Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Dec 01 6:29 pm)
Quote - > Quote - Wallace I think water glass and that type of surface take longer I let this one run for 9 plus hours and applied some minor post work or I could of let it run longer but it was fine for the story frame its serving. Without the glass it would of been done in 3 hours or less..
Nice render, Bob. However, in all your renders I am having trouble reading the chat bubbles even when viewing the image at full size. I understand wanting the text to be as un-intrusive as possible, but maybe you can post the images in a little larger size? or blow up the text a teense? I feel I am missing an important element in your renders
Just a thought. Keep up the great work
Thats what I get for working on a 27" monitor since they look clear to me LOL
Michael
Quote - > Quote - > Quote - Wallace I think water glass and that type of surface take longer I let this one run for 9 plus hours and applied some minor post work or I could of let it run longer but it was fine for the story frame its serving. Without the glass it would of been done in 3 hours or less..
Nice render, Bob. However, in all your renders I am having trouble reading the chat bubbles even when viewing the image at full size. I understand wanting the text to be as un-intrusive as possible, but maybe you can post the images in a little larger size? or blow up the text a teense? I feel I am missing an important element in your renders
Just a thought. Keep up the great work
Thats what I get for working on a 27" monitor since they look clear to me LOL
Michael
If you'd rather not change the size of the text, or post bigger images, you can just buy me a 27" (or larger) monitor instead. Yeah. That works for me
Boyyyyyyyyy.. if you have two people in one household who render.. make sure you don't share the same runtime(ours is on server built for the whole house). Short but ugly story. Brother got a character/texture. Saw it when I updated my studio content and used it in a render. Gave the artist appropriate vendor credit. He comes and visits my render.... looks at his purchases and doesn't see my artist name. Sends me a nastygram about it. I replied back. He replies that it's against rendo policy to do what we're doing(by letter of the EULA it is...only the law of douche-baggery makes it enforceable in cases like this) and would prefer that we buy separate copies for each person using it. I say I'll check with admin about it and do so. They say "that's a no-no.. every buys a copy) and i say "nice.. even in the same house.. possibly even on same computer." they say "yep" I say.. "nice.. lost yourself a customer there.. even if you sell the recipe to turn lead into gold." they say "have a nice day"
Attached Link: Kim Kardashian
Now I have a fun commission with a request to recreate alot of known ppl with facegen.With the right pic one can make ppl look close as in this pic with Kim Kardashian
If it were not having the need to use genesis with face gen I would back to using DS3 Im tired of all the crap one has to put up with using 4...
Quote - Boyyyyyyyyy.. if you have two people in one household who render.. make sure you don't share the same runtime(ours is on server built for the whole house). Short but ugly story. Brother got a character/texture. Saw it when I updated my studio content and used it in a render. Gave the artist appropriate vendor credit. He comes and visits my render.... looks at his purchases and doesn't see my artist name. Sends me a nastygram about it. I replied back. He replies that it's against rendo policy to do what we're doing(by letter of the EULA it is...only the law of douche-baggery makes it enforceable in cases like this) and would prefer that we buy separate copies for each person using it. I say I'll check with admin about it and do so. They say "that's a no-no.. every buys a copy) and i say "nice.. even in the same house.. possibly even on same computer." they say "yep" I say.. "nice.. lost yourself a customer there.. even if you sell the recipe to turn lead into gold." they say "have a nice day"
That kinda sucks, but I think I can see the point they are trying to make. What you buy isn't really the product, rather license to use said product in your work. The license is like a software license in the sense that it is meant for a single user and is non-transferrable(usually). SO even though you have a single physical copy of the product, only a person who has purchased the product is licensed to use it.
I know, kinda sucks, but if you are a content creator, it's good that someone is looking out for you with such policies I guess.
Sorry for your pain Sharky.
I must say it sounds like they were sort of apathetic about losing your business, which kinda tells me they didn't deserve it to begin with maybe.
Quote - That kinda sucks, but I think I can see the point they are trying to make. What you buy isn't really the product, rather license to use said product in your work. The license is like a software license in the sense that it is meant for a single user and is non-transferrable(usually). SO even though you have a single physical copy of the product, only a person who has purchased the product is licensed to use it. I know, kinda sucks, but if you are a content creator, it's good that someone is looking out for you with such policies I guess.
