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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Reality Render thread. A new beginning.


Xandi ( ) posted Sun, 07 October 2012 at 7:54 PM

For our mad scientist challenge, is post work allowed?


StevieC ( ) posted Sun, 07 October 2012 at 10:44 PM

Took an idea from a fellow DA artist and turned the horses' coats to velvet in Reality......I rather like how this turned out...."Territorial Challenge..."


Pret-a-3D ( ) posted Sun, 07 October 2012 at 11:14 PM

Quote - For our mad scientist challenge, is post work allowed?

Yes, I never have problems with postwork except when it's used to hide mistakes in the rendering :) You might want to specify what is done in postwork so that people know thra it's not some effect of Lux.

Cheers 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Mon, 08 October 2012 at 12:19 AM

All the tracking info in for the new puter parts.. ~happy dance~  mobo in tomorrow.. rest of the parts in tuesday.  funny thing is.. the motherboard is being shipped via fedex from a supplier that is 35 miles from here.  it's getting routed through chicago and then back here.  since fedex flies most of their stuff.. it'll fly from walker, mi to chicago.. the back to grand rapids, whose airport is 10 further away than walker, to be put on a truck to come to my house.  i wish i would have known about these guys, i would have just driven to their shop.  new beast should be up and running sometime tuesday..  glossy metals, hyper-real glass, water planes and complex scenes here i come.


mbin ( ) posted Mon, 08 October 2012 at 1:32 AM

Quote - Finally getting to play with this

First working render in progress

Glad someone else is having a go! (I was beginning to wonder!) Are you using the original download? I must admit my first attempts nearly put me off, but seem to be getting around some of the issues I've been having - which may or may not be partially my own making?! I see you have a correct tube holder! hopefully some of the comments I've posted will help if anyone has problems... `¬)

MyDeviantArtGallery


mbin ( ) posted Mon, 08 October 2012 at 1:41 AM · edited Mon, 08 October 2012 at 1:45 AM

Quote -  Loving your latest here, Martin, and glad to see you're still refining! I haven't gotten anything started in several days as I'm rushing and writing like a mad man, trying to get a novel done before the end of the month. 

Thanks Superboom!

I looked again, and think the environment perspective is wrong (at least if the desk and environment are all squrae, and as a reflection); I think it should match the direction of the table, so have just reversed it. The light has had to swap sides as well which looks very starnge at first, but will post later to see a comparison... `¬)

I also need to complete the book texture, as if I get the book to work that is against the brain jar, its texture is reversed, and looking at the example I posted above of the original download I can see that the top edge of that book is still showing the colours/letters from the texture; I need to fill in the book edge on the bottom left of the texture image! I will have to see If I get time to do that in the next couple of days...

MyDeviantArtGallery


mbin ( ) posted Mon, 08 October 2012 at 1:59 AM

Someone at deviant art has opened the original obj file in 3ds max, (I think it was the obj file), and in that instance all the objects actually are seperate objects... (they posted a screen shot with all the items moved apart.) I assume it is a characteristic of Daz Studio that makes the import of the obj file all one mesh? I'm going to carry on with this single mesh tho...

@Paolo; I notice you haven't posted the challange on the Reality Plug in Group on DA, are we going to put the final images into the challanges folder, or are we going to create a challanges folder somewhere here on Renderosity? (or just leave them in the thread?)

MyDeviantArtGallery


mbin ( ) posted Mon, 08 October 2012 at 2:01 AM

Quote - All the tracking info in for the new puter parts.. ~happy dance~  mobo in tomorrow.. rest of the parts in tuesday.  funny thing is.. the motherboard is being shipped via fedex from a supplier that is 35 miles from here.  it's getting routed through chicago and then back here.  since fedex flies most of their stuff.. it'll fly from walker, mi to chicago.. the back to grand rapids, whose airport is 10 further away than walker, to be put on a truck to come to my house.  i wish i would have known about these guys, i would have just driven to their shop.  new beast should be up and running sometime tuesday..  glossy metals, hyper-real glass, water planes and complex scenes here i come.

Looking forward to seeing some new superfast renders! `¬)

MyDeviantArtGallery


RLSprouse ( ) posted Mon, 08 October 2012 at 7:17 AM

I have noticed that when I do a "Save File" in Reality, the window scrolls through a TON of stuff that is not part of my scene at all.  Is this normal?

I am curious if this might be a clue as to why DS crashes so often on me, or why my renders are so slow.


