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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 03 7:51 pm)



Subject: Reality Render thread. A new beginning.


RLSprouse ( ) posted Wed, 15 August 2012 at 2:52 PM

Quote - Sharky or anyone else that runs GPU: Strangely enough, I was in the mood to give it another go last night, but checking just the GPU function, not slg, would outright crash Lux once it loaded my cards into the log. I had the workgroup set to 64. Anything else I'm missing? Driver is very latest for nivida, and am using lux rc3. 

 

I have the same problem when I try to use the GPU, Lux crashes immediately.  I had hoped RC3 might fix it, but no such luck.

  ~ Russ 


erik-nl ( ) posted Wed, 15 August 2012 at 3:07 PM

Quote - Are you going to share those props with us, or are you teasing us :)

It looks very good indeed!

Thanks!

Haven't really thought about that yet. Need to look into how to make them fit for use by others first, because right now they are a bit 'rough round the edges' when it comes to actually using them in a scene.

One step at a time I think, for now the plan is to at least finish what I have now (and make some more while I'm at it).

Cheers!

 


Sharkbytes-BamaScans ( ) posted Wed, 15 August 2012 at 3:23 PM

Quote - Sharky or anyone else that runs GPU: Strangely enough, I was in the mood to give it another go last night, but checking just the GPU function, not slg, would outright crash Lux once it loaded my cards into the log. I had the workgroup set to 64. Anything else I'm missing? Driver is very latest for nivida, and am using lux rc3. 

SBT.. I had no idea what that workgroup size dealio was for.  Started tinkering around with it about a week ago and too had lux crash when the workgroup size went above 32 for me.  Don't flame me or anything, but I was under the understanding that nvidia sucked for gpu rendering and that ATI was the card of choice for gpu rendering?


AbiJ ( ) posted Wed, 15 August 2012 at 3:46 PM

Quote - > Quote - Sharky or anyone else that runs GPU: Strangely enough, I was in the mood to give it another go last night, but checking just the GPU function, not slg, would outright crash Lux once it loaded my cards into the log. I had the workgroup set to 64. Anything else I'm missing? Driver is very latest for nivida, and am using lux rc3. 

SBT.. I had no idea what that workgroup size dealio was for.  Started tinkering around with it about a week ago and too had lux crash when the workgroup size went above 32 for me.  Don't flame me or anything, but I was under the understanding that nvidia sucked for gpu rendering and that ATI was the card of choice for gpu rendering?

I'd probably agree with that, I installed a Nvidia carcd yesterday as my current install of W7 really seems to hate ATI drivers (I normally use ATI/AMD in every machine) and tried running a render with GPU on to try it, Lux didnt crash but after 30 minutes I had 0sp, 0% efficiency etc.  everything was zero.  Might be time for a reinstall and back to my ATI boards.

Abi.

 

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superboomturbo ( ) posted Wed, 15 August 2012 at 3:51 PM

Quote - > Quote - Sharky or anyone else that runs GPU: Strangely enough, I was in the mood to give it another go last night, but checking just the GPU function, not slg, would outright crash Lux once it loaded my cards into the log. I had the workgroup set to 64. Anything else I'm missing? Driver is very latest for nivida, and am using lux rc3. 

 

I have the same problem when I try to use the GPU, Lux crashes immediately.  I had hoped RC3 might fix it, but no such luck.

  ~ Russ 

Thanks Russ. Last time I had successful GPU function or at least a test was rc1. Doh! 

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superboomturbo ( ) posted Wed, 15 August 2012 at 3:54 PM

Quote - > Quote - > Quote - Sharky or anyone else that runs GPU: Strangely enough, I was in the mood to give it another go last night, but checking just the GPU function, not slg, would outright crash Lux once it loaded my cards into the log. I had the workgroup set to 64. Anything else I'm missing? Driver is very latest for nivida, and am using lux rc3. 