Sorry for your pain Sharky.
I must say it sounds like they were sort of apathetic about losing your business, which kinda tells me they didn't deserve it to begin with maybe.
As an artist, Bob, with what I just went through; I'd watch yourself. Take pains not to make your facegens TOO realistic. Singers, actors and comedians own the repro rights to their likenesses, also. Even body parts... john holmes did.. and ron jeremy & peter north both currently have licensing agreements in force on the size and shape of their johnsons. A buddy of mine who plays guitar loves eddie van halen.. likes him so much he painted a '72 strat to look just like EVH's red & white striped "frankenstein." he did a really stellar job on it.. took a pic and sent it in a fan letter to EVH. He got a letter back asking him to "repaint that thing because I don't want people to think I play a strat."
Quote - > Quote - let it run :) until you are dissatisfied with .8 :) Shame to throw away 1.5Kspp+ of work
your quality won't change going to version 1.0RC4, just gain some speed and some fixes and a couple new options I think. Should be ok finishing with .8
Maybe as an exercise, run it again with 1.0 to compare your speed?
its slower in 1.0
Are you SURE it's slower? ;) Don't just compare the sampling rate, the way Lux samples was changed quite a bit in 1.0. If you have a lot lights, it will be slower, but much more efficient.
Quote - A quick second OT here, but where's all my gamers? Just installed and started playing Guild Wars 2 (another addiction to keep me from my Daz addiction). I have no idea how to add friends yet, but if anyone here is playing I'm looking for people to play with so send me a message.
If its a Game that is not a FTP game I don't play it. not any more... can't afford to buy a gaame only to have to pay 14 bux a month for it.
Quote - Anyone notice the when using a geo-grafted item such as an extra lim that they are not welded when Reality Exports it?
With the geografted DAZ female genitalia I always have to replace a low-rez mesh named something like 'Genesis Female Genitalia_SkinHip_63.ply' with the high-rez 'Genesis_SkinHip_63.ply' also found in Lux's 'Resourses/objects' folder, or I get a visible seam in the render.
So you could try to make a copy of the high-rez mesh, and rename it with the name of the low-rez one if you find such a double of your geografted item in your objects folder, and see what happens. MeshLab is helpful for a quick check of what's what.
Of course it is very odd that two versions of the same bodypart-geometry are used by Reality/Lux, but it's especially annoying that you have to manually replace the ugly low-rez one each and every time you set up a render containing geografted items.
Don't know if it's a DAZ 'feature' or a Reality/Lux bug though.
Cheers!
The first version of Reality that supported geografting worked well. Then something must have changed in Studio that caused the current behavoir. I want to fix it but I might not be able to get to that before Reality 3. At the latest it will be done with version 3, if I can find the problem sooner I will issue an update.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - > Quote - Anyone notice the when using a geo-grafted item such as an extra lim that they are not welded when Reality Exports it?
With the geografted DAZ female genitalia I always have to replace a low-rez mesh named something like 'Genesis Female Genitalia_SkinHip_63.ply' with the high-rez 'Genesis_SkinHip_63.ply' also found in Lux's 'Resourses/objects' folder, or I get a visible seam in the render.
So you could try to make a copy of the high-rez mesh, and rename it with the name of the low-rez one if you find such a double of your geografted item in your objects folder, and see what happens. MeshLab is helpful for a quick check of what's what.
Of course it is very odd that two versions of the same bodypart-geometry are used by Reality/Lux, but it's especially annoying that you have to manually replace the ugly low-rez one each and every time you set up a render containing geografted items.
Don't know if it's a DAZ 'feature' or a Reality/Lux bug though.
Cheers!
I think I will stick to my meathod of exporting the object and re importing it into D|S... That way if I mess up lighting or something I dont have to keep replacing the .ply
Quote - Just so I make sure I undertsnd this. Whatever bug that will be resolved in Reality 3 will not be available to DS users until March 2013 really?
I am currently working on Reality 3 fourteen hours a day, non stop, including holidays and werekends. There is just so much time in a day :) Reality 3 is a completely new architecture with tons of new features which I'm sure will delight everybody.
