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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Reality Render thread. A new beginning.


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 12:58 PM

Now.. Paolo.. give me some hyper-realism for my bryce renders and I'll send you a bottle of really good tequila


Pret-a-3D ( ) posted Tue, 07 August 2012 at 1:01 PM

Quote - I know but still I think its like $20?? Which I suppose its not too bad... Does one need to redo the whole process with registartion when one upgrades?

I'm not there yet but yes, you can expect the serial numbers to be different for version 3. There is no need to upgrade. The upgrade must be worth your money. I think that this will be well worth it. 

All new User Interface, non-blocking window, texture editor, access to all the LuxRender textures, including Clouds, Bricks etc. Access to the new LuxRender Volumes, Skin material with SSS... And much more.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 1:01 PM

Quote - I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming. I would hope that the big bag of money has not corrupted our lovable Paolo from a Reality 3 for Studio. If that may become the case, I think my rendering days are over.

Paolo is Italian(i think).  Therefore the only things that should corrupt him are good wine and pretty women.  :tt2:


Pret-a-3D ( ) posted Tue, 07 August 2012 at 1:10 PM

Quote - I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming.

It's an exclusive partnership, we worked together to make this happening which is really great.

To integrate Reality with Poser there was the need to add an Add-on Framework that didn't exist prior of Poser 9 SR3.

We sat down and worked all the details. I told them that the old Python scripts menu was not enough, that we needed a way of installing plugins in a way that makes the process dead simple for the user. We needed a way of adding the plug-in to the loading sequence of Poser so that the plugin is available without the user doing anything. 

Plus I needed a whole slew of hookups in the Poser system to have control on what happens to figures, objects, materials etc.

They made the magic happen. It is really a fantastic collaboration, which continues today because we are constantly improving the framework. 

On a side note, I got to meet Larry Weinberg, the original creator of Poser. He is the guy who started all this. That was an honor.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Tue, 07 August 2012 at 1:11 PM

Quote - Now.. Paolo.. give me some hyper-realism for my bryce renders and I'll send you a bottle of really good tequila

Afraid that that will be next to impossible. Bryce has a very small niche and it simply doesn't run properly on Mac OS.

Sorry!

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Tue, 07 August 2012 at 1:12 PM
superboomturbo ( ) posted Tue, 07 August 2012 at 1:14 PM

Quote - > Quote - I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming. I would hope that the big bag of money has not corrupted our lovable Paolo from a Reality 3 for Studio. If that may become the case, I think my rendering days are over.

Paolo is Italian(i think).  Therefore the only things that should corrupt him are good wine and pretty women.  :tt2:

Money is a lot easier to stack than women, fun though it may be. It's a lot less of a maintenance issue too. And for the married folk, no one complains when money multiplies... (Think I need a black eye emoticon..)

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


FSMCDesigns ( ) posted Tue, 07 August 2012 at 1:17 PM

Quote - With the free version of uvmapper; you can't save obj's.  You can only save templates.  You can, though, edit the obj in uvmapper free and then save the resulting edited template.

 

In my free version of UVmapper classic, I can save obj files, must have changed it recently

Regards, Michael

My DeviantArt page


superboomturbo ( ) posted Tue, 07 August 2012 at 1:20 PM

Quote - > Quote - I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming.

It's an exclusive partnership, we worked together to make this happening which is really great.

To integrate Reality with Poser there was the need to add an Add-on Framework that didn't exist prior of Poser 9 SR3.

We sat down and worked all the details. I told them that the old Python scripts menu was not enough, that we needed a way of installing plugins in a way that makes the process dead simple for the user. We needed a way of adding the plug-in to the loading sequence of Poser so that the plugin is available without the user doing anything. 

Plus I needed a whole slew of hookups in the Poser system to have control on what happens to figures, objects, materials etc.

They made the magic happen. It is really a fantastic collaboration, which continues today because we are constantly improving the framework. 

On a side note, I got to meet Larry Weinberg, the original creator of Poser. He is the guy who started all this. That was an honor.

Cheers.

I do like that you got to work with SM which seems really cool. I'm just not a Poser person right now, and I guess I'm having that universal gut-kick reaction, like 'Who invited to smelly kid to the cool table?'

On a different note, is that the same as the Weinberg family who produce/finance a lot of the independant movies in Kali?

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


FSMCDesigns ( ) posted Tue, 07 August 2012 at 1:22 PM

Quote - > Quote - Reality 3 will be available as an upgrade to all users of Reality 1 and Reality 2.