SBT.. I had no idea what that workgroup size dealio was for.  Started tinkering around with it about a week ago and too had lux crash when the workgroup size went above 32 for me.  Don't flame me or anything, but I was under the understanding that nvidia sucked for gpu rendering and that ATI was the card of choice for gpu rendering?

I'd probably agree with that, I installed a Nvidia carcd yesterday as my current install of W7 really seems to hate ATI drivers (I normally use ATI/AMD in every machine) and tried running a render with GPU on to try it, Lux didnt crash but after 30 minutes I had 0sp, 0% efficiency etc.  everything was zero.  Might be time for a reinstall and back to my ATI boards.

Abi.

 

Nah, no flames :-) I wonder if its from running in SLI. I'd hate to think it was driver related. Hmm! 

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AbiJ ( ) posted Wed, 15 August 2012 at 3:58 PM

I've never even tried SLI in Lux, my old ATI boards would run GPU enabled but honestly got better results without, my Nvidia board doesn't seem to do anything!  lol

Abi.

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RFreise ( ) posted Wed, 15 August 2012 at 4:29 PM

file_485202.jpg

Have gpu enabled and am not having any problems


Sharkbytes-BamaScans ( ) posted Wed, 15 August 2012 at 4:56 PM

Quote - Have gpu enabled and am not having any problems

the question would be brand of vid card and size of opencl workgroup then.


Sharkbytes-BamaScans ( ) posted Wed, 15 August 2012 at 4:57 PM

and when you can send me that octo-core cpu and the motherboard it's attached to?


AbiJ ( ) posted Wed, 15 August 2012 at 5:01 PM

Once i've broken it in for a few years! it needs stress testing first.  hehe

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Doctorjellybean ( ) posted Wed, 15 August 2012 at 5:13 PM

For a min I read once you've been broken in ..... I need new glasses!

My DA Gallery


AbiJ ( ) posted Wed, 15 August 2012 at 5:16 PM

lol, there's also a couple of ways you can read your version wink  hehe

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Pret-a-3D ( ) posted Wed, 15 August 2012 at 5:30 PM

Quote - the question would be brand of vid card and size of opencl workgroup then.

AMD HD 5870 on Mac OS and I'm a happy camper with Lux 1.0RC3

Cheers.

Paolo

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FB: https://www.facebook.com/RealityPlugIn
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bobvan ( ) posted Wed, 15 August 2012 at 5:30 PM · edited Wed, 15 August 2012 at 5:44 PM

I can confirm that size modifying my characters can cuse issues I had to change textures on my LYnda character once I reducer down to 20% due to some weird darkening around the eyes no displacement map. To be fair I should also mention that gave me different issues espcially "Growing characters" with elite textues in 3Dlight. It looks like PS will always be needed in my case no biggie...


Sharkbytes-BamaScans ( ) posted Wed, 15 August 2012 at 6:27 PM

Quote - > Quote - the question would be brand of vid card and size of opencl workgroup then.

AMD HD 5870 on Mac OS and I'm a happy camper with Lux 1.0RC3

Cheers.

That would require me to buy a mac.. and I'd rather be soaked in wesson oil and held naked over a large camp fire.


RFreise ( ) posted Wed, 15 August 2012 at 6:36 PM

My system

AMD FX-8150 Eight Core at 3.61GHz

32 GB Ram

Win7 Ultimate 64

NVIDIA GeForce GTX 560 Ti 2048MB GDDR5

opencl workgroup size is 64

and believe it or not I have maxed out my ram on a scene or two


bobvan ( ) posted Wed, 15 August 2012 at 6:39 PM

Thats a crazy system Rob


RFreise ( ) posted Wed, 15 August 2012 at 6:50 PM

Thanks I've had no problems with it since I assembled it back at the first of the year

it was birthday gift from my roommate as being unemployed I couldn't afford it and my other two systems had died


superboomturbo ( ) posted Wed, 15 August 2012 at 8:28 PM

Quote - My system

AMD FX-8150 Eight Core at 3.61GHz

32 GB Ram

Win7 Ultimate 64

NVIDIA GeForce GTX 560 Ti 2048MB GDDR5

opencl workgroup size is 64

and believe it or not I have maxed out my ram on a scene or two

 

Well crap. What's my deal then? Are you on nvidia's 301.xx driver? 