Doctorjellybean ( ) posted Mon, 08 October 2012 at 7:24 AM

Err, I have not seen that before. If you could grab a screenshot the next time and post it, then we can have a look. As for the crashes, which version and bit of DS are you using?

My DA Gallery


bobvan ( ) posted Mon, 08 October 2012 at 10:44 AM

Amazing how much time converting some items to lights ie sci fi panels and a spaceship's bridge adds to rendering times.. Hours to days...


KrazyHorse ( ) posted Mon, 08 October 2012 at 11:07 AM

Quote - Amazing how much time converting some items to lights ie sci fi panels and a spaceship's bridge adds to rendering times.. Hours to days...

 

Every light you add is one more point of light for Lux to calculate.


bobvan ( ) posted Mon, 08 October 2012 at 11:18 AM

Quote - > Quote - Amazing how much time converting some items to lights ie sci fi panels and a spaceship's bridge adds to rendering times.. Hours to days...

 

Every light you add is one more point of light for Lux to calculate.

 

I get that just like water fog or realitic glass those items seem to take much longer to process. I am also building a monster rig next year hopefully GPU rendering will be up to snuff by then...


bobvan ( ) posted Mon, 08 October 2012 at 11:23 AM

file_487397.jpg

Heres a scene example I am referring to This one took approx 10 to 11 hours due to the converted lights on the panel


bobvan ( ) posted Mon, 08 October 2012 at 11:24 AM

file_487398.jpg

Same scene due the POV angle I was able to remove the converted panels this is after 49 minutes..


Solnoid ( ) posted Mon, 08 October 2012 at 11:27 AM

Content Advisory! This message contains nudity

file_487399.jpg

Hey, Doc, here's one for you.

I was just checking my Daz Studio dynamic cloth plugin. In an earlier version of DS4, no freebie cloth would collide with V4. That doesn't seem to be a problem now.

Big thanks to Adam Thwaites for his free poses. I modified his V4 lying on the floor one (I can't remember the link, but it's on his site under freebies) so that it look more natural.

Single light source, Paolo's Softbox prop for Reality.

The scene is in a cube primitive, and I set the walls to be matte, since I was getting too many fireflies with glossy.

Render via DS4->Reality2->LuxRender RC1, up to 150 S/P.

 

Not too bad for only 150 S/p.  No postwork other than sig.


bobvan ( ) posted Mon, 08 October 2012 at 11:29 AM · edited Mon, 08 October 2012 at 11:29 AM

Quote - Hey, Doc, here's one for you.

I was just checking my Daz Studio dynamic cloth plugin. In an earlier version of DS4, no freebie cloth would collide with V4. That doesn't seem to be a problem now.

Big thanks to Adam Thwaites for his free poses. I modified his V4 lying on the floor one (I can't remember the link, but it's on his site under freebies) so that it look more natural.

Single light source, Paolo's Softbox prop for Reality.

The scene is in a cube primitive, and I set the walls to be matte, since I was getting too many fireflies with glossy.

Render via DS4->Reality2->LuxRender RC1, up to 150 S/P.

 

Not too bad for only 150 S/p.  No postwork other than sig.

 

Why you using RC1? I see you had issues with the materials on the couch / bed


bobvan ( ) posted Mon, 08 October 2012 at 11:31 AM

file_487400.jpg

This one after approx 16 hours due to the lights on the back units still slightly grainy but good enough for telling my story...


Reggie68 ( ) posted Mon, 08 October 2012 at 11:35 AM

Why use 1.0 when Luxrender 1.1 is out...

10-40% speed improvement over 1.0 plus more

Clicky

(I have not used it as yet, just in the process of downloading and installing versions as required)


bobvan ( ) posted Mon, 08 October 2012 at 11:37 AM · edited Mon, 08 October 2012 at 11:43 AM

OOO thanks Reggie baking with it now...


mousso ( ) posted Mon, 08 October 2012 at 11:38 AM

I'm all right with lights. Its using displacement maps that takes a long time to clear up and take a lot of resources. I had a simple scene with 1 Vicky wearing alfaseed clothes and it actually paralized my computer. Couldn't even open taskmanager to kill Lux. Had to buy more RAM.


Sharkbytes-BamaScans ( ) posted Mon, 08 October 2012 at 11:40 AM

mbin.. i am too.. since she's been so patient with all of my computer shenanigans.. think i might give the wife first crack at it though.  she's been dying to do some big, involved scenes and every time she tries.. on her computer she gets like 2 or 3/k s/s.. gets frustrated at only having a hundred passes or so after a full day and just goes on to something more simple.  she's got a ton of saved scenes that i'd like to see fully rendered.  so now, instead of it taking weeks to render them.. it'll only take a few hours.