Availability of Reality 3 for Poser is expcted for November 2012 while the version for Studio is expected two months later, in January 2013

 

Cheers.

I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming. I would hope that the big bag of money has not corrupted our lovable Paolo from a Reality 3 for Studio. If that may become the case, I think my rendering days are over.

 

If it was poser exclusive, why would your rendering days be over? You can still use what you have and keep in mind, using reality with poser means you lose most of the functionality of genesis if you use it in DS4.

 

I'll be getting it to expand my toolset, but genesis has become my fav figure, very versatile and I am unsure how often I would want to stray from it. I do miss dynamic cloth in poser though, the DS version is sooooooo limited.

Regards, Michael

My DeviantArt page


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 1:33 PM

I'm with ya on the "not a poser person right now" bit.  I was one for years.  Used it exclusively up until february of this year.  I had tried D|S back when it first came out and thought it was poo.  Tried again when version four came out because I was tired of having to fight to get clothes to fit right.  Now, I'm heading more in the direction of content creation instead of just art.  With Poser, setting up materials(for me) is just too darn difficult.  I don't need to know the inner workings of what does what.  I just need to see the magic.. and studio let's me "see the magic" without having to burn up too many much-needed brain cells.


inquire ( ) posted Tue, 07 August 2012 at 1:35 PM

Terrific. Although I have bought DAZSTudio4 Pro and some of the Genesis Michael 5 Add-ons, I really much prefer working in Poser. SR3 is supposed to be out in August, I believe. I have been so hoping that Paolo would develop a Reality for Poser. I'll add that I do feel that the Poser renderes are much better than the DAZStudio renders, excluding of course Reality and Lux.

 

Quote - > Quote - I was beginning to wonder about this whole 'Poser exclusivity' they keep proclaiming.

It's an exclusive partnership, we worked together to make this happening which is really great.

To integrate Reality with Poser there was the need to add an Add-on Framework that didn't exist prior of Poser 9 SR3.

We sat down and worked all the details. I told them that the old Python scripts menu was not enough, that we needed a way of installing plugins in a way that makes the process dead simple for the user. We needed a way of adding the plug-in to the loading sequence of Poser so that the plugin is available without the user doing anything. 

Plus I needed a whole slew of hookups in the Poser system to have control on what happens to figures, objects, materials etc.

They made the magic happen. It is really a fantastic collaboration, which continues today because we are constantly improving the framework. 

On a side note, I got to meet Larry Weinberg, the original creator of Poser. He is the guy who started all this. That was an honor.

Cheers.

 


inquire ( ) posted Tue, 07 August 2012 at 1:37 PM

Quote - > Quote - Now.. Paolo.. give me some hyper-realism for my bryce renders and I'll send you a bottle of really good tequila

Afraid that that will be next to impossible. Bryce has a very small niche and it simply doesn't run properly on Mac OS.

Sorry!

 

As I've found out to my grief: that is, Bryce just doesn't work well on the Mac OS.

 


inquire ( ) posted Tue, 07 August 2012 at 1:40 PM

Where is this rant? Sorry, but I've only got time to read parts of this thread, and it's in another thread, right? Can anyone supply a link. I know, it sounds naughty to go and read an ugly rant, but maybe I'll take just a tiny peak.

 

Quote - > Quote - It is mind bogling and makes you wonder where all that anger comes from since I never had anything to do with that person.

 

Because he has a point? WTF is this?

http://i.imgur.com/vD3zC.jpg

Whether or not it was intentional, it just comes across as underhanded, like some marketer somewhere is trying to pass off a free-as-in-speech and free-as-in-beer renderer as really being  just Reality itself, a commerical product.

As repeatedly pointed out in that thread, the term "render engine" refers to the application that generates an image from a scene description. There is an established term for what things like LuxBlend and Reality (and shall I mention Pose2Lux?) do, it's called an "exporter" or "plugin". In fact, if you go to Reality's product page here on Rendo, that's pretty much what you find. Reality is pretty clearly described as a DAZ plugin to generate Lux scene files. So why the sudden shift into presenting it as its own "render engine"?

 


superboomturbo ( ) posted Tue, 07 August 2012 at 1:42 PM

I suspect that, reading between the lines, the 'exclusivity' part can be interpreted to mean that Poser/SM has exclusive right to Reality, meaning Daz Studio users have been put out to pasture. Granted, that's most likely not the case, as that would be stupid of Paolo Ahem!  as this reads like someone from a PR firm doing diligience to SM.

