that it's an Asian figure that only does Asian well ;). Seems a bit too narrow for me ;). For Asian I use Angela and Ang 2 and therefore don't need another Asian girl :).
Tyler on the other hand....I'm totally excited about a new man on the block :D Especially if it's Gabe's.
Laurie
does Reality do path tracing?
oh man, now i haz to save money. there goes the rest of my social life.
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Quote - > Quote - My only problem with Miki (any version) is that it's an Asian figure that only does Asian well ;). Seems a bit too narrow for me ;). For Asian I use Angela and Ang 2 and therefore don't need another Asian girl :).
Tyler on the other hand....I'm totally excited about a new man on the block :D Especially if it's Gabe's.
Laurie
Ah Laurie, Miki's so cute though.
I'm sure she is...lol. I already have an asian figure tho ;). And a few that do Asian, and Causcasian and African ;).
Laurie
Quote - does Reality do path tracing?
Path tracing is part of LuxRender. Reality supports all the rendering modes of Lux including BiDir path tracing, Path tracing, SPPM and PhotonMap. Where possible there is support for GPU acceleration. Plus Reality allows you to render your scene with both LuxRender and SLG. SLG, which stands for "SmallLux GPU", is a GPU-based renderer that is a small subset of Lux. It's incredibly fast and it's very well suited for animations. Think of it as Octane without the price tag :)
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thank you Laurie, much appreciated.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Thank you Laurie. BTW, there are many ways of accelerating the render and many ways of saving time by having a much simpler workflow that uses real lights.
Case in point, take a look at this post by FSMCDesign, the Dino scene took 18 minutes from start to finish:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849428&page=56
A typical Lux scene takes a fraction of the lights necessary for a biased renderer and that means less work and less tweaking. BTW, other renderers like VRay have the same time requirements and VRay is used extensively in the VFX industry. Like with everything, practice helps in finding the fastest workflows.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
i've been dreaming of vray. i didn't know Luxrender could be the same.
am i understanding correctly?
Reality3 converts a pz3 to Luxrender?
would the materials from poser need further work done?
Thanks.
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MistyLaraPrincess, at this time I'm not at liberty to divulge more details. We will have everything revealed on the 7th, in occasion of Poser presentation at SIGGRAPH. Once the announcement is done I will be able to share more details.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Anything that goes from one program to a renderer (Luxrender) will have to have it's materials converted to something Luxrender knows and understands. Reality will convert your Poser materials to Luxrender materials that are comparable. Therefore you don't even need complex materials inside Poser - they'll get converted anyway. When I use Pose2Lux I make sure all my texures are basically Poser 4 style texures. The exporter converts them to a Luxrender material.
Laurie
what about strand hair material?
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One thing that I can share is that there are no similarities between Reality and other Lux exporters so it does not help to draw conclusions based on other programs. This is not a criticism of other programs. We use different approaches and it's good to understand that Reality has its own philosophy and flexibility. Developing Reality is my day job, which puts me in a very special position compared to others who write software in their spare time.
Hope this helps.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
ahh, patience. groan
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Well, IMVHO there is nothing difficult nor crippled about the exporter that Snarlygribbly wrote. It works just fine for my purposes, I can write my own shaders for it and it's free ;). Sure it's not flashy or particulary pretty and doesn't look as nice as Reality's interface for the DS exporter, but it gets the job done ;). Snarly's been very generous with his time and his scripts :).
Laurie
Quote - One thing that I can share is that there are no similarities between Reality and other Lux exporters so it does not help to draw conclusions based on other programs.
well
of course. other exporters don't cost anything. only reality does. even the 3Dmax one is free... thats one difference right there..
plus it has NO similarites? you re-wrote Lux and the Lux formats specially? we can't write our own shaders .. like we can for Blender, etc? you'lve locked the formats?
Quote - Thank you Laurie. BTW, there are many ways of accelerating the render and many ways of saving time by having a much simpler workflow that uses real lights.
Case in point, take a look at this post by FSMCDesign, the Dino scene took 18 minutes from start to finish:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849428&page=56
A typical Lux scene takes a fraction of the lights necessary for a biased renderer and that means less work and less tweaking. BTW, other renderers like VRay have the same time requirements and VRay is used extensively in the VFX industry. Like with everything, practice helps in finding the fastest workflows.
Cheers.
I looked at that, and it said 18 minutes to hitting the render button, but 7 hours to render!
Dana
Quote - plus it has NO similarites? you re-wrote Lux and the Lux formats specially? we can't write our own shaders .. like we can for Blender, etc? you'lve locked the formats?
Good questions, let me clarify. File formats have nothing to do with my previous statement. For example, both Poser and Blender can read and write OBJ files. In fact the OBJ file is at the core of Poser's workflow. Nevertheless the user experience with Poser and Blender is completely different and many Poser users would rather seat on the dentist chair than use Blender to pose a figure :)
For decades artists had the ability to model using the well-known polygon but it wasn't until ZBrush arrived that we had digital sculpting. The User Experience is what makes ZBrush so powerful. Its tools, and how the problem of sculpting is approached make it possible to create the models that were not possible before. When you look at the files on disk at the end it's the same .OBJ file format used by many other apps. It's how you get there that is making the difference.
Reality is all about the User Experience and how we get the results from the scene created, in this case, with Poser to the final product in Lux. In that regard I believe that my tool stand on its own.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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Reality 3 - Miki 4 - Tyler - Sneak Peek at SIGGRAPH 2012
**Press Release - August 03, 2012
August 03, 2012
Smith Micro Treats Poser Fans to New Characters, Features and an Exclusive Reality 3 Partnership at SIGGRAPH 2012
Preview the Reality 3 Rendering Engine for Poser 9 and Poser Pro 2012
Get a sneak peak at Miki 4 and new Tyler characters for Poser 9 and Poser Pro 2012
Poser Service Release 3 featuring a GoZ plug-in for Pixologic's Zbrush**
**
**PS; Over on RDNA, Coop said there will be a new Poser website launched...
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