That is a nice rig too 

I haven't a clue what the open cl workgroup actually does, or why it needs to be 64. Paolo, wink wink, help!

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RFreise ( ) posted Wed, 15 August 2012 at 10:52 PM

Quote - > Quote - My system

AMD FX-8150 Eight Core at 3.61GHz

32 GB Ram

Win7 Ultimate 64

NVIDIA GeForce GTX 560 Ti 2048MB GDDR5

opencl workgroup size is 64

and believe it or not I have maxed out my ram on a scene or two

 

Well crap. What's my deal then? Are you on nvidia's 301.xx driver? 

That is a nice rig too 

I haven't a clue what the open cl workgroup actually does, or why it needs to be 64. Paolo, wink wink, help!

Yep newest driver available 301.42 and Thanks


Reggie68 ( ) posted Thu, 16 August 2012 at 11:37 AM

Penny's been busy making herself an outdoor pool. Just checking it's watertight before we put some underwater lights in it.

Then PARTY!!!!!!!!!


FSMCDesigns ( ) posted Thu, 16 August 2012 at 12:48 PM

Quote - Penny's been busy making herself an outdoor pool. Just checking it's watertight before we put some underwater lights in it.

Then PARTY!!!!!!!!!

 

Penny is looking good, she lose some weight? Man, it will take forever to fill the pool up with a hose, LOL.

Regards, Michael

My DeviantArt page


Reggie68 ( ) posted Thu, 16 August 2012 at 1:21 PM · edited Thu, 16 August 2012 at 1:27 PM

Quote - > Quote - Penny's been busy making herself an outdoor pool. Just checking it's watertight before we put some underwater lights in it.

Then PARTY!!!!!!!!!

 

Penny is looking good, she lose some weight? Man, it will take forever to fill the pool up with a hose, LOL.

She will be happy with that comment! She has got the Perfect V4 morphs applied, they help tone up the torso.

The water isn't fully on yet, we've got more than one hose lined up. The full force will come later but the girls have told Penny they can handle large hoses.


AbiJ ( ) posted Thu, 16 August 2012 at 1:36 PM

Quote - The full force will come later but the girls have told Penny they can handle large hoses.

I dont want to know how that conversation went, wait...  yes, yes I do.

Abi.

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FSMCDesigns ( ) posted Thu, 16 August 2012 at 1:42 PM

Quote - > Quote - The full force will come later but the girls have told Penny they can handle large hoses.

I dont want to know how that conversation went, wait...  yes, yes I do.

Abi.

 

So do I,..... better yet, can I join the um, conversation?

Regards, Michael

My DeviantArt page


superboomturbo ( ) posted Thu, 16 August 2012 at 1:46 PM

Quote - > Quote - > Quote - The full force will come later but the girls have told Penny they can handle large hoses.

I dont want to know how that conversation went, wait...  yes, yes I do.

Abi.

 

So do I,..... better yet, can I join the um, conversation?

And here I was thinking I should be discrete about wanting to make large hose jokes. Yea for dirty minds!

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Doctorjellybean ( ) posted Thu, 16 August 2012 at 1:49 PM

I've heard about free for all, but this is ridiculous :lol:

My DA Gallery


FSMCDesigns ( ) posted Thu, 16 August 2012 at 1:50 PM

Content Advisory! This message contains nudity

I just did finished 20 commission images and while I don't prefer any postwork or filters, the guy liked this look of the different postworked styles I sent him.

Originals done in Luxrender.

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Thu, 16 August 2012 at 1:52 PM

Quote - > Quote - > Quote - > Quote - The full force will come later but the girls have told Penny they can handle large hoses.

I dont want to know how that conversation went, wait...  yes, yes I do.