Do note here (anyone who read the RDNA posts yesterday) that I'm not saying this is what happened. I'm saying that's how the PR piece reads to me

@ Mike  Yes, you could still use Reality 2.2, but when the program is really coming to life, I'd hate to think that I'd be forever limited to it without having to switch software platforms to continue the Reality experience.

Anyhow, this is all bubkis as its been pointed out that 3 will be coming to Studio. Crisis averted!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


inquire ( ) posted Tue, 07 August 2012 at 1:44 PM

By any chance, with Paolo's Realitiy for Poser, will Snarlygribbly's EZSkin (a SSS processing enhancement) work in conjunction with Reality? That is, can I apply it in Poser, and then call Reality? Here's a link to that: http://forum.runtimedna.com/showthread.php?67486-EZSkin-v1.4.3/page12

 

There's also a whole thread on SSS on human figures in Poser: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849428&page=71#message_3968795

Will any of this be applicable to use along with Reality and Lux?

 

Even if none of this is usable along with Reality, I still feel very happy knowing that there will be a Reality for Poser. Thank you, thank you, Paolo.

 


BradHP ( ) posted Tue, 07 August 2012 at 1:58 PM

Attached Link: http://fc01.deviantart.net/fs71/f/2012/220/c/5/emma_514_by_zeroice013-d5ab9y0.png

Here's a quick render of a new character I'm working on for a story (and I might actually make a story this time instead of just spending time making characters and then losing interest and moving on to something else). 

I had a bunch of the body turned into lights but it was giving me trouble with lots of noise and slowing the render speeds to a crawl so I still need to go back and mess with that again.   

Took me hours and about 10 test renders to decide on a skin for her since I wanted something realistic with imperfections and not something perfect-super-model looking. I have an extreme close-up that's almost done and I'll post that next.


FSMCDesigns ( ) posted Tue, 07 August 2012 at 2:02 PM

Quote - By any chance, with Paolo's Realitiy for Poser, will Snarlygribbly's EZSkin (a SSS processing enhancement) work in conjunction with Reality? That is, can I apply it in Poser, and then call Reality? Here's a link to that: http://forum.runtimedna.com/showthread.php?67486-EZSkin-v1.4.3/page12

 

There's also a whole thread on SSS on human figures in Poser: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849428&page=71#message_3968795

Will any of this be applicable to use along with Reality and Lux?

 

Even if none of this is usable along with Reality, I still feel very happy knowing that there will be a Reality for Poser. Thank you, thank you, Paolo.

 

I doubt it. It will interesting to see how all the tricks to shaders and materials all poser users have come to know and love will be handled once reality comes out. i suspect that the poser tricks and shaders will not translate to luxrender and posers users will have to relearn all they know, which would not be a bad thing IMO.

For instance, when I used poser metal shaders were always hard to do by hand, so i went with Fabianas presets she had for her jewelry on any metal surface and that worked well, BUT using the same jewelry in my DS scenes with reality, I ended up using the luxrender metal settings. Interesting times ahead, LOL.

Regards, Michael

My DeviantArt page


coldrake ( ) posted Tue, 07 August 2012 at 2:04 PM

Quote - > Quote - With the free version of uvmapper; you can't save obj's.  You can only save templates.  You can, though, edit the obj in uvmapper free and then save the resulting edited template.

 

In my free version of UVmapper classic, I can save obj files, must have changed it recently

 

I have the latest version of UVmapper classic and you can still save the obj's.

 

 

Coldrake


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 2:08 PM · edited Tue, 07 August 2012 at 2:09 PM

I'll have to check out classic then.  I have uvmapper pro and use it nearly every day and have never been able to save obj's.

 

That and my creative flow lately has been heading towards creating texture sets for existing content.  I doubt those content creators would appreciate me hacking up their hard work with uvmapper.


Misangelic ( ) posted Tue, 07 August 2012 at 2:22 PM · edited Tue, 07 August 2012 at 2:27 PM

Thanks for the transmaps, BamaScans! I'll have to get back to you on them, as I'm busy trying to figure out using Human Surface Shader in Reality. I know the top coat setting is supposed to make a difference, but I can't seem to get that subtle sheen that HSS creates in Daz. It doesn't help that the settings for the HSS skin is comepletely different to the regular skin I'm using, even though it is the same character I'm playing with for a friend.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


coldrake ( ) posted Tue, 07 August 2012 at 2:25 PM

file_484884.jpg

 

 

Quote - I have uvmapper pro and use it nearly every day and have never been able to save obj's.