Sharkbytes-BamaScans ( ) posted Mon, 08 October 2012 at 11:41 AM

and the fedex guy just showed up with my mobo.. it's like xmas in october for Dwayne.


Solnoid ( ) posted Mon, 08 October 2012 at 11:41 AM

Quote -  

Why you using RC1? I see you had issues with the materials on the couch / bed

 

Just haven't upgraded yet.  As for the textures on the couch, it's a freebie, so it's just low poly.  I decided not to postwork it out.


bobvan ( ) posted Mon, 08 October 2012 at 11:41 AM · edited Mon, 08 October 2012 at 11:42 AM

Quote - I'm all right with lights. Its using displacement maps that takes a long time to clear up and take a lot of resources. I had a simple scene with 1 Vicky wearing alfaseed clothes and it actually paralized my computer. Couldn't even open taskmanager to kill Lux. Had to buy more RAM.

 

I have an second gen i7 8G notebook machine but am saving to build a monster tower with killer fans next summer... Will most likely be paid with proceeds from sold commissions


bobvan ( ) posted Mon, 08 October 2012 at 11:43 AM

Quote - > Quote -  

Why you using RC1? I see you had issues with the materials on the couch / bed

 

Just haven't upgraded yet.  As for the textures on the couch, it's a freebie, so it's just low poly.  I decided not to postwork it out.

 

Thats where I would cheat LOL


Solnoid ( ) posted Mon, 08 October 2012 at 11:43 AM

Quote - mbin.. i am too.. since she's been so patient with all of my computer shenanigans.. think i might give the wife first crack at it though.  she's been dying to do some big, involved scenes and every time she tries.. on her computer she gets like 2 or 3/k s/s.. gets frustrated at only having a hundred passes or so after a full day and just goes on to something more simple.  she's got a ton of saved scenes that i'd like to see fully rendered.  so now, instead of it taking weeks to render them.. it'll only take a few hours.

 

I wish my wife was like that.  I can't upgrade my system yet, since we have other things that take priority (food, rent, electricity, diapers).  Fortunately, my borther in law is planning on upgrading his system soon, so he'll send my his old parts.  Should be an I7 and maybe 8GB RAM.  I'll need a new Mobo myself when that happens.


Doctorjellybean ( ) posted Mon, 08 October 2012 at 11:52 AM

Quote - Hey, Doc, here's one for you.

I was just checking my Daz Studio dynamic cloth plugin. In an earlier version of DS4, no freebie cloth would collide with V4. That doesn't seem to be a problem now.

Big thanks to Adam Thwaites for his free poses. I modified his V4 lying on the floor one (I can't remember the link, but it's on his site under freebies) so that it look more natural.

Single light source, Paolo's Softbox prop for Reality.

The scene is in a cube primitive, and I set the walls to be matte, since I was getting too many fireflies with glossy.

Render via DS4->Reality2->LuxRender RC1, up to 150 S/P.

 

Not too bad for only 150 S/p.  No postwork other than sig.

Thank you! I'm glad that you haven't forgotten my taste :) Nice too.

My DA Gallery


bobvan ( ) posted Mon, 08 October 2012 at 12:11 PM

Im confused I downloaded and installed version 1.1 but when I hit "about" it still says 1.0


Doctorjellybean ( ) posted Mon, 08 October 2012 at 12:20 PM

They probably forgot to update the About info (I hope).

My DA Gallery


medmon ( ) posted Mon, 08 October 2012 at 12:20 PM · edited Mon, 08 October 2012 at 12:22 PM

Quote - Im confused I downloaded and installed version 1.1 but when I hit "about" it still says 1.0

Could be they overlooked updating the about screen. I installed 1.1 and the splash does indeed say 1.0 still (I'm using windows), but if you run luxconsole and check the console window it will tell you the version and date.

 

Cheers,

Michael


Reggie68 ( ) posted Mon, 08 October 2012 at 12:21 PM

It does for the Windows version. I also installed the Linux version and that says 1.1, as they can talk to each other as master - slave, they are both 1.1 versions.

Also material preview doesn't work on 1.1


bobvan ( ) posted Mon, 08 October 2012 at 12:25 PM · edited Mon, 08 October 2012 at 12:31 PM

Quote - It does for the Windows version. I also installed the Linux version and that says 1.1, as they can talk to each other as master - slave, they are both 1.1 versions.