Abi.

 

So do I,..... better yet, can I join the um, conversation?

And here I was thinking I should be discrete about wanting to make large hose jokes. Yea for dirty minds!

 

I was going to say something about bringing my own ho.....but I refrained, LOL

Regards, Michael

My DeviantArt page


bobvan ( ) posted Thu, 16 August 2012 at 2:21 PM · edited Thu, 16 August 2012 at 2:22 PM

Commissions are good! I always do what my clients ask for...


AbiJ ( ) posted Thu, 16 August 2012 at 2:59 PM

Quote - I've heard about free for all, but this is ridiculous :lol:

I was sure you'd want more details so I thought I'd try and get it for you ;-)

Abi.

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bobvan ( ) posted Thu, 16 August 2012 at 3:32 PM · edited Thu, 16 August 2012 at 3:38 PM

Attached Link: Chased by giants

file_485260.jpg

Since we are showcasing... One thing I have found that works well with reducing noise is to always have a mesh light facing your scene / subjets even is used subtly


superboomturbo ( ) posted Thu, 16 August 2012 at 5:13 PM

Quote - I just did finished 20 commission images and while I don't prefer any postwork or filters, the guy liked this look of the different postworked styles I sent him.

Originals done in Luxrender.

Packin' in the Plastic Fantastic, eh?  It's Mike-style!

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Doctorjellybean ( ) posted Thu, 16 August 2012 at 6:01 PM · edited Thu, 16 August 2012 at 6:02 PM

Now that 4.5 is finally Gold, perhaps we can harass Paolo for a compatable Reality version :)

http://www.daz3d.com/forums/viewthread/5343/

My DA Gallery


bobvan ( ) posted Thu, 16 August 2012 at 6:10 PM

As far as I know Paolo promised he would update Reality when the official version was out which it now is...


Pret-a-3D ( ) posted Thu, 16 August 2012 at 6:49 PM

Good to know. I will download the SDK and compile Reality 2.5 for the final version...

Paolo

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bobvan ( ) posted Thu, 16 August 2012 at 6:51 PM

Quote - Good to know. I will download the SDK and compile Reality 2.5 for the final version...

 

My man good news!!


erik-nl ( ) posted Thu, 16 August 2012 at 8:20 PM

No Boobs-'n-Bums in this one, just a (very boring) technical test to see what a specific kind of complex geometry would look like rendered in Lux.

Not perfect, but not too bad either actually, even without any smoothing.

For those somewhat technically inclined: it's polygon and conventional rifling on the inside of a (cut-away) gun barrel.

Modeled in Autodesk Inventor in 15 minutes or so.

Too small to see any significant detail here, there's a larger one in my gallery.

 

 

Cheers!


FSMCDesigns ( ) posted Thu, 16 August 2012 at 8:46 PM

Man, give the guy a modeling app and he's out of control! LOL

Nice work Erik!

Regards, Michael

My DeviantArt page


bobvan ( ) posted Thu, 16 August 2012 at 8:49 PM · edited Thu, 16 August 2012 at 8:49 PM

Here is a random question. If I understand the concept of geometry shell it puts a second layer over a figure? Will Lux read this or will we get all kinds of weird poke throughs distortions and such...


FSMCDesigns ( ) posted Thu, 16 August 2012 at 8:51 PM

Quote - Now that 4.5 is finally Gold, perhaps we can harass Paolo for a compatable Reality version :)

http://www.daz3d.com/forums/viewthread/5343/

 

As a long time poser user and someone that tried DS several times in the past, I never thought I would be excited about a new release of DS, LOL.

 

Sweet, just reset my DS4 pro download and voila, 4.5 waiting to be d/led. looks like decimator is also updated, awesome, I love that plugin.

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Thu, 16 August 2012 at 8:53 PM

Quote - Here is a random question. If I understand the concept of geometry shell it puts a second layer over a figure? Will Lux read this or will we get all kinds of weird poke throughs distortions and such...