 

Really? That seems....... odd to say the least. 😕 Here's the obj export dialog from uvmapper classic.

 

 

Coldrake


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 2:27 PM

Nice.. I just did the uvmapper pro by way of credit card route.. now I have to learn how to use all the functions that were disabled


Doctorjellybean ( ) posted Tue, 07 August 2012 at 2:33 PM

Quote - All new User Interface, non-blocking window, texture editor, access to all the LuxRender textures, including Clouds, Bricks etc. Access to the new LuxRender Volumes, Skin material with SSS... And much more.

Does this include the DS version as well? I'm sure that having started Reality for DS, and all the loyal customers for R1 & R2, that you won't leave the DS users behind for R3 :)

My DA Gallery


Sharkbytes-BamaScans ( ) posted Tue, 07 August 2012 at 3:12 PM

oh gawd.. i'm not sure how this(full version of uvmapper pro) is going to fit into my work flow.. but I feel my learning curve spiking already.  I'm kind of going backwards with content creation.  I've got a clothing mesh that is mine to do with whatever I want as long as I don't use it intact. So.. vertices have to be moved/removed.  I can remove them with uvmapper(the easy way) to gain the approximate shape that I want; but that leaves a lot of jagged edges.  Now to smooth out those jagged edges to get the final shape that I'm looking for.  I'd allege that I use hexagon or 3ds to do that; but, my knowledge of both is equivalent to my knowledge of how to build a nuclear reactor from scratch.. nearly non-existant.


superboomturbo ( ) posted Tue, 07 August 2012 at 3:13 PM

Quote - Thanks for the transmaps, BamaScans! I'll have to get back to you on them, as I'm busy trying to figure out using Human Surface Shader in Reality. I know the top coat setting is supposed to make a difference, but I can't seem to get that subtle sheen that HSS creates in Daz. It doesn't help that the settings for the HSS skin is comepletely different to the regular skin I'm using, even though it is the same character I'm playing with for a friend.

Anyone feel free to correct me, but I'm 99.9% sure that uber shaders aren't really picked up be reality. Newer sets with SSS are for some strange reason, but as with everything, your best results come with fine tuning directly in Reality itself. Once you get that down, you can do quite a bit of presetting things in the surface tab in Studio to get a jumpstart on things.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Misangelic ( ) posted Tue, 07 August 2012 at 3:17 PM

Quote - Anyone feel free to correct me, but I'm 99.9% sure that uber shaders aren't really picked up be reality.

Going off my (fruitless) experiments, that would seem to be the case, lol

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


Doctorjellybean ( ) posted Tue, 07 August 2012 at 3:18 PM

What I would like is someone with the required knowledge, to create IES presets for use in Reality. I've seen plenty listed, but the terminology they use to name these files mean nothing to me LOL.

My DA Gallery


bobvan ( ) posted Tue, 07 August 2012 at 3:37 PM

Attached Link: Fringe lab 2

file_484889.jpg

After all this a talk a render LOL!


Arumbus ( ) posted Tue, 07 August 2012 at 4:16 PM · edited Tue, 07 August 2012 at 4:25 PM

Quote - What I would like is someone with the required knowledge, to create IES presets for use in Reality. I've seen plenty listed, but the terminology they use to name these files mean nothing to me LOL.

 

IES files are actually simply text files that give light measurements if footcandles (US) or Lux (Rest of the world) at different distances (e.g. the light distribution and efficiency). This can be for an individual light source (bulb), fixture, , room, or outdoowr area - depending on what you want to do.

 

The ones you directected me to we for fixtures. so this takes in account losses from ballast, light center, and the reflector.

 

Do you have an IES scene done  already Paollo?

I trust the IES upload is fixture centric not room centric?

 

It would be a bit of work. If not I can give it a try with some info.

 

I trust in DAZ/Reality you use geometry like in 3D-Max or AGI 32 that approximates the fixture/light source, position it appropiately in the scene, and upload the IES text file for each type (group) and that represents the fixture light output?

And this overwrites whatever you do manually with the sliders?

Does LuxRender automatically calculate the reflectance values of walls celiling floors, furnature and such by the materials you use? Or maybe it take the defaults (80% for walls etc) from the IES files

 


JtheNinja ( ) posted Tue, 07 August 2012 at 5:12 PM

Quote -  

I trust in DAZ/Reality you use geometry like in 3D-Max or AGI 32 that approximates the fixture/light source, position it appropiately in the scene, and upload the IES text file for each type (group) and that represents the fixture light output?

And this overwrites whatever you do manually with the sliders?