Also material preview doesn't work on 1.1

What the Reality material preview?? Just checked Reality indeed whats the best workaround reinslall and point Reality to 1.0 install 1.1 i another folder and manually restart renders from it?


Reggie68 ( ) posted Mon, 08 October 2012 at 12:30 PM

Yep. Not a huge issue. Just install a 1.0 version for Reality.

Export and run manually in 1.1.


medmon ( ) posted Mon, 08 October 2012 at 1:30 PM · edited Mon, 08 October 2012 at 1:37 PM

file_487401.jpg

This is my first pass at the Mad Science Challenge. I used a camera focal length of 5mm and moved the camera in really close for a unique perspective on the scene. One mesh light from front-left-high, rendered to 1100 S/p. (postwork in PSP to despeckle)

I want to do some texture work, as well as fill in the environment a little (a background or some wall textures). I'm not very comfortable with texture work so we'll see how it goes :)

 

Cheers,

Michael


bobvan ( ) posted Mon, 08 October 2012 at 1:56 PM

I re dowloaded the zip installer for 1.1


mbin ( ) posted Mon, 08 October 2012 at 2:05 PM

Quote - This is my first pass at the Mad Science Challenge. I used a camera focal length of 5mm and moved the camera in really close for a unique perspective on the scene. One mesh light from front-left-high, rendered to 1100 S/p. (postwork in PSP to despeckle)

I want to do some texture work, as well as fill in the environment a little (a background or some wall textures). I'm not very comfortable with texture work so we'll see how it goes :)

 

Cheers,

Michael

like the antenna sparkles! `¬)

MyDeviantArtGallery


mustang2011 ( ) posted Mon, 08 October 2012 at 2:06 PM

Quote - I'm all right with lights. Its using displacement maps that takes a long time to clear up and take a lot of resources. I had a simple scene with 1 Vicky wearing alfaseed clothes and it actually paralized my computer. Couldn't even open taskmanager to kill Lux. Had to buy more RAM.

I used to have the same problem with my computer when I was using displacement maps. I upgraded my computer and use only normal maps. A lot easier to set up the normal maps and get the textures I want but still takes a long time when you have dozen of textures to do. Now I can render 2 pictures at the same time as long I don't have a have ton of stuff in the scenes. On a norm, what used to take me 4 days to render takes half the time now with my upgrades


bobvan ( ) posted Mon, 08 October 2012 at 2:18 PM

Im looking foward to building my monster next year


Solnoid ( ) posted Mon, 08 October 2012 at 2:21 PM

I'm looking forward to building a monster ANY year.

I just can't afford it right now.


bobvan ( ) posted Mon, 08 October 2012 at 2:29 PM · edited Mon, 08 October 2012 at 2:30 PM

Attached Link: Space passenger

file_487404.jpg

I do pretty good selling commissions especially with using the Luxrender. I am drawing more customers. I have $600.00 set aside already I figure $1500 to 2 grand something nuts with lots of ram and heavy duty fans!

Anyhoo 1st render partly baked in 1.1


Reggie68 ( ) posted Mon, 08 October 2012 at 3:05 PM

Someone's had too much beer, again! Always gets mouthy when she's had too much.

I have been informed that due to the demands of her schedule with shooting the calendar, landscaping the pool area (finding somewhere to put her statue) and other demands, Penny will be unavailable for unnecessary renders until Jan 2013.


bobvan ( ) posted Mon, 08 October 2012 at 8:13 PM

LOL at the title Reggie


Solnoid ( ) posted Mon, 08 October 2012 at 9:11 PM · edited Mon, 08 October 2012 at 9:12 PM

Content Advisory! This message contains nudity

file_487415.jpg

So, this is only at 35 samples right now (single sun, ran it for 3+ hours at 2880x1680.  Smaller would have been much further along).  The glass on the car isn't showing up like I want it to, the glass in her glasses on her face isn't showing up well (yes, there are a pair of glasses a car, Doc/Bob).  They are set to architectural, with a reflection color of a gold-ish color, and white transmission.  I'm trying to get a good semi-mirrored (i.e., mirrored, but transparent, so that there is a fair bit of reflection) look on both.

Any comments/suggestions?

 

BTW, the Porshe model is availble from here in the freebies:Porsche


bobvan ( ) posted Mon, 08 October 2012 at 9:13 PM

Quote - So, this is only at 35 samples right now (single sun, ran it for 3+ hours at 2880x1680.  Smaller would have been much further along).  The glass on the car isn't showing up like I want it to, the glass in her glasses on her face isn't showing up well (yes, there are a pair of glasses a car, Doc/Bob).  They are set to architectural, with a reflection color of a gold-ish color, and white transmission.  I'm trying to get a good semi-mirrored (i.e., mirrored, but transparent, so that there is a fair bit of reflection) look on both.