Reality 3 for Poser is scheduled for November, Reality 3 for Studio 4 is scheduled a couple of months later, which would bring it to January, no March. Work on Reality 2 is completed, except for urgent bug fixes like the ones about the scene merge, which are being tested as we speak. I'm just trying to optimize the time available so that we get the best product to market in the shortest time possible.
All the best.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Just when you thought it could not get any better :D Reality 3 for D|S on the way huh.
Thank you :)
Did you see the announcement of Reality 3?
Here it is, just in case you missed it:
http://preta3d.com/technology-preview-reality-3-for-poser/
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - BTW, has anybody noticed that there are no more "inconsistent shading normals" messages in Lux 1.0RC4?
Paolo, strangely enough, I'm actually getting fewer than I did with RC2 and 3. RC3 created a really strange 'jaggy'/non-anti-alias look on the limbs of my characters if they were not prominently set as the focus in a scene, so for awhile I rolled back to RC2. RC4 has been great in that department, except that it likes to crash if there's a texture in the cornea slot or alpha channel that I may have missed when doing larger scenes.
Edit: Sorry, I misread that. Answer still holds for the most part.
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Medmon, I did a little digging towards my earlier images, and I think this one (while not my most favorite) was most memorable, as it was the first that I figured out with Mbin's help how to get those pretty fog rays to work with alpha maps. Four days worth of CPU torture ;-)
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - Medmon, I did a little digging towards my earlier images, and I think this one (while not my most favorite) was most memorable, as it was the first that I figured out with Mbin's help how to get those pretty fog rays to work with alpha maps. Four days worth of CPU torture ;-)
Looks like a different sort of torture going on to me!
Abi.
WARNING: This user is officially A TEASE!
Rendo Gallery...
http://www.renderosity.com/mod/gallery/browse.php?user_id=730935
DA Gallery...
http://abijen.deviantart.com/gallery/
Proud artist on...
http://www.facebook.com/DigitalStardust
Quote - You mean not the sort you prefer ;)
A bit of pain from fists not so much, a bit from floggers etc....
Besides, the guy in the background is hitting the wrong parts for my liking!
Abi.
WARNING: This user is officially A TEASE!
Rendo Gallery...
http://www.renderosity.com/mod/gallery/browse.php?user_id=730935
DA Gallery...
http://abijen.deviantart.com/gallery/
Proud artist on...
http://www.facebook.com/DigitalStardust
Quote - Medmon, I did a little digging towards my earlier images, and I think this one (while not my most favorite) was most memorable, as it was the first that I figured out with Mbin's help how to get those pretty fog rays to work with alpha maps. Four days worth of CPU torture ;-)
I remember seeing this one! Very memorable! I especially like the fog/smoke...just superb!
Thanks for sharing.
Please keep those favorites coming everyone!
Sbt, the "inconsistent shading normals" was a message that appeared in the log window often and did absolutely no good. It did create a bit of concern in new users and caused hours and hours of my time wasted repeating messages of reassurance that there was nothing wrong with the scene. So I removed the damn thing from Lux :)
It's actually still there but it's been relegated to the debug messages; you need to pass the magic switch on the command line to see that sort of thing :)
Ahhh, peace. :)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
okay.. perhaps someone here might be able to help since there are a few modelers. I downloaded a free Mustang to use in a render. It comes as an obj. Opened it in hexagon and all looks kosher. the shelby badge on the front of the car is oriented correctly and reads like it should. opened it in hexagon to remove a reflection panel that was included in the obj. when i import it into daz.. everything is backwards. anyone know how to correct this?
Attached Link: Close up
I dont fully agree with your logic Paolo. You want to sell ppl a product you need to support it IMO. I know that most of us will upgrade to Reality 3 but what about those who dont too bad for them? anyhoo a close up.Content Advisory! This message contains nudity
To funny. I opened an old DS scene and was playing around with it trying to find a creative spark and after serveral skin changes, some posing and some dail spinning came up with this render idea. My GF walked by the PC and saw the render baking and said "WTF! did you create a 3d version of ______ (ex GF) ?" I was like what? She then pulled down a picture I had of a bunch of us at my best friends wedding which has me and the ex in it. The face is pretty close as well as hair color/thickness (hers was curly and longer) and the freckles. it was not intentional by any means, but the GF was a bit miffed, LOL.