IIRC, it only controls the light distribution, and it's up to you to supply power and efficacy for the lamp. (hence why there are inputs for that)

 

Quote - Does LuxRender automatically calculate the reflectance values of walls celiling floors, furnature and such by the materials you use? Or maybe it take the defaults (80% for walls etc) from the IES files

 

 

Diffuse/reflection color IS the reflectance value(that's literally all it is), so...yeah, basically. :P


Arumbus ( ) posted Tue, 07 August 2012 at 5:51 PM

Quote -
Diffuse/reflection color IS the reflectance value(that's literally all it is), so...yeah, basically. :P

 

of course! LOL at myself - after 10 years rendering and 25 years in lighting I still say stupid things sometimes


Pret-a-3D ( ) posted Tue, 07 August 2012 at 7:14 PM

Quote - By any chance, with Paolo's Realitiy for Poser, will Snarlygribbly's EZSkin (a SSS processing enhancement) work in conjunction with Reality? That is, can I apply it in Poser, and then call Reality? Here's a link to that: http://forum.runtimedna.com/showthread.php?67486-EZSkin-v1.4.3/page12

There's also a whole thread on SSS on human figures in Poser: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849428&page=71#message_3968795

Will any of this be applicable to use along with Reality and Lux?

 

Even if none of this is usable along with Reality, I still feel very happy knowing that there will be a Reality for Poser. Thank you, thank you, Paolo.

Thank you for the encouragement and interest. In general, optiomizations made for a specific renderer do not cross over to another renderer. Reality 3 for Poser will have its own Skin material with SSS and the information from Poser might or might not be required to set up the skin material.

I'll look into it.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


FSMCDesigns ( ) posted Tue, 07 August 2012 at 7:15 PM

Content Advisory! This message contains nudity

Was just goofing around and playing with dramatic lighting. The wall has every other tile as a mesh light source and it's the only light in the scene. I then experimented with the gain/power/brightness of the light in the reality panel vs the luxrender console, the luxrender console seemed to render faster. Funny I tried this same render with 2 other mesh lights to light the front of her more and after 19 hours, still had lots of noise, yet this was at 7 hours without the other lights and it's much, much clearer.

BTW genesis in DS4

Regards, Michael

My DeviantArt page


Pret-a-3D ( ) posted Tue, 07 August 2012 at 7:18 PM

Quote - > Quote - All new User Interface, non-blocking window, texture editor, access to all the LuxRender textures, including Clouds, Bricks etc. Access to the new LuxRender Volumes, Skin material with SSS... And much more.

Does this include the DS version as well? I'm sure that having started Reality for DS, and all the loyal customers for R1 & R2, that you won't leave the DS users behind for R3 :)

No need to worry. This is an expansion, not a replacement. I am expanding the business and providing what has been the biggest "feature request" since the day I announced Reality 1.

The UI will be the same between the two programs. Poser is getting priority because you guys and gals had Reality for two years now so it's all fair that I focus on that. I'm building Reality 3 on a completely new technology that allows me to easily create versions for any hosting application. Reality for Blender anyone? :)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Tue, 07 August 2012 at 7:24 PM

Quote - Do you have an IES scene done  already Paolo?

I don't and I should. That's gonna be something to do.

Quote - I trust in DAZ/Reality you use geometry like in 3D-Max or AGI 32 that approximates the fixture/light source, position it appropiately in the scene, and upload the IES text file for each type (group) and that represents the fixture light output?

You associate a IES file with a light. You can evem use a point light and the IES file will override everything about the nehavior of that light.

Quote - Does LuxRender automatically calculate the reflectance values of walls celiling floors, furnature and such by the materials you use? Or maybe it take the defaults (80% for walls etc) from the IES files

Nope, materials drive the rendering process. Light interracts with them.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


superboomturbo ( ) posted Tue, 07 August 2012 at 9:05 PM

Quote - Was just goofing around and playing with dramatic lighting. The wall has every other tile as a mesh light source and it's the only light in the scene. I then experimented with the gain/power/brightness of the light in the reality panel vs the luxrender console, the luxrender console seemed to render faster. Funny I tried this same render with 2 other mesh lights to light the front of her more and after 19 hours, still had lots of noise, yet this was at 7 hours without the other lights and it's much, much clearer.

BTW genesis in DS4

This is definitely one of those renders where you see it in Lux and know you've made something special. Fan-freakin'-tastic Mike.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Xandi ( ) posted Tue, 07 August 2012 at 11:38 PM

Wow Mike, what a great idea.  This looks fantastic.