Any comments/suggestions?

 

BTW, the Porshe model is availble from here in the freebies:Porsche

 

LOL


superboomturbo ( ) posted Mon, 08 October 2012 at 10:30 PM · edited Mon, 08 October 2012 at 10:33 PM

Quote - So, this is only at 35 samples right now (single sun, ran it for 3+ hours at 2880x1680.  Smaller would have been much further along).  The glass on the car isn't showing up like I want it to, the glass in her glasses on her face isn't showing up well (yes, there are a pair of glasses a car, Doc/Bob).  They are set to architectural, with a reflection color of a gold-ish color, and white transmission.  I'm trying to get a good semi-mirrored (i.e., mirrored, but transparent, so that there is a fair bit of reflection) look on both.

Any comments/suggestions?

 

BTW, the Porshe model is availble from here in the freebies:Porsche

I haven't played with that particular model, but on my monitor, I can definitely see your glass coloring already on both the car and the headwear; just needs longer to cook. Glass always takes awhile to clear up, (second only to fog, of course) so I say your material setting is solid. At your resolution, it's tought to tell when that may occur, however. ('Course you probably already know this ;-) )

On a separate note for anyone else, I'm curious as to the reason for the huge resolution renders. I know I've beat this horse before, but I still stand by letting a render half the size run longer (like 3-5ks/pixel) than blow it up with software later at 3-400 dpi. Outside of printing or digital reproduction use for such a size, I'm just wondering why delegate the extra time and resources to a hobby render.

Edit: Forgot to add, have you played with the thin film at all? 125-350 makes a nice range of colors, and you can add the secondary IOR. 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Solnoid ( ) posted Mon, 08 October 2012 at 10:48 PM

Quote - I haven't played with that particular model, but on my monitor, I can definitely see your glass coloring already on both the car and the headwear; just needs longer to cook. Glass always takes awhile to clear up, (second only to fog, of course) so I say your material setting is solid. At your resolution, it's tought to tell when that may occur, however. ('Course you probably already know this ;-) )

On a separate note for anyone else, I'm curious as to the reason for the huge resolution renders. I know I've beat this horse before, but I still stand by letting a render half the size run longer (like 3-5ks/pixel) than blow it up with software later at 3-400 dpi. Outside of printing or digital reproduction use for such a size, I'm just wondering why delegate the extra time and resources to a hobby render.

Edit: Forgot to add, have you played with the thin film at all? 125-350 makes a nice range of colors, and you can add the secondary IOR. 

 

Actually, I did play a bit with it on the glass, just for S&Gs.  Didn't set it to anywhere near high enough, I guess.  As for the resolution, I wanted something that someone could use as a 16x10 desktop wallpaper at high res.  I could use 1440X810, I guess.  It would certainly finish much faster.


superboomturbo ( ) posted Mon, 08 October 2012 at 11:49 PM

I need to write them down one of these days, but going by memory here, the lower 100's on thin film usually produce a subtle blue/purple effect,  and the 300's and up have a orangy-red like the chamelion paint (dupont made it first, I think!), similar to tear-off visor shields on race helmets. I haven't used the 200 range much as the intervals are pretty wide in the color band.

I would think the light source used has something to do with it as well, but in this instance, I too prefer the 'Sun' light for quality and shadow effect, when you can get away with it that is!

I didn't mean to bash on your rez size, just curious! 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


JtheNinja ( ) posted Mon, 08 October 2012 at 11:52 PM

Quote - I need to write them down one of these days, but going by memory here, the lower 100's on thin film usually produce a subtle blue/purple effect,  and the 300's and up have a orangy-red like the chamelion paint (dupont made it first, I think!), similar to tear-off visor shields on race helmets. I haven't used the 200 range much as the intervals are pretty wide in the color band.

I would think the light source used has something to do with it as well, but in this instance, I too prefer the 'Sun' light for quality and shadow effect, when you can get away with it that is!

I didn't mean to bash on your rez size, just curious! 

 

Some kind soul actually made a rather over-the-top chart for that: http://www.luxrender.net/wiki/LuxRender_Materials_Glass#Thin_Film


superboomturbo ( ) posted Tue, 09 October 2012 at 12:50 AM

Wha-ha! Most invaluable, Sol, and I thank ya'!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


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