 

What is "geometry shell" in reference to?

Regards, Michael

My DeviantArt page


Pret-a-3D ( ) posted Thu, 16 August 2012 at 8:54 PM

Quote - Here is a random question. If I understand the concept of geometry shell it puts a second layer over a figure? Will Lux read this or will we get all kinds of weird poke throughs distortions and such...

At this stage I am not working on the geometry shell or instances. I didn't try it yet so we will have to run some tests. Reality 2.5 is just a recompilation of Reality 2.2 to be compatible with Studio 4.5, there are no new features. Support for new features has been scheduled for Reality 3.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 16 August 2012 at 9:01 PM · edited Thu, 16 August 2012 at 9:14 PM

Quote - > Quote - Here is a random question. If I understand the concept of geometry shell it puts a second layer over a figure? Will Lux read this or will we get all kinds of weird poke throughs distortions and such...

 

What is "geometry shell" in reference to?

 

Not 100% sure but I have heard that its now part of genesis it sounds like it adds a layer or second texture or something that allows blending and not sure if it loads by default or is an option. I think it would reaaally be a good I idea to know if this will be a problem with lux before moving to 4.5 dontchoo think? I am just thinking this since there are instances I have to change textures because something doe not quite work. Im not big on rebuilding materials so I just want to know if this will be an issue perhaps someone who is more familiar with the goemetry shell concept can elaborate...

 

If not will see what Paolo gets from testing :) I got to go and read up on it meeself figured i'd ask...


FSMCDesigns ( ) posted Thu, 16 August 2012 at 9:19 PM

Gotcha Bob, I just read the thread over at DAZ. Since it has to do with geo-grafting, if you stay clear of using that and parts that use it for now, you should be fine. I know the V5 genitals use it, but since you had to buy the pro version just to get them I skipped it as I find V5 rather unattractive and my V4 gens work well with autofit.

Just like any other software, expect compatibility issues and problems when being an early adopter, best to wait till everyone has it and all the plugins work.

Regards, Michael

My DeviantArt page


bobvan ( ) posted Thu, 16 August 2012 at 9:39 PM · edited Thu, 16 August 2012 at 9:47 PM

Quote - Gotcha Bob, I just read the thread over at DAZ. Since it has to do with geo-grafting, if you stay clear of using that and parts that use it for now, you should be fine. I know the V5 genitals use it, but since you had to buy the pro version just to get them I skipped it as I find V5 rather unattractive and my V4 gens work well with autofit.

Just like any other software, expect compatibility issues and problems when being an early adopter, best to wait till everyone has it and all the plugins work.

 

Agreed man my flow is working well for me right now I just want to make sure I wont mess it up. Newer is not always better seen that with the early days of 4 before I was Lux rendering... Ther are issues with Lux and geo graphting if i am understanding you?

 

The other thing I am trying to find out wich would acutally make switchiung useful is do frigin shoes work now nobody seems to answer that one unless I missed it... I know it will be buggy ealry releases of studio always are. When they get to the point of almost correcting everything time for a new version and the whooole cycle begins again LOL...

 

Now that I have experience with it and getting what I consider smoking results, I love the Luxrender...


bobvan ( ) posted Thu, 16 August 2012 at 9:55 PM

I think I get you mike as long as we use m4's junk auto fitted to m5 ect we are ok just use the same 4 texture gotcha


superboomturbo ( ) posted Thu, 16 August 2012 at 9:59 PM

I was going to say geo-grafting hasn't played well with Lux from what I've read around the web. Personally, if I add parts like that, it's easier and fool proof just to do it in a modeler. Bridging verticies and whatnot. 

Geografting is an exercise in patience at this stage, for me anyway :-/

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Thu, 16 August 2012 at 10:03 PM · edited Thu, 16 August 2012 at 10:03 PM

I dont play with modellers but theres ways to make it work you-know-what-is your friend. Actually on the DS forum where they were complaining about light glitches in 4.5 I replied Lux is your friend LOL...


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