Hmmm, wonder what she is up to.......LOL.
Regards, Michael
Quote - ...
I dont fully agree with your logic Paolo. You want to sell ppl a product you need to support it IMO. I know that most of us will upgrade to Reality 3 but what about those who dont too bad for them? anyhoo a close up.
Paolo's support of his product is exemplary. Far, Far above the norm in my experience.
I don't think he meant that he won't support 2.x any longer, just that new features will only be added in the 3.x branch now.
He specifically stated he will still do bug fixes (one of which is in the works as I type, apparently)
Anyway, I'm not worried about support as long as Paolo is livin and breathin
Your opinion voices a valid concern, Bob. With the cost of software (everything?) going up like it is, I always worry about future support of a product before I invest hard earned cash in it.
That being said, I think Reality, for me, has been a good investment thusfar. I may not do spectacular things with it, but I have fun just dinking around
Have you posted your favorite render yet? :biggrin:
Quote - Your opinion voices a valid concern, Bob. With the cost of software (everything?) going up like it is, I always worry about future support of a product before I invest hard earned cash in it.
That being said, I think Reality, for me, has been a good investment thusfar. I may not do spectacular things with it, but I have fun just dinking around
Have you posted your favorite render yet? :biggrin:
I have posted many I think im something like a round my 600th I do mass stories I have a few thousand (not all Lux obviiously) over 3 years..
Quote - careful mike.. stuff like that can wind you up on the couch. the other day i pointed out the difference in the type of female characters I dial up and the kind my wife dials up. She dials up what she'd like to look like.. I just dial up what I like.
Considering it's MY apt and we don't live together (yet) I doubt the couch is an option any time soon, but I hear ya! LOL, I'm pretty lucky, my GF isn't far off from what I morph on my poser characters and considering we run in the same circles and know alot of the same people, what I morph is pretty much the norm for us.
BTW congrats on thw weekly staff pick.
Regards, Michael
Let me shed a bit of light in this.
One thing is support and one thing is development. Support should not be a concern for anybody, I always supported customers no matter what version they use. In fact I still answer questions today from customers using Reality 1.
Development is another story. The Reality 2 codebase is closed. It make no sense to me to develop that codebase because Reality 3 is the future. All features of Reality 2 are being migrated to Reality 3 and many things are getting expanded.
I think that it is important that I explain that 80% of Reality 3 is common among all the host applications (Poser, Studio, ...) The interface and base material handling are exactly the same regardless what application you are using. I mean this at the binary level. The Reality 3 User Interface is a separate executable, not a plugin. That exexutale will be exactly the same between host applications.
This is a design that frees Reality from being tied to a specific host application and allows me to port it to virtually any platform. Reality for Blender anybody? Reality for modo? Why not? :)
That is the future and that is where I'm pouring all my energy. For you there is no issue. You will get the option to upgrade to the new Reality 3 at a very low price, similar to what is happening today, and the old data will migrate to the new version of Reality. Your investment in Reality 2 is protected and safe.
Hope this helps
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
I have moved on from my obsession with skin. I've been trying out a few hair products, just toying around to see what works and what doesn't. This is the first render I felt was worth sharing.
This is Tori with Asteria hair from Mairy & 3Dream. (available here at Renderosity)
I like the way the hair turned out. I lowered the glossiness strength to 0, because I was getting far too many red sparklies in the hair. I also changed bump map settings to -.1 and .1 (from .001s)
This one is at 1000 spp and baked for just under an hour! (I finally put my kids' gaming computers to use! Network rendering works great so far with LuxRender 1.0rc4)
What do you think of the hair?
Nice Render
Thanks for that Paolo. Again I consider this "place" one we can have mature discussion without turning into an EA sports like kiddie flaming stupidities. I have someone who makes the same concept art that I do and he uses Modo he claims most of his renders take less then 5 minutes. They are not Lux quality but still pretty decent..
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
There are several features of Reality 2 that are not working if you use Lux 0.8. The fact that you didn't see any issue so far means simply that you didn't hit those features yet or that the problem was not immediately noticeable but you will get into problem if you use Lux 0.8 with Reality 2.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com