Misangelic ( ) posted Wed, 08 August 2012 at 7:54 AM · edited Wed, 08 August 2012 at 7:56 AM

Very nice work, Mike. That's what I call dramatic lighting! Her chabs are pretty dramatic too, lol.

Final test render for my latest image. A few little tweaks and then final render time. Click for larger :)

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


Doctorjellybean ( ) posted Wed, 08 August 2012 at 8:20 AM

Very nice indeed!

The bend of the drape/sheet/cloth where it falls on the floor is a perfect 45 degrees angle, which is a little impossible in the real world :)

My DA Gallery


Misangelic ( ) posted Wed, 08 August 2012 at 8:27 AM · edited Wed, 08 August 2012 at 8:28 AM

Thanks Doc!

Yeah, I'm not too happy about the bend myself, but that's how it comes with the prop. The cloth is what I'm going to be tweaking mostly. It only has a few morphs but I want to get it looking better.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


Sharkbytes-BamaScans ( ) posted Wed, 08 August 2012 at 9:56 AM

you can use a d-form on it and just randomly warp the cloth out of shape.  Nature tends to favor the random


Misangelic ( ) posted Wed, 08 August 2012 at 10:36 AM

Quote - you can use a d-form on it and just randomly warp the cloth out of shape.  Nature tends to favor the random

Good to hear, because the morphs for this thing have no respect for the laws of physics.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


Reggie68 ( ) posted Wed, 08 August 2012 at 12:33 PM

Quote - Do you have an IES scene done  already Paollo?

I trust the IES upload is fixture centric not room centric?

 

I've done a lot of scenes with IES. Most of the time, it doesn't really show as IES allows you to focus your light to give natural looking rooms.

If you use a downlighter IES profile in your ceiling lights, you will get a natural looking room.


Xandi ( ) posted Wed, 08 August 2012 at 2:32 PM

Quote - you can use a d-form on it and just randomly warp the cloth out of shape.  Nature tends to favor the random

What is a d-form?


FSMCDesigns ( ) posted Wed, 08 August 2012 at 4:48 PM

Quote - > Quote - you can use a d-form on it and just randomly warp the cloth out of shape.  Nature tends to favor the random

What is a d-form?

 

bascially it's DS's form of magnets that poser has. If you apply a D-form to an item you have 3 parts, each one controls a part of the deformation such as size, stregth and then the actual deformation. A good exmple of use is when you have a tight top and you want the middle to be spandex like in real life. You can use the D-form to pull it away from the skin to look more natural.

Regards, Michael

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Doctorjellybean ( ) posted Wed, 08 August 2012 at 5:00 PM

Or in FSMCDesigns case, you can also use it to create breast implants......

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Arumbus ( ) posted Wed, 08 August 2012 at 5:19 PM

OK I have been experimenting (after a good tut from sharkbyte) with Amazon's Ec2 - instead on networking to the cloud instance of the computer, I installed LuxRender on it and then started a render on my machine. I saved all the assets, .xls .flm and zipped it up and uploaded it. I resumed the flm. All seemed to be going well....

The longer it ran the more noise I got -

 

already some noise did not screen shot it quick enout

 

 

Loaded panel settings (for the custom light gains and film response I used on my laptop)

 

 

After about 5 mins

 

 

After about an hour

 

 

Light levels not changed (looks like it tho) progressively more noisy those

BTW, I set it up this way to free up my computer. The main objective actually. When I render in LuxRender I can almost not do anything else. So I was hoping to simply do the Render in the cloud and work on my next scene... well that was the plan.

Anyone have any idea's?

 

I used 2008 windows server (anything ending with X just baffles me :-) ). service pack 2 using a remote desktop connection


Sharkbytes-BamaScans ( ) posted Wed, 08 August 2012 at 5:20 PM

Still having issues with clothing trans maps.  Made a trans map for hongyu's bikini(my previous attempts all worked fine).  Rendered the top by itself in 3delight, photoshop and lux.  They all render perfectly.  Then I actually put it on a model.  Once again it renders fine in 3delight and photoshop; yet, now.. in Lux.. the underlying mesh is showing up in my render as solid black.  Have remade my diff and trans maps like four times now with the same results.  Not sure what the ish is and looking for some direction.


Sharkbytes-BamaScans ( ) posted Wed, 08 August 2012 at 5:26 PM

Mind you, this render Here, and here were made using the same top with transmaps that I made myself.  Hell.. I've made like 15 different styles for this top and all have worked fine up til this one.


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